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    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)
    Ahem, Aroma? I wanted to use dimesnional world for my buildcraft quarries in 1.5.2, but sadly it doesn't work.
    The BC energy net seems to be bugged, but only in your dimension. Aroma core is installed.

    Explanation:
    I am able to use the portal into your world completely normal, but when i set up a quarry, and hook it up to a conductive cable with multiple steam engines, nothing happens (no robot appears etc.). not even a tiny bit of energy is flowing in the cable (no, I did NOT miss the wooden conductive pipes at the engines.) Same setup works in the overworld.
    Also, when I use power crystal's power converters into your world, the ic2 input is kinda buggy (input = 11,2kEU), that also works fine in the overworld but not in yours.
    I use BC 3.6.0 (last one to work with power converters). Is there a possible fix?
    - Shad0w

    Oh, and the /sleep command is not available either, somehow.Just to report that too.
    Posted in: Minecraft Mods
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    posted a message on More Enchantments version 1.3- Now for 1.8
    Um, yeah well sort of...
    Is it possible to add a config option for some enchantment levels (eg. swiftness (if it's from this mod, not really sure there) or high jump),
    so one can nerf or buff them.
    and maybe add config options for being able to combine loot/wisdom and sharpshooter/quickdraw?
    Sometimes, I just love being overpowered :D

    Just wanted to do that myself, but i was unable to decompile it (sorry for that :D).
    If you can't do so, that's fine too in the end. should at least slow me down a bit :D

    - Shad0w

    €dit: Just remembered: there is some sort of buggy fiery aura enchantment (goes to some buggy lvl 60)...
    hope i didn't just mix up this version and the old unofficial one, had this problem there too.
    It doesn't crash me or anything, it just looks weird.
    Posted in: Minecraft Mods
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    posted a message on More Enchantments version 1.3- Now for 1.8
    So increibly cool that my chaotic modpack (only private, nothing published) is running (at least more or less) on a server again.
    That'll make everything easier next time at a lan party... :D
    Just trying to find any remaining bugs.
    BTW, will you re-add blast for bows? had some fun with that...

    and how do you add banners into your signature, would like to use yours :D
    - Shad0w
    Posted in: Minecraft Mods
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    posted a message on More Enchantments version 1.3- Now for 1.8
    Ok, thank you very much.
    OMFG, that was a really fast reply :o
    Love this mod... all these possibilities...

    €dit (again lol): Just got an idea: how about a feeding enchantment for helmets? 0.5 hunger bars / (10 seconds / level)?
    Posted in: Minecraft Mods
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    posted a message on More Enchantments version 1.3- Now for 1.8
    You wrote something about backports in your original post...
    How do I know which 1.5.2 version equals which one from 1.6?
    for example v2.0... is it like v7?
    Oh, and thanks for keeping this alive and adding smp compatibility. Just tried to use your 1.5 port from the old thread on server and it didn't work. Saw this by chance :D
    - Shad0w

    €dit: btw, horticulture doesn't work on vines for me, am I doing sth wrong or is ist a bug?
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Umm, I've just seen that the 0.5.6 version added support for other wgen mods (including ebxl i suppose).
    Does that version still work for 1.5.2?
    Because the full update note is in the update above...


    Forget that. I've just seen on the releases page that there parallel updates for 1.5.2 - great!
    Thanks for your help,
    - Shad0w
    Posted in: Minecraft Mods
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    posted a message on 1.12 KoP Photo Realism
    Könntest du vielleicht einen extra download für connected textures für 1.6 / modern pack zur verfügung stellen. ich ziehe grosse durchsichtige flächen vor einzelnen glasblöcken vor...
    Danke Schonmal.
    - Shad0w
    Posted in: Resource Packs
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    posted a message on [1.6.4] Atomic Science - Nuclear Power and Antimatter! [2,000,000 + Downloads]
    Lucky you, even If you don'T want it, at least you are able to get strange matter.
    I still can't seem to get any.



    €dit:
    Okay, with a new version and setting the particle accelerators up the right way i got your setup working - perfectly!
    I already tried 2 different designs before, and used more than 12 stacks of dirt - nothing.
    But yours is working flawlessly.
    Thank you very much
    - Shadow
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Hey guys,
    Just because no one realized my last post, I've got a problem with the Powercraft Mod.
    It's incompatible with The PC Core mod (PC Core blocks or removes the Powercraft Crafting Recipes, deactivates the machines (you cant activate them anymore like normal and removes the Powercraft Powercrystals (a block generated like an ore)).
    Could someone help me there or could you fix that powercrystal? If possible still for 1.5.2...
    I already tried 'playing' with some sourcecode i downloaded from github (for private purposes!) trying to get powerconverters work without your coremod. Even if i got so far to recompile it successfully, it won't reobfuscate.
    Anyone an idea out there? I won't publish it and stop trying this if powercrystal doesn't want me to.
    - Shadow
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Could you please make a config option for mod crops for straw golems so they can harvest them too? I use BetterWorld Plants and Food mod and it's quite hard to keep track of my farm all alone. Sadly, they might have to craft the seeds then, which is not a planned/available feature for them, right?
    Also they would need to be able to navigate between the massive crops so they don't get stuck all the time...
    Concluded: is it possible to make a config option and the right capabilities there or some sort of crossover mod?
    - Shadow
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Atomic Science - Nuclear Power and Antimatter! [2,000,000 + Downloads]
    Ok, Antimatter was nerfed and the setup works for you, great.
    But still, what does that "Failure" state in the gui mean, It still takes all the energy it gets, but no particle is accelerated, really none.
    Maybe that's the cause for the setup not working for me...


    Also, why is the average antimatter per particle not configurable? :DD
    what I mean: if I make something to antimatter, I sometimes would like to have its original weight as Antimatter product... Just how heavy was a cubic metre of gold...? :D

    Imho everything should be configurable and overpowereable anyway :D
    - Shadow
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    I've got the incompatibility problem with Powercraft too, and realized that, if both mods are installed, the crash problem is removed by changing sth in the Powercraft config, but Powercraft will still be unusable due to the crafting recipes being deactivated and some stuff not working (eg. Teleporter) or being blocked (Powercrystals missing ingame --> name incompatibility?).
    These problems only appear if your coremod is installed. I already posted this on the powercraft forum, but there i was just told "it's an incompatibility" and no one did anything about it... Maybe it's easier to fix for you? :?
    - Shadow
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Atomic Science - Nuclear Power and Antimatter! [2,000,000 + Downloads]
    For me the strange matter production doesn't work either. I use the latest 1.5.2 version of AS and Tried multiple setups for strange matter production. As soon as more than one particle accelerators are in one ring/line/setup only one of them works, the others say "Failure" in their GUI. I've also tried the Schematic from page 30, it's the same problem there.
    Can someone help me?
    Also, Antimatterproduction is incredibly slow, not because the ring is too small, but because everey particle only gives me 5mg of antimatter.
    Is that normal/was the LHC nerfed? Because earlier (1.4.7) I needed like 3 particles for a 125mg cell.
    - Shadow
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Hey there,
    I didn't find anything with the search about my problem in here, so i just ask about it now.
    It's about PowerConverters
    I can't seem to get BC energy from my system to the quarry. I've got an IC2 source hooked up to the ic2 consumer - energy bridge - bc producer setup
    then there is a wooden conductive cable, golden conductive cable, and the quarry.
    I use BC 3.7.1.
    Is this an incompatibility with another mod? but it worked with bc 3.6 versions...
    Can you help me/fix it?
    - Shadow
    Posted in: Minecraft Mods
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Oh, sorry, I almost forgot: there is a version problem with the mod.
    I've downloaded the 1.0.2 from mediafire and the file also is named 1.0.2 but forge says something about 1.0.1:
    (an extract from the Forge log:)
    2013-06-10 22:23:46 [FINEST] [ForgeModLoader] Testing mod Aether II to verify it accepts its own version in a remote connection
    2013-06-10 22:23:46 [FINEST] [ForgeModLoader] The mod Aether II accepts its own version (Alpha v1.0.1)
    2013-06-10 22:23:46 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into Aether II
    Well, I've got to admit, it didn't run because the MC version was 1.5.2, but Forge reads the mod's version from the code i think, so it doesn't matter, does it?.
    Probably everything is fine anyway, but I am a bit confused.
    - Shadow
    Posted in: Minecraft Mods
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