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    posted a message on More Swords Mod

    I'm sorry if I'm being ignorant, but if I remember correctly when I downloaded this mod, it was stated to be that the Swords crafted by this mod would come with one of the new enchantments its adds? They're not doing so when I crafted the Draconic Blade, so.

    Posted in: Minecraft Mods
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    posted a message on SpiritOres mod v2.0 - Forge your Ingot with all the Dimensions

    Is this still being worked on? I'd like to ask if it's possible to disable certain ores spawning, especially Copper, Amethyst, and Steel, since I've got other mods covering those.

    Posted in: Minecraft Mods
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    posted a message on Gany's Surface - Miscellaneous overworld themed additions!

    Right, sorry. Well then,



    Ignoring the obvious Forge things,

    • SimpleOres, all its plugins (Aesthetics v1.1.0, Fusion v1.6.0, Netherrocks v1.3.0, SimpleCoreAPI v1.1.0, and SimpleOres2 v1.6.0)
    • Vanilla Enhancer Mod v1.8.6
    • Damage Indicators v3.2.3
    • Power Gems v0.4.5
    • MB Battlegear 2 v1.0.7.0
    • Phase Blocks v4.1.0
    • 4Space v4.1.3
    • AbyssalCraft v1.8.5
    • AnimationAPI v1.2.4
    • Aquaculture v1.2.5.14
    • Aroma1997Core v1.0.2.13
    • Atum v0.6.57
    • Backpacks v0.1
    • BetterChests v1.1.1.8
    • BetterRecords v1.1.9
    • BiblioCraft v1.10.3
    • Black Diamonds v0.1
    • Carpenter's Blocks v3.3.5
    • CodeChickenCore v1.0.4.35
    • Connected Glass v59.0.2
    • Cosmetic Armor v1.0.5.B8
    • CraftGuide v1.6.8.1
    • Desert Wells v0.1
    • Dimensional Doors v2.2.5-test8
    • DungeonPack v1.0
    • Enchiridion 2 v2.0f
    • EnderZoo v1.0.10.25
    • ExtraStones v1.0
    • Extra Utilities v1.2.3
    • Farlanders v1.2b
    • Fastcraft v1.21
    • Female Creepers v10-1.2
    • Foundry 1.0.0.0-Beta3-97
    • GalacticraftCore v3.0.11.309
    • Galacticraft Planets v3.0.11.309
    • Gany's End v1.8.8
    • Gany's Nether v1.7.8
    • Gany's Surface v1.10.0
    • Gravity Control v0.1
    • Grim3212Core v0.2
    • HardcoreEnderExpansion v1.8
    • iChunUtil v4.0.0
    • Inventory Pets v1.0.1
    • IvToolkit v1.0.4
    • Kingdoms of the Overworld v1.6
    • littleMaidMobX v0.0.8pre3
    • Myths and Monsters v1.0.2
    • Metallurgy IV v4.0.6.80
    • MetallurgyCore v4.0.4.18
    • Falling Meteors v2.14.2
    • MicdoodleCore v3.0.11.309
    • Mob Amputation v4.0.0
    • Mob Dismemberment v4.0.0
    • Disruptor Mod v0.1
    • More-Planets v1.2.6
    • Mowzie's Mobs v1.1.0
    • MrCrayfish's Furniture Mod v3.4.7
    • More Swords Mod v3.0.0e
    • Mutant Creatures v1.4.8
    • Elemental Witches v0.0.5
    • Mystcraft v0.11.0.00
    • Mystical Tools v1.2
    • Nether Eye v1.4.1
    • NotEnoughItems v1.0.4.94
    • OnlySilver v1.9.4
    • OreDictionary Converter v1.6.1
    • Pixel Galaxy v0.8.1
    • Primitive Mobs v1.0c
    • QuartzPlus v0.9.04
    • Random Things v.2.2.4
    • Runic Dungeons v1.1.1
    • SanAndreasP Manager Pack v2.4.0
    • Special Mobs v3.0.3
    • Spirit Ores v2.0
    • The Corrupted Sector v1.0.1
    • Time Control v0.1
    • TragicMC2 v2.40.2012
    • Twilight Forest v2.3.5
    • Utility Mobs v3.1.1
    • Village Taverns v2.2.1-0.23
    • Ye Gamol Chattels v1.1.1.1
    • Zeron PowerCraft v2.0-Stable
    • Slime Carnage v1.0.4
    • Hot Water v1.0.5

    Whew!

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3 for 1.10.2 is current)

    Well either way, the armor looks pretty cool. Speaking of armor though, are some of the current armors not supposed to show up on the playermodel or am I getting a glitch? I attempted to set up an armor stand hallway, displaying all the armor pieces I can get with my mods, and some of your armmors, like the Hunter's armor and the Light and Dark armors aren't showing up on the models.

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3 for 1.10.2 is current)

    It's... quite suggestive.

    Posted in: Minecraft Mods
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    posted a message on Gany's Surface - Miscellaneous overworld themed additions!

    ...hey Gany, it's not any of your mods that increases the chance of a Mushroom Island biome generating in the world, is it? Because I've been finding excess Mushroom Island, and it's been getting on my nerves, since Mushroom Islands are cool as an oddity, but are kind of boring when present in force. If it's not one of your mods, then I'm frustrated because I don't know which it is. Would you happen to otherwise know any sort of mod that ups the chances of Mushroom Island? I... could give a modlist of what I have and such. Then again, I've also been having a weird error where another mod's biome, for a whole other dimension entirely, has been being forced to be ID 0, and it's not the fault of the specific mod's creator. If I give you a modlist, could you help me figure out what mod might be inducing this biome mayhem? If not, I could try elsewhere.

    Posted in: Minecraft Mods
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    posted a message on More Planets v2.0.8 - Galacticraft Add-on

    You've posted three times in a row, you can just use the Edit button, you know.


    Anyways, let's let Steve do what he wants I guess. It's not in our control.

    Posted in: Minecraft Mods
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    posted a message on CreepTech: New Machines, Viral Mobs, Awesome Weapons, Tools, Inventory Pets, Ores, Viral Dimensions!

    So wait, I still don't get it, are Quantum Enderman and Blazes a natural spawn in the Overworld, or will they only begin to appear once a Portal is constructed? Basically, will the invasion only begin once the player constructs the Portal to the Quantum Dimension?

    Posted in: Minecraft Mods
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    posted a message on More Planets v2.0.8 - Galacticraft Add-on

    Try removing Optifine, see what happens.

    Posted in: Minecraft Mods
  • 0

    posted a message on More Planets v2.0.8 - Galacticraft Add-on

    ...who's she?

    Posted in: Minecraft Mods
  • 0

    posted a message on More Planets v2.0.8 - Galacticraft Add-on

    Or, maybe just magic. But you make several good points, yeah. I think you guys are missing my point though, I'm simply hoping Steve (the mod creator here, not Steve?) goes on to make more exoplanets, which would allow for much less restriction than what our Solar System somewhat has to offer. By which I mean, in our Solar System, all those planets and moons are basically bare, like they're portrayed in Galacticraft, 4Space, and More Planets. (Yes, I know they're not quite as bare as the real ones, due to mobs and dungeons and whatnot, but just bear with me.) With the exoplanets, he can... pretty much do anything. Hell, he made Fronos.


    Honestly I'm also quite interested in seeing a carbon exoplanet, with maybe a diamond core. Perhaps an alien sort of Diamond, since by the time you'd get there in More Planets, your equipment should likely be above standard Minecraft Diamond. http://en.wikipedia.org/wiki/Carbon_planet

    Posted in: Minecraft Mods
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    posted a message on More Planets v2.0.8 - Galacticraft Add-on

    Yeah, instead of landing, send some anti gravity miner probes down there and you'll be safe.

    Where's the fun in that though? Half the fun of Minecraft is exploring absurd things by now, even in default Minecraft. (The Nether, anyone?)

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3 for 1.10.2 is current)

    I feel I should also have mentioned, the metadatas only reset when I had them in my hotbar, and selected them to place down with my hand. Oh well. I suppose that world is forsaken now.

    Posted in: Minecraft Mods
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    posted a message on More Planets v2.0.8 - Galacticraft Add-on

    Well. Now what about the radiations? Keep far, in L4 or L5 of Callisto and sent some astro miners to collect the gas.


    If we were worried about radiation, Sirius B wouldn't be a place.

    Posted in: Minecraft Mods
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    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities

    May I suggest another look into how often these dungeons are allowed to spawn? From one point in my world, i can see maybe three, four of the Cloud dungeons. And in this one mineshaft alone I've found like 6 underground dungeons. It's... really easy to get the pets at this rate. I really do suggest a major decrease in how often these spawn. Or rather, in ALL of them. I've found quite a few tree ones in my time, too. Probably the only one I haven't seen is the underwater one, and I haven't been searching for it or anything.

    Posted in: Minecraft Mods
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