All right. Seems the issue was a small but with the ID Resolver detection in 4096IDs. I just PMed Robinton with why it happens and how to fix it, but I don't really want to have a fix on the first post since I know it'll get spread around when it doesn't need to be, and it'll probably be fixed tomorrow. So, I'll link ID Resolver 1.2.5 and the required fix here. I asked Robinton to respond when it was fixed, so I'll remove it then.
7-zip. Opening it using the 'Open Archive' option.
Hrm... odd. The error you have is just an egghead way of saying your archiver really sucks. Humor me and redownload Mo' Creatures and try installing again.
I think it may have something to do with the algorithm minecraft uses to find what blocks to destroy, according to the wiki, it uses a series of rays (personally, it looks like for loops to me, but there are some vectors in there). My guess is on larger explosions, some of these rays go wide and don't hit those blocks.
That makes some sense, though I still wonder why the algorithm neglects perpendicular angles. Maybe just a side-effect of the mathematics?
the bomb explodes and all affected blocks become entities. However, these entities have reverse gravity and float up to Y = 256, where they affix to the sky. Then they stack up and you get a reverse picture of what they look like. Or did you have something else in mind?
And I thought I was asking for too much for a bomb that flips a small chunk of land when you're realizing an explosive that almost literally rips the world a new asshole. Well, if it means you get to use those awesome attractors like the one for the nova bomb then I certainly have no objections. Go all Tesla on the idea, mate. Really looking forward to seeing it in action.
is it possible I could just use one ID, and just have different values for each one? kind of like how theres four different values for the same block, Wood?
Aye, if it were only that easy. Blocks that use the same ID (a.k.a. 'metadata blocks') need to be programmed beforehand to work that way. These blocks don't use metadata.
I'm not sure if you packed it wrong, or if it's just some effed up block ID's
You said none of the block ID's went over 700. I took a look.
-schnip-
Until Jeb doesn't screw up for once and makes a competent 4096 ID system, no block ID should ever go above 255 by default. If it was generated that way, do what Jammy should have done and fix the values.
I didn't forget, I think I installed it wrong. You just download it and put everything in the jar right? If I do that Minecraft works and everything but when I put in Explosives+ it crashes on me giving me that error log. If I try to use Mcpatcher to install Forge, then theres 2 folders in there forge and net, mcpatcher can't do them both so I install the forge one and then I suppose net would go in the jar too so I put that in manually but still the same thing.
Everything in the zip you downloaded goes in the Jar. Every single piece, even the net folder. Make sure you install Forge after installing Modloader and ModloaderMP (technically this mod is obsolete but Explosives+ still uses it). Also make sure you install the latest recommended version of Forge, which is 3.0.1.75. If all that fails, post what's in your modloader.txt
While we're at it - Pheenixm! The voices in my head have ideas!
Escher Bomb - inverts blocks within it's blast range
Force Grenade - Produces no damaging explosion but pushes entities back. The closer to its radius the more powerful the knockback.
Please help, I can't even start minecraft.. I don't know what to do, am I can usually solve my modding problems really easy. Thanks.
Mods loaded: 4
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_MinecraftForge 3.0.1.75
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 11d3aa58 --------
Generated 4/13/12 6:21 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2302, Intel
java.lang.NoClassDefFoundError: codechicken/core/ICustomPacketHandler
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at hq.a(MinecraftImpl.java:34)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: codechicken.core.ICustomPacketHandler
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
--- END ERROR REPORT 938f5cc0 ----------
I wonder how much of the architecture is actually confusing, and how much of it is in the deobfuscation. There's a few sort of misleading MCP names that kept mixing me up for a few hours once I really started examining the code.
Anyhow, I'll try to be brief. I definitely don't have time to produce any annotated pseudocode. I have an appointment with Legend of Grimrock tonight.
Aye, she a seductive temptress ain't she? Bought her on GOG, myself.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 50347a4f --------
Generated 4/13/12 4:58 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoClassDefFoundError: Lforge/Configuration;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.Configuration
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
--- END ERROR REPORT 891895bd ----------
0
Thanks for pulling through mate. At least it was something you could handle.
0
Hrm... odd. The error you have is just an egghead way of saying your archiver really sucks. Humor me and redownload Mo' Creatures and try installing again.
0
That makes some sense, though I still wonder why the algorithm neglects perpendicular angles. Maybe just a side-effect of the mathematics?
And I thought I was asking for too much for a bomb that flips a small chunk of land when you're realizing an explosive that almost literally rips the world a new asshole. Well, if it means you get to use those awesome attractors like the one for the nova bomb then I certainly have no objections. Go all Tesla on the idea, mate. Really looking forward to seeing it in action.
0
If you're willing to risk it, be my guest. I can't guarantee any good outcome using them though.
0
Aye, if it were only that easy. Blocks that use the same ID (a.k.a. 'metadata blocks') need to be programmed beforehand to work that way. These blocks don't use metadata.
0
Until Jeb doesn't screw up for once and makes a competent 4096 ID system, no block ID should ever go above 255 by default. If it was generated that way, do what Jammy should have done and fix the values.
0
Everything in the zip you downloaded goes in the Jar. Every single piece, even the net folder. Make sure you install Forge after installing Modloader and ModloaderMP (technically this mod is obsolete but Explosives+ still uses it). Also make sure you install the latest recommended version of Forge, which is 3.0.1.75. If all that fails, post what's in your modloader.txt
While we're at it - Pheenixm! The voices in my head have ideas!
Escher Bomb - inverts blocks within it's blast range
Force Grenade - Produces no damaging explosion but pushes entities back. The closer to its radius the more powerful the knockback.
0
0
Rookie mistake. Install CodeChickenCore. If it is installed, put it in your jar, not the mods folder. Or better yet, redownload.
0
Until you make it work, you're missing out on one hell of a mod.
0
Aye, she a seductive temptress ain't she? Bought her on GOG, myself.
0
What archiving program are you using? WinRAR? 7-Zip?
0
You forgot Forge. Hop to it.
0
I thought these were wads of cotton at first.
0
config/Explosives+IDs.cfg. Change the Nova Bomb ID to some other number.