I can already feel holding the tartarite pickaxe and items
Hehe, they look cool and are the best material
Bad news: I can't add the editable JSON file because turns out blocklauncher doesn't support ALL JavaScript functions. I almost did it but Rhino didn't allow it :/
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Any 1.6.4 download?
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Hello I'm alive, school consumed my life over the past 2 months ;-;
Metallurgy 4 will be released during ModFest next month! I just need to rework ore generation then it should be perfect
Be sure to check out my twitter @_ShadowMine for further updates :v
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Omg sorry, I forgot to announce I wasn't gonna do a beta anymore, I want this perfect for release! Screenshots tomorrow
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:v
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ModPE.setItem(1234, "stick", 0, "Test Sword", 1);
Item.setHandEquiped(1234, true);
function attackHook(m, v){
if(Entity.getEntityTypeId(v) < 60){
if(Player.getCarriedItem() == 1234){//Change 1234 to your sword ID
Entity.setHealth(v, Entity.getHealth(v) - 20);//Change 20 to your amount of damage
Entity.setCarriedItem(getPlayerEnt(), 1234, 1, Player.getCarriedItemData() + 1);
}
}
}
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Block.defineLiquiidBlock is fun to use, I got Zhuowei's attention by mine XD
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I tried to add veins but custom sizes for every ore crashes :/
So I'm sticking to just 3 size veins
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Soon enough, almost done with fantasy metals and that's when I'll release it
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Nope
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It meant abilities not recipes >:v
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It's not correct, the data value has to be the last parameter not the second. Connor's wiki is so outdated.
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function modTick(){
var chunk = 16;
var x = Math.round(Math.floor(Player.getX() / chunk));
var z = Math.round(Math.floor(Player.getZ() / chunk));
var y = Math.round(Math.floor(Math.random() * 128));
if(Level.getTile(x, y, z) == 0 && Level.getTile(x, y + 1. z) == 0 && Level.getTile(x, y - 1, z) != 0){
if(Level.getBrightness(x, y, z) < 7){
var zombie = Level.spawnMob(x, y, z, 32, "mob/SKIN.png");
Entity.addEffect(zombie, MobEffect.idk, amplifier, time, false, true);
}
}
}
function deathHook(ent){
var x = Entity.getX(ent);
var y = Entity.getZ(ent);
var z = Entity.getY(ent);
if(Entity.getMobSkin(ent) == "mob/SKIN.png"){
Level.dropItem(x, y, z, .025, ITEM, COUNT, DATA);
}
}
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Item.addCraftRecipe(500, 1, 0[264, 5, 0, 280, 2, 0]);
You're missing a , after the 0
It's even in the other recipe
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I have finished the overworld metals, starting to work om fantasy metals now along with sword and armor abilities! :v
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Hehe, they look cool and are the best material
Bad news: I can't add the editable JSON file because turns out blocklauncher doesn't support ALL JavaScript functions. I almost did it but Rhino didn't allow it :/