Well a mixture between the old and new generator would be perfect for you as you would have an opprotunity to build on flat land and enjoy the beauty of the exceptional hills as well.
As for the rest of your post, it's quite obvious you lack the maturity to understand the thread and put forth constructive posts. I also noticed by your post count that you are fairly new to the forums, so I'll go ahead and let you slide on this one. But as a fair warning for here on out: It's very frowned upon on these forums to use vulgar language toward other players and can result in your account being disabled. Respect other players.
And i'd also like to point out that you are incorrect as I am more then willing to consider all opposing opinions to my suggestion and the 100+ players who are following me if the people who opposed it did not post their opinions in such hostile manners. If the players who do not agree with this thread did not post things like "Why would anyone want 1.7 generator back" or things like "No one wants mountains spammed everywhere" this shows their obvious lack in comprehension of the thread. You need to understand something fully before you can effectively oppose it. It only takes a little common sense. Which, judging by your post, you lack quite a bit of.
It just doesn't make any sense to me how you back up these handful of players when they obviously do not understand the full extent of this thread and are posting with a minimal understanding of what the hell we are even asking for.
As for you, your very hostile manner just shows that you are nothing more then an immature child and if this is the case then your support is less then desired. We do not need players with your maturity level backing this suggestion up as we wouldn't want to make it look bad. Think of me how you want, call me all the names you want, but the fact remains that the majority of players who visit this thread want this suggestion to happen and for those who oppose: They have all lacked solid evidence to support that the current generator is everything we're asking for. But you're right, I am an ass. I'm more then willing to admit it. Regardless I won't lose a wink of sleep over what some jerk on the forums thinks of me
To be honest, Shreaders, you need to slow down. You do have many followers, (including me) but you've got to realize a few things. One is that this thread has 21 pages. Most people will say "well blah that's too much i'm just gonna reply". I think that from now on the thread has replied to so many various opinions of opposers that those comments can be ignored. Also, in this reply, you called the poster an immature kid. That might not be the case. They might be an 14 or 18 year old. Calling them an immature kid just sparks more hatred and really doesn't solve anything. I think that you'r getting a bit too excited over all this, which happens to me all the time, so I understand. I think you just need to slow down and thing about who you're talking to and if it's really worth it.
And I'm an insomiac, btw, so that last comment is kinda ironic....
If you don't have a problem that's cool, but we've said that yes, interesting things can happen in the new generator, they are just very rare. In the old gen there were many, but they were hard to find. With the new gen you can't really count on it. Also, take the pic during the day, or brighten it up. I can't see a thing!
Ok, this is heading in the right direction. Can you be even more explicit? Three to five key points called out in simple language would help a lot. I like your intention to turn down the heat a little and get the minecart back on the rails, however I need to share that this pitch is still waaay too complicated for the casual punter, and I wonder what the Mojangs are taking away from it (Jeb_: "people have complained about terrain generation not being interesting enough so I have taken Terrain out. Enjoy your flatlands folks!")
( And I really don't think 'realism' is a problem Minecraft has )
Is this roughly right (with clarifying questions):
"What do we want?
1. More interesting terrain. more breathtaking and jaw dropping land masses to appear more often then they currently do
2. add height variation to all biomes in 1.2.5 ( so... Keeping the varied Biomes is OK? What exactly does this mean? Is it the cliffs and other things list posted recently? Is it like extreme biomes - extreme swamp, extreme plains, extreme ocean? )
3. have caves sytems actually come to an end eventually, and appear less often (as well as mineshafts)
What don't we want?
4. floating islands of gravel and random jagged dirt and sand hills in the middle of a snowy plain ( actually I think this is what some people are asking for, because your original post strongly hinted at this: " seeds are now useless because ever since the 1.8 update"
5. Terrain generator from 1.7
6. To be accused of being nostalgic.
When do we want it?
Whenever Jeb And co. get around to it."
There is a valid argument and request in here. What is it?
???
Fix the TL:DR problem.
That's very insightful. Though I can't say I agree with all of that post, because if I do I might get snagged on something I overlooked, I agree with many parts of your post. Jeb has been doing a great job adding things in minecraft, and it keeps getting better each content update, but he hasn't really fixed what we need done as far as things like the terrain. Now I do remember the patch entirely of bugfixes, and he has made strides so far as the new version meshes singleplayer and multiplayer like MCPE and MC XBLA, but the terrain might be the most apparent problem to fix. Jeb has been doing quite a bit on NPC villages, from golems to now trading, but has he not seen how some of them form on the terrain? They are ravaged and slightly inaccessible, sometimes whole villages not having a single building unobstructed. We need new coding, and anyway, it's been a while since there was a terrain overhaul. It's time for change. To be honest, making the village flatten out the land and fill air where it is formed like in millenaire isn't to bad, as I'm sure the villagers would most likely do if they had the AI and built the villages from scratch.
OR.... maybe I just said what was missing!
If the villagers built the village from scratch, they'd make sure there was enough flat land, and the building was accessible! But ANYWAY, back on topic, I'd appreciate Jeb working towards better scapes and less caves, and even if it was a whole update. Even if we don't really NEED a new gen, it's time for some change.
I do care about this. I hated the previous terrain, I personally think that the current terrain is absolutely beatuiful. Still though Mojang probably doesn't keep old math problems around. I haven't seen any problems with it at all. The seed is turned into a numerical value that is used to make the imaginary numbers, and create the never ending terrain.
And to end the arguement an old quote " If it isn't broke, don't fix it."
To be honest, wouldn't it be cooler to have a world that looped? Travel east, eventually through a great distance, arrive from west to where you departed. Never ending terrain is too overwhelming. As for the unexisting problems with the current generator, I see just about as many tiny dirt floating islands in your interesting extreme hills biome as the teeth in your mouth, and that's the range of 4 chunks. Gravel atleast fell down! Dirt just stays there looking ugly.
In response to your statement about the old terrain being ugly, I do respect your opinion, but take a few of these factors into consideration: 1. We have new textures to the game. Trees look better, grass looks better, lighting is better, and all the like. We didn't have those back then, so that would downgrade the experience. 2. when is the last time you compared them? Sure you might remember you hated the terrain, but did you ever actually go back and play on it? You might hate it now because of lack of biomes, than everything else. 3. The new terrain gen definitely has problems. I get exposed rockfaces on flat land, and along the edges the grass looks like someone dropped dippin' dots icecream. Not to mention that even with all the flat land, the villages still get messed up, and your probability of finding a good village (one that you can enter the houses easily) are very small. Not just that, but floating gravel mounds still occur and I see them fall when I load the world up. The same for trees and dirt floating in the air. That argument is irrelevant.
Though I know I am only ONE, it does not matter just what YOU want either. So you like the terrain now and hated it before? First off, the terrain wouldn't be like before, especially with the new biomes, because as said time and time again, no one is asking for the 1.7 gen back. No one. We have 100 supporters and counting. The amount of negative comments on this thread compared to the good posts we receive is very small between the two. More people like this than hate it. Now yes, your voice matters, but this isn't, "who wants it and who doesn't?" It's, "who wants it and who wants it?" Persay, 1=You. You do not equal more than 1 vote or support just because you don't like this idea. 1 no does not equal the same as 5 yes's. I'll give you about 15 people who agree with you on SOME parts of your post out of the number of all the supporters of this thread AND the people who posted positively and didn't support.
Just to be clear, your argument is invalid because the generation you hated would not be the one from previous versions. Sure, they should DEVELOP from one of those generators than make a new one, so they don't have to write an entire new one and have lots of bugs, but it won't be that terrain you hate. Don't worry about that.
Er, I have always used seeds for preserving interesting landmasses... No less so since the terrain generation changes in the various versions.
The terrain is different than it used to be sure, but you still get cool formations, you get stuff in the new one that you didn't get in the old one, like mountain ranges bordered by a river which has a vast flat plain biome on the other side, or particular shapes of mountain with cool outcrops and things.
I've saved quite a few seeds in the past few months because I liked the landmasses and wanted to try them more than once, or so I could restart if a mod updated and needed a fresh install or something.
I really don't get the '1.8 generation is terrible 1.7 was better in every way' idea. 1.7 was more random I'd say, 1.8 is a bit more coherent, so you get less weird stuff, but no less cool stuff.
I played 1.8.1 obsessively for the first month I got the game. I'll tell you the terrain was nice and smooth, and every biome was a challenge. The formations didn't "take my breath away" at all though. But it wasn't bad. That version expressed the quaint and simple beauty of minecraft and not so much of the utter extremities of the landscape. I found a few seeds, yes, but where where they? Extreme hills....
I already have and nothing i have done seems to be working but i know people have already made this mod but this is more of a all in one deal and i have looked everywhere but haven't found it :/
With the whole diamond bow and stuff? I disregarded that. The thing is, when using a bow, unless you bash people with it the durability is in the string. Making it with different material doesn't make a difference, and ect with the other items. Also, if you want to make an Obsidian tool mod, you'll need to stick to that and not go make iron fishing rods.
Though, for future updates, if you wanted you could call this the Tier Mod. Iron fishing rods are deep sea fishing rods, and catch large fish. Bows can be made into stone, iron, diamond, or obsidian, each with different effects. Stone bows hit mobs harder in the relation that knockback range is increased. Iron bows make arrows fly farther than normal. Diamond bows make arrows fly faster than normal, and obsidian bows have more damage dealt upon contact. Gold bows make mobs drop more XP. All have the same durability. For the arrows, make them be stronger, faster, have more damage or whatever like the bows, or just have them use less durability when fired out of the bow, and use no durability when fired out of the bow of the same type (ie diamond bow to diamond arrow).
You took the time to clarify so I took the time to read through this whole wall of text (thx for that ). I'll do both of us a favor and sum this up because I do think there is some discussion in this mess above that is worth other people reading.
In a nutshell, you want more height variation and random terrain features more biomes than just x-mountains and jungle. Variations like the following (just off the top of my head):
- mountains of all varying heights (does not mean to remove X mountain biome, just adding these to all biomes)
- ravines (i understand these already exist)
- cliffs (basically a 1 sided ravine)
- fjords along oceans and rivers
- waterfalls
- large valleys (possibly a biome in itself like rivers?)
- [desert biome]: sand dunes
- [tundra biome]: icebergs (10-50 block high ice over water with ocean under them)
- [ocean]: deep trenches (because ravines down to bedrock in ocean biomes would be pretty cool)
Where I think people will oppose this undertaking will be things like villages or pyramids because we have all seen the problems with height variants and villages or mixing ravines and strongholds. I in no way presume to understand the programming that goes into this game, but here's an idea if it helps keep things productive. If structures and unique terrain features could all be bundled into a random trigger called like a "terrain feature", then when the trigger happens, one of these things will then be added or cut out of the terrain. This would prevent let's say a ravine being right next to a village. I know it is a bit of a compromise because it would prevent villages next to rivers and other positive combinations, but choices have to made somewhere and I would accept that loss.
Anyhoo, is this kinda what you were getting at?
Yeah, that's very spot on if not all the way. With the structures, I understand minecraft worlds generate "as you go", but means that those chunks don't exist until you go to them. So, instead of having the villages, strongholds, and dungeons already ready to be loaded, why not code them to generate randomly as you go? Just make sure it's far away so you aren't in a cave and suddenly being attacked by a zombie from a spawner. As for the surface structures, make the land more flat when generation occurs. Right now, villages spawn and replace the top block. This causes all sorts of problems, like pathways being completely ascew and buildings generated into mountains. Even with the Biomes XL mod, villages spawned on very very extreme terrain, especially in their red wood forest biome they added, and was even a bit better despite the extremeties. So why not just have the land a bit flatter? Just don't make all of the land the village is on flat, just the house and the strip of path in front of it. This ensures each house is on equal and level ground, while not having the door obstructed. Pyramids spawn in the desert. With how rare I think they are, finding a flat enough spot should be fine enough for the value of it.
You are probably thinking of Lucas Arts' "Rescue on Fractalus".
Here we go again.... what does it say in the biome reader on the F3 menu? Extreme Hills Edge.... Another formation.. in the extreme hills.... Yes, there's some trees NEAR it, but that's from the other biome of jungle (I presume) and is used with the biome blending to make things go together better. If you want to prove something, find a nice spot that didn't happen in that biome.
Oh, no, I met her "physcially" when we got into a relationship. Now it's kinda pen-pal though since really we can't do much for obvious reasons. I always talk to her though.
Obsidian tools has been suggested before. No doubt there is already and existing mod for it. Just have to find it. BTW, the components to make this mod are simple. Take a template, like the tool items and simply edit a few config files, patch them as new items with different tex's and you're done. Just look it up a little. It's very basic. (but I don't know how to do it either)
I remember the first time I heard of Minecraft. It was in RuneScape, which I don't play anymore. A guy asked me to do a series with him. I said yes, but when he tried to get me to download a cracked version, it killed my computer. Back then, minecraft was a mystery, me just imagining what it would be like. I thought the game was developed by a teenager! I saw one of their videos, and they spawned next to a desert, in a forest biome. Dunno what version, but it was a few years ago. They made a home in the ground, added furnaces, chests, and beds. It seemed so cool. So much like an adventure. It was so anticipating... yet it took me years until I saw a YogsCast video to buy it. They were in an survival/adventure map, riding boats through a beautiful river. They came into a bay, which had ruins of castle on either side. It seemed so adventurous, so exciting. Yes, minecraft has lost the terrain it used to have, but it's also lost the appreciation of the simplicity it so deserves. It is not found in flat, drab land, but in the simply beautiful terrain with textures that mesh together. where has that meta feeling gone? That engaging, always fighting to survive, forever engaged in an activity, and never a dull moment? Why can we kill mobs with wooden swords and not get but a scratch every time? Why can we make a house, and live in it, to never worry about the creatures of the night? Face it, this isn't just about the terrain, this is about getting that meta feeling back. You've got to add some challenge to minecraft! You can't keep having things be so readily available! How about this, charcoal can only be made using coal as fuel. You have a high chance to get ash, which can be used in bread to make blue bread, which restores more health. Chopping wood gives you a chance to get bark, which is useless.Stone will sometimes crumble into nothing, as well as ores. In minecraft, you have to add some room for failure! You can't always survive a hunting trip. You can't always have enough resources. You have to be shrewd, you have to be clever, and you've got to be smart. Everyone should know the terrain is not the only thing that's missing here. What happened to me, exploring, sometimes having to make a temporary hole-up in the side of a rockface? What happened to me wanting to make giant and elaborate bases that I could be proud of? What happened? It's too easy. Mojang, the new update looks good, but I have a "small suggestion" for you. Make Minecraft fun again. Is that too much to ask?
It does. There is a Biome Painter to "paint" on the biome after terrain is generated as stone. I know this is drifting a little, so back on topic:
What I don't get yet is whether the new snapshot features are what you're all after anyway.
Spawn at Extreme Hills with large biomes on 12w21b with seed -1. There are suspended mountains, hollow arches, jagged mountain tops, deep ravines in valleys.
Who here has looked critically at what is now in the product via the latest snapshots? If not, why not?
I looked at the snapshots. It wasn't really awestriking at all. of course the pre for 1.8 was awesome as people say, but the version I played on didn't have much to it. I loved it yes, because there was so much to discover and try to make. Now that that's over, you seek new things. And again, "extreme hills extreme hills extreme hills bluh bluh" I feel like it should be my signature now.... Taking the extreme "hills" and making it extreme "world". A world mixed with subtle beauty contrasted by the utter amazingness of outrageously ridiculous terrain. That's nice. I could just picture it so vividly, yet the goal seems so far away.
Adventure Update?! Why was I never told of this!? Geez, it seems like Minecraft never had it! I thought THE adventure update was supposed to add spikes, pitfall traps, keys and the like! What did it add? Nothing that I noticed.... Honestly, I've been waiting for it to happen since 1.8.1!
I don't necessarily think that we should revert back to 1.7.3 world generation, but a new world generator is very well recommended. Most biomes are exactly the same, besides mushroom and extreme hills, since Extreme hills always have random hill shapes, and Mushroom biomes tend to be a little bit hilly.
I think the generator should still have biomes, but it should mix them together in a non messy way, such as longer biome transitions, like forest trees becoming more spread out or Mountain biomes beginning to get less hilly. Maybe add much more variety of biomes, like Desert Mountains or Mushroom Plains. Oceans should be less empty by adding some sort of coral reef, possibly. Biomes should also look more pretty, seriously, and terrain variation between biomes needs to be more random than it is now.
And Villages are tough. I say villagers need to have a special code where the world generator creates the terrain and then finds an appropriate way to spawn villages, so they adapt correctly with not just flat biomes. The houses and such could have two layers, And pathways between houses need to be much more stable. I've noticed that Dungeons are beginning to spawn up too high, onto the surface, which gives an unnecessary prize to the player. I've also seen pictures where pyramids/desert temples are spawning halfway into the ground. That's just not right. Structures that should be below ground should be COMPLETELY below ground, and things that are meant to be above ground should be COMPLETELY above ground.
I just think we need a better generator over all, the coding for spawning certain biomes and structures is obviously getting sloppy and buggy.
If you persay had the village generation clear the area of blocks above a certain level, then fill the remaining surface blocks and spawn the village, that might be better. Maybe it should be tested. Could be better. About dungeons, I found a mineshaft spawned not under 16 blocks below sea level. Yeah.... changes. As for mountains, we don't really have any but extreme hills. But a lot of mountains are populated with trees. MC mountains are bare.
Tell me does anyone actually know how it works? Probably not, so I will tell you, it is based off of fractals. Fractals are super complex mathematical equations that use imaginary numbers to produce landscapes. An imaginary number is a number that doesn't actually exsist. Tell me do you even know how to find an imaginary number, if so come up with a complex equation to make more fantastic landscapes and send the actual coding to Mojang, or if none of you can do that stop complaining.
.
**** that! Like any of the people on the small suggestions ever said "here's what I want and here's the coding". No, they said add this to the game, we have support, here's the reasons why it would be a good feature and an effective use of your time." Sure, if it was already a mod, but there are world gens that do this already! Goddamn it my world gen mod does this and it uses the old world gen! People use wedge, and all that **** but it's annoying to have to wait for every update. It's annoying without mods throwing world after world away to find something world playing. Tell me, do you eat food off the floor? We are not going to take some half stale left over **** that Mojang dropped on the floor for the dogs to eat in the form of a half ass map with too much free space and not enough heart. The fact minecraft used to have this means that it can be done and can be reverted and then developed. It doesn't take all that ****ing mathematical and imaginary number **** right from the beginning to produce the good landscape we want. If you understand it, explain how entering this: ppooiiuuyyttrreewwqq in 1.2.5 seed will get me a jungle isles map with very small outlying islands, a giant cave system, and killer beaches? Because it does. So explain it Mr. Knowitall. If you can't do that then stop posting about us "complaining". This is complaining "oh my gosh, mojang you did such a **** job with the new gen, we want the old one back because you really sucked this one up. i hate it and all the seeds are boring". If you read any of my posts, they have more logic and reason behind them then just damn whining. There's a reason for this. How about you go make a thread for something you think is equally as stupid as this, like breaded socks, and see how long it takes to get 100 supporters who do not go there from this thread? Yeah, breaded socks. Why? Because maybe your feet aren't crunchy enough. That's a complaint. We know what we are going to do about this. It's not, "I'm hot, I'm cold, daddy are we there yet, because I'm bored!" You and so many other people have skimmed over this thread and have not paid attention to the fact that this thread gains 2 pages a DAY and over 1 page full of positive and supportive posts. You could say we're not appreciating what we have now. You could say we are whining for them to give us what we want. But I'll tell you that that makes no sense. How could we be whining when we want something back that we had before? It's like your dad trading your cherry red ferrari for an old camero. ****ing stupid and of course you're gonna protest. The ferrarri was sleek, exciting, fast, smooth, a great car. The camero is old and it's a camero. You see a whole bunch of those out on the streets. Gonna get no attention from that. So IDK if you don't give a ****, but we're not up for table scraps. If you don't care and just play, fine. So be it. That's cool. But then you have no right to come here and denounce the people who are trying to change something. Because you won't care afterall, right?Before you post: think, did I read up on some of the more popular posts? Have I searched the topic for common themes I am about to write in my own post? Do I understand the thread? Do I care about the topic? If not, what am I doing here?
Reading only ever hurt the blind.
Because they can't read.
RTFU or GTFO
I want to spawn in a village... oh wait, seeds are apparently pointless, I guess I shouldn't.
You obviously don't know what you're talking about. I know this isn't the best way to win someone's opinion over, but here's where you're lacking: the reason the OP says seeds are pointless is because they all spawn the same repetitive terrain, not because of structures; what?? I don't get how the two ideas mix. I do and I don't. Weird. Anyway, the new terrain generation would only affect villages so much as they would still spawn but in different places, so your point doesn't seem relevant. Also, whenever I go looking for "desert island" or "forest island" seeds, I usually get "NPC VILLAGE NEXT TO SPIDER SURFACE DUNGEON EPIC AND IN LAME CAPS LOCK BECAUSE YOU'RE BLIND FROM LOOKING AT THE COMPUTER TOO LONG SO CLICK HERE DUMBASS!" and get about no seeds I'm looking for. Well let's go into why I want those seeds. It's because of the biome blending. It looks like the difference between black and white but that black is an ugly gray and the white is beige. I want a single biome area so it looks nice, and so I don't have to see the ugly world gens, because usually islands that are larger than survival islands don't look like crap. So think before you post, or put more thought into your post. Not only do you not know the full story, but you are unclear. Being sarcastic as I know you are trying to be, I still wouldn't know what you mean exactly.
You are so totally right about how the map generator is the same you gonna at least find each biome in your world as they begin so repetitive each time you explore there useless as theres a extreme hills biome right on the other edge of that
swamp biome and look theres a extreme hills biome on the other side of this swamp?
See what i mean?
I do wan't that excitment back as soon as possible but there is always generator mods but that'll do nothing on vannila players
Agreed as well, but about the Vanilla players: I usually make a few modpacks for myself. There's the fantasy one that makes everything cooler in mystic crackjob world, the technical pack which adds cool functional items to the game, and then there's the core modpack, This simply includes various mods that increase the core experience without changing basically anything about the game. Before it was implemented, more fuel was on of them, as well as various world generators. Single Player commands, TMI or NEI was also popular, and helped with playing the game. I use a gen mod right now so I can get infinite forest worlds, which as I've mentioned before, are like pure paradise for me. I love them.
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To be honest, Shreaders, you need to slow down. You do have many followers, (including me) but you've got to realize a few things. One is that this thread has 21 pages. Most people will say "well blah that's too much i'm just gonna reply". I think that from now on the thread has replied to so many various opinions of opposers that those comments can be ignored. Also, in this reply, you called the poster an immature kid. That might not be the case. They might be an 14 or 18 year old. Calling them an immature kid just sparks more hatred and really doesn't solve anything. I think that you'r getting a bit too excited over all this, which happens to me all the time, so I understand. I think you just need to slow down and thing about who you're talking to and if it's really worth it.
And I'm an insomiac, btw, so that last comment is kinda ironic....
If you don't have a problem that's cool, but we've said that yes, interesting things can happen in the new generator, they are just very rare. In the old gen there were many, but they were hard to find. With the new gen you can't really count on it. Also, take the pic during the day, or brighten it up. I can't see a thing!
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That's very insightful. Though I can't say I agree with all of that post, because if I do I might get snagged on something I overlooked, I agree with many parts of your post. Jeb has been doing a great job adding things in minecraft, and it keeps getting better each content update, but he hasn't really fixed what we need done as far as things like the terrain. Now I do remember the patch entirely of bugfixes, and he has made strides so far as the new version meshes singleplayer and multiplayer like MCPE and MC XBLA, but the terrain might be the most apparent problem to fix. Jeb has been doing quite a bit on NPC villages, from golems to now trading, but has he not seen how some of them form on the terrain? They are ravaged and slightly inaccessible, sometimes whole villages not having a single building unobstructed. We need new coding, and anyway, it's been a while since there was a terrain overhaul. It's time for change. To be honest, making the village flatten out the land and fill air where it is formed like in millenaire isn't to bad, as I'm sure the villagers would most likely do if they had the AI and built the villages from scratch.
OR.... maybe I just said what was missing!
If the villagers built the village from scratch, they'd make sure there was enough flat land, and the building was accessible! But ANYWAY, back on topic, I'd appreciate Jeb working towards better scapes and less caves, and even if it was a whole update. Even if we don't really NEED a new gen, it's time for some change.
1
To be honest, wouldn't it be cooler to have a world that looped? Travel east, eventually through a great distance, arrive from west to where you departed. Never ending terrain is too overwhelming. As for the unexisting problems with the current generator, I see just about as many tiny dirt floating islands in your interesting extreme hills biome as the teeth in your mouth, and that's the range of 4 chunks. Gravel atleast fell down! Dirt just stays there looking ugly.
In response to your statement about the old terrain being ugly, I do respect your opinion, but take a few of these factors into consideration: 1. We have new textures to the game. Trees look better, grass looks better, lighting is better, and all the like. We didn't have those back then, so that would downgrade the experience. 2. when is the last time you compared them? Sure you might remember you hated the terrain, but did you ever actually go back and play on it? You might hate it now because of lack of biomes, than everything else. 3. The new terrain gen definitely has problems. I get exposed rockfaces on flat land, and along the edges the grass looks like someone dropped dippin' dots icecream. Not to mention that even with all the flat land, the villages still get messed up, and your probability of finding a good village (one that you can enter the houses easily) are very small. Not just that, but floating gravel mounds still occur and I see them fall when I load the world up. The same for trees and dirt floating in the air. That argument is irrelevant.
Though I know I am only ONE, it does not matter just what YOU want either. So you like the terrain now and hated it before? First off, the terrain wouldn't be like before, especially with the new biomes, because as said time and time again, no one is asking for the 1.7 gen back. No one. We have 100 supporters and counting. The amount of negative comments on this thread compared to the good posts we receive is very small between the two. More people like this than hate it. Now yes, your voice matters, but this isn't, "who wants it and who doesn't?" It's, "who wants it and who wants it?" Persay, 1=You. You do not equal more than 1 vote or support just because you don't like this idea. 1 no does not equal the same as 5 yes's. I'll give you about 15 people who agree with you on SOME parts of your post out of the number of all the supporters of this thread AND the people who posted positively and didn't support.
Just to be clear, your argument is invalid because the generation you hated would not be the one from previous versions. Sure, they should DEVELOP from one of those generators than make a new one, so they don't have to write an entire new one and have lots of bugs, but it won't be that terrain you hate. Don't worry about that.
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I played 1.8.1 obsessively for the first month I got the game. I'll tell you the terrain was nice and smooth, and every biome was a challenge. The formations didn't "take my breath away" at all though. But it wasn't bad. That version expressed the quaint and simple beauty of minecraft and not so much of the utter extremities of the landscape. I found a few seeds, yes, but where where they? Extreme hills....
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With the whole diamond bow and stuff? I disregarded that. The thing is, when using a bow, unless you bash people with it the durability is in the string. Making it with different material doesn't make a difference, and ect with the other items. Also, if you want to make an Obsidian tool mod, you'll need to stick to that and not go make iron fishing rods.
Though, for future updates, if you wanted you could call this the Tier Mod. Iron fishing rods are deep sea fishing rods, and catch large fish. Bows can be made into stone, iron, diamond, or obsidian, each with different effects. Stone bows hit mobs harder in the relation that knockback range is increased. Iron bows make arrows fly farther than normal. Diamond bows make arrows fly faster than normal, and obsidian bows have more damage dealt upon contact. Gold bows make mobs drop more XP. All have the same durability. For the arrows, make them be stronger, faster, have more damage or whatever like the bows, or just have them use less durability when fired out of the bow, and use no durability when fired out of the bow of the same type (ie diamond bow to diamond arrow).
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Yeah, that's very spot on if not all the way. With the structures, I understand minecraft worlds generate "as you go", but means that those chunks don't exist until you go to them. So, instead of having the villages, strongholds, and dungeons already ready to be loaded, why not code them to generate randomly as you go? Just make sure it's far away so you aren't in a cave and suddenly being attacked by a zombie from a spawner. As for the surface structures, make the land more flat when generation occurs. Right now, villages spawn and replace the top block. This causes all sorts of problems, like pathways being completely ascew and buildings generated into mountains. Even with the Biomes XL mod, villages spawned on very very extreme terrain, especially in their red wood forest biome they added, and was even a bit better despite the extremeties. So why not just have the land a bit flatter? Just don't make all of the land the village is on flat, just the house and the strip of path in front of it. This ensures each house is on equal and level ground, while not having the door obstructed. Pyramids spawn in the desert. With how rare I think they are, finding a flat enough spot should be fine enough for the value of it.
Here we go again.... what does it say in the biome reader on the F3 menu? Extreme Hills Edge.... Another formation.. in the extreme hills.... Yes, there's some trees NEAR it, but that's from the other biome of jungle (I presume) and is used with the biome blending to make things go together better. If you want to prove something, find a nice spot that didn't happen in that biome.
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Oh, no, I met her "physcially" when we got into a relationship. Now it's kinda pen-pal though since really we can't do much for obvious reasons. I always talk to her though.
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I looked at the snapshots. It wasn't really awestriking at all. of course the pre for 1.8 was awesome as people say, but the version I played on didn't have much to it. I loved it yes, because there was so much to discover and try to make. Now that that's over, you seek new things. And again, "extreme hills extreme hills extreme hills bluh bluh" I feel like it should be my signature now.... Taking the extreme "hills" and making it extreme "world". A world mixed with subtle beauty contrasted by the utter amazingness of outrageously ridiculous terrain. That's nice. I could just picture it so vividly, yet the goal seems so far away.
Adventure Update?! Why was I never told of this!? Geez, it seems like Minecraft never had it! I thought THE adventure update was supposed to add spikes, pitfall traps, keys and the like! What did it add? Nothing that I noticed.... Honestly, I've been waiting for it to happen since 1.8.1!
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If you persay had the village generation clear the area of blocks above a certain level, then fill the remaining surface blocks and spawn the village, that might be better. Maybe it should be tested. Could be better. About dungeons, I found a mineshaft spawned not under 16 blocks below sea level. Yeah.... changes. As for mountains, we don't really have any but extreme hills. But a lot of mountains are populated with trees. MC mountains are bare.
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**** that! Like any of the people on the small suggestions ever said "here's what I want and here's the coding". No, they said add this to the game, we have support, here's the reasons why it would be a good feature and an effective use of your time." Sure, if it was already a mod, but there are world gens that do this already! Goddamn it my world gen mod does this and it uses the old world gen! People use wedge, and all that **** but it's annoying to have to wait for every update. It's annoying without mods throwing world after world away to find something world playing. Tell me, do you eat food off the floor? We are not going to take some half stale left over **** that Mojang dropped on the floor for the dogs to eat in the form of a half ass map with too much free space and not enough heart. The fact minecraft used to have this means that it can be done and can be reverted and then developed. It doesn't take all that ****ing mathematical and imaginary number **** right from the beginning to produce the good landscape we want. If you understand it, explain how entering this: ppooiiuuyyttrreewwqq in 1.2.5 seed will get me a jungle isles map with very small outlying islands, a giant cave system, and killer beaches? Because it does. So explain it Mr. Knowitall. If you can't do that then stop posting about us "complaining". This is complaining "oh my gosh, mojang you did such a **** job with the new gen, we want the old one back because you really sucked this one up. i hate it and all the seeds are boring". If you read any of my posts, they have more logic and reason behind them then just damn whining. There's a reason for this. How about you go make a thread for something you think is equally as stupid as this, like breaded socks, and see how long it takes to get 100 supporters who do not go there from this thread? Yeah, breaded socks. Why? Because maybe your feet aren't crunchy enough. That's a complaint. We know what we are going to do about this. It's not, "I'm hot, I'm cold, daddy are we there yet, because I'm bored!" You and so many other people have skimmed over this thread and have not paid attention to the fact that this thread gains 2 pages a DAY and over 1 page full of positive and supportive posts. You could say we're not appreciating what we have now. You could say we are whining for them to give us what we want. But I'll tell you that that makes no sense. How could we be whining when we want something back that we had before? It's like your dad trading your cherry red ferrari for an old camero. ****ing stupid and of course you're gonna protest. The ferrarri was sleek, exciting, fast, smooth, a great car. The camero is old and it's a camero. You see a whole bunch of those out on the streets. Gonna get no attention from that. So IDK if you don't give a ****, but we're not up for table scraps. If you don't care and just play, fine. So be it. That's cool. But then you have no right to come here and denounce the people who are trying to change something. Because you won't care afterall, right?Before you post: think, did I read up on some of the more popular posts? Have I searched the topic for common themes I am about to write in my own post? Do I understand the thread? Do I care about the topic? If not, what am I doing here?
Reading only ever hurt the blind.
Because they can't read.
RTFU or GTFO
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You obviously don't know what you're talking about. I know this isn't the best way to win someone's opinion over, but here's where you're lacking: the reason the OP says seeds are pointless is because they all spawn the same repetitive terrain, not because of structures; what?? I don't get how the two ideas mix. I do and I don't. Weird. Anyway, the new terrain generation would only affect villages so much as they would still spawn but in different places, so your point doesn't seem relevant. Also, whenever I go looking for "desert island" or "forest island" seeds, I usually get "NPC VILLAGE NEXT TO SPIDER SURFACE DUNGEON EPIC AND IN LAME CAPS LOCK BECAUSE YOU'RE BLIND FROM LOOKING AT THE COMPUTER TOO LONG SO CLICK HERE DUMBASS!" and get about no seeds I'm looking for. Well let's go into why I want those seeds. It's because of the biome blending. It looks like the difference between black and white but that black is an ugly gray and the white is beige. I want a single biome area so it looks nice, and so I don't have to see the ugly world gens, because usually islands that are larger than survival islands don't look like crap. So think before you post, or put more thought into your post. Not only do you not know the full story, but you are unclear. Being sarcastic as I know you are trying to be, I still wouldn't know what you mean exactly.
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Send a link to Jeb's twitter! I did, if more people do, he might listen!
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Agreed as well, but about the Vanilla players: I usually make a few modpacks for myself. There's the fantasy one that makes everything cooler in mystic crackjob world, the technical pack which adds cool functional items to the game, and then there's the core modpack, This simply includes various mods that increase the core experience without changing basically anything about the game. Before it was implemented, more fuel was on of them, as well as various world generators. Single Player commands, TMI or NEI was also popular, and helped with playing the game. I use a gen mod right now so I can get infinite forest worlds, which as I've mentioned before, are like pure paradise for me. I love them.