• 0

    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    Why is it when i build my kingdom i can't talk to the dude to build more buildings and stuff D:?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Survival] The Alchemists Query [Equivalent exchange]
    Quote from TheSafeBox

    If we can use TMI, wouldn't it just be easier to use a nova catalyst or dark matter pickaxe to mine the bedrock? :tongue.gif:


    You're not allowed to use TMI.
    If i may quote darkmega, "Obviously TMI is only there cause I took this while fixing the map. so, yeah, don't take this as you're allowed to use TMI."

    Exactly what it says below the last picture of the post.
    Posted in: Maps
  • 0

    posted a message on 1.8 help
    *Facepalm* Open up minecraft, go into options (should be above login) and click "force update". Then login and it will update minecraft to 1.8
    I thought every minecraft user knew how to do this....
    Posted in: Legacy Support
  • 0

    posted a message on [RS] [1.8] [16x] Rsccman Rs Dragon Texture pack
    You've used some stuff from painterly pack.
    Posted in: Resource Packs
  • 0

    posted a message on MinecraftDefault (Used for texturing) *Beta 1.8*
    Quote from Titan4s

    which one?

    i can't help you if you dont tell me which page


    The pictures
    Posted in: Resource Packs
  • 0

    posted a message on [1.7.3] CheatBlock (v 1.0)
    I do agree that it's good for your first attempt but seriously people have made this type of mod at least 1000 times...It's cool you're able to make this but if you're gonna try make this share it with your friends, not everyone in the community that has already seen it. Beside we would just use mods like Too Many Items if we wanna get diamonds or something. When i clicked on this i was expecting a see through glass block. (Meaning a block that can see through walls.)

    I applaud you on being able to make this but pretty much every new modder makes this kinda stuff as their first mod. So be creative make something that won't completely change the game so it's really easy and boring, ADD something to the game which makes it even more fun....i think I've made my point...
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Eject Fail
    @TheCrow1234
    WTF?!!?
    I didn't notice that. O.o
    But that doesn't make sense because the survivalism mod works fine & I've got the version for 1.7.3 installed o.O.
    Edit: I've check and I'm using the Survivalism Mod Version 1.4.5 for minecraft Version 1.7.3
    I have no idea what it says that in there O.o

    @Wer C
    I'm pretty sure it's got nothing to do with item ID or block ID colliding because I've got ID resolver and i would know if something is colliding.
    Posted in: Mods Discussion
  • 0

    posted a message on Minecraft Eject Fail
    I've been installing a couple of mods lately and There are 3 that i seem to be have problems with...

    1.http://www.minecraftforum.net/topic/446117-173fossil-archeology-v37/
    2.http://www.minecraftforum.net/topic/361430-173-smart-moving/
    3.http://www.minecraftforum.net/topic/290935-173-kriss95s-mods-tnts-achi-lcd-haxblock-more-9th-july/page__hl__kriss95#HaxBlock

    When i do certain things on these mods the minecraft will then eject me from the game but say it's saving, then i'll get a black screen and minecraft will then freeze.
    This is the error message i get (In my Run.bat):
    C:\Users\Marcus\AppData\Roaming\.minecraft\bin>java -Xms512m -Xmx1024m -cp minec
    raft.jar;lwjgl.jar;lwjgl_util.jar;jinput.jar "-Dorg.lwjgl.librarypath=C:\Users\M
    arcus\AppData\Roaming\.minecraft\bin/natives" "-Dnet.java.games.input.librarypat
    h=C:\Users\Marcus\AppData\Roaming\.minecraft\bin/natives" net/minecraft/client/M
    inecraft
    15/07/2011 9:40:55 PM IDResolver ReloadIDs
    INFO: IDResolver - Loaded 4 IDs sucessfully.
    15/07/2011 9:40:55 PM IDResolver ReloadIDs
    INFO: IDResolver - Loaded 4 IDs sucessfully.
    16 achievements
    151 recipes
    ModLoader Beta 1.7.2 Initializing...
    Overriding /gui/items.png with /controller/contrler1.png @ 38. 129 left.
    Overriding /gui/items.png with /controller/contrler2.png @ 46. 128 left.
    Overriding /gui/items.png with /controller/contrler3.png @ 61. 127 left.
    Overriding /gui/items.png with /controller/contrler4.png @ 62. 126 left.
    Mod Loaded: mod_WeatherControl 1.4_01
    Overriding /gui/items.png with /voodoofrog/items/waterskinempty.png @ 91. 125 le
    ft.
    Overriding /gui/items.png with /voodoofrog/items/waterskinfull.png @ 101. 124 le
    ft.
    Overriding /gui/items.png with /voodoofrog/items/soulorbempty.png @ 102. 123 lef
    t.
    Overriding /gui/items.png with /voodoofrog/items/soulorbfull.png @ 105. 122 left
    .
    Overriding /gui/items.png with /voodoofrog/items/energybar.png @ 106. 121 left.
    Overriding /terrain.png with /voodoofrog/soulshrine/frontactive.png @ 30. 79 lef
    t.
    Overriding /terrain.png with /voodoofrog/soulshrine/frontinactive.png @ 54. 79 l
    eft.
    Overriding /terrain.png with /voodoofrog/soulshrine/sides.png @ 76. 79 left.
    Overriding /terrain.png with /voodoofrog/grave/texture.png @ 77. 79 left.
    Mod Loaded: mod_Survivalism | VoodooFrog's Survivalism: version 1.4.3 for Beta 1
    .6.6
    Mod Loaded: mod_RecipeBook Beta 1.7_01
    Overriding /terrain.png with /skull/Fern01_d.png @ 78. 78 left.
    Overriding /terrain.png with /skull/Fern02_d.png @ 85. 77 left.
    Overriding /terrain.png with /skull/Fern03_d.png @ 100. 76 left.
    Overriding /terrain.png with /skull/Fern04_d.png @ 101. 75 left.
    Overriding /terrain.png with /skull/Fern05_d.png @ 111. 74 left.
    Overriding /terrain.png with /skull/Fern06_d.png @ 125. 73 left.
    Overriding /terrain.png with /skull/Fern05_u.png @ 126. 72 left.
    Overriding /terrain.png with /skull/Fern06_u.png @ 127. 71 left.
    Overriding /terrain.png with /skull/skull1.png @ 136. 70 left.
    Overriding /terrain.png with /skull/skull2.png @ 137. 69 left.
    Overriding /terrain.png with /skull/skull3.png @ 138. 68 left.
    Overriding /terrain.png with /skull/skull4.png @ 139. 67 left.
    Overriding /terrain.png with /skull/Analyzer_side.png @ 141. 66 left.
    Overriding /terrain.png with /skull/Analyzer_top.png @ 142. 65 left.
    Overriding /terrain.png with /skull/Analyzer_on.png @ 143. 64 left.
    Overriding /terrain.png with /skull/Analyzer_off.png @ 148. 63 left.
    Overriding /terrain.png with /skull/Cultivate_top.png @ 153. 62 left.
    Overriding /terrain.png with /skull/Cultivate_side_on.png @ 154. 61 left.
    Overriding /terrain.png with /skull/Cultivate_side_off.png @ 155. 60 left.
    Overriding /terrain.png with /skull/table_on.png @ 156. 59 left.
    Overriding /terrain.png with /skull/table_off.png @ 157. 58 left.
    Overriding /terrain.png with /skull/table_side1.png @ 158. 57 left.
    Overriding /terrain.png with /skull/table_side2.png @ 159. 56 left.
    Overriding /gui/items.png with /skull/DNA1.png @ 107. 120 left.
    Overriding /gui/items.png with /skull/DNA2.png @ 108. 119 left.
    Overriding /gui/items.png with /skull/egg1.png @ 109. 118 left.
    Overriding /gui/items.png with /skull/egg2.png @ 117. 117 left.
    Overriding /terrain.png with /skull/cr.png @ 166. 55 left.
    Overriding /gui/items.png with /skull/BioFossil.png @ 118. 116 left.
    Overriding /gui/items.png with /skull/Relic.png @ 119. 115 left.
    Overriding /gui/items.png with /skull/StoneBoard.png @ 120. 114 left.
    Overriding /gui/items.png with /skull/Broken_Sword.png @ 121. 113 left.
    Overriding /gui/items.png with /skull/Ancient_sword.png @ 122. 112 left.
    Overriding /gui/items.png with /skull/FernSeed.png @ 123. 111 left.
    Overriding /gui/items.png with /skull/Broken_Helmet.png @ 124. 110 left.
    Overriding /gui/items.png with /skull/Ancient_Halmet.png @ 125. 109 left.
    Mod Loaded: mod_Fossil Mod FOSSIL / ARCHEOLOGY v3.7 Patch 3 Engaged
    Overriding /terrain.png with /housegfx/house.png @ 167. 54 left.
    15/07/2011 9:40:57 PM IDResolver ConflictHelper
    INFO: IDResolver - Loading saved ID 250 for Block BlockHouse from mod_FlashShelt
    er.
    Overriding /terrain.png with /housegfx/ehouse.png @ 168. 53 left.
    15/07/2011 9:40:57 PM IDResolver ConflictHelper
    INFO: IDResolver - Loading saved ID 242 for Block BlockEhouse from mod_FlashShel
    ter.
    Overriding /terrain.png with /housegfx/ehouse2.png @ 169. 52 left.
    15/07/2011 9:40:57 PM IDResolver ConflictHelper
    INFO: IDResolver - Loading saved ID 244 for Block BlockLhouse from mod_FlashShel
    ter.
    Overriding /terrain.png with /housegfx/nhouse.png @ 170. 51 left.
    Overriding /terrain.png with /housegfx/nehouse.png @ 171. 50 left.
    15/07/2011 9:40:57 PM IDResolver ConflictHelper
    INFO: IDResolver - Loading saved ID 237 for Block BlockNehouse from mod_FlashShe
    lter.
    Overriding /terrain.png with /housegfx/customhouse.png @ 172. 49 left.
    Overriding /terrain.png with /housegfx/lchouse.png @ 173. 48 left.
    Mod Loaded: mod_FlashShelter 1
    PropertyReader v1.20 for Beta 1.6.4 Loaded
    Overriding /gui/items.png with /mob/BabyAnimals/squegg.png @ 133. 108 left.
    Overriding /gui/items.png with /mob/BabyAnimals/mpotion.png @ 134. 107 left.
    Overriding /gui/items.png with /mob/BabyAnimals/shears.png @ 137. 106 left.
    Overriding /gui/items.png with /mob/BabyAnimals/lasso.png @ 138. 105 left.
    Overriding /gui/items.png with /mob/BabyAnimals/tameEgg.png @ 139. 104 left.
    Overriding /terrain.png with /mob/BabyAnimals/hay.png @ 174. 47 left.
    Mod Loaded: mod_BabyAnimals mod_BabyAnimals version 1.7.3
    Mod Loaded: mod_IDResolver 1.7.2 - Update 1
    Done.
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.or
    g)
    OpenAL initialized.
    
    15/07/2011 9:40:59 PM IDResolver ReloadIDs
    INFO: IDResolver - Loaded 4 IDs sucessfully.
    java.lang.NoSuchMethodError: EntityStoneboard.e(DDD)V
            at EntityStoneboard.func_412_b(EntityStoneboard.java:128)
            at EntityStoneboard.<init>(EntityStoneboard.java:33)
            at ItemStoneBoard.a(ItemStoneBoard.java:29)
            at iz.a(SourceFile:78)
            at ob.a(SourceFile:90)
            at net.minecraft.client.Minecraft.a(SourceFile:1130)
            at net.minecraft.client.Minecraft.k(SourceFile:1337)
            at kq.k(kq.java:34)
            at net.minecraft.client.Minecraft.run(SourceFile:754)
            at java.lang.Thread.run(Unknown Source)
    Stopping!
    
    SoundSystem shutting down...
        Author: Paul Lamb, www.paulscode.com


    It really destroys the purpose of these mods and since it's the same thing on three different mods & the fact it works for my friend i suspect it something to do with the computer.
    I've got everything the mods require (and updated) and I've installed them exactly the same why my friend does.

    PLZ HELP!


    EDIT: Okay I've fixed that (Survivalism mod seams to be failing it) but now when i play the game and open a furnace the game then just crashes and gives me this code:
    C:\Users\Marcus\AppData\Roaming\.minecraft\bin>java -Xms512m -Xmx1024m -cp minec
    raft.jar;lwjgl.jar;lwjgl_util.jar;jinput.jar "-Dorg.lwjgl.librarypath=C:\Users\M
    arcus\AppData\Roaming\.minecraft\bin/natives" "-Dnet.java.games.input.librarypat
    h=C:\Users\Marcus\AppData\Roaming\.minecraft\bin/natives" net/minecraft/client/M
    inecraft
    16/07/2011 1:16:15 PM IDResolver ReloadIDs
    INFO: IDResolver - Loaded 7 IDs sucessfully.
    16/07/2011 1:16:15 PM IDResolver ReloadIDs
    INFO: IDResolver - Loaded 7 IDs sucessfully.
    16 achievements
    151 recipes
    ModLoader Beta 1.7.2 Initializing...
    PropertyReader v1.20 for Beta 1.6.4 Loaded
    Overriding /gui/items.png with /mob/BabyAnimals/squegg.png @ 38. 129 left.
    Overriding /gui/items.png with /mob/BabyAnimals/mpotion.png @ 46. 128 left.
    Overriding /gui/items.png with /mob/BabyAnimals/shears.png @ 61. 127 left.
    Overriding /gui/items.png with /mob/BabyAnimals/lasso.png @ 62. 126 left.
    Overriding /gui/items.png with /mob/BabyAnimals/tameEgg.png @ 91. 125 left.
    Overriding /terrain.png with /mob/BabyAnimals/hay.png @ 30. 82 left.
    Mod Loaded: mod_BabyAnimals mod_BabyAnimals version 1.7.3
    Overriding /terrain.png with /housegfx/house.png @ 54. 81 left.
    Overriding /terrain.png with /housegfx/ehouse.png @ 76. 80 left.
    Overriding /terrain.png with /housegfx/ehouse2.png @ 77. 79 left.
    16/07/2011 1:16:17 PM IDResolver ConflictHelper
    INFO: IDResolver - Loading saved ID 244 for Block BlockLhouse from mod_FlashShel
    ter.
    Overriding /terrain.png with /housegfx/nhouse.png @ 78. 78 left.
    Overriding /terrain.png with /housegfx/nehouse.png @ 85. 77 left.
    16/07/2011 1:16:17 PM IDResolver ConflictHelper
    INFO: IDResolver - Loading saved ID 237 for Block BlockNehouse from mod_FlashShe
    lter.
    Overriding /terrain.png with /housegfx/customhouse.png @ 100. 76 left.
    Overriding /terrain.png with /housegfx/lchouse.png @ 101. 75 left.
    Mod Loaded: mod_FlashShelter 1
    Overriding /terrain.png with /skull/Fern01_d.png @ 111. 74 left.
    Overriding /terrain.png with /skull/Fern02_d.png @ 125. 73 left.
    Overriding /terrain.png with /skull/Fern03_d.png @ 126. 72 left.
    Overriding /terrain.png with /skull/Fern04_d.png @ 127. 71 left.
    Overriding /terrain.png with /skull/Fern05_d.png @ 136. 70 left.
    Overriding /terrain.png with /skull/Fern06_d.png @ 137. 69 left.
    Overriding /terrain.png with /skull/Fern05_u.png @ 138. 68 left.
    Overriding /terrain.png with /skull/Fern06_u.png @ 139. 67 left.
    Overriding /terrain.png with /skull/skull1.png @ 141. 66 left.
    Overriding /terrain.png with /skull/skull2.png @ 142. 65 left.
    Overriding /terrain.png with /skull/skull3.png @ 143. 64 left.
    Overriding /terrain.png with /skull/skull4.png @ 148. 63 left.
    Overriding /terrain.png with /skull/Analyzer_side.png @ 153. 62 left.
    Overriding /terrain.png with /skull/Analyzer_top.png @ 154. 61 left.
    Overriding /terrain.png with /skull/Analyzer_on.png @ 155. 60 left.
    Overriding /terrain.png with /skull/Analyzer_off.png @ 156. 59 left.
    Overriding /terrain.png with /skull/Cultivate_top.png @ 157. 58 left.
    Overriding /terrain.png with /skull/Cultivate_side_on.png @ 158. 57 left.
    Overriding /terrain.png with /skull/Cultivate_side_off.png @ 159. 56 left.
    Overriding /terrain.png with /skull/table_on.png @ 166. 55 left.
    Overriding /terrain.png with /skull/table_off.png @ 167. 54 left.
    Overriding /terrain.png with /skull/table_side1.png @ 168. 53 left.
    Overriding /terrain.png with /skull/table_side2.png @ 169. 52 left.
    Overriding /gui/items.png with /skull/DNA1.png @ 101. 124 left.
    Overriding /gui/items.png with /skull/DNA2.png @ 102. 123 left.
    Overriding /gui/items.png with /skull/egg1.png @ 105. 122 left.
    Overriding /gui/items.png with /skull/egg2.png @ 106. 121 left.
    Overriding /terrain.png with /skull/cr.png @ 170. 51 left.
    Overriding /gui/items.png with /skull/BioFossil.png @ 107. 120 left.
    Overriding /gui/items.png with /skull/Relic.png @ 108. 119 left.
    Overriding /gui/items.png with /skull/StoneBoard.png @ 109. 118 left.
    Overriding /gui/items.png with /skull/Broken_Sword.png @ 117. 117 left.
    Overriding /gui/items.png with /skull/Ancient_sword.png @ 118. 116 left.
    Overriding /gui/items.png with /skull/FernSeed.png @ 119. 115 left.
    Overriding /gui/items.png with /skull/Broken_Helmet.png @ 120. 114 left.
    Overriding /gui/items.png with /skull/Ancient_Halmet.png @ 121. 113 left.
    Mod Loaded: mod_Fossil Mod FOSSIL / ARCHEOLOGY v3.7 Patch 3 Engaged
    Mod Loaded: mod_IDResolver 1.7.2 - Update 1
    Mod Loaded: mod_RecipeBook Beta 1.7_01
    Overriding /gui/items.png with /controller/contrler1.png @ 122. 112 left.
    Overriding /gui/items.png with /controller/contrler2.png @ 123. 111 left.
    Overriding /gui/items.png with /controller/contrler3.png @ 124. 110 left.
    Overriding /gui/items.png with /controller/contrler4.png @ 125. 109 left.
    Mod Loaded: mod_WeatherControl 1.4_01
    Done.
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.or
    g)
    OpenAL initialized.
    
    16/07/2011 1:16:19 PM IDResolver ReloadIDs
    INFO: IDResolver - Loaded 7 IDs sucessfully.
    java.lang.NoSuchMethodError: gs.f(DDD)D
            at sk.a_(sk.java:221)
            at bm.b(SourceFile:77)
            at gs.w_(SourceFile:123)
            at fd.a(SourceFile:1181)
            at fd.f(SourceFile:1157)
            at fd.g(SourceFile:1100)
            at net.minecraft.client.Minecraft.k(SourceFile:1494)
            at kq.k(kq.java:34)
            at net.minecraft.client.Minecraft.run(SourceFile:754)
            at java.lang.Thread.run(Unknown Source)
    Stopping!
    
    SoundSystem shutting down...
        Author: Paul Lamb, www.paulscode.com
    
    
    C:\Users\Marcus\AppData\Roaming\.minecraft\bin>pause
    Press any key to continue . . .

    Oh and blocks won't drop anything when destroyed...This is getting annoying >.<
    Posted in: Mods Discussion
  • 0

    posted a message on Taking Skin Requests (CLOSED)
    Quote from starboy554

    So will I, but me had larger differences. He started at me for two different soldiers and didn't even mention the two of yours that look almost exactly alike.


    Maybe they just didn't come back to this forum.
    Posted in: Skins
  • 0

    posted a message on Taking Skin Requests (CLOSED)
    Quote from starboy554

    Hey this guy is doing what you accused me off. But your not yelling at him.


    I'll be using both.
    1. For my character
    and the other for my friend (Friend Mod)

    and i don't want my friend to look exactly like me just similar.
    Posted in: Skins
  • 0

    posted a message on Taking Skin Requests (CLOSED)
    If you're not terribly busy would you be able to make a 15 year old kid?

    Description:
    *Black Hair
    -Normally styled
    -Hair goes over ears
    -Hair goes over forehead (Two pixels above the eyes)
    *Grinning
    *Red Hoodie
    -Unzipped
    -With pockets
    -Hood down (Not on head)
    -Sleeves down to wrists (So hands are showing)
    *Green T-shirt
    -Under Hoodie
    *Blue Jeans
    -With bum pockets
    *Black Shoes
    *Normal Skin Colour (Yes i spell colour with a u)

    That should be it.
    Thanks!
    Posted in: Skins
  • 0

    posted a message on [1.5_01] World Recorder [SMP] (finalt updated!)
    What does this mod do exactly?
    It'd be nice to have some details and pictures/videos before i download.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Diamond Apple Mod *UPDATED*
    You should make it that when you eat a diamond apple you become invulnerable for about a minute.
    Posted in: Minecraft Mods
  • 0

    posted a message on i would like to learn how to mod
    It's so sad how many people are this stupid to pOST IN THE WRONG SECTION AND NOT READ THE RULES POST!
    :SSSS: For your fail.
    Posted in: Mods Discussion
  • 0

    posted a message on www.michaeldvd.com.au - Directory
    I thought you people change the laungage...you must really suck.
    Posted in: Minecraft Mods
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