- Sgtchuckle117
- Registered Member
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Member for 12 years, 11 months, and 7 days
Last active Mon, Feb, 17 2014 11:48:24
- 0 Followers
- 405 Total Posts
- 34 Thanks
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Apr 19, 2012Sgtchuckle117 posted a message on Minecraft Snapshot 12w16a Available For Testing!Gonna test out the single player commands ability and see how it holds up to the SPC mod, how many commands there are etc.Posted in: News
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Apr 6, 2012Sgtchuckle117 posted a message on 3D Printing - Figureprints StyleAll I want is the world saves that those buildings came from. Nothing else. Does anyone recognize the architecture?Posted in: News
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Nov 24, 2011Sgtchuckle117 posted a message on Weekly Pre-Releases ScheduledYaaay Seeecret Friday Updates are back!Posted in: News
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Oct 6, 2011Sgtchuckle117 posted a message on 1.9 (Pre-Release 3) is Ready To Test!OH GOD THE NEW GAME MECHANICS HURT MY HEAD AND IT FEELS ****ING AWESOME. Seriously though, the fact that I have no clue what to do with the enchanting table is amazing. It adds real play time if it takes 4 hours to figure out how to craft the thing.Posted in: News
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Oct 4, 2011Sgtchuckle117 posted a message on Minecraft Minute: Skyblock Challenge AcceptedWait a sec... This is an incredible building and would be a nice exhibit of Minecraft architecture even without its unique location, but the most amazing thing is the mob trap! I have a hard time making them in the regular world, forget making one at 100 M up. Also, I like how (she) uses the bedrock spawn point as part of the building, instead of hiding it away.Posted in: News
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Oct 4, 2011Sgtchuckle117 posted a message on Minecraft Minute: Skyblock Challenge AcceptedThe white block is crafting tables. They make a nice pattern on the floor even with the default texture pack.Posted in: News
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Aug 2, 2011Sgtchuckle117 posted a message on 1.8 Updates: Endermen or Farlanders?Farlanders? As in the Far Lands? The buggy as hell, laggy as games on a Mac? (I kid, I play on a Mac.) I hope you don't have to travel far to get to them and KILL THEM ALL!Posted in: News
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My world wasn't generated with EBXL in first place, only vanilla biomes. However, I did put a support request on the IC forum to see if anyone else can figure it out. However, for now, I'm going to try removing EBXL from my mods folder, moving away from the chunk border, and then installing it again.
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First of all, at the lowest charge, DM Tools mine as fast as diamond. Try hitting "V" to charge them higher. They only go up 2 charges, so if you want to get any faster you need RM Tools or RM multitools. About the Philosopher's Stone recipes, Pahimar (or maybe x3n0) had to remove them because of a change to container crafting recipes like milk in a cake. Make a cake, watch the buckets. It was too annoying with the PStone snapping out of the crafting grid every time you crafted something, so they just removed them, but they're coming back in a later version in some way shape or form. Right now there's a nifty thing called a Transmutation Table, read a guide about it because I don't want to type for 1/2 an hour explaining it
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Also, you guys should really consider putting a guide with photos to the biomes like TDWP did with RPG, it really helps with new users. If I write a good one, will you promise to put it in the OP's "Biomes" section?
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Edit: Also, version 2.0 released on page 200. Pretty schweet.
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Since shears were added and we could legitimately place leaf blocks. At least that's the case with vanilla leaves. Never done the disassemble-reassemble thing with Silverwoods, I've just destroyed them, made Totems with them, and then making the totems the core of 3x3 pillars about 4 blocks tall I bury underground to boost local Aura.
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Age: 21
What attracted you to this server?: You seem to have a pretty good mix of survival, building, and PVP, without any of that "Hardcore Races!" crap.
How often do you play?: 1/2 to 1 hour per day, maybe less on the server because I need time for my LP
Have you read the rules?: Yes, fairly standard stuff. Yay for swearing
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Oh my god... That would work, wouldn't it? The best thing is that the Zero Ring doesn't even cost EMC... And I learned today that Speed potions actually affect your speed by a magnitude instead of just a "+ X amount of KPH" so while you might go 5 KPH faster with a Speed II potion in vanilla, while sprinting in Quantum Leggings on ice, you practically teleport! Also, the boots from TC also boost your speed cap, thus even more zoomzoom.
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Also, for everyone out there: Go into Creative, get a squid out of water, Mind Control Helmet it, and then double-tap space like you're going to fly. The squid actually flies. Go into F5 third person and zoom around in the sky in circles. Play "Flight of the Bumblebee". You have now won the Internet.
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One of the coolest things about the AotS is how it cuts down stuff in like a wave from where you destroy the first block instead of just destroying every item at once like with Timber mod. I'm kinda thinking of using NEI to turn block drops off, WorldEdit/SPC to make a 256x256x256 cube of log blocks, and destroying one block at the center of a face. It'll make an epic video.
Also, the Elemental Tools have the same durability of the iron tools that they are at heart: 256. I think the next tier of Thaumcraft tools (no spoilers) have the durability of diamond, and the tier after that, I have no clue.
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Actually, I have a seed that someone told me about that consistently generates you in a village next to an obelisk (with a chance of 2) and some Silverwoods to the North. I can dig it up and test it a few more times if you like.