• 1

    posted a message on Make gaurdians lazer charge faster! give them a faster attack speed!
    NO Support

    Their a 'demiboss' and their actually ment to be not as OP as the ender dragon etc...

    OP? Ender dragon. Lolno. MineCraft is too easy, even on Hard difficulty. They are very slowly balancing combat, but really it seems like they don't care. When you can get 97% DR (Diamond Armor, Enchantments, Golden Apple) in a game, the devs clearly don't care about challenge. The enderdragon has underwhelming abilities. All he does is swoop at you. And you can fight the whole battle without aggro'ing the endermen. If he had some sort of ranged attack, better dodging, was quicker, and the endermen joined in (maybe only have so many so it's not too OP until after he dies, then neutral endermen spawn) then it'd be a hard fight. Right now, you just stand on a tower and wait to punch it. Seriously. It's boring.

    There was only a single instance where the ender dragon knocked me off the island. I just ender pearled back onto it. I have never died from the ender dragon. He just isn't that impressive. The only reason to go after him is the massive XP.
    Posted in: Suggestions
  • 1

    posted a message on Barred Wooden Doors
    Please read this entire thread before commenting, questioning, or criticizing.

    This idea sprang up while I was designing a tower. Since I exclusively play on Hard, Hardcore, and Ultra-Hardcore, whenever I put down a wooden door, I put fence gates on either side incase a zombie makes its way and it needs to be quickly sealed. It also isn't bad vs. players and mobs.

    So, when I was looking at the entrance, a wooden door and a couple wooden gates behind it, I thought "what if they were merged." The idea of barred doors sprang up.

    There are a few points to make. I will cover design, function, pros, cons, and redundancy.

    Design & Function

    The design would reuse the texture of both wooden doors and fence gates. The wooden door would operate mostly like it does in game. The bars would not be in the center of the block, but on the side of the block, connected to the door, on whichever side the door was on. Blocks are able to extend out into other blocks. Yes, they will not clip properly, if you somehow, and for some reason, place a door against a block, the bars would be pressed inside that block. I don't see this as an issue. Why the hell would you do that anyhow?

    The bars would be slightly extended fence gates. Extended so that, if it is in a 1xY hallway, the bars would stick inside of the walls and be invisible, essentially. If it was outside, you would see wood connect to the wall material the door was on. This would serve an aesthetic purpose only.

    The function of the door would be so that, if you right clicked the door, it would open and close. If you SNEAK + Clicked the door, it would lock the bars IF you were on the side the bars were on. Sneak clicking is becoming a popular alt key in MineCraft vanilla game, so this is not unreasonable design.

    If you were behind the door, it would be locked. You cannot open it until the bars are unlocked. If you are on the bar side, then clicking (evne without sneak) would unbar the door. NPCs would not be able to operate the bars, however, NPCs (villagers) could open the door if the bars were not activated. I would assume this would be the same for redstone. Zombies, as well, would not be able to knock down does IF the bars were in place (otherwise, of course! They're not reinforced now). The mining time would increase to the time equal to iron doors if the bars were active.

    Pros, Cons, and Redundancy

    This is not so redundant with iron doors. Keep in mind, iron doors require redstone, which can be inconvenient for space and time reasons. A barred door allows you the convenience of operating it like a regular wooden door, and reinforcing it into a strong barrier like an iron door at a moment's notice. It gives you the advantage of locking out zombies, without making iron golems useless, and also having the con of locking out players, as well (or the pro, depending who you are playing with!)

    The cons to this? Heh, it's like locking your key inside your car... In fact, it should be noted that if the door is mined, it should drop into wood and sticks, like a boat, IF it was barred when broken. Otherwise, it can drop the normal item.

    Another pro here is that they are much easier to operate than fence gates and doors together, so you're not accidentally closing and opening the wrong one.


    I'd like to add another point here. Many players on Multiplayer, esp. players in other nations, have difficulty using automated doors, such as iron doors with buttons, since there is a delay from when the door opens on the server, and when it opens to the client. This causes the door to appear (and functionally) open for about 100-300ms for some, making them very difficult to use. A strengthened door that can be manually operated could be a suitable alternative.
    Posted in: Suggestions
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    posted a message on Make gaurdians lazer charge faster! give them a faster attack speed!
    1. Golden Apples
    2. Enchanted Golden Apples
    3. Health Potions
    4. Night Vision Potions
    Stop playing on Peaceful for once, then come back and post that gold is useless.

    PvP servers tend to raid and slaughter just for gold. Play an world-PvP server and then really try to justify that gold is useless. Or even just a Hard, Hardcore, or Ultra-Hardcore PvE server. They all need gold. Especially H/HC/UHC PvP servers.

    When it comes to PvP, whoever controls the gold, controls the world. You have a very significant advantage if your faction has all the healing potions, and more important, golden apples. Considering Enchanted Golden Apples are MineCraft's "/godmode", it is one of the most important factor in war multiplayer communities. And don't underestimate the usage in PvE. Even if you're farming mats in the Nether, an enchanted golden apple could very much save your life. Even mining in a ravine!

    Gold has not been useless in MineCraft for several updates now. Especially when the required mats for golden apples were increased from nuggets to ingots.

    And no, I'm not joking about the raids. Me and my MP buddies raided a friend's city, and even attacked his innocent players, for gold. Hey, maybe we're dicks. But it sure as hell matters.

    Quote from ZaffreAqua »
    You have 0% no support from me. Guardians are already quite strong, and in order to even get a good chance at them you need either a good bow and get lucky, or get some of those enchantments. Besides, they're guarding crappy old GOLD for cryin' out loud! Gold is best left as a decor block or for powered rails and that's it. The OP golden apples are pretty much useless in survival. And no, they do not make you invincible. Not even close.

    Yes, they do. Since you made this post, I won't assume you want to do the math, so I will do it for you.

    First, when people tell you that Enchanted Golden Apples put you into godmode, they mean with Enchanted Diamond Armor.

    First, recognize that damage is rounded to the nearest halfheart. This is not a FLOOR() or CEILING() function so it is simply rounded by normal rules (up OR down), which means you have the potential to take 0 damage (invincibility!)

    I would like to start by saying the terminology here should be invulnerability. Not invincibility. The difference is that, if you jump off a 256 block tall tower with enchanted diamond armor and an enchanted golden apple, then you are going to die. You're still invulnerable, because if you've gotten to this point, you're not stupid enough to do that. Hence, it is not a vulnerability.

    Now, here is the protection that you do have. You already are quickly recharging health, and are now protected from environmental damage (in MineCraft, this is simply fire damage. Lava, flaming swords, flaming arrows, and, well, fire) by 100%.

    The armor you are wearing will offer you 80% damage reduction. For 10 pts of damage, this is automatically reduced to 2 (1 whole heart). Enchantments offer you up to an additional 16% reduction, for a whole 96% reduction to the incoming damage. For 10 pts, this is reduced to .4 pts. Already, this is reduced (rounded) to 0. No damage.

    But, lets say you take more damage. A lot more. Like, from someone with a Diamond Sword with Sharpness V who has a Strength II potion activated. Huh, didn't see that coming? Good thing you brought an apple.

    The max for this damage is ( 8 pts + 6.25 pts ) × 2.6 = 37.05 pts. Correct me if I'm wrong, but these are the only additions you can make to melee damage, and I believe the enchantment bonus is added before the potion effect?

    So, let's take this damage reduced by your armor's full ability, which is not always the case. The result is 1.482 pts of damage. Seems pretty low huh? It's not when you're in a sword fight with a player who is obviously talented enough to stack these buffs. The damage is rounded to half a heart. Keep in mind that not every hit will be this little, and can be much more damage if your armor enchants don't kick in.

    Now, let's say you have an enchanted golden apple. This damage is already reduced, and the Resistance will not reduce it more (to 1.4079) in the case that your armor kicks it. But it will regenerate your health as fast as your attacker is draining it.

    Let's say your enchantments don't kick in, or you don't have them. The damage against you is now 7.41. That's a ****lot more, huh? I told you, the damage increases largely if you don't get the max enchantment reduction. Which you CANNOT rely on in combat as getting your whole 96% is very unlikely! Now your Resistance I isn't going to reduce it past 7 pts, but see the end of the Instant Damage grenade example for why it is still very important.

    But this final example is the most important, and one that many intermediate PvPers forget. This is what makes an enchanted Golden Apple the most ****ing important item in your inventory.

    Damage Potions. Your armor will not protect you. Your enchantments will. But that 80% reduction your armor gives does NOT apply to Instant Damage Potions.

    A grenade can do 12 pts of damage against you. In fact, it will do this against you if you have basic armor. Even someone protected in diamond armor will die from 2 high tier grenades.

    This is a little more involved. Let's look at the most recent mechanics, where Protection IV x 4 armor can give you 80% damage reduction, like other protection, but is less likely to (see enchanting mechanics). Keep in mind that Protection IV is the only enchantment that will resist grenades. All other enchantments will not. This means that, despite being able to get 80% protection vs. damages like arrows more often when using hybrid armor, you will not be able to resist grenades as well. So, we are assuming you are in P IV × 4 armor.

    This gives you a range of 40% reduction to 80% reduction. This means grenades will do 7 pts of damage to 2 pts of damage, or 3 and a half hearts to 1 heart. That's still a good amount of damage. At least, it's more than any other source of damage will do to you with your armor on (as far as I know, all other sources of damages are reduced by normal armor, except falls). Will the golden apple change this range? No. It will still mostly make you regenerate. It will, however, give you a higher chance of taking a half heart less. Because the range is big here, you're likely to end up, a dangling point that is right on the edge of rounding down. Maybe 6.5 pts, which will round up to 7 pts, and a golden apple would reduce this to 6.125 pts, which would round down to 6pts. This is actually in effect on ALL sources of damages. It is just most noticeable on damage coming from grenades or falls, or if you do not have enchanted armor.

    The damage stacks, 1 pt is 1/20th of your health. It matters a lot more than you may think!
    Posted in: Suggestions
  • 1

    posted a message on Make gaurdians lazer charge faster! give them a faster attack speed!
    I support anything that makes the game more difficult.

    Seriously, the difficulty scale in MineCraft has too big of a diminishing return. Killing the enderdragon in full Protection IV × 4, with a stack of golden apples, and fully magic-ed up feels really unrewarding.
    Posted in: Suggestions
  • 2

    posted a message on Weapon Coatings (Integrates with current potion system)
    First to note, the positive side of this suggestion is that it very well integrates into the current potion system, making the need of an entire new system not.

    The idea is to add a third use to MineCraft potions. Currently, there is the ability to drink them and the ability to throw them. If they were used as a coating, according to this suggestion, the player would take a non-splash variant of a potion and hover over an item, such as a sword. The player would click the item, and the coating would be applied.This would only work with items such as swords and bows.

    TheGreatAsdf has made a good point. The potion should be applied to the item (i.e.: sword/bow) via the crafting grid, which has enough space in the normal inventory crafting grid to do so.

    Only some (or perhaps all) potions could be used as coatings. A good example would be using a Potion of Poison, which lasts 45 seconds and deals 36 points of damage over the duration. The potion of poison could be applied to a sword, and when someone is hit with said sword, they are poisoned.

    Now. It would be noteworthy that this would need balanced. Ideally, the poison applied to the player would be short. Likely a max of 5 damage (2.5 hearts) over 10 seconds for a basic poison potion (scaled up for a Potion of Poison II). However, the effect on the sword would still last 45 seconds before the coating expired.

    Extended potions would last longer on the sword, though the affect on the victim wouldn't change. Boosted potions would last shorter on the sword, but the affect on the victim would be increased. Other potions, like Instant Harming, likely wouldn't be applicable since their use is one-time.

    The uses of this coating system could go beyond swords. One could also apply a Potion of Regeneration to a bow. A bow without Power on it does considerably little damage, especially against an armored player. The bow could be used to project healing arrows at friendly players.

    And poison/regeneration potions would finally be useful. Right now, Instant Harming and Instant Health are far to potent as to make Poison and Regeneration potions absolutely worthless. For healing, in a space-conscious context, golden apples surpass regeneration by far in healing per inventory volume..Potions of Instant health do incredible damage that is not easily mitigated, making a slow DoT unnecessary.

    As of current design, it wouldn't seem sensible to allow buff/debuff potions to be added as coatings. In fact, only really Poison and Regeneration need be.

    This could also be used in adventure maps. The ability to integrate this feature into adventure maps makes it perfect for this update. The coatings would likely add a new tag to items which can carry them. This would alas allow potion effects to be added to items, at least in some capacity, by changing the tag of the item to carry an affect that isn't normally able to be applied.
    Posted in: Suggestions
  • 1

    posted a message on Tomatoes
    I have to say yes to this post. The old, ridiculous comment "but it doesn't have any use" doesn't hold enough ground. Potatoes, too, do not have use beyond trading and eating - just as tomatoes would. In fact, they could make different vegetables available in different biomes, changing your food source depending where you are.

    And variety is the spice of life.
    Posted in: Suggestions
  • 1

    posted a message on Anyone else think the Acacia wood is hideous?
    Also, adobe is made by mixing water, straw, sand and clay. Not by heating clay up.

    However, the point of MineCraft is not to be an exact imitation of real life. A good way to put it may be that it parodies items from real life. They're not 100% accurate representations, even though they could be. They reflect what we're familiar with, but they're bound to the mechanics of the MineCraft universe - not ours. It is likely intentional.

    If you ever played Dragon Age, think of it like this. Our real world is Thedas, Mojang are spirits and MineCraft is the Fade. Everything is an imitation of or real life, but a poor one. It makes the world unique.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish
    Well, I am back again. As I said before, I had some minor artistic disagreements with your texture pack (though I still think all the textures are incredibly well done, I'm aiming for as close as possible to the original textures).

    I finished up alternates for armors and their item textures that I'll link to. I'm also working on dirt. I'm going to use your texture, just make rocks in it grey to mimic the original texture rather than have the whole thing brown. About 90% will be your texture pack that I'll use, and I'll upload any alts here.


    The armor alternates were made almost from scratch, with credit going to you for the chainmail links and shape of the boots*.png

    Dirt is done. Below are the original MineCraft Enhanced, MCE with rocks recolored and MCE + rocks with a selective brightness/contrast change, respectively. Also, I added the original for comparison.

    Posted in: Resource Packs
  • 6

    posted a message on 1920x1200 MineCraft Ore Wallpapers
    I produced these wallpapers to go along with my MineCraft theme mentioned here (also includes a Ender Eye/Pearl Windows 7 Start Orb).

    These are edited versions of the image found at wallpaperswa.com: http://wallpaperswa....0_wallpaper_725
    The image has been edited to reflect all MineCraft ores (and better reflect Redstone.) I wasn't sure about the emerald ore, as the texture in game is different from all other ores (who share a similar texture) but I made it anyhow for anyone who wants it regardless.

    More to come. Credit goes to the original creator of the linked image.

    To view easier I recommend you go to the imgur album. http://imgur.com/a/1BSwJ#0

    Right click to save below images:

    Coal Ore

    Iron Ore

    Gold Ore

    Redstone Ore

    Lapis Lazuli Ore

    Emerald Ore

    Diamond Ore
    Posted in: Other Fan Art
  • 3

    posted a message on The Patriot, The Creeper King (and other fireworks)
    This thread will be about firework designs I'm making.

    The first one is called The Patriot. It's a New Years/Independence Day firework with a White Star, Red Large Ball and Blue Small Small Ball.

    The Patriot


    Star 1
    Gunpowder + Rose Red + Fire Charge
    Star 2
    Gunpowder + Bone Meal + Golden Nugget + Glowstone
    Star 3
    Gunpowder + Lapis Lazuli + Diamond
    Star 1 + Star 2 + Star 3 + Paper + Gunpowder + Gunpowder

    This creates a crackling star with a blue ball in the center inside of a red ball. At first the points of the star protrude out of the red ball, but the ball expands around it. The white star crackles away and the blue star leaves a trail (to make the blue more visible inside of the red ball). The white star is a bit hard to make out in the picture, but at a distance, it is pretty clear to see. The rocket flies up to medium height before exploding (after a bit of testing, this seemed like the best distance. But one can adjust the distance between medium, high and low).
    I followed up using an anvil to name it.

    The Creeper King

    Star 1
    Gunpowder + Cactus Green + Wither Skeleton Head + Diamond + Glowstone
    Star 1
    Star 1 + Lime
    Star 2
    Gunpowder + Dandelion Yellow + Feather + Diamond + Glowstone
    Star 1 + Star 2 + Star 2 + Star 2 + Star 2 + Star 2 + Star 2 + Star 2 + Paper + Gunpowder

    To first describe the effect, this creates a well-defined creeper face with a mix of lime and green particles (to imitate the pattern of a creeper). This is because the trail uses the Fade To color, causing lime and green particles to be visible at once. Seven "crown" stars are used to define the crown better, using less, especially using one, makes the crown to transparent and undefined. Also, all 7 stars will orient themselves differently, making the crown come out into points. Unfortunately, this takes 8 diamonds. Without using the trail effect on the crown, it looks like a burst of yellow shooting from the head. The trail makes the lines stay constant, creating the image of an actual crown sitting on the creeper read. The glowstone is to make the image ultimately crackle away. The rocket fires only shortly off of the ground.

    To be added... The Butterfly
    Posted in: Survival Mode
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