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    posted a message on Health Boost Potion

    I think it would've been better if you at least copy and pasted the text from the link. Anyway, it seems like a complete upgrade of absorption. Not to mention the potion effect seems like it would be easier to get than absorption from golden apples/totem of undying.

    Posted in: Suggestions
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    posted a message on Mooblooms
    Quote from mcsuggestor»

    when killed they would drop 0-2 flower petals that could be used in potions.


    What kind of potions..? Seriously dude, you need to slow down a bit with these threads and think out your suggestions. Not to mention you're calling yourself mcsuggester. These quickly typed 2-3 sentence threads are coming off as horribly rushed. People are gonna need more details if you want to convince them your ideas are good, and these quick short sentences aren't doing it.

    Posted in: Suggestions
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    posted a message on Bobcats
    Quote from mcsuggestor»

    they could be tamed and have a hunting mode which would make them go hunt food for you. Also, you could play fetch with them if you have a stick on hand.


    This doesn't save the idea. It's also awkward that bobcats would do this and not wolves, not that I'd want them to, as it seems like it could mess up balance.
    Posted in: Suggestions
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    posted a message on Bobcats

    This is just another "add a new mob just because" thread. What is unique about these bobcats?

    Posted in: Suggestions
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    posted a message on Wolf-Dog, Rabid Dog, Deceivers, Aurorors, and new items.

    > Creepers also look whack in tundras, mesas, stone mountains and caves; and that's just naming a few biomes.

    And why not have those be retextured too?


    I'd be curious to see what that looks like, but I think this was suggested before. People said stuff like "it could be too annoying identifying creepers at a distance or at a quick glance because of all the different colors". Not something I fully agreed with, but I saw where they were coming from. Also, I'm sure that would make players complain that other mobs should get the skin-change treatment (which would be perfectly fine, in my opinion), because they'll complain with something like "why just creepers?"



    > Creepers are also the explosive, building-ruining trolls of the game, and I don't know if making them blend in would be the best idea. Having them change colors slightly to match the biome they're in would be... fine, I guess, but making them blend in completely would be a no from me.
    Slightly is fine, at that point we're debating semantics instead of ideas.



    Making them bright-colored but still matching the biome is one thing, but making them perfectly blend in, so they're hard to see would be an issue. I think that's important enough to be more than semantics.



    > And there are a lot of good reasons for that.
    Reshading a mob is a small change. I'm not asking to make creepers invisible. I want to make them seem adaptable, like a wild animal in nature adapts to its surroundings.



    I think the Creeper color thing would be excellent for Hard or Hardcore, but I don't think the entire playerbase would agree with that.

    Posted in: Suggestions
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    posted a message on Wolf-Dog, Rabid Dog, Deceivers, Aurorors, and new items.

    there is nothing wrong with having one spawn egg be in survival imo.


    Nah. It's really goofy for this mob - out of all of them - to somehow be available as a spawn egg. The mob is still unexplained, so none of this makes any sense.



    Exceptions like that exist all the time.



    Like what..?



    I also like the desert creeper more than the other mobs, it would be nice for sand to be renewable



    Not sure what it is you like about this mob. It has nothing creative about it, it just does less damage and gives you sand. That's not something I can see Mojang adding...

    Posted in: Suggestions
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    posted a message on Iron and gold ores should drop nuggets sometimes when mined

    Gilded blackstone does this, and I think iron and gold nuggets need more use in the game to be taken seriously.


    That... makes no sense to me.


    I'm completely neutral to the idea, but if I was forced to pick "yes" or "no", I'd probably go with no. Because it creates a bit more clutter in your inventory. Pretty much what post #4 said.

    Posted in: Suggestions
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    posted a message on SHEARS should make shaved logs, not axes

    The shears are safety shears, I can't image they'd be shaving big thick trees.

    Posted in: Suggestions
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    posted a message on Jellyfish 2

    I know this is over a week old, but I'm replying anyway.


    This is pretty underdeveloped. So yeah, this whip... you told us nothing about it except has extra range and "no one will mess with you"... Okaaaaay..? That's not how you present a weapon. Range (in blocks)? Damage? Durability? Etc? You didn't give much numbers/stats on the jellyfish either. I don't see anything 'bad' in the idea and I can very mildly support it, but for the record - and not that it's the end of the world or anything - but it's best to leave out generic lines like "they'd be cool to add".


    I mean, yeah... It's pretty obvious you're gonna think your own idea is cool, hence why you posted it. This next part I'm adding just for the sake of adding, but always remember that a person's own opinion on an idea is always the weakest.

    Posted in: Suggestions
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    posted a message on A potential method to make dynamic lighting work

    This is well thought out and simple, buuuuut I'd rather not have it. I can't imagine what it would be like on a server of like 100 people holding lanterns. We don't really need lanterns that bad anyway, torches not only do the job just fine, but they act as a "you've already been here" marker in caves and such.

    Posted in: Suggestions
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