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    posted a message on Some o' you might like this.
    Quote from bakstar

    i actually felt like replying to one of your posts saying nice sig but i couldn't be bothered :biggrin.gif:


    "Between 1 and 10, how would you rate the binary level of this thread?"
    "Uhh, about a 4?"
    "I don't understand that number."
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Fast vertical redston single transmission ( 1.5 tick ) per 14 bllock
    Quote from stny

    Is this discovery before?




    So simple, and more compact vertically than the regular spiral staircase of redstone that can go 15 blocks per tick... I'm sure plenty of people have thought of something similar to this but never used it quite like this. I like it a lot :laugh.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on XTREEME Security Made Simple
    Quote from tinycraft

    That is epic...I will use that in my current house!!

    I did soo not know that redstone wont go through farmland!
    Where did you find that out?

    Sooo EPIC! Best simple system I have ever seen!!!!


    Farmland is a little bit smaller than regular dirt, making it a transparent block. Redstone power won't flow through transparent blocks. That simple :tongue.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone behaving differently for me.
    Quote from Drakeero

    I've experimented making the basic logic gates in the tutorial, those all work fine. I just run into trouble when I try to set up a sequence of noteblocks, pistons, or anything really with repeaters to create a delay.

    The design is supposed to be fairly simple. You create a line of repeaters on every other individual space with them all pointing down the line.

    Then you're supposed to put down a single redstone wire in each gap causing to go down in a + shape. That way you can put a pair of noteblocks down, one on either side. When you flip the switch the power should make its way down the line of repeaters triggering all the noteblocks in sequential order.

    For some reason, any redstone wire I put down between two repeaters automatically converts to a straight line and completely ignores any devices such as noteblocks or pistons on either side. It only triggers the last pair at the end of the row because there's no repeater to convert it to a straight line.

    Is this a change for 1.8.x? [that's the version I'm starting out with redstone in]


    That's just how redstone works. However, if you run that redstone wire over a block, then the block gets directly powered by the redstone, and can power the music block indirectly. (Because solid blocks in minecraft act like power hubs, and when directly powered by redstone running into, ontop of or torches underneath, or repeaters or whatever going directly into the blocks, they will pass the power on.

    So if you have redstone running adjacent to a music block, if you run the redstone wire over a block instead of just running it beside the music block, the music should still play.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Request for a redstone computer that can run the original zelda.
    I would like to correct you all again... It is 170 meters per second. If you do it like this:



    Furthermore, you can actually get 18 out of this if you were to put a block after the repeater and continue with redstone. So that makes a max out of 180 meters per second. Do I think that because I have increased the theoretical speed of redstone described by 20 meters per second, we could still make the original Zelda?

    No way in hell :laugh.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone servers?
    Quote from CX gamer

    I hope this isn't seen as advertising, but the RDF server is a powerfull 24/7 redstone server.
    If you want to join; http://therdf.net/forum/forumdisplay.php?fid=18

    Take a sneak peak of our map; http://jessassin.net:8123/


    I would love to join the RDF, but I'm not really an advanced redstone user yet. I understand fully all the logic gates easily, as I'm majoring in IT and Systems Administration (Networking) at Uni, and it's all stuff we've learned already, but I haven't had the patience to learn how to connect D Flip Flops and adders and stuff to make something like a CPU or better. However I'd still love to have a redstone server to share my understanding of the basic > moderate level of redstone / computer logic in minecraft, while being able to learn from anyone more advanced from me by say, overlooking their designs. So I don't think the RDF suits my purposes for that.

    As for the dude who plans to be making an epic redstone server, and to stay posted, I would be extremely happy if I could also be white-listed when that comes to fruition :biggrin.gif:
    IGN: ShadowExile
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Unmineable Wall - Your Pickaxe Can't Help You Now
    Why not something like two PBM Arrays arranged in a fashion that creates a box, or a room, and that be set like a cell. Put it on the fastest setting and have both arrays rotate as fast as possible. One array of course would have to end up going above and below the other array, but other than that it would fit perfectly. Then it would seem like a room that was moving but it wouldn't actually move as such, and they wouldn't be able to break out without explosives.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on *AUS* Creative Server 1.8 BUKKIT! *AUS*
    Quote from Riqht

    Im sure this server has a bad admin or something. i meen banned for placing mushrooms. Thats just stupid. Well anyway I join in a sec.


    It's not that great and he's not a very friendly or helpful admin. The only way regular users can spawn blocks too is through a plugin called Litespwnr or something, which doesn't allow users to spawn blocks through damage values (so no coloured wool).

    I can at least vouch for the server not being laggy for me, an Australian MC player, at the least.
    Posted in: PC Servers
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    posted a message on Please help, I need a suggestion.
    Quote from WiseCentaur

    Thanks so much for your reply! but i dont understand what the repeater and torch at the bottom does? :/


    The point of the torch and the repeater at the bottom is that it powers the block only when the piston is extended, i.e. when the torch is placed on the wall. The redstone going out of the block can THEN wire into your door, so that the door will open if you place that redstone torch there :smile.gif:
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Please help, I need a suggestion.
    Quote from WiseCentaur

    Ok so ive been working on a custom map, but my knowledge of redstone is quite limited, i know how to make small piston doors and stuff, but im currently trying to make a door that opens when a redstone torch is placed in a certain spot.

    http://img28.imageshack.us/img28/8756/20110915221102.png

    The picture shows where i want the door to be (where the redstone torch is placed and the block below it). But i dont know how to make a door there activated by placing a redstone torch whilst also hiding the piston.

    Some suggestions would be brilliant :biggrin.gif:




    Something like this perhaps? It is a bug that has carried over from 1.7 to 1.8, because jeb doesn't admit that the bug is there. Just put the piston below the water block I guess, should work?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from krabbendekutkat

    update 4 1.8?


    To all the people requesting an update, 1.8 JUST CAME OUT. The problem with mods is that a single update can change 1 line of code just SLIGHTLY but cause a conflict with the mod because it changes that line but that line for example is no longer the same, so there are issues making it work straight away. He has to go over and check everything that 1.8 changed since 1.8 pre 2 and adapt them to 1.8 Beta. It will take time to do and I don't envy his job one bit because it's boring as **** trying to adapt your mods for games every single patch.

    So stop spamming the thread for an update, give him anywhere between 2 hours or more to update his mod, and then you can all be happy with TMI again. If that's not good enough, just go make a Creative world map.
    Posted in: Minecraft Mods
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    posted a message on Redstone bank security system help!
    Quote from Minibotz

    button locks take up way more space the lever ones. and lever ones can be made quite big and still very compact


    To be honest, your method wasn't the best either. You want to rig it up so that the door can't be hacked with a lever; in your method, it can be. So basically, the door should be placed that it is SHUT when the redstone torch is giving power, and open when the power turns off. The power should turn off when the right combination is entered. That would be the best scenario.

    And even better scenario would then be using buttons, which actually to be frank don't take up that much more room at all.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 3 Button Combination Lock
    Quote from Jzeero

    You say you're a noob at redstone? Then I suggest postponing this project under you consider yourself at least very decent at redstone.

    But if you still want to go ahead with this, here's what you need to do:
    1. Convert the button outputs into minimum 2 bit binary signals
    2. Store the signals inside a shift register
    3. Have maybe a OR gate to check if the combination is correct.
    4. For the other functions, you'll probably need separate memory cells.
    5. Be Warned: This will take up quite a large amount of time and space.

    Alternatively, try google.com.


    This is terrible advice. You don't need a shift register for anything nearly as small as 3 buttons combination lock. Just use RS Nor latches and make it so that if you don't press them in the right order, the RS Nor latches just reset each other.

    Here's an example from something that CaptainSparklez did not long back for his adventure map:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Super Compact BUD Switch
    Quote from xRush101

    Tell me if I' m not the first to come up with this and i'll change the title.



    The massive 2nd example isn't really needed because like I said at the end of the video, I could have just used the 1st exmaple and add a T-Flip Flop at the end of that.


    I COMMAND YOU TO:

    Improve this and make a video response to this. (or picture)

    and to...
    SUBSCRIBE


    This is not a "BUD Switch" as dubbed by ethos. BUD Switch returns a true output whenever a block is placed near the water source, because of the circuit the water ends up going through, (or piston bud switch whatever, it's all block updating which has been happening since pre-alpha).

    Anyway, point is, your rapid pulsar WILL have redstone current going through it whether it's being block updated or not. What you have there is just a rapid pulsar, that's it. It's good that you're trying to compact things I guess but this is like the 5th thing I've seen from you that is nowhere near what you say it is.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The Redstone Group. Tutor Organization
    IGN: ShadowExile
    Role: Part-Time Instructor
    Age: 17
    Time: GMT + 10
    (TEACHERS ONLY): This Tuesday or Wednesday, since my time zone is very different from yours most likely and they are my only (REAL) days off, since I work / study every other day, that's probably my best bet.
    current Redstone level out of 10: I'd say a 6. I'm not interested in any large projects like ALUs or CPUs, they bore me. But I have very clean wiring, I understand the concepts of redstone very well, (have read the code and study logic gates at university), so it's quite easy for me to understand. I can easily teach anybody the basic/moderate levels of Binary, Hex, Octal, Redstone, Logic gates, etc. (If anyone is wondering, I'm doing a Bachelor of System Administration, so networking is also a strong point).
    Posted in: Redstone Discussion and Mechanisms
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