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    posted a message on StarQuest Beyond[Starships][Planets][Space][Ranks][Custom Plugins][Factions][PvP][Economy][Trading]

    Application (copy and paste the form into a new reply and fill it out):


    Your IGN: [/b]sethlibra

    Where did you hear about the server:[/b] Taking a random look at the old forums for SQ and then finding the discord.

    Do you understand and accept the rules: [/b]Yep!

    What's our policy on raging:[/b] Don't rage, and never give up!
    [/b]

    Posted in: PC Servers
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    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [40,000+ DLs]
    Quote from danaphanous»

    thanks for the report. Please note that to complete each update you need to log in after each one as well to get the changelog and allow it to finish.

    For the stem drinks, you are putting one wood sprite core and one water bottle in the synthesizer? As far as I know that hasn't changed and should be working but I will test.

    For the armor, is your armor already 4 or above? Last update the armor system changed so that instead of armor upgrades being based on your armor level you can use each armor item twice. Because I wasn't keeping track before then of which armor items you used the game assumes you used them in order: leather, fish scales, chitin, then shell scales. Does this makes sense? And set those upgrades as already being crafted. If this is the case for you then you can keep increasing your armor through chitin and then shell scales all the way up to 8.

    EDIT: I also noticed you said "we", is this a multi game? I just realized your issue might be a multiplayer one. Whichever player is on the server when you log in first and gets the changelog on the update 1.5 might be the only one to be scanned and set up based on their armor level. An oversight on my part. To fix, please reinstall the 1.5 update and have the player that the armor is not working for properly be the one to log in first this time. keep in mind that the change in the system assumes you used items in the order I said above. So if during the udpate you had 1 armor point it assumes that was one of your leather upgrades. If 3 it assumes both leather and one fish scale, and so on.

    If you still can't get it working pm me and I'll give you command fixes to give yourself the proper armor values.

    This is a LAN game, don't know if that differs. We did fish scales first instead of leather. I only had one fish scale upgrade, and the other player has two. Is the leather not counting because we already have the fish scale? But then still can't use fish scales for another upgrade. Also, for the stem drink I was using ash sprite cores, which might have been wrong. Thanks.
    Posted in: Maps
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    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [40,000+ DLs]

    i updated everything since the second update, each update one at a time to get it to work right, but whenever we try to do the fish scale or leather upgrades it doesn't work. Is there something that changed or is it broken? EDIT: It also isn't working for stem drinks. I crafted bio fuel from fish scales on accident, so that worked.

    Posted in: Maps
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Crafty_Angyl»

    Maybe it's bugged at the moment. Bring it up at the GitHub. In the mean time try using /gamerule and set mobGriefing to false. 2 years of playing and I'm only just learning to use /gamerules. :lol: /gamerule will give you a list of stuff you can do with it, but you want "/gamerule mobGriefing false" It stops mobs from altering the world, everything from endermen moving blocks to creepers making craters. I'm guessing that the dragons in lairs also won't be able to punch through to the surface if mobGriefing is turned off.

    Sadly, changing the game rule still doesn't work in the worlds that I have played.
    This is unrelated, but I think there should be a way to make dragons unable to be captured by any items. Currently, I can use the animal nets meant for chickens in the Hatchery mod to capture and carry around a wild dragon. That doesn't really feel right.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    I'm more curious on if tame dragons will create hoards like wild ones? it would be a interesting thing to farm since it would involve non-grievous bodily harm, like what you would subject yourself to while raiding a wild ones nest. tame ones wouldn't be as extensive as wild ones, since tame ones don't travel as much as say a wild one would (if your going lore wise), but even tame I doubt a dragon wouldn't pass up the opportunity to collect and hoard shiny stuff?


    At least your dragon giving you a gold nugget once in a while will probably be the equivalent of a cat bringing home a dead mouse. And if it would be possible to farm off your tamed oned how "old" the dragon is would pertain to what you get


    level 1-gold nugget and small stuff


    level 2-Gold Ingot


    level 3-diamond/Emerald and so on and so on


    i think it would be interesting to see your dragons bring you little nicknacks once In a while


    Would they want to part with their precious gold, though? XD I could see a young dragon stealing your gold to make its own little pile in the house... not the other way around.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Dragonanna921»

    Hi, Im new though have been following this thread for a while and was wondering if you would be able to breed the dragons. If so, would you be able to breed a hybrid fire-ice dragon?


    That is actually a very good point. I wonder if it would just be a random one, like a 50/50 thing, or an actual mix. Or they just cancel each other out elementally, since well, fire and ice don't mix. Unless you desire a puddle.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Having speed change on level would be nice or, like horses, it would be randomized. Also, how would one use different attacks while riding? Would the dragon just do it naturally or would their be hotkeys for it?

    Posted in: Minecraft Mods
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    posted a message on Modular Bosses - High Quality Epic Bosses - Updated (11/3/2017) - 1.0 Release!

    I would definitely love to see a boss that doesn't have much of a physical body. Where instead it creates a sort of cloud of darkness, where traps and other things lie.


    Also, would love to see some dragon's too, dragons are always good as bosses.

    Posted in: WIP Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    What he means is that you can't "draw" a 3d model unless using perspective, shading and such, though that still isn't a model. A model is what is 3d, a texture put over the surface of a model like wrapping paper to "texture" it.
    Posted in: Minecraft Mods
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    posted a message on Modular Bosses - High Quality Epic Bosses - Updated (11/3/2017) - 1.0 Release!

    The Tatters boss looks really interesting. Are those cloths going to be part of a larger creature? Also giving them a constricting attack would be cool as a bind attack.

    Posted in: WIP Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Zeklo»

    Been a lil' while since I've been here, so let me suggest a thing!

    What about some sort of roar attack? Perhaps it could act as a debuff to the player or even a buff to the dragon.


    It should also make all mobs run away in fear.
    Posted in: Minecraft Mods
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    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]

    I downloaded the newest 1.7 version but whenever I try to load it using forge (put it in mods folder) it doesn't recognize that it is there. It won't load with the other mods and I can see no indication of it working. I am going to test an older version to see if it works.


    *EDIT* Looked back through the thread and saw that it doesn't register as a forge mod. Ignore this post.

    Posted in: WIP Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Will they also have attacks like tail swings and such if you get too close? So that it is difficult to melee them, but also hard to range them because of fire. It would also be awesome to see dragons do dives that form craters and such, but they would have to be very high tier. Also, about how you were saying you could offer food to lower tier dragons to keep them from attacking you? Would that possibly make them less likely to attack you when they are higher level since they are used to you?

    Posted in: Minecraft Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]
    Quote from ItsZoon»

    I dunno, if you surround your fist with a force field, wouldn't it do more damage or something?

    I was thinking of something like that but just added the enhancement thing to enhance weapons and armour strength and such.
    Posted in: WIP Mods
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    posted a message on Alagaesia's Ancient Language - Cast Dynamic Spells!

    Sounds very interesting. Make more things like, elements that can react to each other in special ways, targeting blocks (not sure how), much much more complex things, to the point you can create traps, wards and many things that require certain chants to get rid of and such. Right now this seems like just commands that an OP could use, not much like magic. Maybe have a levelling system with max "words" per level? Also you should add a scroll or spellbook item that allows you to store spells and chant them, where every letter in a spell adds more time to the cast so it isn't instant. I can see this becoming like Ars Magica, but more like you are writing code. It sounds really amazing, keep it up. Now I just need to wait for a Ice and Fire (dragon mod) and a few others and I can have an amazing group of medieval mods.

    Posted in: WIP Mods
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