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Wherever you spawn, you spawn with your crashed ship. In this particular scenario, the player crash landed in a mountainous region filled with strange trees.

And this is you. Welcome to a hostile alien world :]

Yep, you're screwed.

Did some editing here to show what kind of possible landscapes there might be. I wish there was an easier way to edit maps; these overhanging plateaus are supposed to be huge. But this is good enough.

The world might possibly be more foggy to give it a spore-like atmosphere. Never mind those weird artifacts on the trees, I couldn't get rid of them.

At night, the flora glows. The weird thing is that these blocks are not torches or glowstones. They seem to glow no matter what.

Some more strange plants and a closer look at the overhang plateaus.

More flora.

In deep caverns and ravines, there are all sorts of strange flora that live off the heat from lava. They are vital for crafting. Though they are common, many more will be extremely rare subterranean plants.

In a later part of the mod, you will discover these rare ravines inhabited by a bacteria that slowly eats stone and forms these large spherical dwellings from their excretions. They glow neon green and are often a wonder to behold. These bacterias also make their home inside holes in stone, where you can extract them. They are a rare but vital resource for advanced weaponry.

Unfortunately, they are high up.


Lastly, you may or may never encounter these extremely rare plants that live in small aquifers deep underground. Often, they are accompanied by a small colony of the neon bacteria.
Bestiary Concepts
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Stalker: The stalker mob is a small reptilian creature that is silent until it attacks. It stalks its prey silently and then strikes quickly. It has 6 spherical eyes and has a bioluminescent mouth that aides in dissolving food. Stalkers are uncommon low-level mobs.
Stone Crawler: Stone crawlers are small arthropods that feed off the nutrients from stone. They are neutral creatures, but will scurry if attacked.
Seeker: The seeker mob is a large reptile that is constantly searching for food. They do not stand idle, or rest; they are constantly on the move. They are mid-level mobs that have a strong attack.
Devourer: Devourers are large beasts that do not have any bioluminescent characteristics. They wander in the night, and devour whatever prey they find. Their large and gruesome claws are fearsome and powerful. One swipe can kill an unprepared player. They are mid-high level mobs.
Strider: Striders are large peaceful creatures that graze on tall trees and berry vines on the sides of cliffs. The small figure next to it is to show the scale between the player and the Strider. They are hard to kill and will stomp back after a few hits.
Mine Bulb: This small plant will explode if their needles are touched. They like to grow in dark shade or underneath larger plants. They camouflage with shrubs and grass.
Needler: The Needler is a hostile plant that will shoot needles if you get too close. They are a valuable plant for crafting purposes.
Fume Sprout: The Fume Sprout plant appears harmless and rather pretty with its glowing petals, but it releases a disorienting gas that spreads about 2-3 blocks away. Walking into the almost invisible gas will disorient you-not good if there are creatures chasing you. The shell-root of the sprout is rather valuable as a crafting item.[/color]
These are a few concepts for mobs. More will come soon.
The Machines

Progress
Progress has been coming along super awesomely! Thanks to our super awesome team, you can be sure to experience Otherworld soon. How soon is soon? Well...we'll see.
Dimension: Almost Done!
GUI: About to start
Blocks: Well underway!
Mobs: uhh...yea
Biomes: Getting Started
Items: About to start
Textures: Almost Done!
Story: Completed!
Apply for the Team
We are looking for mob coding and animating. We are also looking for 3 Testers. Tester applicants, please fill out your info, and simply write TESTER in the Resume section. Please Apply below:
[color=#990066]http://teamotherworl...plication-form#[/color]
The Otherworld Team
Creative Director: Somnixer (Sean)Coding Director: Calebmanley (Caleb)Modeler/Audio: MrCompostCoder: Smurfpurple1Coder: CrzyguitardudeCoder: AsyncronousCoder: Rainfur
Alpha Testers-Phantom699-ElTrazz-One more! Apply!
We have quite a large team that is working very hard on the mod. We do not really need any more people with the exception of a mob coder/animator. Think you are talented? Then apply, and we'll review you.
[color=#B22222]If you want to suggest ideas for mobs, items, quests, etc, visit:[/color][color=#B22222] [/color]http://otherworld.po...suggest-an-idea
[color=#ff0000]About Using My Creature Concepts and Ideas for Your Mod
I've been asked whether modders can use my concepts for their own mods, and so I think it's important to make it clear on my permissions about my work. Otherworld is probably going to be developed into an actual indie game (therefore becoming intellectual property), and then I will resume the Otherworld mod based on the game. The concepts for the mod will be developed and used for the actual game, so unfortunately, I give permission to anyone to use my concepts or ideas for their mods.[/color]
I've been asked whether modders can use my concepts for their own mods, and so I think it's important to make it clear on my permissions about my work. Otherworld is probably going to be developed into an actual indie game (therefore becoming intellectual property), and then I will resume the Otherworld mod based on the game. The concepts for the mod will be developed and used for the actual game, so unfortunately, I give permission to anyone to use my concepts or ideas for their mods.[/color]
[color=#ff0000]I do suggest, however, to go to www.cghub.com and explore a lot of the cool concept art there, and form some ideas from people's sketches and concepts. Don't copy the concepts because then that is plagiarism, but you can take bits and pieces from various different concepts to form a new concept. I highly encourage everyone to do that, instead of copying or incorporating other's concepts. Trust me, people will appreciate a mod more when a modder designs or formulates their own concepts, rather than taking other's concepts. [/color]
[color=#ff0000]In short: I do not give permission for anyone to use my concepts or ideas for their mods, because Otherworld might become an actual intellectual property in the near future. [/color]
1
Ladies and gentlemen, minecraft used to be a game of fantasy. A game where the fog in the distance made you feel the sharp, crisp air against your skin, and finding things and collecting resources was a fun challenge. A game where you could see anything from a towering mountain littered with charming trees sitting on a small plain, to scattered hills, tops of some trees barely visible. You could find a river clearing split by a large delta, and more charming islands past. Before you think I'm nostalgic, I'll talk about the new generator. Now, minecraft is a game of diversity. Giant, spammed mountains, devoid of life spout across the landscape, hard to cross except by the unchanging land around it. Deserts and plains now make up more of the landscape. Features have become easy to find and repetitive, and caves are now unconquerable, and go on forever. Instead of the unique and varying terrain, seeds are shown for the structure generation, pretty much implying "here you go, now you don't have to work for it." If you had found an NPC village yourself, this would be much more thrilling. Most seeds only cover the spawn and things near it. Wouldn't you like a seed that keeps being as amazing as the spawn 160 chunks away? Even the forests have lost their hills, and rarely spout past 80 blocks, which, remembering 64 is the sea level, is sad.
I will say this, the old generator was nice. I don't want it back, though. The new generator needs work. I am fine with the new generator being the way it is, so long as it is mastered, which right now it is not. The new generator is supposed to make you feel as if you have a sense of living in a certain place, and find certain things. Like each biome is a new adventure, just waiting to be explored. With gigantic tiaga generated next to flat deserts, and huge mountains devoid of life and trees? Every biome feels like a chore. In the swamp, you must deal with lilypads and the ugly colors. In the jungle, you must find your way past the cluttered ground floor and scattered leaves before you can make it out. In the desert, if night falls, you are in serious trouble, same as the plains. In the ocean, you must endure days and days of sailing before finding any land suitable for inhabiting; as some examples.
Again, I don't want the old generator back. I'm fine with the new generator, as long as Mojang can make it feel like an adventure again. Bring back the thrills, the hills, and make the generator generate things that will make our eye pop out of our heads, not throw up through our corneas.
1
Ok, you say I'm policing the thread. That's pretty accurate, but the only reason I get upset at anyone is because they don't listen. First time here, I read the whole OP, and searched the thread using the search bar for people who might've posted the same thing. I see it happen in a lot of threads, people just repost already said ideas, and it gets annoying. The fact is that with this thread, people would learn by reading the other posts. Things like "let's get the old generator back, that'll make everyone happy" has already been said, and is not what we want. Also, "you are just being nostalgic". How are we being nostalgic when we don't want the old generator back, we just want some new features that can be exemplified from the old generator? These kinds of things might be understood if people would read related posts. As for other things that people post as original ideas, I just give them reasons on why they shouldn't oppose. Is it really fair that a feature that was great was taken away for so many versions, to be left with this? The old players are disappointed, and the new players are not able to experience this. It just isn't fair, and so I'm sticking to that belief, though I'm going to be trying my best not to get hostile about it from now on.
As for your thread, seeds usefulness isn't the main focus here. It is to get people's attention. If you don't know, the relevance to seeds being boring is that the world generation is basically the same for all seeds. Really, people only share seeds for certain biomes spawned in or structures. Structures, structures, structures. "Oh, look, there's an NPC village on top of a stronghold next to a pyramid in the desert, so that you don't have to explore or challenge yourself at all." Really, you're responding to the wrong thing. If you wanted to fight this thread, you'd name it: The Terrain is Bumpy Enough! And Here's Why: or something along the lines of that.
1
So it comes time for the 3rd time in near half a year where we must contact our law makers and tell them how stupid this is. The fact is, people aren't learning. We need to do something big to show people the effect it has, or protect or "virtual rights". It was said that SOPA was PIPA on steroids, so what's next? Your computer being hooked up with a vaporizing ray that shoots you when you don't put a period at the end of your sentence?
We need to do more then just stop this bill. We need to stop any other destructive bills from happening. It seems like the government is intent on destroying the internet, and then picking up the pieces later. The fact is, you can see this isn't about piracy. It's an excuse. If they wanted to stop piracy they could've just asked the supporters of the SOPA bill to stop it. That's right, the supporters of the SOPA bill were the ones causing the piracy and distributing software, telling people how to use it. Not that they were the only ones, but they were the reason for SOPA and PIPA's "cause".
All this is going to do is get worse. You need to stop thinking of what you can do, and we need to start thinking of what we can do.
1
Bones replacing sticks? If somehow you made it a bit harder to make, it be worth it for better effects. Just getting bone and using it is too easy.
Block craftable redstone? If you would put some gold in the corners, and have redstone in the middle and on the sides in the crafting table to craft it, then maybe it would be useful as a redstone signal strengthening block. Still, doesn't sound like it opens up new innovation to create better and more complicated machines. Block dyes? Ever try, you, as a regular citizen, to compact paint into a solid block? Because that's what you're asking for here.
Monster attractor.... no.... stop making the game too easy. Soon minecraft will be able to be played by just moving 8 blocks in 5 minutes.
Ender pearls can teleport, just right click them and you will move to where it lands, at the expense of half a heart. Crafting them into a teleportation device seems pretty pointless.
The flower biome is actually REALLY pointless. While we already have all flat terrain except for extreme hills, which are all spammed together. Having flower fields are pointless for more than just this. You can get red flowers, and you can get yellow flowers. You can use this for red wool, yellow wool, and orange woo,. Hm, a WHOLE BIOME dedicated to getting 3 pointless items for anything other than aesthetics. Instead of a flower biome, click on my signature. Which you've already done. I'm disappointed. Anyway, no flower biome. Just clogs up the game, and would be the most repetitive thing ever, next to all the other biomes.
2
Some people might say: "I actually LIKE the new biomes." Someone else might say "I like the new biomes, but the blending sucks." the next person would say, "Y U NO LIKE PLAINS???" To this the answer would be: they are useless.
First time I made my home on the plains wasn't because it was flat. It was because I had never done it before. that all changed once I took an arrow to the knee. Literally. A whole bunch of mobs spawn on the plains, so really, what do you have? Chests full of seeds that EVERYONE complains about, a whole bunch of mobs spawning around you, and a heapload of sheep that you can get what from? Wool, and string. Yay, more fishing rods?! Fishing rods and bows take a while to go down, and once you've got a bed and a wool floor, you're done. I'm picking on the plains because it's the flattest land but it sucks.
Now let's pick on the extreme hills. "I'm the extreme hills. Look, I'm sooo bumpy. Like my lumps?" Here's what happens: "Okay honey, going out to get grocer- ahhhhhhhhh! *crack* Honey, get the amphetamine..." The very next day: "Finally, some wheat! With this, I can bring animals back! Here piggy piggy piggy... Just come on do- *crack* *squeal* Facking bobshut! He dead!" The next next day: *break* "Oh, honey, going to get some more wood, my pick broke. Lalalala... *opens door* Where are all the trees?! *echo, echo, echo....*"
Now, tiaga. "Me is tiaga. Me's trees are big and dark, and we go one forever. We spawn next to desert because me's like to build sandcastles (?). For some reason, me's at sea level even though me is colder than everywhere else. Me has flowers and grass, even though me's too cold to have them. They's just have's a barrier around them's that snow's cant's get's through's it's. Me's a smart biome, and can build great sandcastles!
Desert. Got water? YUS! 'Nuff said. NVM, let's continue. I AM THE GREAT DESERT. YOU WILL FIND NOTHING OF VALUE HERE EXCEPT STUPID NPC VILLAGES THAT SOMEHOW GROW WHEAT ON MY MIGHTY MIGHTY SAND. I AM PROUD OF MY SAND, VERY PROUD, ESPECIALLY BECAUSE IT IS FLAT AND LOOKS LIKE A SERADED EDGE OF A BENT STAKE KNIFE. I AM THE ALL POWERFUL DESERT.
Ocean. Just keep swimming, just keep swimming, just keep swimming all day long. Just keep swimming, just keep swimming, just keep swimming, just keep swimming all day long. Just keep swimming, just keep swimming, just keep swimming, just keep swimming, all day long. Just keep swimming, just keep swimming, just keep swimming, just keep swimming all- OK, screw this, I'm drowning myself, even though I have full diamond! Caution: results will not vary. Even with a boat.
The tundra. I (eye eye eye eye) am the tundra (ah ah ah ah). You (o o o o) will find barely (e e e e) any (e e e e) animals here (ear ear ear) or grass (ras ras ras ras). Or trees (eas eas eas). Blah (ah ah ah ah).
The forest: Hullo! Hullo! Hullo! Hullo! Hullow! Say all the individual trees in the biome to you. Good morning, do you like your mobs sunny side up, or scrambled? Doesn't matter, because for some reason they don't burn through our leaves! All the mobs will be on your face in less than... oh dear you're already dead. Well anyway, I hope you like our new neighborhood on completely flat ground so that we trees can talk to eachother perfectly, and be annoyingly clumped together! Don't try to burn us down, because fire has been nerfed so badly it's useless on anything other than netherrack! Have fun!
Mushroom. We arr teh mushrooom biomee. We ave gient mushrooms taht fur sum rezon yo ant place evan en teh dark anymure unless ur in teh cave and cahnt grow dem tear anyway. Look at arr useless cows. We arr on an izland. Diz biome is usefull alret.
1
Actually, if you have people sign up for whitelist it keeps a lot of the unwanted players out. Taking more time to sign up means more quality to a server, if you've found the right one. Either it's a really good server or they're not competent at all. Leeway can be had here, adding wanderers to the server, meaning can look around without joining, but can't do anything, or having restricted access until you have had enough to decide whether you want to register or not. Having this system keeps out a lot of griefers, seeing as they just want to do some retarded thing for a reason nobody knows and move on, not wanting to do work. If you let people in with no whitelist, they'll just mess everthing up, as I've seen with NEXT TO EVERY NON-WHITELISTED SERVER i'VE JOINED. Which is why I started putting a lot of time into finding servers and registering, looking at reviews, ect. You want a special kind of community in your server that you know will play to the best of what the server has to offer. Not only that, but banning, blacklisting, and general keeping track of members is easier when you have everyone's name down on a list. If people take the time to register and apply to a server, they are going to take time and invest in it for sure. Without a whitelist, they build a box, get bored, then leave. Whitelist is a must if you want to last more than a few months, guaranteed.
2
bookshelves were already suggested. God, how 'bout this: for all the people who say "meh everyone just reposts the same damn ideas meh" let's all SEARCH THE THREAD BEFORE WE POST! This makes it so older posts get attention, and no one is dumb and reposts. And guess what else? When you find that post, bump it. Bump it hard. If it gets enough bumps, it gets noticed. If you post here, bump the thread itself. That gets it pinned (which I'm sure it already is).
As for your dog idea, as far as I know it's new, and that is a good idea, but a slight change. Cats are more well-known for their sense of direction. Add that to ocelots and have dog's ability to hunt. So cats can lead you home and dogs will kill an animal, and stand by the kill and wait for you to pick it up. If this good suggestion is added, you'd have to make sure dogs would start to follow you again if you never made it to where they killed an animal.
Is that a legit post for a new block addition to minecraft that has more than one deadend use I see? Yes! U can has bump? U can has.
Think about this, if you were a pig- hahaha! Sorry, just a little funny thought. Let me start over. If you were a pig, and some strange dirty guy with a glazed look in his eyes came over to you, put a strange thing on your back and tried to ride you, would you be okay with that? No, probably not. Why not just have breeded pigs be able to be ridden without spazziness? A family that plays together stays together. Or in this case: a farmer that forces breeding on pigs gets to ride their babies for exploitation!
1
I know what you are saying. I've started a map with an old gen, and I'll tell you, I know that they're very unique. I found exactly what I was looking for, broke the save, lost the data, and have tried looking for the same type of gen that it was before, and after hours of searching and seeing amazingly unique things, I have not found it.
So I decided something. I'm gonna share this stuff with the rest of the world. I'll start a server with the alpha gen maps but with 1.2.5 mechanics and crafts. How'm I gonna do it? Well, get a charge card, get server hosting, and boom! But first, I'm gonna build from scratch.
1
Nonononononononono... this is NOT at all what it was before. 1.7.3's generator had a LOT of bugs, and I personally like alpha's terrain the most out of all the versions. Yours to mine, let's compare:
This was taken in an alpha generated world in the NBXLite mod, on a "normal" world setting. As you can see, the hills are bigger than yours, and definitely does not look like a pimple jutting out of someone's face. This is what you should have throughout the land. And going on it further, the "woods" option for alpha gen on the mod provides more excitment:
The reason it's snowing is because the world has a chance of generating like that. When it does, it will be always snowing, everywhere, not matter how far you go. The biomes will always be densely packed with trees and be forest. In contrast, when not generated as a snow world, there will be no snow at all, and will rain occasionally.
Now tell me, compared to your little bump, who's is better? Mojang can do better than that. I'm not mad at you, I'm upset at them. As you can see, the terrain generates as (in the first photo) half a mountain and half a hill, packed with trees and transitioning nicely. In the second photo, it's more of a mountain, and what's more, there's a little waterfall and a little nook for a house. No other parts of the map will be like this. They might be similar, but nothing will be the same kind of beautiful. Not just that, but people in 1.8 pre loved the terrain. When it was time for 1.8.1 release it wasn't the same. Snapshots prove nothing there. If the sky wasn't so dark in the forest, it would be even more breathtaking.
1
Dear god! the infdev terrain! Saw it in NBXLite, and could barely trek it! Was ravaged and oblong, obtuse and strange. Maybe I've just been pampered by joining in 1.8. Anyway, some of the reason the land is so boring is BECAUSE everything is controlled. We need some strange lands and rare things to occur. I'd say if you and I put our two worlds side by side for about 2048 chunks l x w x h, they'd be very alike and have almost nothing that was rare, except maybe a floating cactus. Sometimes you just got to let things fly. Anyway, about your comment on the 1.7 generator, that really doesn't matter because no one here is (or should be) asking for it back. The dev team should be able to tweak the generator so that what we're wishing for happens, still with the capability for rivers, and ect that you mentioned. We don't want them to backtrack. We want them to DEVELOP, so that the new terrain is as wild and as fun as the old terrain without BEING the old terrain, which includes rivers and the like that has already been implemented, and especially structures.