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    posted a message on SHEARS should make shaved logs, not axes

    The shears are safety shears, I can't image they'd be shaving big thick trees.

    Posted in: Suggestions
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    posted a message on Is there a way to add a Neutral Mode to the game?

    My daughter?


    🙄🙄🙄


    lol yeah uhh... Saying "My daughter?" and nothing else is an objectively bad argument. Those two words are not gonna convince anyone to add something to the vanilla game that millions of players will see.

    Posted in: Suggestions
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    posted a message on Jellyfish 2

    I know this is over a week old, but I'm replying anyway.


    This is pretty underdeveloped. So yeah, this whip... you told us nothing about it except has extra range and "no one will mess with you"... Okaaaaay..? That's not how you present a weapon. Range (in blocks)? Damage? Durability? Etc? You didn't give much numbers/stats on the jellyfish either. I don't see anything 'bad' in the idea and I can very mildly support it, but for the record - and not that it's the end of the world or anything - but it's best to leave out generic lines like "they'd be cool to add".


    I mean, yeah... It's pretty obvious you're gonna think your own idea is cool, hence why you posted it. This next part I'm adding just for the sake of adding, but always remember that a person's own opinion on an idea is always the weakest.

    Posted in: Suggestions
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    posted a message on Remove the 255 enchantment cap

    Pretty much what Pirateboy04 said. I don't think "Minecraft being a do what you want game" is a strong argument for being able to make enchantments that would crash the game and/or fail to work correctly anyway. Sure, it sounds fun and all, but I don't see much of a practical reason to allow such broken stuff to exist just for the sake of "woo! no limits!" and "it's fun!"


    I mean, I'd like to think the 255 cap was added for a reason, and not because a Mojang employee woke up one morning and decided to make it so with absolutely no reason behind it. If Mojang went through the effort to make sure these +30,000 level enchantments wouldn't crash anything, then maybe I could support this, but otherwise, I don't see the effort for it.


    Even a game that allows pure freedom still needs to have some sensible limits.

    Posted in: Suggestions
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    posted a message on Hardcore darkness
    Quote from TheMasterCaver»

    It is your fault if you are stuck in a pitch black cave without any light sources, just as it is your fault if your pickaxe breaks and you can't find your way out, or your sword/armor breaks while you are fighting a lot of mobs and don't have time or materials to craft more - there is simply no excuse to not have penalty of wood and coal for torches; I bring an entire stack of logs with me and mine over 4,000 coal over the two play sessions it lasts for (if that is still not enough for the caves in 1.18 you can bring even more, and you'll free the space used as you craft torches, and in my case I usually run out of inventory/ender chest space before then).


    Uhhhh yeah that's great and all, but that's how the game is set up. It can be 'my fault' 1,000 times over, but whether someone prepares badly for going in a cave or not, leaving them in absolute black nothingness is still a bad place to be in. Pretty effortless goes-without-saying advice for someone who knows the game, but still an unnecessary beginner's trap for a lot of players out there.


    I personally couldn't really care less about this idea existing since I'll never enter a cave without more stacks of coal, torches, planks and logs than I'll ever need. There's many theoretical scenarios in a game with an infinite amount of different outcomes of someone running out of stuff in a cave and being stuck in unhelpful blackness.

    Posted in: Suggestions
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    posted a message on creative

    Uhhhh WOW. You should seriously retype this and fix all that spelling and grammar.

    Quote from nalkou»

    so i really want that


    I barely understand what you're even suggesting...

    Posted in: Suggestions
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    posted a message on Hardcore darkness
    Quote from drkpandalord»

    P.S. no "wElL yOu ShOuLd GeT tHiS mOd" replies or any other reductive, dismissive responses please. This is a legitimate suggestion for the default game.


    I think "there's a mod for that LOL" replies are not allowed here.


    There's a reason the lighting system still allows you to see in what should be pitch blackness, and that's to help people out if they're stuck in a deep cave but have no light sources left. So just ripping that away from the game would be a terrible move. This would work as an option, but not for the default game.

    Posted in: Suggestions
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    posted a message on Is there a way to add a Neutral Mode to the game?
    Quote from Mondry»

    I think any additional mode would be fine, the mode you describe would be great for playing with your daughter.



    ??????????????????????????????

    uhhhh what now?


    I don't understand this suggestion's true purpose.

    Posted in: Suggestions
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    posted a message on A potential method to make dynamic lighting work

    This is well thought out and simple, buuuuut I'd rather not have it. I can't imagine what it would be like on a server of like 100 people holding lanterns. We don't really need lanterns that bad anyway, torches not only do the job just fine, but they act as a "you've already been here" marker in caves and such.

    Posted in: Suggestions
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    posted a message on Not enough resources
    Quote from SirDaddicus»

    In 1.18 (all snapshots so far), there simply isn't enough iron and other resources. Most other resources aren't too bad, but iron is abysmally-low.


    Please correct this major failing in 1.18. Here are some suggestions:


    That's nooooot how this place works. Mojang doesn't come here and take ideas from anyone.


    Give us copper shears and buckets for the very early game.



    Not necessary. Though I partially agree with some of the iron stuff.


    Very minimal supporrt.

    Posted in: Suggestions
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    posted a message on An idea for a new two-handed weapon.

    How about this? I know this wouldn't turn the weapon into the most 10/10est thing ever, but what if it had the ability to block but not as good as the shield?

    Posted in: Suggestions
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    posted a message on An idea for a new two-handed weapon.

    I can't say there's anything 'bad' about the idea, but I don't see what this really offers. I don't see the point of throwing in another enchantment just for this ultra rare weapon - assuming if it wasn't craftable. I'm better off just sticking with my enchanted sword and/or axe. I'm not seeing much use in this slow two-handed weapon other than existing just for the sake of existing.

    Posted in: Suggestions
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    posted a message on What if spiders were tameable? What if chickes were rideable?
    Quote from SomaticCash»

    Everybody's so serious with everything these days, I think we could add fun things that liven up the experience. With mountains and caves, villagers and trading, shipwrecks and bees we need to lighten up the mood here. It's a game to have fun while playing, riding chickened spiders would be so fun! I don't see why we wouldn't love these ideas. It's always so serious and I thing the devs could add some more ridiculousness to make it worth our time. It's getting very dark in minecraft, we need an opposite of the Warden.


    Duuuuude. No. No no no no no no. That's not how this works. That mindset is just taking bites out of a nothing burger when it comes to suggestions. "It would be sooooo fun!!" and "we need to lighten the mood!!!" is not how you do it. What's fun to you may not be fun for everyone else. An idea should provide something unique and helpful. "It would be fun" is a terrible argument by itself.

    This has nothing to do with "being serious", it has to do with simple logic. No, we don't "need" an opposite of the Warden. This idea isn't even an opposite of that. It's just players plopping on top of a mob that's meant to be neutral/hostile and not rideable. Okay? And? Why is this such an important thing? None of what you said even makes sense.

    How does bringing up caves, mountains, trading and bees even relate to things in the game being "too dark". I need a roadmap for that one. If the devs constantly went by "you guys let's add stuff because it's hilarious and fun!!" there would be a truckload of insanely dumb and pointless things farted into the game. Granted, there are some small comical things already in the game, but they're usually minor things that don't involve riding a hostile mob for no reason.
    Quote from SomaticCash»

    It would be hilarious.


    no.

    Did you really make a whole new post just to say that..?

    Posted in: Suggestions
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    posted a message on Detailed Nether Villagers (Lots of Images)

    Ohhhhh my sweet sweet sweet lord. Talk about an absolute old yet good suggestion. I thought it would be lost to time. I do agree with pierconick though, in that there's prooooobably not gonna be much room to throw in another trade-friendly creature walking around. I still support this, but only if it's completely redone to better fit with how the game is now.


    Edit: Oh god, this is the thread where 0_Zippy roasted that dude on the first page, so that kid had to get his embarrassing posts deleted. Good stuff.

    Posted in: Suggestions
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    posted a message on Top 12 Most Needed Overworld Terrain Changes

    I agree with all of those points. Support. Though, I'm 50/50 on the full grass blocks thing.

    Posted in: Suggestions
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