Well first of all, I will say that the Lenovo y580 is great computer. Got it about a month back. It's definitely a bang for your buck, hardware-wise.
When I purchased it off amazon, It said it came with Windows 7. However, when it arrived, I found it had Windows 8. I've been with W8 for a while now, after being a W7 user for a long time, and as long as you install "Start8", which adds a traditional-like windows start button to the task bar, you should be fine. It also comes with an option to skip the metro interface entirely, so you don't have to deal with that.
But whatever feels comfortable for you, go ahead.
- Registered Member
Member for 9 years, 4 months, and 10 days
Last active Sun, Apr, 27 2014 17:38:14
- 0 Followers
- 341 Total Posts
- 13 Thanks
Dec 3, 2012Thanks, that does the trick.Posted in: Java Edition Support
Although I wish I could still use AA without that problem. Oh well.
I have found a way to work around this problem. Instead of using optifine's AA options, I manually enabled java.exe to have AA on my nvidia card.
Dec 3, 2012Posted in: Java Edition Support
In the above image, you can see buggy pixels visible along the borders of the stairs. This only happens when using optifine. The visual bug also happens with other blocks, and there are a few strange pixels that are around player models. My computer specs are as follows:
3rd Generation Intel® Core™ i7-3630QM (2.30GHz 6MB Cache)
NVIDIA® GeForce® GTX660M with DirectX® 11
15.6" LED backlit HD display (1366x768)
Any suggestions on fixes or why this is happening? Thanks in advance.
Oct 18, 2012ShadowWolf937 posted a message on Minecraft Omega | Runecraft Ω Towny Ω McMMO Ω Quests Ω MyPet and lots more!I, shadowwolf937, would like to apply for architect. I joined Omega at the same time as minecraftnewbie, a year or so ago, and it's been a great all-around server. I am an avid builder, and I like my creations to be aesthetically pleasing. I build a wide array of buildings and structures, even redstone contraptions here and there. I have included screenshots of some of my builds.Posted in: PC Servers
(Added updated images on 11/1/2012)
Nature Walk (And another watchtower)
And of course, co-ordinates
In the future, I shall continue to add new structures and improve upon the town of Windfall and the server itself. I plan to stay on this server for a very long time. In fact, I don't plan on leaving at all! It truly is a great server for builders and PvPers alike.
Thanks for your time and consideration!
Aug 30, 2012My friend is experiencing a glitch where, every now and then, his character model appears in the stuck in the same spot for me, and he can't hit any mobs, but he can still see others moving. We know it's not server lag. The arms on his player swing when he swings. Whenever that happens, he has to re-log, and then he will spawn in the area where he appeared to freeze for me, and everyone else. His player model is still vulnerable to mobs and players while in this "stuck" position. This only happens to him. Any suggestions on how to fix?Posted in: Java Edition Support
Jun 27, 2012ShadowWolf937 posted a message on [1.2.5][Puz/Park/Adv] ShrinkCraft (51,000+ Downloads!) (From the Creators of Escape The Puzzlemaster!) (Digital Diamond!)Astonishing map! I had a great time playing it.Posted in: Maps
Overall Score: 9/10
Architectural detail & Effort: 9.5/10
Storyline: 10/10 (Pretty funny!)
Now you may think that I'm being a little too generous with these scores, but in fact, I'm not! This map was truly a joy to play! It was very original and creative, from the puzzles to the concept itself. Although, there was point in the game where I became quite frustrated. It was at "Parkour to the Sky". Now, I get it, it's supposed to be challenging. But some jumps were just a hassle to make. It eventually became "Climb. Attempt jump. Fall. Climb. Attempt jump. Fall." It was just time consuming, and honestly, not very fun. Aside from that small section in the game, I think it was absolutely superb. The easter eggs and scoring system only added to the fun of this map. A lot of effort was obviously put into this map. The checkpoint system was brilliant, too. But the beds canceled out the purpose of the checkpoint system, since you respawn in them instead of the original spawn. As far as aesthetics go, the map was beautifully created. I did come across a minor bug though. In the test chamber with the lava gap (3, I believe?), there was a safety chest to store your items in. The signs say you can access it from the other side of the gap, but you can not. Very small bug, though. I just used creative to grab my stuff, then fly back over.
I would most definitely recommend playing this!
Score & Easter Eggs
: 42 : 66
May 21, 2012So one day, I decided to go exploring in the wilderness, and I took my wolf with me.Posted in: MCX360: Discussion
I ended up finding a huge cave, so I left my wolf at the entrance and delved in.
Inside the cave, after about 45 mins of mining, I died to a creeper.
My wolf was just sitting there, loyally. Waiting for my return.
A few (real life) days later, I found that wolf, just sitting there. I tried to right click it, no response.
It's like it had no idea who I was.
So, I decided to put it out of it's misery to save it an eternity of waiting for it's owner's return.
Feb 22, 2012Posted in: Maps
Woo! Just completed Spellbound Caves, and I must say, I do feel accomplished.
Review (contains spoilers)
+Beautiful structures and overall aesthetically pleasing
+Traps are well placed, and creatively made (ENCHANTED DIAMOND ARMOR MY ASS)
+Loot acts as a nice sort of "leveling system"
+Rail Kits make traveling back to base a bit less slow and painful
+Gameplay is challenging, but not extremely difficult
+Freedom of choice is a great aspect, letting the player choose where they want to go next and how they're going to do it
-Blaze spawners sometimes got out of hand
-When an over-abundance of enemies were present, I would get low framerates
This was an amazing experience. The most difficult area for me, was in fact, the college of arcane enchants. Once the blazes started spawning in great numbers, it was very difficult to take them down.
The loot was usually very satisfying. I almost shat a brick when I got the Ragefell (Heavily enchanted diamond axe).
One of the most astonishing parts of the game was the ending. Infiltrating the giant fortress got my adrenaline pumping. It was almost like a jailbreak, and the ghasts were similar to giant helicopters, refusing to cease fire. My tactic was to "run and gun", I just ran through the entire citadel. Nearing the end, I pillared up to find the beautiful black wool. Without hesitation, I busted in the glass chamber and snatched up the wool. And for my daring escape, I laid down a bucket of water and repelled down (while getting fired at by ghasts and blazes, of course). And it was such a relief when I booked it out of the citadel... a very satisfying feeling. And Vechs, you're very good at making "Oh ****" moments (Aka, that "enchanted diamond armor").
Great job, vechs. You never cease to amaze me.
Death count: 2
- To post a comment, please login or register a new account.
Sep 30, 2011ShadowWolf937 posted a message on 1.9 Updates: Possible Potions, Exciting EnchantmentsThat looks awesome. Keep up the hard work Mojang!Posted in: News
Jul 5, 2011But with the logo, is it gonna stay that way or only for the 1.8 update? Itd be alittle weird to have it say "adventure update" When its on 1.9.Posted in: News
Also, is it going to be a whole different mode or just merged with the survival worlds and stuff?
- To post a comment, please login or register a new account.