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    posted a message on Make a Modded Minecraft Vote - Where the community truly decides the content

    They said they won't add features from popular mods (anymore), so this idea very likely won't happen (not to mention, just because a mod is popular doesn't mean it's what the company wants for their base game). Not all mods nor people's ideas are appropriate nor balanced for the game, nor does everyone care for even the most popular mods. The company decides what they want for their game. Mods exist for the community or personalised gameplay for those who actually want it.

    Posted in: Suggestions
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    posted a message on What will be in future updates?

    The answer to the titular question is always "no one but Mojang knows" as fans can only ever guess or wish for things. The updates will be whatever the company decides.


    An End update could be likely based on the other dimensions having been updated, but when is unknown. The contents could be anything, but given the End is supposed to be a barren sky dimension, it probably won't be like an Overworld copy or how popular End revamp mods are.


    Lost mob from votes aren't a guarantee, but it sounds like lost biome votes (updated existing Overworld biomes) may happen some day. Perhaps when these are done, then the End will be updated. But mobs from vote events are just a marketing strategy, not meant to be necessary additions for the overall game.


    The "promised" contents aren't anything they promised, only ideas (i.e., not guaranteed).


    Most of the various contents from April Fools snapshots are just for fun, not meant for the general game design.


    They already have been slowly working on parity between platforms for less exclusive features, as it has been over the last few updates, so parity is something in progress that will keep happening in future updates.

    Posted in: Suggestions
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    posted a message on Suggestion for the "scrapped" mobs from mob vote

    Lost biome votes would eventually come into the game. The lost mobs, however, is a different story. Mob votes are basically a marketing tactic for increasing attention/traffic to the live events, and for the community to feel like they're involved in making a choice for the game, but aren't intended to be necessary additions (in fact, most of the mobs of mob votes, if not esp of recent ones, have been moreso like novelty/fun things not really needed in the overall game [hence why they can be easily forgotten about during most gameplay as well]). If the mobs were actually useful for the game, they would simply be added without community interference and not put into a minor vote event. In fact, a mob vote wouldn't need to exist if they were to just add new mobs anyway, but they want mob votes for the attention and community involvement.


    Even beyond these vote events, people request so many more mobs of their own ideas, not what Mojang proposes, and most aren't added anyway, so in the end it's their game, their call. It's really not that big of a deal. It's reasonable that people don't get everything they want in a company's own game (and thus why mods exist, which is better to have vs merely everything that everyone wants added into the game).

    Posted in: Suggestions
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    posted a message on How to convert Minecraft fonts into useable fonts?

    At the most, you could ask the creator if they could convert it into a system font.

    There's technically a way to create a font from images into TTF or from scratch with services/applications such as FontForge.

    Another option is to find similar-style fonts online. The DaFont website is an example of a database to easily acquire fonts of all styles. For ones most similar to this would likely be under "Techno>Square" or "Bitmap>Pixel".

    Posted in: Discussion
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    posted a message on Villager Customization

    That's why there are texture packs for players to customise the content as they please, while the base game itself will remain as its own aesthetic for the generic experience.

    Posted in: Suggestions
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    posted a message on Suggestions for the update 1.21

    Community-made mods aren't being added into the game anymore, so it would probably have to be content that is original for Mojang or sufficiently generic of a concept that can be used (not to mention, features that the company decides would fit into their game). Mods remain mods for a reason.

    Posted in: Suggestions
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    posted a message on Thought

    Surely Mojang and/or Microsoft wouldn't want that to happen as long as they want the sales or attention, so they'd have to make things work.

    Posted in: Discussion
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    posted a message on Why do golems ignore creepers?

    Creepers don't need to target iron golems nor villagers, hence they are neutral to each other. Plus, the only entity creepers target is the player, so that plays into the game design rules about players being the main source of control over how the world/blocks are modified (in this case, only players can enable or disable creeper griefing).

    Posted in: Discussion
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    posted a message on Waystones

    And what do they do exactly? I'm not familiar with waystones.


    They may be referring to waystone mods, which is essentially an interactable stone pillar where multiple can be set up as an easy/quick transportation network. They could be named, you interact with any to select which other ones to teleport to, and you go to that place in an instant.


    That said, it's been a popular mod, and Mojang stated not adding community-made mods anymore, so waystones very likely won't be officially implemented.

    Posted in: Suggestions
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    posted a message on Please mojang update the end !

    It's not a new suggestion, so many have been requesting it for a time, so Mojang are very much aware of this (also, they do not look at this site, instead there is their feedback website).

    The end dimension is supposed to have a barren, void-like, "cold" feeling, but it can be updated in certain ways without overwhelming that concept.

    Posted in: Suggestions
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    posted a message on Custom iron golem texture variants not working

    Aside from still lacking an answer about the previous issue, now there's another instance of these variant textures not working...

    Using the updated OptiFine version, OptiFine_1.19.2_HD_U_I1, the iron golem textures seem to completely ignore the biome tags in the properties file; no matter what biome I spawn one in, they will assume the texture of any of the custom textures.

    What is the problem this time? Why are they seemingly ignoring the specific biomes I put for certain textures?

    Posted in: Resource Pack Help
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    posted a message on Server JAR not opening (JDK 17) [1.19.2]

    Oh wait, are you talking about the "run.BAT" file? I was referring to the "user_jvm_args.txt" file.

    However, since I discovered that making a modded server requires the Forge installer>server install, and that actually generated those files, I was able to get a functional server running. Idk if it needs any extra command lines/edits to those files, since it seems to work fine (plus, in following tutorials for the Forge server setup, there also weren't any steps about adding or editing command lines, and the server still works). It was my initial error confusing how to set up vanilla vs modded servers, when I intended for the latter.

    Posted in: Server Support and Administration
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    posted a message on Server JAR not opening (JDK 17) [1.19.2]
    Quote from TileEntity»

    For Forge, also use the given script - just replace the minecraft_server file name with the forge jar file name


    I didn't see where that full argument would be used since a "user_jvm_args.txt" file was generated, and I changed the last line in it to "-Xmx4G -Xms4G".


    But, in any case, I've tested this server and it seems to work well.

    Posted in: Server Support and Administration
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    posted a message on Server JAR not opening (JDK 17) [1.19.2]
    Quote from TileEntity»

    Do you use a script to run the jar?


    No, I was trying to open server.jar with Java Platform SE binary, to at least have it run once/the first time but no files and folders would generate.


    I actually intended to create a Forge modded server, but forgot how that was done until just reminded in recent searches that there's a particular way to set that up. So I installed it through the Forge installer and that generated the necessary files. At least apparently that works.


    I didn't need to set up a vanilla server, but I'm not sure why it wasn't working anyway -- tutorials seemed to show functionality from simply double-clicking to run server.jar via Java Platform SE binary.

    Posted in: Server Support and Administration
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    posted a message on SEASONS in Minecraft. I KNOW JUST LISTEN!

    I also favour the concept of static seasonal biomes over seasons altering existing biomes. That way, there's always specific resources somewhere if players need/want them or places a player could build in that won't change (to keep the theme). It also seems like the easiest way to implement seasons, essentially just adding another biome or tweaking existing seasonal biomes. We already have winter, spring, and summer, so only autumn is primarily missing (although the others could be updated and seem more fitting of their seasonal theme). For instance: flower forests as spring could have more blossomed plants, or perhaps a sub-biome of cherry blossom groves. Beaches as summer could have shells and sea stars and crabs, or maybe a sub-biome of a tropical island/beach with coconut palm trees. Autumn would obviously be a forest but with maple and rowan/beech trees of red/orange/yellow leaves, new food sources and maybe with blackberry bushes, gravel patches... Several possible options for these seasonal biomes.

    Posted in: Suggestions
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