Quote from abrightmoore
I crossedit out later. I was feeling arrogant. It won't happen again.
I would like to point out that the code appears to provide the opportunity to adjust the frequency and severity of biome specific hills without massive rewrites, suggesting tweaking up the scale and size is a configuration request to Mojang. This combined with large biomes and the new rolling back of terrain smoothing might enough the satisfy.
Is trees on extreme hills part of the requirement? I mention it because many have mentioned it, yet it hasn't got a serious look-in yet on the OP. Gargamel's canyon is also near spawn on seed "-1" with large biomes on, but of course it's bald of trees. Trees seem important in the request.
I think trees on wild terrain is part of it. I got scientific and searched the mountains tagged posts to see whether anyone has turned up epic scenery lately, and I agree it's all bald extreme hills.
So I support the goal of improving extreme hills. They are very samey across worlds ( though still excellent in their own right - Jeb, no "taking them out" thanks).
I do not support the goal of reducing the extent of caves and mines.
... Why is this thread not part of ChaosGuardians'? ( http://www.minecraft...000-supporters/ )
We don't just want trees on extreme hills. That's because we don't want them spammed together.