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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    You should have it that if you raise an ice and fire dragon together from a young age they become friendly with each other, and if you breed them you can get some interesting things? Also, a nether dragon or demon that lives in the nether would amazing. Maybe a Wyrm? Something that digs those caves in the nether? Would the colours of dragons have the same sort of thing as a sheep, or would it be more like a genetic thing?

    Posted in: Minecraft Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]

    Reinforced body: Passively infuse your body with a barrier, reducing 50% damage.

    Reflect: Have a 10% chance to build a small barrier to stop an arrow that is targeting you.


    I feel this ability is more of a defensive one, it isn't good for offense, but it would be really powerful since you could not damage them, except through teleportation attacks (bypasses shield), and highly powerful attacks like a meltdowner or railgun. I also made the CP use very low for most of them since I want this to be a very tanky class, running out of CP = death if you are in a long fight, and barriers technically are mostly passive, and require very little computational power to just imagine a wall in front of you. While railgun or something requires you to make complex currents.

    Posted in: WIP Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]
    Quote from Parody_Master»

    hey i had an idea could you add a time ability?


    what it could do is with the first one it can slow down objects like arrows or something within a short radius and can eventually completely freeze them (or really slow them) and so on with powers and eventually you could make small jumps backwards so if you destroy a block you shouldnt have (like a diamond with a stone pick) you can press it and make a jump backwards before it happened and the more you use it you can hold it and watch everything rewind


    another is my friends idea. Force fields


    so at the start its only a thin clear-ish small barrier that can stop arrows then as you level it up it can be platforms and can push stuff and eventually can put other things in temporary ones so if tnt was about to go off you could put it in a small force field and contain its explosion


    change and replace as you please


    I like the force field idea a lot. Here is my idea on that:
    Energy Barrier Controller
    Level 1: Matter Barrier, Builds a simple barrier around yourself of energy, it has a 25% chance to block projectiles and damage, every level after that gives a 5% boost to the original percent. (25+(25*0.5x)) Drains 5 CP/s while active.
    Level 2: Energy block, Build a block made of field energy, it can be placed wherever you are looking. Build stairs and such to traverse wherever, dismiss a block by using the ability on it again. Dismiss them all by double tapping the ability, or by running out of CP. Uses 2 CP/s per block.
    Concentrated Matter Barrier, A stronger barrier, concentrated around where you are looking. It has a 80% chance to deflect any damage, but does not cover the whole body. Uses 10 CP/s.
    Level 3: Enhance Block, Infuse a block with a field, making it as resistant as obsidian. 0.5 CP/s per block (not as big as a normal block, so quarter cost, also so you can have it last a while)
    Target Barrier, Lock a target (any entity, so lit TnT would work) within a barrier of energy, they are trapped within it and cannot leave until it is dismissed. Nothing can leave or enter, so you can't hurt something while it is within it either. 6 CP/s
    Level 4: Energy Bridge, Build blocks under your feet as you move, walk over ravines or between mountains. 3 CP per placed block (it fades after you get a few blocks away)
    Enhancing Barrier, Build a barrier around objects. Make weapons more durable and have a 80% reduction to damage. It enhances what ever is in your hand. 4 CP/s
    Armour Enhancing Barrier, Build a barrier on your armour, making your armour take 80% less damage, and give 50% more damage reduction to the wearer. Deflects all projectiles. 4 CP/s
    Level 5: Ultimate Barrier, Build a barrier field around yourself that can deflect all entities from entering it. Projectiles, monsters and all entities will be pushed back by it. Explosions and Meltdowner attacks can pass through it
    Barrier Explosion, While using any barrier on yourself (Ultimate Barrier, Matter Barrier, Concentrated Barrier) you can expand it rapidly, flinging all enemies back, or if using a Concentrated Barrier fire it like a projectile facing whatever direction it was placed on. It provides damage based upon the level of the barrier used. Uses 500 CP per use.
    Posted in: WIP Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]
    Quote from Yaoi»

    Powers:

    Aegis




    Blood Control
    Lv1:

    -Blood Circulation
    (By quickening the blood circulation, you are able to move slightly faster and stamina last longer)


    LV2:

    -Selective Blood Circulation

    (By causing the blood to take what the user want, the user can lessen the effects of bad effects while increasing good effects)

    Lv3:

    -Water Blood

    (By taking oxygen from the water using your split blood, you are able to breathe underwater forever



    LV4:

    -Blade of Blood

    (By using your blood, you will create a weapon out of your own blood to deal damage)

    -Armour of Blood

    (By using blood that has already bleed from your body or forcibly damaging yourself, the blood is then reinforced to make an armour of blood. This grants the user higher defense and damage)

    -Blood Arrow

    (Creating small spheres around the user by gathering whatever blood they have lose. The spheres will be converted into sharp spears of blood when shot)


    Lv5:

    -Vampiric

    (By draining mobs/players who are injured, you are able to restore your blood and heal. All blood are forced to be converted into your blood type. Any non-human blood will grant bad effects thought)
    -Heart Crusher

    (By touching a injured mob/player, you can cause the blood in them to act up causing a heart attack or just make the heart explode)

    -Explosive Blood

    (By touching an injured mob/player, you can cause them to explode)
    -Hard Blood

    (Harden the blood in the user, they are granted increased strength, speed and jump)




    Others:
    Academy City as a Structure(Maybe)


    Maybe a LV6 but requires to kill a lot of Lv5


    I like the lvl 6 idea, it would be cool for PvP. Also, that blood power reminds me of kyoukai no kanata (Or whatever it was called) where one of the characters can use her blood as weapons. I doesn't look like anyone has seen my Computational Partitioning suggestion, or no one felt like saying anything about it.

    Posted in: WIP Mods
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    posted a message on Physical Traits - all of the improved rendering&stats you never had! Strength, weight, et al

    Seems the newest download is opening the changelog. Also, does height have any strange affects on armour by chance? I am using armourers workshop, and was hoping it wouldn't look too weird to use the custom armour made with that mod.

    Posted in: WIP Mods
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    posted a message on Levels 3 -- Weapon and Armor Leveling! (Mod Compatible) -- 3.0.2-beta
    Quote from SrPTGamer»

    How much does it take to level up a level?


    Looks like 1000-5000-10000-15000-20000+?

    Posted in: Minecraft Mods
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    posted a message on Levels 3 -- Weapon and Armor Leveling! (Mod Compatible) -- 3.0.2-beta

    Really awesome! Can't wait for mod compatibility. This is something I would love to use when released, reminds me of iguana tweaks for TC's level up system, which I really like, but I have issues with TC at times. Keep it up!

    Posted in: Minecraft Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]

    New website is looking good. The windmills, I love them. I really have wanted a good mod that has windmills, but haven't found one I like. They all are either an old looking windmill, or a small block. The only ones that look good were in mekanism, but I had issues with that one.

    Posted in: WIP Mods
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    posted a message on The Wings of Alfheim - 1.7.10 r30

    Really cool looking mod. I would like to use it in my modpack, but I already have Botania, which has similar looking wings, which have limitations that wouldn't allow unlimited flight, so using these, which are part of a cheaper process wouldn't be too good. I might use it one day, maybe with MineTweaker to make it a lot harder for people to make, and higher teir than the Botania Flugel tiara. Keep up the good work! The wings are very pretty. Maybe make some that look like wings from the SAO anime?

    Posted in: Minecraft Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]
    Quote from I_Iz_Shahid»

    Can't wait for the fourth skill! Please make it Vector Manipulation!


    From the small hints I have seen on this thread, I think it might be something do with heat manipulation.

    Posted in: WIP Mods
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    posted a message on AcademyCraft: Alter the reality using your superability! [Toaru Kagaku no Railgun MOD]
    Quote from I_Iz_Shahid»

    Is this mod dead :( Because this is one of the most fun mods I have ever seen


    Please tell me it is still in development!


    It is still in development, there is actually a new page for it, since the mod is getting completely redone (supposedly). Here is the link, enjoy: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2468307-in-progress-academycraft-acquire-your-super#c14

    Your welcome!

    Posted in: Minecraft Mods
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    posted a message on Fusion Warfare v1.3.2 - Missiles, Guns, Reactors and Futuristic Tech!

    I was playing this mod a bit. It is very fun, just one problem. Supply crates spawn rapidly on a full moon, nearly covering every block in the spawn chunks overnight and spamming the chat until it is daytime.

    Posted in: Minecraft Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]

    Sorry for a double post. But I had a good suggestion.


    Computational Partitioning:

    Certain abilities can be locked to a certain amount of your computational power. This makes that partition passively use that ability. The amount of computational points partition scales to affect how powerful the passive ability is. Here are some ideas for passive abilities:

    Teleporter: You would passively teleport items to the tops of blocks close to you, never lose your precious things to lava again. Because your body is passively doing this, there is a 50% chance (Scales up and down based on CP locked to the ability, 50 is just the baseline) that arrows or other projectiles coming towards you will have their course changed to miss you. There is a very small (5-10%?) chance that these will instead be reflected back at the enemy.

    Electromaster: This passive ability would make your body radiate powerful electromagnetic waves. Metal items would be drawn towards you, like a magnet. (Good for mining ore), and any thing that attacks you would get an electric shock, similar to the Thorns enchantment (The enchantment level scales with locked CP)

    Just a small idea that would add some more interesting aspects. The main reason I though of this was because it would be difficult to have accelerators shield be something you have to use, similar to the light shield, which drains quite a lot of CP, leaving you nearly defenceless when you are out, since you can attack back with your power.

    Posted in: WIP Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]

    When this version comes out, since it is overhauling a lot of the past things, would there be any way to convert the things from the old version to the new version? Or would I have to write down all the things I had in my world and spawn the new versions back in.


    *EDIT* I was playing with the old version recently. I got to level two as a Teleporter. I had gotten to the maximum level for Threatening Teleport, and the CP cost was only 250, but when I became level two it seemed like it had reset itself to the lowest level of Threatening Teleport. All my work into levelling that skill got reset, so it has become very weak, and it still says it is level 10 (max), so I can't level it up any further to get the better damage and CP cost anymore. I was just mentioning this in hope that it will be fixed in the new version. Thanks! Also, the ores can't be smelted in a Thermal Expansion redstone furnace. Hope that gets fixed too.

    Posted in: WIP Mods
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    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    The answer was probably in this thread somewhere, but I was wondering how ores not handled by the custom generation work. I love Terrafirmacraft, so this sounds really interesting since it isn't as big of an overhaul. An example would be infused stone from thaumcraft. Would that generate normally?

    Posted in: Minecraft Mods
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