• 6

    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]

    Yep, I got that one too, Schlutt :)



    Edit:
    Also, I did some textures for the carrot growth stages, so they're distinguishable from the potato growth stages. They match the green of the final carrot stage, so are a bit more saturated because of it.


    Posted in: Resource Packs
  • 3

    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]


    I now officially hate beetroots with a passion >_> Just saying.......

    Posted in: Resource Packs
  • 4

    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]

    Not the best, not the worst; eh, I'm using 'em.


    Edit: oops, replace any upper case letters with lower case, I forgot Minecraft doesn't read the upper case ones. :(

    Posted in: Resource Packs
  • 1

    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Here is a brown chicken (since I found out the original texture is a rooster and therefore would not be the type to lay eggs) but also a corrected version of the regular texture so the butt is in the correct orientation.





    I've heard from someone that the redstone lines (currently)are also the wrong orientation? Anyone confirm this?
    Posted in: Resource Packs
  • 5

    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Random Egyptian style gold armor. I figure people really don't wear gold armor for utilitarian reasons (except maybe the aqua enchants) and more for "showy and flashy" reasons. I figured a good way to be "Showy and flashy" with gold is an Egyptian style.







    I have a "dulled gold" version if people want, but wasn't sure this would get much reception.
    Posted in: Resource Packs
  • 1

    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Is it jsut me or... is the texture for the chicken's butt up-side-down? o.O (only noticed this when I was describing the colors to a friend)
    Posted in: Resource Packs
  • 1

    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Quote from brane666»
    Main Pack:
    All banners are white, broken

    I seemed to fix this issue by adding a "banner" folder with base.png in it. Not sure why the pack is missing this.
    Posted in: Resource Packs
  • 1

    posted a message on A Suggestion for a grinder (not for mobs)
    Ohhkay, so this has been rattling around in my head for some time. And I'm not completely sure if it's something that can be implemented, but I'd certainly like to brainstorm if it's a decent theory. So here's what it is:

    A grinder is a block that's "used" like a furnace is used. It's used to crush one type of block into another. For example: if you had smooth stone, you could put it in, wait the time it takes to grind and get cobble (which, yes I'm aware you get it with a pick, but let me finish the example here), then put the cobble into the grinder, wait the amount of time and you'll get gravel; If gravel goes in, you'll get dirt; if dirt goes in, you'll get sand? Or maybe put glass in to get sand? (unsure).

    Anyway, so yes, the idea of the grinder is to put objects in, and grind them up to get something else.

    Pros:
    - More creative way to get what you need when you're in the wrong biome (Or Skyblock).
    - Allows for a resource to be consumed to create a resource (so it stays somewhat balanced).
    - Allows for dirt, gravel and sand to be as 'limitless' as cobble (assuming that all three will be products of it's use)
    - Like the furnace, you could walk away while it's running (at least, this is what I would assume would be ok if the idea was implemented).
    - Less travel if sources for these items are further away.

    Cons:
    - The world is wide enough that you might as well consider dirt, gravel and sand to be infinite (you just have to travel a lot).
    - Seems redundant in use when a pick works just as well to make cobble (though, you can't walk away from the pick).
    -

    Things I haven't worked out yet:
    - Materials/crafting it
    What would it be made out of? Cobblestone is nice, but it would be redundant with the furnace. Iron and Cobble might be the way to go? What configuration on the crafting table?
    - Fuel and/or redstone
    I really think this would be an item that needs a fuel to function, or, if not fuel, then redstone. It is, theoretically, a device that would have internal moving parts, right? So it should need a source of power (like a piston would) or a source of fuel (like the furnace). So this is really not something I think I could decide on my own.
    - Conversion
    Should it be 1-1 ratio? 1 in, 1 out? Or 1 in, 2 out? Or 2 in, 1 out? Personally I think the 1-1 is best, but I'm open to theorizing on what would be best to maintain balance.



    Please!! Feel free to suggest other pros and cons to my idea! Pick it part all you'd like! All I request is that you be polite and make sure your suggestions / comments / ideas have explanations as to why you thought about it.

    Thank you for taking the time to read my suggestion. :)
    Posted in: Suggestions
  • 1

    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Quote from Schlutt

    Sorry Serrinatta I didn't mean for that to sound so demandy!
    I was just stumped as to what the conflict was with the shaders mod, and how to fix it. It's very strange that mismatched resolutions would do that. Again, works fine in vanilla.
    For a quick fix, you could just take the smaller sized textures and re-save them at a higher resolution. They'll still look like the small sized junk, but at least will match resolution? If you're using photoshop to re-size them, use the "Nearest neighbor" setting. (otherwise you get a lot of fuzz)
    Posted in: Resource Packs
  • 1

    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Quote from Schlutt

    Oh Serrinattaaaaaaa....! ...Help?

    (Sorry double-post, forgot to "edit")
    I"m still working on spots/patterns yet :( As for mule and donkey, I thought someone was going to TRY it? But if not, I'll add those to the pile.

    I'm a bit swamped IRL right now, but I haven't stopped working on them.
    Posted in: Resource Packs
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