First off, I would like to say don't relate all murders with video games if that person has even touched one. If they are screed up in the head, they are screwed up anyways and will do something violent even without a video game. Think about it this way, even if Minecraft was a violent game how would that differentiate from a violent book or movie? Just because the fact that its a video game does not make it "Evil." This kid could of watched a violent movie like saw, or read a scary/murder novel and go inspired by that to o it.
If they were inspired to do a murder, then there is already something not right in their head. They already have the will to do it and will eventually, just because something has inspired him, a book or video game doesn't changed the fact that he had the will to do It, the game or movie that may of gave him an idea how, does not change the fact he has the will to do so in the first place.
Ok now lets look at games specifically, most games have ratings. Its up to the parents to judge if their child is ready to play it or not. Most games are rated M, Meaning Mature. I'm not saying that this means the game will turn the kid into a killing machine, just give them some nightmares.
To get to the point, the vanilla game does not have guns, and if this kid was really inspired by this he would bring a giant blue sword to school, not a gun.
Next time, pick your facts out and do some research. its nice that your his dad told you that is was a game where you only slay zombies, its not.
0
Sorry to be the one to inform you but it may not be updated for a very long time. Just look at the forums of the website, the mod owner has no more time to update it and was looking for others to basically update it for him. You must have good knowledge of programming and his mod.
0
Edit
I'm ill informed how this works currently since i've last read it a few years ago, however the problems still seem to be the same. So please tell me if somethings not needed or i'm wrong.
Personally here is my take on how this could be solved.
Create a layer called y - 0 (I think Y is height)
Anything below 0 would simply be -1 through infinity/desired end.
Keep the general height of the overworld where the player is at in the vanilla game
This would solve some terrain issues and structure spawning issues. because the surface of the world would literally be the same as vanilla, you know except for the giant mountains and floating skies. It would also allow more ores to keep spawning how they do now or you can say "Diamonds, spawn at -20."
My personal opinion on how the giant land masses could spawn
There can be really tall mountains, extremely tall but not +80k high. Some floating islands and larger land mases but not 100+, or even 20k+. This would solve the light issue since there is no giant mountain above you or landmasses above you.
Light Issue solved
To solve this even further why not just give the chunks chunk coordinates? It is separate from individual block coordinates as it relates to the entire chunk itself. Lets say that this chunk is labeled at -20 y (Height) and last time it updated there was no land mass above it. If the player explores and goes to the chunk labeled 80 y in the sky it would affect the -20 chunk the next time you load it, saying there is blocks above it.
It's not how it would work in real life but it sure would work well in the game. In real life if you had something that high the sun wouldn't even place a shadow directly below it and the size would amplify its shadow greatly.
As for falling I don't think thats much of an issue, just don't run minecraft on a potato pc. Empty chunks of air shouldn't take that long to load, especially since thats what the majority of the fall will be.
0
Doesn't matter. I've talked to many people with the improvements I would like to see in the game and they've all agreed. Go to these forums its like a different identity, nobody agrees and its for stupid reasons. Thats why I don't post a majority of my suggestions because I know this small minority online won't accept simple ideas. It's absolutely ridiculous, I don't know if its because a majority of users on websites like these are younger kids or what but half these people don't realise that the game already has very op things in them. By their reasoning Monster spawners should be removed, villagers should be a heavy grind.
They create magical problems that you've got no idea on where they even pulled it from, and the worst part is they don't help to solve them, nope just no support.
Form your suggestion of a chair, I don't like it. Why couldn't it be just something simple like right clicking on it and sitting. I think its absolutely ridiculous that that you have to literally write "You still take damage from hunger, wither affects" to actually get support. Not to be blunt but i'll be it, honestly what else would you expect?
I'll leave this topic for a while, sorry something on reddit got me worked up but I still stand by what is said.
0
Sorry if I derailed your topic here with that arguement, but it needed to be said. I mean who honestly thinks that they would build personal buildings for you if you have not stated it. Harvest resources from something they've built? I don't think so. It would be much easier to get 8 saplings and plant them then to actually wait for this worker to build something. I think the problem here is that a lot of players here are younger and still need to learn some critical thinking skills. That and they expect things to be handed out to them. I would really love a mature minecraft forums than a kiddy friendly one where the rainbow shines over everything thats said.
0
Where would you recommend I start? Would it have to be the basics of java or just start with tutorials in blocks. If with java how long would you guess I have before I can start crafting mods. I normally wouldn't ask that question but I got college coming up.
Trust me though, i'm not short on the creative side if i'm allowed to be creative.
0
I've been on and off about it, really have. I want to mod but I don't at the same time because I fear I wont have a life anymore. I'm also about to be learning other programs (Going to college for this, but not to learn java.) so I don't want something to complicated now. Yes i've seen the how to make a simple block videos but they don't tell you much, I'm more interested in the type of things that make power transport possible, ruins and tornadoes.
1
Hopefully this all makes sense and is comprehensible. No personal hate to you at all I just think as with every new update your one of the players that would be upset by the change, we can't please everyone.
I believe all of your problems to be unfounded. I would bet money that if the spawner blocks were never added than any suggestion to would be horribly put down. People would just sit there and complain (I would use another word but its a family friendly place) that it can be used to set up farms for mobs and a way to get infinite amount of items. Not to mention its an extremely easy way to get a lot of xp fast and make the enchantment system even more worthless.
I think it would be fine to allow villagers to sell these items. We're not playing a grind fest here but a game. Not to mention I can already abuse villagers to buy sharpness 1 books or any enchanted book, combine many of them in anvils and then have the best enchanted gear possible. Even have many spares.
Arguement 2
Oh boy you get some free materials in the form of glass, wood and cobblestone. It's like they can't all be easily farmed faster than actually stealing them from the building. It's not like I can chop wood and get 4 a piece from trees compared to 1 from a plank. It's not like I can't already nick off some wood at a farm currently in game or make a very compact cobblestone generator.
I don't think you've even coded before. It's not this easy but I feel like these would be the steps to actually make it work.
You could even tell the worker to check buildings occasionally for damage, and when it's damaged to repair it.
The reason why I suggested an overhaul is because its very easy to not make this op (Even though you can get more resources in the time waiting for it to be rebuilt.) Perhaps one day we can see the resources a village has through the Villager and if they don't have enough then don't build it. Perhaps the players can donate. Until then, there is really no point for these things to be in the game but to give you bad deals and add some buildings.
Yes the player can do it but they're not, its the environment around them thats doing it. The game right now is to static as is, with this change the world would actually feel more alive. This is more of an opinion you're trying to make fact, do we want the world to feel more alive or do we want the player to be the only force to ever change something in this world?
To sum everything I said up the game is already op as is and if all of these ideas were presented to us now before they were implemented we would never have anything like Mob Spawners, op village traders, gold farms, iron farms and more. Any way that this can be abused is no different than how the game already is.
0
I think you would love the Milianaire mod. Although outdated (1.710) it provides the closest real village you can get to. It allows you learn languages of the local inhabitants, declare warm build new buildings and more.
As for your ideas I think its not fit for the game. I never have seen a dynamic feature be added into the game and I dont think I ever will with mine craft. The world is static and nothing changes it except for you (and a few creatures but thats not dynamic.) The world itself is incredibly stale and refusing to change. Players have to change it. This would be literally the first thing that actively changes the environment dynamically without player input.
Also I don't think building random buildings for no reason is an approach to do. What they need is an overhaul. I've always felt that villagers never came in the way that the developers intended for them to be but rather a feature they got halfway through and droped.
Partial support - Villages and villagers need an overhaul. I like the Merchant though.
0
Did not find a mega wallpaper thread (Hooray!) So i'm going to show all of you this.
https://i.imgsafe.org/ff28f57cb0.png
This image came out of an accident really. I was testing out mass storage rooms and I've built up with room.
0
I'm sorry for the long await in a response but I've been busy. I'm going to drop this on the forum, but I do want to argue one last time, its in my blood.
I mean this in the nicest way possible, please think more. I never heard one Vanilla minecraft story where somebody actually kept their items upon death. That command is also cheating and is not how the game was meant to be played. Thats as if I typed /game mode c Because I got tired of looking for clay and spawned it in. No, if you actually want to play vanilla without cheating you will not use these commands and harvest the resource yourself. And if you die you will witness yourself walking back to pick up your items. It shouldn't be the developers worry if little jimmy wants to cheat.
As for the cool downs, its an area of affect that only occurs when you respawn. Once you respawn the timer would start before its use able again. I originally thought this up to prevent pvp abuse but it also partially destroys one of your arguments. Have fun transporting things via ender chest while you have a timer.
Whats exactly wrong with this way of fast item travel anyways? It's not like your going to make a minecart rail for that far of a distance.I just think its a convenience thing.
I will end my arguement with this - If beds are op in vanilla (without commands) then just remove them from the world.
I just wanted to end on a note its very easy to find problems in anything and harder to fix them without actually having it in front of you. We're not actually going through with this and I doubt a developer will ever see this suggestion. Even if they did they wouldn't go on a long debate but rather just implement it then test it, fix it and either push it out or remove it.
0
Already did. Problem is that it takes 3 hours to log in.
0
That has happened before, luckily I have freinds.
0
Going to go bucket a lot of obsidian in the nether and there is a huge drop off cliff into lava. So I decide to go ahead and dig strait down in a 2 by 2 fashion, so that if one side gives way to lava i'm alive. Well, it turns out my auto pilot was to strong and i've hit lava. Now i'm in a lava lake disconnected from the server since I fear quit.
I don't think I can get out alive, i've accepted that fact.
Full diamond Armour, diamond pick diamond sword sharpness 2, health potion, invisible potion and an entire inventories worth of buckets. It wont be untill a few hours untill I can log back in, server is called 2b2t, and I wouldn't reccomened joining it if you're a kid. Search up camping rusher to see why its so popular (P.S He did it. 400 que ussuallly)
Also broke a diamond enchanted pick before, meant to repair it.
0
This is the crash report file report. Occurred when I tried opening the resource packs.
Mods being use are as follows : Moudoux (Optifine included[Shaders included with Optifine])
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 6/23/16 10:06 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.minecraft.c.i.a(Unknown Source)
at net.minecraft.c.a.a(Unknown Source)
at net.minecraft.c.a.a(Unknown Source)
at net.minecraft.client.Minecraft.runTick(Unknown Source)
at net.minecraft.client.Minecraft.runGameLoop(Unknown Source)
at net.minecraft.client.Minecraft.run(Unknown Source)
at net.minecraft.client.main.Main.main(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 183308328 bytes (174 MB) / 263208960 bytes (251 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: Moudoux
LWJGL: 2.9.4
OpenGL: AMD Radeon (TM) R9 200 Series GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'Moudoux'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
OptiFine Version: OptiFine_1.10_HD_U_B6
Render Distance Chunks: 12
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
OpenGlRenderer: AMD Radeon (TM) R9 200 Series
OpenGlVendor: ATI Technologies Inc.
CpuCount: 8
0
How would I edit that .json file? I need to know what link i'm looking for to delete it. The Minecraft.jar needs to be renamed to the folder that its in.