You hate extreme hills and don't want them at all... or wait, maybe you do, you just want them in every biome... or no you want them to be rare because that does make them cool... and on top of that you also want all biomes to have the same terrain?
Your post has a whole lot of contradicting statements, would you mind clarifying what you DO want?
To clarify as I can be quite contradicting (that's my overruling personality), I hate the barreness of them. They are ugly and hard to traverse. Animals suicide themselves off it, and many mobs spawn on the flat (but varying) terrain. I also hate how people say, "oh but look at extreme hills and youll see youre wrong, were right, so stop complaining and look at this rare find in the extreme hills. in the extreme hills, this obviously shows some varying terrain and wild landscapes, so youre dead wrong op, dead wrong." What about the other biomes? People have only shown pics of the extreme hills and their great formations. They haven't much shown once anything outside of the biome. That and it's *****-ass to live in are kind of annoying. The point of my theory of "beautiful landscape" doesn't come from just the giant hills jutting out from the land, covered with trees. My idea of beautiful landscape comes not only from the formation, but the stark beauty of minecraft. The place where you look across and feel homely, and nice and neat. Sure, the extreme hills would keep it interesting, and would provide a many tactical, recreational, constructional, advantages, but I don't want them everywhere, no. Sometimes, it's nice to see the nice slowly rolling landscape of the forest. I don't get that in 1.2.5. I get half that, and basically no height variation. And if there is, it is no bigger than 18 blocks high. Old height variation went past cloud level. The reason I say "extreme hills extreme hils extreme hills bluh bluh" is because people always **** and say that the good gens still happen, but completely ignore the fact it only happens in that biome. When I say I want the height variation increased, I don't necessarily want formations like the extreme hills everywhere with just trees added. Even though that would be cool, it'd probably get old, and I am aware that not everyone wants that. All I'd like for it to be spread out, so you don't have a massive trek over the damn things just to find something else interesting. It'd also be great if they were not clumped together like the litter in my cat's litter box when she takes a ****. Have one or a few mountains inside a biome, or bordering one. Having all biomes seperated so much is like going to Epcott at Disney with each country having a defense wall set between them. It's so black and white it's almost not fun. Not every biome should have that variation though. The desert should have a dune system close to but not exactly like that of the primordial desert. Just nice, sloped dunes like a normal desert, or completely flat with very few but symmetrical height variations. If one biome should be flat, it should be the desert above all. TBH, plains should not exist. You can find seeds anywhere but the desert, and clear land to make your own tiny field for your liking, and not have a zombie invasion on your hands.
I admit worlds have changed a lot. Caves have gotten more crazy (mostly mineshafts) and terrain isn't as extreme as it once was.
BUT! That doesn't mean the old types of terrain no longer exist. Extreme mountains are still around, maybe just not as common as they were before. There is a large group of players that like exploring and do not mind having to look around a while for that exceptional spot. To say that all seeds are pointless and that all terrain is smooth and boring is rather unfair, especially when you are making these arguments with a such a small sample of data. Do you realize just how many world combinations there are in this game? Millions and billions! To take a dozen matches and say there is no good terrain is well... rather silly.
I won't waste my time giving you a hundred examples but here is one that is good terrain with extreme mountains very close to the spawn. The seed is "Kaleidoscope". I made the screenshots a small window and with seed/coordinates so you could see where to find it.
Sure, maybe things are a little harder to find, but I do think it's unfair to say that all seeds and maps are useless and all look alike.
"Extreme hills, extreme hills, extreme hills, bluh bluh." that's all people say. "oh, would you just look at it?" no' they are barren and ugly and I want to jump off them. I did before I read this thread and I played 1.8 on, if that proves anything. I don't just want damn extreme hills! If I could have a chance to see that in every biome, cool. And saying it makes it cooler that you find that do much rarer is better, it is, but that's no excuse for the other terrain to suck chicken eggs.
I support this cause, mainly because now the height limit has been raised to crazy proportions, we can now make actual mountains, current mountains are just big hills. But maybe increasing the mountain height more, and making wider mountains would be so awesome. Imagine a mountain that is roughly a 200x200, and with even more increased height, 500 tall. It would be so epic. This is what I think needs to change to the terrain generation. Currently they are playing it too safe. I want to be in a realistic world, a scary world. Where there are ravines and canyons that spawn legions of enemies, that have rivers going through them. But I want the best parts to be scarce, because then it is amazing when you walk 500 blocks of flat land to find a huge ravine, a huge mountain, a volcano(!), actual lakes. That is what the current terrain generation is missing. Play one of the mods that adds this, everything is just more incredible. You feel lost, and at home in this vast huge world. The minecraft team is focused on the structure generator, when they should be focused on the terrain generator, because terrain is going to affect you the most. So yes I support this cause. Please minecraft team hear this and make our worlds have meaning, make our worlds take our breath away, and while tripwires and villager trading are great, please improve the terrain generation!
Sorry about not snipping as I have to be on my iPod ATM. Anyway, replying only about your comment on the 500 world height, that should not happen. Worlds will take forever to generate, and chunks will be laggy when loading. Anyway, to help me get off my iPod, visit this thread that I'll edit in when I make it.
I'm not sure if anyone said this, but maybe you could try Future Soldier. It's pretty new though, finished it myself, and I'd say it's great.
No FPS. TBH, I played the original Ghost Recon for the PS2, and hated it. It was confusing, couldn't find the way, nothing really hooked me, it just wasn't fun. Even though that was years ago, I'm still gonna save for FO4 like mentioned by a previous poster.
WAIT! on steam i have a found a combo that in total is like $55. if u go to the portal 2 page, u will find a combo for portal 1 and 2. pretty sure that's $25. Then Nexuiz is $10 snd makes $35. terraria is $10 and makes $45 and Limbo is $10 and makes $55. BOOM!!!
I have both Portals, have no idea what SMD is, or Nexuiz, I want Limbo but I can't get Steam codes on Ebay.
Ok, first off, tell me how to make spoilers. Secondly, you're missing some of the point. Firstly, let me say that the repetitivness that you saw was probably considering of the fact that 1. Most of the world was made up of forest biome back then, 2. It had varying height terrain generations that occurred every so often, and that itself is repetitive, but not how they are formed.
Sometimes, you just look for a sense of beauty. Sometimes, it's something unique and special. Sometimes, it's just something that strikes you as charming. Whatever it may be, I took the liberty of installing NBXLite mod, and making 1 world with the latest gen, and one with Alpha and Beta's gen. In the 1.8.1, I spawned in a (much prettier than now, I have to say) swamp biome that stretched out humongously and was completely flat. Well, no
i don't want that back at all. It was cool and all, but I'd get sick of it after a while. Then, I used 1.7.3. Nice beaches, wrapped around a lot, beautiful oceans and curves on land, all the like. Couldn't find much flatness at all.
Then I made one of Alpha. Used the normal option to gen, and I saw basically what I saw in 1.7.3 but a bit better. Nice bumping, nice beaches, big and full, lots of trees, and guess what? No ugly messed up terrain generation. So after this i went into the newest 1.2.5 gen. I spawned next to a mountain with a little hole in it, making a sort of pillar connecting the upper part of the mountain. That was cool. So I fly a little more. Flat forest, yay. Ooh look, the sand in the desert is ravaged like a griefer was already here to welcome me! Either that or Jeb threw up sand blocks when he saw the map. So I go a little more and really, the interesting stopped back at the spawn. After that, it just became flat, dull, and too square. And it wasn't just because it was made from blocks. I mean it just wasn't pretty. I understand how you mean that it's harder to find your way with less landmarks, but that isn't the only reason this post exists. This post exists because we're tired of flat forests and giant, ugly, obstructing HILLs in the way. Tired of the dry, flat expanse of the desert. Who would want to go now? Once you've seen one, you've seen it all. This post exists not to ***** about how we feel something is missing.
Remember the NXBLite mod I mentioned? Made a world on alpha with it. I'm never gonna get sick of it. I love it. There's always something new, and I go hunting to find myself trying to resist making a house in the new spot, to tell myself I don't have the resources or time! With the regular gen, long before I read this post, I often spent HOURS creating worlds to find something remotely interesting. I wanted forest islands. Why? So I didn't have to look at the other ugly gens all around me. In my new world, I didn't find anything I didn't like. Caves are nice and short, so it gives me a reason to make my mine and quarry. It's a challenge. It's fun. Making bridges of wood between the high hills with trees on them, making a quaint little house among the forest that, when you look from a distance, you can barely tell is there except for the roof competing against the trees.
Now, about the landmarks you said, yes they are pretty. But what's the problem? Well one, it's that you boast ravines. They're mainly an obstruction. You can get down deep fast but if you try to mine on the sides then you're in trouble. Also, finding these landmarks underground as you say, it's always great. I agree, but it shouldn't happen ALL THE TIME. Most caves you will find go on and on and on and on and on until you just run out of everything. Inventory. Torches. Pickaxes. When you find something of immense beauty, taking in the rarity of the find adds so much more to the experience. And sure, finding those "forest mountains" in my world is common, but not all the mountains have a tiny waterblock that descends into a cascading waterfall, falling into a small pit, now does it? And not all my forest mountains have a little ledge that extends out of a small cave, overhanging the ground, now does it? For finding those little hanging trees, I think it's enjoyable. That's because in my world, it blends so well together. It's always next to or in between to tall figures, and it's cute. To think that 2 adjacent trees are surviving on a small strip of dirt in the sky doesn't infuriate me, it mystifies me. Now when that's just dirt and it's a whole glob of it, then it sucks. It's just dirt in the sky, and usually it's just one block. So no, the new generator does not make less mistakes.
Assassin's Creed?
I don't know xD you have most games I'd reccomend
Have most games you'd recommend? Well that's good and bad, I suppose. Have good games but have too many! Well, considering I've had help from my brother and family during holidays. My cousin has the Assassin Creed's. I guess I can ask him to play it any time I want, seeing as he has finished them.
Buy the Quake Series... it's an FPS, but it's much much better than all that CoD stuff. It's fast paced and actually requires lots of skill.
CoD requires skill too. I mean not once in my life have I ever made it to Noob level. I might look into Quake, but an FPS just doesn't suit me right now. When I get to feeling I need another, I'll keep that in mind.
Everyone is all like "Oh, extreme hills, extreme hills, extreme hills. EXTREME HILLS!" Let me tell you (about homestuck) something. When I see extreme hills, I say, "Oh, a biome with few trees, hard to traverse, barely any grass, and animals that suicide themselves. Yay. I want to live in it and look at it because it's obviously so pretty with the barren and empty features." When I look outside at my town, I see mountains. Surrounding us. We live in a basin. I see trees on the mountains, and I see trees on the OTHER SIDE of those mountains. The fact is that people don't just want the stupid height variation in just the extreme hills. It's like having a really pretty girl with a bad rash on her feet. All's consistent and good until you get this bumpy, ugly rockface that tends to defy all that surrounds it. What we need not only of height variation but biome blending. I'd love to see a forest surrounding a FEW, not 3 km long, mountains. That's pretty. I'd love to see a snowy mountain inside a tiaga biome. I'd love to see the snowy biomes above all the others so it makes sense why it snows there (but that's beside the point). You see, forests are flat in Minecraft. I'll tell you, when I went hiking for the 20th time or so I'd done it, I can recall some very radical landscape and even OUTSIDE the trail, so don't give that "Minecraft's terrain is realistic, so shuddap, realism is better in a game made of blocks with magical properties and green smurfs that blow up your house." It isn't it is not meant to be. Minecraft is about simple and quaint beauty, and then taking that beauty and hitting it with a hammer on the crafting table until you're living in a grandour palace with 8 cats you lonely *******! So no, minecraft terrain isn't realistic, or beautiful. It just sucks.
In case you need a recap: Extreme hills doesn't solve the problem, it's just really ugly and does nothing. Minecraft isn't realistic in terrain, (just go look at any world with desert next to a damn tiaga biome!) nor is it pretty. The reason you should accept reality is because right now we have lot something of great quality and something the game centers around. Terrain is a big part of minecraft. If you want to get a map that doesn't look like someone stepped in dog poo, then support this. Jeb should be improving features already included in the game, and should be working on biome integration so we can have some damn variety and excitement when playing this game. Everyone can say Jeb has been doing a very quick job with features and updates (especially modders) but we need to back up and look at this for a moment. So let's just put some ointment on that rash and everything will be ok, alright? (just to be clear, the ointment is a product of us players banding together to MAKE change and then the ointment is Jeb applying the change to minecraft, and the reference was back from the part about the pretty girl)
Now, this being said, your wording has made me think you oppose the OP and his ideas. If not, I apologize. But this post was not just for you. It is for: EVERYONE WHO CANNOT GET IT THROUGH THEIR THICK SKULL. So anyone who opposed or dislikes or even just says "get a mod and stop crying", just think when the last time it was you went anywhere within 10km of your MC house and really enjoyed what you saw.
How about an option that lets you choose what version of terrain generator you want before you create a new world?
There's a mod called NBXLite, which lets you chose the generator when you generate your world. I use it for now because I love forest worlds and places with only a single biome in sight. Here's a pic of my world using Alpha Gen on a woods world:
With this option you will only find forest wherever you go, and you can see the height variation is implemented. It's a temporary fix but it works perfect for me because it's what I've always wanted. The sky is so dark in the picture because the gen makes different skies for the different options. For woods, the sky is murky and gray, even during the day, but adds great effect when you're under the leaves in the forest. Also, there is a Hell option, which is a world with little grass, mostly dirt, few trees, red sky, and a sea of lava. There's Paradise, which is land with large beaches, blue sky, and eternal day. Finally there's normal. Those options only go from the beginning to Alpha ver, no further, and then have just normal map generation for versions like 1.6 or 1.7.3.
Even so, I still continue to support this thread's cause.
Is it alright, OP, if I send a link to this page to Jeb's Twitter? Thought I should ask for permission before doing so!
Another idea: The Jak and Daxter series (There is a PS3 HD version!) I have the original 3 on my PS2, and it was kinda much my childhood... EXTREMELY EPIC.
Thanks for the suggestion, but I've played them all. I'm pretty sure I still have 3 atleast, but I'll probably buy it again sometime in the future.
Also, thanks to all the people who posted to get my most replied topic! First one with 2 pages! Keep posting!
Glad to have your support, I think With all those diamonds I could make my very own:
Congratulations, you're the first person to ever get me to use any of those silly little icons on the forums! As a reward for your support!
Those actually DO things!? What do they do? Here's some iron (you have enough diamonds ).
Davidee,
I was on a small suggestions thread that I hang out by, (http://www.minecraft...__fromsearch__1) and someone suggested flares. Well that would be really easy to code and make, right? Imagine, it's just like a torch, yet it has 2x the light level of the item in minecraft with the highest light output. Flares would also have 3x the range in light level. They'd be made in my opinion, by first crafting some fanfefrin, which is magma cream surrounded by 4 glowstone dust and 4 redstone dust. Next, they add the fanfefrin on top of a stick, and make 4 flares! Flare light would be blue, and would attract any mobs in the vicinity.
You maybe be asking what you would need them for? In SMP, you could put a few on your house to find your way back, light whole caves easily, make mob traps, and signal players in SMP.
Flares though should not be able to be used in the day, only the night, and should burn out within five minutes in real-life time. I appreciate you for taking a few hours or so to make this. I know you are bad at texturing, but it could be very similar to a redstone torch, except with an blue tip, distinguishable enough from the redstone torch and regular torch.
Thank you very much.
the reason I want the "field" idea is so you will ALWAYS have a spot to build your house on nearby without changes. not as a new biome entirely or to make grasslands more common. remember...it looks exactly the same as a grassland. ppl might not even notice its a biome when they step into it.
alternatively the chance that you will spawn at the border between biomes could be increased. that would solve building issues.
we could also appreciate foggy moors with random bits of mossy cobblestone(repreenting granite) and stuff laying around. if you dont know what that looks like vist england. and dont get caught there in the rain! ( its watery hell)
In minecraft, usually I start out by getting some wood, crafting some items, and holing up in a nice, pretty place and mine until morning comes. Then, I get up out of the ground, and I already have a basement. So I chop down the trees, flatten the area out with dirt re-positioning, and build my quaint home among the land. I don't need a dang "flat biome" to help. Minecraft is survival (in survival mode). We don't need a "oh, I'm sorry we took away your completely flat land that you don't need to do any work on to build" baby bottle thrown in our mouths. You can easily work to make your home the best it can be. Screw the people who want already flat land. Lemme tell you, when I spend a day terraforming to make my house and I stand back and look at it, it's beautiful. And I'm happy. I go inside and continue my adventures. I definitely don't want to be sucking Mojang's breasts building on some stupid small biome added just to keep anyone happy. If anything, add an option to turn off certain biomes during world gen. Make a giant all forest world. Or jungle. That would be fun.
but before then we didnt have giant lively jungles or the magnificent pyramids and yes the mountains were nice but minecraft has to change or else it will get boring the swamps could be better but think of it like this if minecraft didnt advance or "evolve" then it would lose its players very quikly so if you get my point minecraft would not be played anymore so think of it that way
You know how games like FPS's or RPG's are either generic or suck, yet people buy them anways? Well that's kinda because they 1. want new skills 2. want more guns 3. want better graphics. With minecraft, all the features like animal breeding, spawner eggs, fire charges, nether dungeons, and so much more had urged players onward through the updates. The terrain was just a sub-product of that change. If you would change the terrain generation to awesome and keep all the stuff in minecraft now, it would be even better. So don't say that it's "ok" just because we have more stuff. Say someone in MC Donald's spilled hot coffee over your suit for your interview with the CEO of a company. Would it be ok for them to offer you a lifetime supply of Apple Dippers or some of their other crap food so you wouldn't sue?
That's just a product of the pre-release. It happened in previous snapshots for different versions. It's a new mode as well, so it'll have some glitches.
1
To clarify as I can be quite contradicting (that's my overruling personality), I hate the barreness of them. They are ugly and hard to traverse. Animals suicide themselves off it, and many mobs spawn on the flat (but varying) terrain. I also hate how people say, "oh but look at extreme hills and youll see youre wrong, were right, so stop complaining and look at this rare find in the extreme hills. in the extreme hills, this obviously shows some varying terrain and wild landscapes, so youre dead wrong op, dead wrong." What about the other biomes? People have only shown pics of the extreme hills and their great formations. They haven't much shown once anything outside of the biome. That and it's *****-ass to live in are kind of annoying. The point of my theory of "beautiful landscape" doesn't come from just the giant hills jutting out from the land, covered with trees. My idea of beautiful landscape comes not only from the formation, but the stark beauty of minecraft. The place where you look across and feel homely, and nice and neat. Sure, the extreme hills would keep it interesting, and would provide a many tactical, recreational, constructional, advantages, but I don't want them everywhere, no. Sometimes, it's nice to see the nice slowly rolling landscape of the forest. I don't get that in 1.2.5. I get half that, and basically no height variation. And if there is, it is no bigger than 18 blocks high. Old height variation went past cloud level. The reason I say "extreme hills extreme hils extreme hills bluh bluh" is because people always **** and say that the good gens still happen, but completely ignore the fact it only happens in that biome. When I say I want the height variation increased, I don't necessarily want formations like the extreme hills everywhere with just trees added. Even though that would be cool, it'd probably get old, and I am aware that not everyone wants that. All I'd like for it to be spread out, so you don't have a massive trek over the damn things just to find something else interesting. It'd also be great if they were not clumped together like the litter in my cat's litter box when she takes a ****. Have one or a few mountains inside a biome, or bordering one. Having all biomes seperated so much is like going to Epcott at Disney with each country having a defense wall set between them. It's so black and white it's almost not fun. Not every biome should have that variation though. The desert should have a dune system close to but not exactly like that of the primordial desert. Just nice, sloped dunes like a normal desert, or completely flat with very few but symmetrical height variations. If one biome should be flat, it should be the desert above all. TBH, plains should not exist. You can find seeds anywhere but the desert, and clear land to make your own tiny field for your liking, and not have a zombie invasion on your hands.
0
"Extreme hills, extreme hills, extreme hills, bluh bluh." that's all people say. "oh, would you just look at it?" no' they are barren and ugly and I want to jump off them. I did before I read this thread and I played 1.8 on, if that proves anything. I don't just want damn extreme hills! If I could have a chance to see that in every biome, cool. And saying it makes it cooler that you find that do much rarer is better, it is, but that's no excuse for the other terrain to suck chicken eggs.
0
Sorry about not snipping as I have to be on my iPod ATM. Anyway, replying only about your comment on the 500 world height, that should not happen. Worlds will take forever to generate, and chunks will be laggy when loading. Anyway, to help me get off my iPod, visit this thread that I'll edit in when I make it.
0
No FPS. TBH, I played the original Ghost Recon for the PS2, and hated it. It was confusing, couldn't find the way, nothing really hooked me, it just wasn't fun. Even though that was years ago, I'm still gonna save for FO4 like mentioned by a previous poster.
I have both Portals, have no idea what SMD is, or Nexuiz, I want Limbo but I can't get Steam codes on Ebay.
Have Dead Rising 2 (the version with Frank West in it again).
Have both Portals. Damn, all you guys really love your cake!
0
Ok, first off, tell me how to make spoilers. Secondly, you're missing some of the point. Firstly, let me say that the repetitivness that you saw was probably considering of the fact that 1. Most of the world was made up of forest biome back then, 2. It had varying height terrain generations that occurred every so often, and that itself is repetitive, but not how they are formed.
Sometimes, you just look for a sense of beauty. Sometimes, it's something unique and special. Sometimes, it's just something that strikes you as charming. Whatever it may be, I took the liberty of installing NBXLite mod, and making 1 world with the latest gen, and one with Alpha and Beta's gen. In the 1.8.1, I spawned in a (much prettier than now, I have to say) swamp biome that stretched out humongously and was completely flat. Well, no
i don't want that back at all. It was cool and all, but I'd get sick of it after a while. Then, I used 1.7.3. Nice beaches, wrapped around a lot, beautiful oceans and curves on land, all the like. Couldn't find much flatness at all.
Then I made one of Alpha. Used the normal option to gen, and I saw basically what I saw in 1.7.3 but a bit better. Nice bumping, nice beaches, big and full, lots of trees, and guess what? No ugly messed up terrain generation. So after this i went into the newest 1.2.5 gen. I spawned next to a mountain with a little hole in it, making a sort of pillar connecting the upper part of the mountain. That was cool. So I fly a little more. Flat forest, yay. Ooh look, the sand in the desert is ravaged like a griefer was already here to welcome me! Either that or Jeb threw up sand blocks when he saw the map. So I go a little more and really, the interesting stopped back at the spawn. After that, it just became flat, dull, and too square. And it wasn't just because it was made from blocks. I mean it just wasn't pretty. I understand how you mean that it's harder to find your way with less landmarks, but that isn't the only reason this post exists. This post exists because we're tired of flat forests and giant, ugly, obstructing HILLs in the way. Tired of the dry, flat expanse of the desert. Who would want to go now? Once you've seen one, you've seen it all. This post exists not to ***** about how we feel something is missing.
Remember the NXBLite mod I mentioned? Made a world on alpha with it. I'm never gonna get sick of it. I love it. There's always something new, and I go hunting to find myself trying to resist making a house in the new spot, to tell myself I don't have the resources or time! With the regular gen, long before I read this post, I often spent HOURS creating worlds to find something remotely interesting. I wanted forest islands. Why? So I didn't have to look at the other ugly gens all around me. In my new world, I didn't find anything I didn't like. Caves are nice and short, so it gives me a reason to make my mine and quarry. It's a challenge. It's fun. Making bridges of wood between the high hills with trees on them, making a quaint little house among the forest that, when you look from a distance, you can barely tell is there except for the roof competing against the trees.
Now, about the landmarks you said, yes they are pretty. But what's the problem? Well one, it's that you boast ravines. They're mainly an obstruction. You can get down deep fast but if you try to mine on the sides then you're in trouble. Also, finding these landmarks underground as you say, it's always great. I agree, but it shouldn't happen ALL THE TIME. Most caves you will find go on and on and on and on and on until you just run out of everything. Inventory. Torches. Pickaxes. When you find something of immense beauty, taking in the rarity of the find adds so much more to the experience. And sure, finding those "forest mountains" in my world is common, but not all the mountains have a tiny waterblock that descends into a cascading waterfall, falling into a small pit, now does it? And not all my forest mountains have a little ledge that extends out of a small cave, overhanging the ground, now does it? For finding those little hanging trees, I think it's enjoyable. That's because in my world, it blends so well together. It's always next to or in between to tall figures, and it's cute. To think that 2 adjacent trees are surviving on a small strip of dirt in the sky doesn't infuriate me, it mystifies me. Now when that's just dirt and it's a whole glob of it, then it sucks. It's just dirt in the sky, and usually it's just one block. So no, the new generator does not make less mistakes.
0
Have most games you'd recommend? Well that's good and bad, I suppose. Have good games but have too many! Well, considering I've had help from my brother and family during holidays. My cousin has the Assassin Creed's. I guess I can ask him to play it any time I want, seeing as he has finished them.
0
CoD requires skill too. I mean not once in my life have I ever made it to Noob level. I might look into Quake, but an FPS just doesn't suit me right now. When I get to feeling I need another, I'll keep that in mind.
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Everyone is all like "Oh, extreme hills, extreme hills, extreme hills. EXTREME HILLS!" Let me tell you (about homestuck) something. When I see extreme hills, I say, "Oh, a biome with few trees, hard to traverse, barely any grass, and animals that suicide themselves. Yay. I want to live in it and look at it because it's obviously so pretty with the barren and empty features." When I look outside at my town, I see mountains. Surrounding us. We live in a basin. I see trees on the mountains, and I see trees on the OTHER SIDE of those mountains. The fact is that people don't just want the stupid height variation in just the extreme hills. It's like having a really pretty girl with a bad rash on her feet. All's consistent and good until you get this bumpy, ugly rockface that tends to defy all that surrounds it. What we need not only of height variation but biome blending. I'd love to see a forest surrounding a FEW, not 3 km long, mountains. That's pretty. I'd love to see a snowy mountain inside a tiaga biome. I'd love to see the snowy biomes above all the others so it makes sense why it snows there (but that's beside the point). You see, forests are flat in Minecraft. I'll tell you, when I went hiking for the 20th time or so I'd done it, I can recall some very radical landscape and even OUTSIDE the trail, so don't give that "Minecraft's terrain is realistic, so shuddap, realism is better in a game made of blocks with magical properties and green smurfs that blow up your house." It isn't it is not meant to be. Minecraft is about simple and quaint beauty, and then taking that beauty and hitting it with a hammer on the crafting table until you're living in a grandour palace with 8 cats you lonely *******! So no, minecraft terrain isn't realistic, or beautiful. It just sucks.
In case you need a recap: Extreme hills doesn't solve the problem, it's just really ugly and does nothing. Minecraft isn't realistic in terrain, (just go look at any world with desert next to a damn tiaga biome!) nor is it pretty. The reason you should accept reality is because right now we have lot something of great quality and something the game centers around. Terrain is a big part of minecraft. If you want to get a map that doesn't look like someone stepped in dog poo, then support this. Jeb should be improving features already included in the game, and should be working on biome integration so we can have some damn variety and excitement when playing this game. Everyone can say Jeb has been doing a very quick job with features and updates (especially modders) but we need to back up and look at this for a moment. So let's just put some ointment on that rash and everything will be ok, alright? (just to be clear, the ointment is a product of us players banding together to MAKE change and then the ointment is Jeb applying the change to minecraft, and the reference was back from the part about the pretty girl)
Now, this being said, your wording has made me think you oppose the OP and his ideas. If not, I apologize. But this post was not just for you. It is for: EVERYONE WHO CANNOT GET IT THROUGH THEIR THICK SKULL. So anyone who opposed or dislikes or even just says "get a mod and stop crying", just think when the last time it was you went anywhere within 10km of your MC house and really enjoyed what you saw.
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There's a mod called NBXLite, which lets you chose the generator when you generate your world. I use it for now because I love forest worlds and places with only a single biome in sight. Here's a pic of my world using Alpha Gen on a woods world:
With this option you will only find forest wherever you go, and you can see the height variation is implemented. It's a temporary fix but it works perfect for me because it's what I've always wanted. The sky is so dark in the picture because the gen makes different skies for the different options. For woods, the sky is murky and gray, even during the day, but adds great effect when you're under the leaves in the forest. Also, there is a Hell option, which is a world with little grass, mostly dirt, few trees, red sky, and a sea of lava. There's Paradise, which is land with large beaches, blue sky, and eternal day. Finally there's normal. Those options only go from the beginning to Alpha ver, no further, and then have just normal map generation for versions like 1.6 or 1.7.3.
Even so, I still continue to support this thread's cause.
Is it alright, OP, if I send a link to this page to Jeb's Twitter? Thought I should ask for permission before doing so!
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I have both Portals, though the one I bought from Steam didn't work from the start, and I have Dead Rising 2 as well.
Thanks for the suggestion, but I've played them all. I'm pretty sure I still have 3 atleast, but I'll probably buy it again sometime in the future.
Also, thanks to all the people who posted to get my most replied topic! First one with 2 pages! Keep posting!
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Those actually DO things!? What do they do? Here's some iron (you have enough diamonds ).
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Last time I tried the gravity mod it just collapsed any time I tried to mine anything. Does it still do that? Hopefully it's better.
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I was on a small suggestions thread that I hang out by, (http://www.minecraft...__fromsearch__1) and someone suggested flares. Well that would be really easy to code and make, right? Imagine, it's just like a torch, yet it has 2x the light level of the item in minecraft with the highest light output. Flares would also have 3x the range in light level. They'd be made in my opinion, by first crafting some fanfefrin, which is magma cream surrounded by 4 glowstone dust and 4 redstone dust. Next, they add the fanfefrin on top of a stick, and make 4 flares! Flare light would be blue, and would attract any mobs in the vicinity.
You maybe be asking what you would need them for? In SMP, you could put a few on your house to find your way back, light whole caves easily, make mob traps, and signal players in SMP.
Flares though should not be able to be used in the day, only the night, and should burn out within five minutes in real-life time. I appreciate you for taking a few hours or so to make this. I know you are bad at texturing, but it could be very similar to a redstone torch, except with an blue tip, distinguishable enough from the redstone torch and regular torch.
Thank you very much.
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In minecraft, usually I start out by getting some wood, crafting some items, and holing up in a nice, pretty place and mine until morning comes. Then, I get up out of the ground, and I already have a basement. So I chop down the trees, flatten the area out with dirt re-positioning, and build my quaint home among the land. I don't need a dang "flat biome" to help. Minecraft is survival (in survival mode). We don't need a "oh, I'm sorry we took away your completely flat land that you don't need to do any work on to build" baby bottle thrown in our mouths. You can easily work to make your home the best it can be. Screw the people who want already flat land. Lemme tell you, when I spend a day terraforming to make my house and I stand back and look at it, it's beautiful. And I'm happy. I go inside and continue my adventures. I definitely don't want to be sucking Mojang's breasts building on some stupid small biome added just to keep anyone happy. If anything, add an option to turn off certain biomes during world gen. Make a giant all forest world. Or jungle. That would be fun.
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You know how games like FPS's or RPG's are either generic or suck, yet people buy them anways? Well that's kinda because they 1. want new skills 2. want more guns 3. want better graphics. With minecraft, all the features like animal breeding, spawner eggs, fire charges, nether dungeons, and so much more had urged players onward through the updates. The terrain was just a sub-product of that change. If you would change the terrain generation to awesome and keep all the stuff in minecraft now, it would be even better. So don't say that it's "ok" just because we have more stuff. Say someone in MC Donald's spilled hot coffee over your suit for your interview with the CEO of a company. Would it be ok for them to offer you a lifetime supply of Apple Dippers or some of their other crap food so you wouldn't sue?
That's just a product of the pre-release. It happened in previous snapshots for different versions. It's a new mode as well, so it'll have some glitches.