Please go to http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2233889-dr-cyanos-wonderful-wands-and-wizarding-robes for the latest on DrCyano's wonderful Wands and Wizarding Robes.
Here's two mod's I've made that add a little more magic to Minecraft.
Dr. Cyano's Wonderful Wands
Summary
Dr. Cyano's Wonderful Wands add a magical flair to your Minecraft game without breaking it. The wands are balanced around mid to late game, requiring lots of emeralds and gold. The most powerful wand, the Wand of Death, requires Wither Skulls to craft, making it a serious investment for a dedicated mob slayer.
Now updated for Minecraft 1.7.10!
Wands
Note: wands can be repaired on an anvil with gold ingots. The more powerful wands require more XP levels to repair.
Nonmagical wand
This wand does nothing, but looks pretty neat. It has the cheapest recipe.
Wand of Light
Places a magical torch to light your way.
Wand of Growth
This wand grows plants like bonemeal. It can also grow plants that don't normally respond to bonemeal and makes moss grow on cobblestone.
Wand of Harvesting
Harvests crops and plants in a large area. Good for collecting apples from trees.
Wand of Mining
Instantly mines any stone that a stone pick-axe can break when you right-click. Does not work on wood or other non-mining materials.
Wand of Freezing
Instantly turns water into ice. Great for making bridges over rivers.
Wand of Healing
Tosses a splash instant-health potion.
Wand of Ender Step
This wand throws an ender pearl upon use.
Wand of Magic Missiles
This wand rapidly shoots magical arrows.
Wand of Fireballs
Does exactly what you think it does.
Wand of Death
This is a deadly wand that summons and launches wither skulls. A direct hit will kill a creeper in one shot.
Nonmagical wand
This wand does nothing, but looks pretty neat. It has the cheapest recipe.
Wand of Light
Places a magical torch to light your way.
Wand of Growth
This wand grows plants like bonemeal. It can also grow plants that don't normally respond to bonemeal and makes moss grow on cobblestone.
Wand of Harvesting
Harvests crops and plants in a large area. Good for collecting apples from trees.
Wand of Mining
Instantly mines any stone that a stone pick-axe can break when you right-click. Does not work on wood or other non-mining materials.
Wand of Freezing
Instantly turns water into ice. Great for making bridges over rivers.
Wand of Healing
Tosses a splash instant-health potion.
Wand of Ender Step
This wand throws an ender pearl upon use.
Wand of Magic Missiles
This wand rapidly shoots magical arrows.
Wand of Fireballs
Does exactly what you think it does.
Wand of Death
This is a deadly wand that summons and launches wither skulls. A direct hit will kill a creeper in one shot.
Links:
Mod Download for MC 1.7.10 (req. Forge 1.7.10-10.13.1 or later): CyanosWonderfulWands-1.2.0.jar
Mod Download for MC 1.6.4: CyanosWonderfulWands-1.1.0.zip
Source: https://github.com/cyanobacterium/DrCyanosWonderfulWands
More Details: http://www.minecraft...ic,13047.0.html
Videos:
License/Distribution:
This mod is open source. You may include it in your mod packs, but remember to give credit to me (Cyanobacterium aka Dr. Cyano aka Synechocystis).
Dr. Cyano's Wizarding Robes
Summary
This mod adds a couple of fancy hats and cloth armor with very high enchantibility (better than gold). The draw-back is that the robes offer less protection than leather armor.
Robes and Hats
Robes
Wizard Robes are made from purple wool and gold. They have better durability than leather armor, but offer almost no protection. Their enchantibility score is higher than gold, so you get better/more enchantments per experience level spent in an enchanting table. They can be repaired on an anvil using string.
Tophat
The tophat has no special properties, but it looks nice (goes well with the nonmagical wand from the Dr. Cyano's Wonderful Wands mod).
Wizard's Hat and Witch's Hat
If you drink a potion while wearing a Wizard or Witch hat, the hat will absorb the power of the potion and make one of the potion effects permanent for as long as the hat is worn. The magic is permanently stored in the hat, so you can store the hat and put it back on to reapply the potion effect at a later time.
Links
Mod Download for MC 1.6.4: CyanosWizardingRobes-1.1.0.zip
Source: https://github.com/cyanobacteruim/DrCyanosWizardingRobes
More Details: http://www.minecraft...ic,13047.0.html
Videos:
License/Distribution:
This mod is open source. You may include it in your mod packs, but remember to give credit to me (Cyanobacterium aka Dr. Cyano aka Synechocystis).
Dr. Cyano's Mods
Basic BuildCraft Machines
TombStone (by Chessmaster42 and DrCyano)
Wonderful Wands & Wizarding Robes
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I cannot download under these terms, sorry.
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This Forum Needs a Patreon thread
Most modders now have Patreon accounts to earn their income from their mods.
So, we should appease them by creating a thread where everyone can post their Patreon links and status about how much they want.
This will also allow them to put (in spoilers, hopefully) what new addition, version, enhancement they are providing top contributors.
Since this issue is known and accepting, I see no reason to make them all hide their Patreon's in individual threads. They should be encouraged to join together and share their Patreon usage with the rest of the community.
This thread is just a suggestion. Not everyone will agree with me. If you don't that's fine, too. Post your reason and we'll discuss it.Thank you.
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And LanguageRegistry is gone now. Use lang files, en_US.lang for instance.
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in your block class just put
No other code is required as long as you have a file called "assets\<yourmodid>\textures\blocks\<your-png-basename>.png" with your icon texture in your resources folder.
(replace the stuff inside <> with your own names.
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2. Take axe and hack at a tree until it drops tree item.
3. Pickaxe for stone mining falls from sky.
4. Mine stone for a furnace.
5. Crafting table falls from the sky.
6. Pickup and place crafting table, and put cobble into it for making furnace.
7. Mine coal with axe that fell.
8. Put coal in furnace.
9. Mine iron with magic axe.
10. Put iron in furnace to get ingots.
11. Put ingots in crafting table to get blade.
12. Get two stick that fell from the sky.
13. craft saw with crafting table that fell from the sky.
14. Cut up tree to get logs.
15. Craft planks from logs
16. Make the sticks that fly up to heaven... the rest you keep
17. Craft the crafting table that flies up to heaven.
At some point we pay the gods back for the axe that fell from the sky.
S :-)
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Now, to the topic. Please, please, please, with all that is in me, stop using ad.fly links. They do not work for me and the thousands of others who do not like cookies and who detest having an open javascript permission set.
No matter what I do, IE 11 in protected mods will not download anything from ad.fly. ad.fly is absolute spammy trash to begin with. They have a notorious reputation for gotchas like a link in the middle of the page that says your download is ready... only to send you to another area having nothing to do with the mod. Only thing is, the skip ad > button does not appear for people whose browsers are not open to all kinds of attacks.
So, please stop. You few cents of profit, if any, does not warrant making it impossible for many people to access your content.
Thank you,
S
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1.7.2 was "the update that changed the world", literally. There is no way a Forge mod or any complicated mod at all will be available for 1.7.2 MC until the MCP (Minecraft Coder Pack) people update their utilities. Then, of course, Forge has to be updated to the new MCP models and API. Then modders can get to work up 1.7.2 updates.
Don't hold your breath... you might not live.,
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I have really enjoyed the ease of use that your MagicLoader has afforded me since I have downloaded and started using it. It is pretty awesome and has a lot of great features. So, thanks for that.
I have a feature request to make that I'm not thinking is too hard. Since I have started using LiteLoader for some of my newer mods, I find that there is no way to select, enable, disable, or even see them on the external mods part of the setup screen. These are simple mods that have a .litemod extension rather than .zip or .jar as far as I can tell. However, they are not usable unless LiteLoader has been added as a normal jarmod or internal type. I load mine right after forge and everything seems to work.
Do you think you might be able to add this support in an upcoming release? If so thanks and I'm anxious to start using it. If not, then I guess I'll keep using it the hard way until something better comes along, but I'd really rather keep using MagicLauncher for it's nice features.
S