• 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.
    Quote from jojofire12»

    add the rake

    The rake is a creepypasta, not a cryptid
    The rake was inspired by a real cryptid,
    the dover demon, but the rake itself is no cryptid.
    Posted in: WIP Mods
  • 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.

    The mod won't work if I already have AnimationAPI

    Posted in: WIP Mods
  • 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.

    The mod link still leads to the 1.0 Version.

    Posted in: WIP Mods
  • 0

    posted a message on [v.0.6.3] Transformers Mod - transform!

    I'll quickly Hijack this, because i'm the one who's actually responsible for the characters and Lore parts, althought i'm still vowing to find someone to make an actual story~
    As For Models, or any other way of Concept's, it'd be apriciated to see what other people would do, since well for now the entire character dev part until putted ingame is my part, including design. And i mostly will ignore just someone saying add X with altmode Y and weapon Z, because then i could just come up with that myself. What we're also.. hmm how to say... basicly, if you do an entire Model for MC already(wich you said you werent, but this is for everyone) chances are low we'll add it anytime soon.

    So to speak, if you have anything of a "Visual" design, i'd be glad to take a look at it, counting in Model'ed concepts or Drawings(the way it begins all with, for my Models)

    And Finally, a VTOL/heli-Former. Mhh-hm, i've got Multiple designs laying around for Helicopters, And am in the Process of designing an V-22 based one. But i havent yet decided on what's actually gonna be done.

    Un-named character, Female and Either Decepticon/3rd faction, not shure., Altmode Kaman SH-2 "seasprite" ASW helicopter

    Make her a Decepticon and maybe call her Cyclone?
    Posted in: Minecraft Mods
  • 0

    posted a message on [v.0.6.3] Transformers Mod - transform!

    I'm just curious, who would be the leader of the Autobots and Decepticons in this mod?

    I always figured that Cloudtrap would be the Decepticon leader and Skystrike would be

    the Autobot leader, but is there anything official on that?

    EDIT: Found the wiki, Cloudtrap's the Decepticon leader, but there's no Autobot

    leader. I guess Skystrike will have to fill in until the Autobot leader gets here...

    Posted in: Minecraft Mods
  • 2

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.

    can you make things like the bloop nessie and the kasie rex bigger? also a tad bit of realism of height and hitboxes on all of them.

    The bloop is temporarily smaller, but the mod depicts Nessie and the Kasai rex accurately in size according to accounts.
    Posted in: WIP Mods
  • 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.
    Quote from skinwalker21»

    Titanoboa is on its way

    Also, Is Titanboa one of the "second wave" of cryptids?
    Have you already plotted what cryptids are in the second wave?
    Posted in: WIP Mods
  • 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.
    Quote from Parody_Master»

    XD oh ok i didnt think of that

    do you think that you could make it to where it has a 50/50 chance to be the one i was talking about im sorry if it is hard or you dont want to do it but it just really bugs me XD

    Or create a seperate Until Dawn version and call it the "Windigo"
    Posted in: WIP Mods
  • 0

    posted a message on Game crashes loading a modded world. Help!


    Posted in: Java Edition Support
  • 0

    posted a message on Game crashes loading a modded world. Help!
    Quote from grimallq»

    This has Custom Spawner all over it.

    can I fix it?
    Posted in: Java Edition Support
  • 0

    posted a message on Game crashes loading a modded world. Help!

    Can anyone read this crash report and tell me how to fix it?

    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 9/19/15 5:14 PM
    Description: Exception in server tick loop

    java.lang.NullPointerException: Exception in server tick loop
    at drzhark.customspawner.CustomSpawner.RemoveCustomSpawn(CustomSpawner.java:523)
    at drzhark.customspawner.environment.EnvironmentSettings.populateSpawns(EnvironmentSettings.java:847)
    at drzhark.customspawner.environment.EnvironmentSettings.updateSettings(EnvironmentSettings.java:260)
    at drzhark.customspawner.utils.CMSUtils.addWorldEnvironment(CMSUtils.java:128)
    at drzhark.customspawner.EventHooks.structureMapGen(EventHooks.java:196)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_36_EventHooks_structureMapGen_InitMapGenEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(TerrainGen.java:29)
    at net.minecraft.world.gen.ChunkProviderGenerate.(ChunkProviderGenerate.java:66)
    at net.minecraft.world.WorldType.getChunkGenerator(WorldType.java:149)
    at net.minecraft.world.WorldProvider.func_76555_c(WorldProvider.java:66)
    at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:654)
    at net.minecraft.world.World.(World.java:245)
    at net.minecraft.world.WorldServer.(WorldServer.java:97)
    at WorldServerOF.(WorldServerOF.java:69)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (x86) version 6.3
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 128170984 bytes (122 MB) / 401690624 bytes (383 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge Optifine OptiFine_1.7.10_HD_U_B5 45 mods loaded, 45 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    modJ_StarMinerCore{0.9.7} [StarMinerCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    coloredlightscore{} [Colored Lights Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    sapmanpack{2.1.0} [SanAndreasPs Manager Pack CORE edition] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ATV{1.6} [ATV MOD] (ATV_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    buildhelper{1.0.0} [Build Helper] (BuildHelper_v1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    catwalkmod{1.0} [Catwalks] (catwalkmod-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    claysoldiers{2.0.0b} [Clay Soldiers Mod] (ClaySoldiersMod-1.7.10-2.0.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    easycoloredlights{} [Easy Colored Lights] (ColoredLightsCore- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights{1.3.8} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    fnafvtwo{v2.8PRE_ALPHA_dev} [Five nights at Freddy's V3 Mod] (Five nights at Freddys Mod-v3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    llibrary{${version}} [LLibrary] (Five nights at Freddys Mod-v3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FreezeCam{4.1} [FreezeCam] (FreezeCam-4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ghostmod{2.0 Pre-Release} [Ghosts and Ghouls Pre-Release] (Ghosts and Ghouls Pre-Release 2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    instantblocks{1.5.4} [Instant Blocks] (InstantBlocks_v1.5.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    aapijc{1.2.4-JC} [JCAnimationAPI] (JurassiCraft-1.3.3-Beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    jurassicraft{1.3.2-build-114} [JurassiCraft] (JurassiCraft-1.3.3-Beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    malisiscore{1.7.10-0.12.9} [MalisisCore] (malisiscore-1.7.10-0.12.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    malisisdoors{1.7.10-1.10} [Malisis' Doors] (malisisdoors-1.7.10-1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    MemoryCleaner{1.0} [Memory Cleaner] (MemoryCleaner-1.4-mc.1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    PaintEverything{1.7.10-B1.4} [PaintEverything] (PaintEverything-1.7.10-B1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DP_SimpleFlight{0.8} [Simple Flight] (simpleflight-0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    modJ_StarMiner{0.9.7} [Starminer Mod] (Starminer1710-0.9.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    stefinusguns{0.5.2} [New Stefinus Guns] (Stefinus Guns-0.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    transformers{${version}} [Transformers Mod] (Transformers-1.7.10-0.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    EDIT: Never mind, I fixed it.

    Posted in: Java Edition Support
  • 2

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.
    Quote from Parody_Master»

    i haven't seen supernatural but i do a lot of research and that's how they are described and that's their weakness fire
    also if you played until dawn then you'd see they still are humanoid pale slim fast can only see movement, etc.

    But the Wendigo in this mod is based off of the traditional Algonquian version.
    Posted in: WIP Mods
  • 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.
    Quote from Parody_Master»

    hey I'm sorry but this is bugging me wendigo's are usually a pale color and humanoid they are expert hunters but can only see movement but they are extremely fast can mimic a human or animal sounds is very strong and only hunts at night and has one weakness, fire so could you add a flamethrower or something for that and make changes so they could fit its legend please?

    That's the show Supernatural's Wendigo.
    They took some liberties with it.
    Wendigos were actually hunters throughout the
    day and its weakness is actually silver, not fire.

    EDIT: Also, this mod crashes every time I try to spawn certain cryptids.

    Posted in: WIP Mods
  • 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.

    I think the Dover Demon is the only one of the Cryptids in the mod without a picture.

    Is it finished?

    Posted in: WIP Mods
  • 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.
    Quote from DinoTrooper»

    I know they can make suggestion but there giving him so much to do when he hasn't even released a version of the mod yet! I think it's better to have like 10 cryptids that have good sound, animation, and spawn in there own biomes then have 30 cryptids that have decent sound, some have animation, and some don't even spawn.


    Posted in: WIP Mods
  • To post a comment, please .