I'll quickly Hijack this, because i'm the one who's actually responsible for the characters and Lore parts, althought i'm still vowing to find someone to make an actual story~
As For Models, or any other way of Concept's, it'd be apriciated to see what other people would do, since well for now the entire character dev part until putted ingame is my part, including design. And i mostly will ignore just someone saying add X with altmode Y and weapon Z, because then i could just come up with that myself. What we're also.. hmm how to say... basicly, if you do an entire Model for MC already(wich you said you werent, but this is for everyone) chances are low we'll add it anytime soon.
So to speak, if you have anything of a "Visual" design, i'd be glad to take a look at it, counting in Model'ed concepts or Drawings(the way it begins all with, for my Models)
And Finally, a VTOL/heli-Former. Mhh-hm, i've got Multiple designs laying around for Helicopters, And am in the Process of designing an V-22 based one. But i havent yet decided on what's actually gonna be done. Example:
Un-named character, Female and Either Decepticon/3rd faction, not shure., Altmode Kaman SH-2 "seasprite" ASW helicopter
do you think that you could make it to where it has a 50/50 chance to be the one i was talking about im sorry if it is hard or you dont want to do it but it just really bugs me XD
Or create a seperate Until Dawn version and call it the "Windigo"
Can anyone read this crash report and tell me how to fix it?
---- Minecraft Crash Report ----
// Sorry
Time: 9/19/15 5:14 PM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at drzhark.customspawner.CustomSpawner.RemoveCustomSpawn(CustomSpawner.java:523)
at drzhark.customspawner.environment.EnvironmentSettings.populateSpawns(EnvironmentSettings.java:847)
at drzhark.customspawner.environment.EnvironmentSettings.updateSettings(EnvironmentSettings.java:260)
at drzhark.customspawner.utils.CMSUtils.addWorldEnvironment(CMSUtils.java:128)
at drzhark.customspawner.EventHooks.structureMapGen(EventHooks.java:196)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_36_EventHooks_structureMapGen_InitMapGenEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(TerrainGen.java:29)
at net.minecraft.world.gen.ChunkProviderGenerate.(ChunkProviderGenerate.java:66)
at net.minecraft.world.WorldType.getChunkGenerator(WorldType.java:149)
at net.minecraft.world.WorldProvider.func_76555_c(WorldProvider.java:66)
at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:654)
at net.minecraft.world.World.(World.java:245)
at net.minecraft.world.WorldServer.(WorldServer.java:97)
at WorldServerOF.(WorldServerOF.java:69)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
i haven't seen supernatural but i do a lot of research and that's how they are described and that's their weakness fire
also if you played until dawn then you'd see they still are humanoid pale slim fast can only see movement, etc.
But the Wendigo in this mod is based off of the traditional Algonquian version.
hey I'm sorry but this is bugging me wendigo's are usually a pale color and humanoid they are expert hunters but can only see movement but they are extremely fast can mimic a human or animal sounds is very strong and only hunts at night and has one weakness, fire so could you add a flamethrower or something for that and make changes so they could fit its legend please?
That's the show Supernatural's Wendigo.
They took some liberties with it.
Wendigos were actually hunters throughout the
day and its weakness is actually silver, not fire.
EDIT: Also, this mod crashes every time I try to spawn certain cryptids.
I know they can make suggestion but there giving him so much to do when he hasn't even released a version of the mod yet! I think it's better to have like 10 cryptids that have good sound, animation, and spawn in there own biomes then have 30 cryptids that have decent sound, some have animation, and some don't even spawn.
0
The rake is a creepypasta, not a cryptid
The rake was inspired by a real cryptid,
the dover demon, but the rake itself is no cryptid.
0
The mod won't work if I already have AnimationAPI
0
The mod link still leads to the 1.0 Version.
0
Make her a Decepticon and maybe call her Cyclone?
0
I'm just curious, who would be the leader of the Autobots and Decepticons in this mod?
I always figured that Cloudtrap would be the Decepticon leader and Skystrike would be
the Autobot leader, but is there anything official on that?
EDIT: Found the wiki, Cloudtrap's the Decepticon leader, but there's no Autobot
leader. I guess Skystrike will have to fill in until the Autobot leader gets here...
2
The bloop is temporarily smaller, but the mod depicts Nessie and the Kasai rex accurately in size according to accounts.
0
Awesome!
Also, Is Titanboa one of the "second wave" of cryptids?
Have you already plotted what cryptids are in the second wave?
0
Or create a seperate Until Dawn version and call it the "Windigo"
0
Bump
0
can I fix it?
0
Can anyone read this crash report and tell me how to fix it?
---- Minecraft Crash Report ----
// Sorry
Time: 9/19/15 5:14 PM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at drzhark.customspawner.CustomSpawner.RemoveCustomSpawn(CustomSpawner.java:523)
at drzhark.customspawner.environment.EnvironmentSettings.populateSpawns(EnvironmentSettings.java:847)
at drzhark.customspawner.environment.EnvironmentSettings.updateSettings(EnvironmentSettings.java:260)
at drzhark.customspawner.utils.CMSUtils.addWorldEnvironment(CMSUtils.java:128)
at drzhark.customspawner.EventHooks.structureMapGen(EventHooks.java:196)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_36_EventHooks_structureMapGen_InitMapGenEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(TerrainGen.java:29)
at net.minecraft.world.gen.ChunkProviderGenerate.(ChunkProviderGenerate.java:66)
at net.minecraft.world.WorldType.getChunkGenerator(WorldType.java:149)
at net.minecraft.world.WorldProvider.func_76555_c(WorldProvider.java:66)
at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:654)
at net.minecraft.world.World.(World.java:245)
at net.minecraft.world.WorldServer.(WorldServer.java:97)
at WorldServerOF.(WorldServerOF.java:69)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 128170984 bytes (122 MB) / 401690624 bytes (383 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_U_B5 45 mods loaded, 45 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
modJ_StarMinerCore{0.9.7} [StarMinerCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
coloredlightscore{1.3.7.37} [Colored Lights Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
sapmanpack{2.1.0} [SanAndreasPs Manager Pack CORE edition] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ATV{1.6} [ATV MOD] (ATV_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1067-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
buildhelper{1.0.0} [Build Helper] (BuildHelper_v1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
catwalkmod{1.0} [Catwalks] (catwalkmod-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
claysoldiers{2.0.0b} [Clay Soldiers Mod] (ClaySoldiersMod-1.7.10-2.0.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
easycoloredlights{1.3.7.37} [Easy Colored Lights] (ColoredLightsCore-1.3.7.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights{1.3.8} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
fnafvtwo{v2.8PRE_ALPHA_dev} [Five nights at Freddy's V3 Mod] (Five nights at Freddys Mod-v3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
llibrary{${version}} [LLibrary] (Five nights at Freddys Mod-v3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FreezeCam{4.1} [FreezeCam] (FreezeCam-4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ghostmod{2.0 Pre-Release} [Ghosts and Ghouls Pre-Release] (Ghosts and Ghouls Pre-Release 2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
instantblocks{1.5.4} [Instant Blocks] (InstantBlocks_v1.5.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
aapijc{1.2.4-JC} [JCAnimationAPI] (JurassiCraft-1.3.3-Beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
jurassicraft{1.3.2-build-114} [JurassiCraft] (JurassiCraft-1.3.3-Beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
malisiscore{1.7.10-0.12.9} [MalisisCore] (malisiscore-1.7.10-0.12.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
malisisdoors{1.7.10-1.10} [Malisis' Doors] (malisisdoors-1.7.10-1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MemoryCleaner{1.0} [Memory Cleaner] (MemoryCleaner-1.4-mc.1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
PaintEverything{1.7.10-B1.4} [PaintEverything] (PaintEverything-1.7.10-B1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DP_SimpleFlight{0.8} [Simple Flight] (simpleflight-0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
modJ_StarMiner{0.9.7} [Starminer Mod] (Starminer1710-0.9.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
stefinusguns{0.5.2} [New Stefinus Guns] (Stefinus Guns-0.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
transformers{${version}} [Transformers Mod] (Transformers-1.7.10-0.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
EDIT: Never mind, I fixed it.
2
But the Wendigo in this mod is based off of the traditional Algonquian version.
0
That's the show Supernatural's Wendigo.
They took some liberties with it.
Wendigos were actually hunters throughout the
day and its weakness is actually silver, not fire.
EDIT: Also, this mod crashes every time I try to spawn certain cryptids.
0
I think the Dover Demon is the only one of the Cryptids in the mod without a picture.
Is it finished?
0
Agreed