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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Hey guys!
    I'd really like to lose my mind making 100 extra textures for the animals in this mod, but I can't get randomobs (feature of Optifine) to work for it.
    Does anyone have any experience getting modded entities to work properly with randomobs, or perhaps have any insights?

    Thanks in advance :)


    Quote from Finelarme9»

    Hello everyone


    Thanks for this awesome project. Does the mod Animania is compatible with Mo-creatures mod please ?


    It works wonderfully with Mo Creatures :)
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Wait- the draft horse models are out already? *peeks over counter* I wanna see!


    Download the newest version and check them out, they're delightful!

    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Your draft horses are amazing! The happiness system suits them so well - packing provisions for a long ride is important!

    I'm sure all my suggestions are planned / suggested already (bridles/saddles, armor) but I think it would also be fantastic if you got bucked off if you continued to ride an overtired horse. Perhaps he slows down when he starts getting too hungry, which gives you some warning, and dumps you off him when he's seriously overtired?

    Thanks so much for this fantastic mod <3

    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    This fixed it! Thanks so much for your prompt help :)

    & a few words from a fellow (student) coder: the first 90% of the work takes the first 90% of the time, and the bug fixes take the second 90% of the time ;) this is a brilliant mod, anyone who is pressuring you for time obviously doesn't understand the amount of effort & energy required to be creating and improving it.

    Edit: Because you're currently in the business of fixing bugs, you may want to investigate a visual issue with Mo Creatures (10.0.6) which causes all mobs from that mod to render as white bounding boxes.

    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    Hello!
    I regretfully post here, only because github isn't accepting any usernames from me, so I am unable to make an account and post there.

    I'm getting some odd behaviour regarding airships, please see here: https:gyazo.com/e37906099e8bd199c030f46f8f1d8dc6 for gif recording.


    The ship is small but symmetrical, and all the ether compressors are attached to the controller. I have had this issue (with varying levels of extremity) with all ships I have built.


    Perhaps any other users can help me: has anyone seen this? Is there some combination of airship controller settings that can be used to avoid it?


    In this instance I was using these versions:
    Forge 12.18.1.2095

    Valkyrien Warfare 0.8.7b


    Any information appreciated xx

    Posted in: Minecraft Mods
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    posted a message on Scarlet Acres || Vanilla Survival, Large Mature Community || SMP || PvE || Mature || Greylist || 1.8
    What is your Minecraft username:  Nykei
    How old are you: 22
    How long have you been playing Minecraft: Since late 2010
    Do you accept our rules: Sure thing, standard reasonable rules
    What type of player are you: Builder, miner, loot-hoarder.
    What can you offer to our community: Pretty builds, good company, and a generally happy-little-citizen.
    Any questions or clarification: Nope, fine here!
    Posted in: PC Servers
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    posted a message on [1.5.1/1.5.2] "Simply Horses!" Mod - Alpha 0.6.2 (Bugfixes and Textures!)
    I miss this mod :(
    Posted in: WIP Mods
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    posted a message on MapWriter - An open source mini-map!
    Thanks for the answer - that R solution sounds like exactly what I'm looking for. Perfect :)
    Posted in: Minecraft Mods
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    posted a message on MapWriter - An open source mini-map!
    Heyo!
    Fantastic mod - I'm spending tons of time on my SMP server galloping around trying to fill it all in xD

    One request - can there be (/is there) a way to turn off the texture pack support? It's a great feature but as someone who frequently changes texture packs the varying tones of forests and grass in the chunks I loaded with different TPs make the large map a slightly disorienting mosaic.

    Apart from that - carry on good sir!

    Edit - I realise that I could, instead, add in the set colours I want in the config (& this will be what I try if you don't plan to add in a support toggle), will this work in overriding the TP support?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [SSP/SMP/LAN] Unlit Torches v2.1.0
    Hey Pelep, me again xD
    Thank you very much for the prompt fix for that bug!
    Unfortunately, I have another request.
    In Mo Creatures there are a few eggs that rely on proximity to a torch to hatch, and I've found they've stopped hatching since this mod changes the torches. Is there a chance of a patch for this?

    Sorry for putting you to so much work :P
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [SSP/SMP/LAN] Unlit Torches v2.1.0
    Heyo ^^
    I got an array out of bounds when I tried to use the recipe where you light an unlit torch with a lit torch.

    java.lang.ArrayIndexOutOfBoundsException: -1
    at net.minecraft.inventory.InventoryCrafting.func_70301_a(SourceFile:27)
    at pelep.unlittorch.recipe.RecipeTorchB.onCrafting(RecipeTorchB.java:107)
    at cpw.mods.fml.common.registry.GameRegistry.onItemCrafted(GameRegistry.java:321)
    at net.minecraft.inventory.SlotCrafting.func_82870_a(SlotCrafting.java:118)
    at net.minecraft.inventory.Container.func_75144_a(SourceFile:237)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:468)
    at net.minecraft.client.gui.inventory.GuiContainer.func_74191_a(GuiContainer.java:798)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:541)
    at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:127)
    at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1499)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
    at net.minecraft.client.Minecraft.run(Minecraft.java:759)
    at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] "Simply Horses!" Mod - Alpha 0.6.2 (Bugfixes and Textures!)
    It'll take over the world with its superior realism & features.
    Posted in: WIP Mods
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    posted a message on Pseudo Physics
    Have you looked at the Block Physics Mod?
    As someone using it I can assure that it causes much less lag than you'd expect.
    Posted in: Requests / Ideas For Mods
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    posted a message on I will make FREE micromods [temporarily closed until further notice]
    Are you busy? ^^
    Would you be able to make passive mobs follow the same 'flee from player' behavior as ocelots?
    It would be fantastic if their 'fleeing' speed could be made a bit faster, and the 'following wheat' to be disabled. I want catching them to be difficult.
    Ideally this would change mod-added passive mobs too, but I'll take that I can get!

    I think catching minecraft animals is far too easy. Realistically, with the technology of minecraft, killing an animal would involve either rushing it (perhaps using speed potions or, as I will, a Simply Horses horse) or spending the time to find a blind canyon or build a funnel into a corral and 'herd' them into it. Only then would you be able to get within range to hurt them.

    If it increases the chance of having this mod made, I can help repay you for your effort by making textures, either for new mods or to make mods fit in a texture pack.

    Thanks for reading, I look forward to seeing what you think ^^
    Posted in: Requests / Ideas For Mods
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