I joined on 11//6/2012, and today is 6/11/2015... So I've been playing for 68,184 Minecraft days, which is about 186.8 Minecraft years (that is, if every Minecraft year has 365.25 days). So I guess I'm pretty ancient as well...
- Seirios
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Member for 8 years, 1 month, and 14 days
Last active Wed, Jul, 25 2018 18:05:05
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Jun 7, 2015Seirios posted a message on Community Roundtable: Ocean LifePosted in: News
Quite frankly, I think we should have fish models for all of the fish we can catch via fishing pole... If you kill a salmon, it will drop a salmon. Maybe when a fishing pole is in use, the player should be able to see these fish coming towards the end of it... As long as these fish are fast, I don't see it being easy to kill them via sword or bow (especially when bows are pretty much useless underwater). I think we need more submarine life and structures, as well as more enchantments/potions related to the sea. Maybe an enchantment capable of allowing players to fire arrows underwater, or a potion that lures fish to the player?
My suggestion for the next discussion: What is the Nether? It seems that we have quite a bit of different viewpoints related to the Nether; is it another dimension, or is it simply the world beyond the bedrock? Why do Zombie Pigmen have gold (which cannot be found in the Nether), and why do Wither Skeletons have stone swords (which are also unobtainable in the Nether)?
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I like that the "sightings" don't begin until 101 days pass. The eyes sighting isn't too bad (as long as it can't occur right next to a player). The footsteps sighting sounds kind of creepy and not too annoying. Chests opening would be more annoying than creepy, while doors opening could be potentially dangerous (imagine monsters or players being let into your base, even on "claimed" land). The player sighting would be both startling and annoying. The thing about disappearing items would be quite rare based on the requirements given, but it could still be anmoying (imagine losing your only pickaxe while mining deep underground - you may get trapped). Chests being rearranged would be incredibly frustrating. Mobs receiving positive potion effects would add an extra challenge to the game. Structures being built over night could be annoying, but not really a problem. Attacking Herobrine would be quite challenging, as you cannot hit the player model directly and the eyes only appear for a second.
Partial support.
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I don't really see the point of making tipped arrows end-game items... In singleplayer, you would have already beaten the game by the time you got the tipped arrows. In multiplayer, it just makes tipped arrows exclusive to more advanced players. I would rather use the new system that Pocket Edition is getting (just dip your arrows into a cauldron). If certain tipped arrows are too powerful, just modify them to be more balanced.
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Redstone repeaters are still needed for basic clocks, their ability to add delays to signals, their locking ability, their ability to direct current in one direction, and their ability to pull signals through walls. They are also good for deactivating redstone torches... Their ability to repeat a signal in full strength would still be useful if you aren't trying to transfer signals over very great distances. Not to mention, they are much cheaper than lapis satellite dishes.
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I like the idea because of the following:
• It could be used to transfer signals between redstone circuits with great differences in height (it would be more compact than a tower of redstone torches)
• You wouldn't need to build bridges between mountains or across rivers in order to successfully transfer redstone signals between two circuits
• It could be used with Morse code generators to send secret messages over great distances
I also like that this very versatile block is expensive... You craft it with 36 lapis lazuli, 36 redstone, and 1 diamond. While you may spend less redstone, you end of spending 2 diamonds and 72 lapis lazuli in order to transfer a signal between just 2 points. This means that this block will not completely replace redstone wire in survival mode.
The only issue is the name... It just doesn't sound right. What about Lapis Lazuli Transmitter or Redstone Transmitter?
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I thought 1.9 was supposed to improve combat so that it's not just about spam-clicking... I agree completely.
He sort of implied that the way to improve PvP is to go back to the mechanics from the last snapshot...
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Yes, the apple is very iconic in Minecraft. I can't really say much about the Mojang logo, seeing it doesn't really seem to resemble anything... Drumsticks are just meant to symbolize food in general... Just like how hearts are just meant to symbolize health, not to resemble something in the game. One could also argue that an apple would look too much like a heart at a glance. Not to mention, the 16x16 texture of an apple is a little too big (oddly enough) to replace the 7x7(?) texture of a drumstick. I'd comment on the texture you suggested, but it isn't showing up.
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Fair enough... There isn't really a point to adding enchantments if all they do is aggravate the player. Adding positive sides to them would make things interesting...
Sounds fair enough... Decreased damage, increased attack speed. How much damage is reduced? What is the difference between Blunt I and Blunt III (why do we need five levels instead of two)?
Decreased mining speed, increased damage... This is pretty much the opposite of Blunt, which is good. How much damage is added? What's the different between Heavy I and Heavy II (why do we need three levels instead of two)?
Increased protection, decreased speed... Interesting enough. So how much damage is reduced? What's the difference between Heavy I and Heavy II (why do we need three levels instead of two)?
Poison can be pretty overpowering... I'm not sure if having a 10-20% chance of losing 2 durability is enough to keep this balanced. By the way, why is Corrode II better than Corrode I? Does it make the poison effect last longer?
So tools have a slight chance of falling out of a player's hand, but can quickly be repaired... As long as this is only for tools, I guess this could work.
This is probably the best enchantment I've seen here... It's balanced, unique, and very useful.
The process of removing negative enchantments seems fairly balanced. I like what's been suggested and would hope to see some of these enchantments get implemented (which would fit in with the upcoming "treasure enchantments").
Partial Support.
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Commands are faster when it comes to changing the weather, changing the time of day, and setting your spawnpoint. In the end, though, not every player in creative mode is going to be an operator... For an example, some servers do not give players in creative mode operator privileges. This would also be a little more user-friendly than commands. There is no reason not to add this feature.
Full support.
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Badprenup, a moderator, has already posted a reply here... Here is a small part of it:
Anyways, I don't really support anything Herobrine related... Herobrine just doesn't fit Minecraft very well... Not to mention, you are suggesting for something that has little to do with Herobrine (as the original stories suggested, Herobrine is not violent). No support.
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Breaking a "faceless pumpkin" should yield a "carved pumpkin", as we already have a mechanic like this in-game; breaking stone yields cobblestone... If a player wants something decorative, they can break a "faceless pumpkin" with a tool with silk touch. Partial support.
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My point exactly; you are suggesting for a challenge to be removed.
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I myself think that the "horse trap" just doesn't fit, but it's still tolerable... I'd rather keep the "horse trap" than have it replaced with what you're suggesting, as it presents a challenge.
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I'm interested in making something like this, without using mods (if possible)...
So here are a few questions:
1. I've found three folders inside one of my worlds: "region", "DIM1", and "DIM-1"... I'm assuming that each one is for a separate dimension... If this is true, which folder contains the Overworld and which one contains the Nether?
2. If I were to replace the Nether's .mca files with the Overworld's .mca files, would the Nether have the Overworld's terrain?
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The trees from the savanna biome originally were made of jungle wood and oak leaves... It just didn't fit, so these jungle-oak trees were replaced with acacia trees. I consider this to be somewhat similar to the jungle's bushes: they just don't fit. So I like this idea...
This was already implemented.
Sounds good to me... The snow golem is not a boss or an unused mob, so there isn't really a reason to keep it from naturally spawning...
Full support.
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When I saw the title, I was worried that this would be all about smashing shields... I'm glad I was wrong. I find that this enchantment suggestion is very unique, as it allows players to "uncraft" certain blocks... I also like the idea of making pickaxes better weapons... Full support.