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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from abrightmoore

    I crossedit out later. I was feeling arrogant. It won't happen again.

    I would like to point out that the code appears to provide the opportunity to adjust the frequency and severity of biome specific hills without massive rewrites, suggesting tweaking up the scale and size is a configuration request to Mojang. This combined with large biomes and the new rolling back of terrain smoothing might enough the satisfy.

    Is trees on extreme hills part of the requirement? I mention it because many have mentioned it, yet it hasn't got a serious look-in yet on the OP. Gargamel's canyon is also near spawn on seed "-1" with large biomes on, but of course it's bald of trees. Trees seem important in the request.

    I think trees on wild terrain is part of it. I got scientific and searched the mountains tagged posts to see whether anyone has turned up epic scenery lately, and I agree it's all bald extreme hills.

    So I support the goal of improving extreme hills. They are very samey across worlds ( though still excellent in their own right - Jeb, no "taking them out" thanks).

    I do not support the goal of reducing the extent of caves and mines.

    ... Why is this thread not part of ChaosGuardians'? ( http://www.minecraft...000-supporters/ )

    We don't just want trees on extreme hills. That's because we don't want them spammed together.
    Posted in: Suggestions
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    posted a message on [Modder] Taking Mod Requests!
    Quote from lentebriesje

    I'd like a mod to make the water comlete transparent, opacity 0, (or seriously low) when under water.

    There was a mod to make it pretty clear -clear water mod- and in optifine water is clearer but not clear enough. I'd like a mod for it.

    In one of the snapshots for the releases, the water was clear, then on the release it was foggy. I have no idea why they don't just make it clearer.
    Posted in: Requests / Ideas For Mods
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Exalm

    You got blue sky on alpha world with woods theme?
    Or what?

    I put it in as a world save on the regular 1.2.5 version. No mods installed except NEI, so the sky was set to regular.
    Posted in: Suggestions
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Exalm

    Edit world with NBT editor. Sky color is in /Data/NBXlite/Theme/SkyColor. It's integer value.
    But note that it's in development version. (r53*). Current stable one (r52.3) doesn't save it.
    For proper sky change also FogColor and CloudColor. Also it's possible to change cloud height. And, for finite maps, water and ground bound height/type.

    Actually, I broke my game, saved the world file, got a new .jar, put the save file in the saves, loaded it, and it's still amazing. The biomes seem to be intact entirely, and the new chunks seem to be forming like all the others.... and above all that, no lag, blue sky, and higher cloud height!
    Posted in: Suggestions
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    posted a message on [Modder] Taking Mod Requests!
    Quote from MrSsstinson

    Seeing as you seem like a helpful modder i could use a hand.
    All i need is a simple mod to make a zombie drop 1 piece of rotten flesh everytime it dies, easy way to count how many ive killed if they constantly drop one flesh. And to increase zombie spawn rates by about 3/4 times ?

    You should be able to edit some config files in-game. Just need something that can read it and a good source on google.
    Posted in: Requests / Ideas For Mods
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Exalm

    And you can change sky color, it's saved to level.dat.

    How do I tweak it? I can patch mods just by looking at what's in the download, (more or less) but I can't edit files that are already existing. I'll start learning by this. How to do it?
    Posted in: Suggestions
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    posted a message on [Modder] Taking Mod Requests!
    Quote from kipjeNL

    could you make a magnetic drop mod for multplayer ?

    Not Enough Items has that. I'm pretty sure there is a server download, since I just visited the page a little bit ago.
    Posted in: Requests / Ideas For Mods
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Gah... that guy saying it was the end of thread got me a little sick in the stomach. I guess it's me associating with "end"....
    Posted in: Suggestions
  • 1

    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from abrightmoore

    -snip-

    Nonononononononono... this is NOT at all what it was before. 1.7.3's generator had a LOT of bugs, and I personally like alpha's terrain the most out of all the versions. Yours to mine, let's compare:

    This was taken in an alpha generated world in the NBXLite mod, on a "normal" world setting. As you can see, the hills are bigger than yours, and definitely does not look like a pimple jutting out of someone's face. This is what you should have throughout the land. And going on it further, the "woods" option for alpha gen on the mod provides more excitment:

    The reason it's snowing is because the world has a chance of generating like that. When it does, it will be always snowing, everywhere, not matter how far you go. The biomes will always be densely packed with trees and be forest. In contrast, when not generated as a snow world, there will be no snow at all, and will rain occasionally.

    Now tell me, compared to your little bump, who's is better? Mojang can do better than that. I'm not mad at you, I'm upset at them. As you can see, the terrain generates as (in the first photo) half a mountain and half a hill, packed with trees and transitioning nicely. In the second photo, it's more of a mountain, and what's more, there's a little waterfall and a little nook for a house. No other parts of the map will be like this. They might be similar, but nothing will be the same kind of beautiful. Not just that, but people in 1.8 pre loved the terrain. When it was time for 1.8.1 release it wasn't the same. Snapshots prove nothing there. If the sky wasn't so dark in the forest, it would be even more breathtaking.
    Posted in: Suggestions
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Exalm

    Current generator has too many restrictions.
    New biome code is better technically, but it generates biomes randomly and not based on temperature/humidity, resulting in same giant biomes without transitions.
    New generator is better technically too, as biome features are not hardcoded into it, and it gives biomes better control, but it takes out variety.
    Before biome only defined terrain block (sand for deserts), weather, tree amount multiplier, tree type and spawn list.
    Now biomes also define min and max height (Either no mountains or mountains everywhere), colors, terrain features, amount of reeds etc.
    For example, hills in 1.1 and 1.2 are implemented as biomes, as it's impossible to add true hills without making them generating everywhere in that biome.

    Amount of trees per chunk is fixed value now, and depends on biome.
    Amount of trees per chunk in 1.7.3 is number generated by Perlin noise generator, multiplied for some biomes. Of course, trees are more random in it.

    However, it's impossible to have things like rivers and shroom biomes with old biome system.

    If you see some biome once, you know that all terrain in this biome will be same.
    Even Infdev and Alpha terrain was more varied.

    Dear god! the infdev terrain! Saw it in NBXLite, and could barely trek it! Was ravaged and oblong, obtuse and strange. Maybe I've just been pampered by joining in 1.8. Anyway, some of the reason the land is so boring is BECAUSE everything is controlled. We need some strange lands and rare things to occur. I'd say if you and I put our two worlds side by side for about 2048 chunks l x w x h, they'd be very alike and have almost nothing that was rare, except maybe a floating cactus. Sometimes you just got to let things fly. Anyway, about your comment on the 1.7 generator, that really doesn't matter because no one here is (or should be) asking for it back. The dev team should be able to tweak the generator so that what we're wishing for happens, still with the capability for rivers, and ect that you mentioned. We don't want them to backtrack. We want them to DEVELOP, so that the new terrain is as wild and as fun as the old terrain without BEING the old terrain, which includes rivers and the like that has already been implemented, and especially structures.
    Posted in: Suggestions
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Withnothing

    This is one of the greatest things ever. I remember when you didn't head into a cave and come out thousands of blocks away. Where you didn't find a cave, go in, find a mineshaft, a ravine, and another cave! When it was fun to go into caves, to see what you could find. When finding diamonds didn't mean finding a ravine or cave, it meant mining for an hour or more. When maps were full of mountains, of all shapes. When Biomes weren't thousands of blocks in length. I think that's the problem. You can still see beautiful landscapes, but only at borders of biomes, at transitions, preferably at a cross between three different ones. We need biomes smaller, to see more of these transitions.

    No, that won't change anything. You see beauty now in only the naked bareness of the extreme hills that everyone boasts about. Ever notice, that when you go to a seed video it's either A. for some extreme hills formation B. for structures C. for structures or D. for structures? What we need is to take that extreme hills biome and 1. Seperate the hills so they are not spammed together 2. add the height variation for extreme hills to most or all biomes 3. Add biome and temperature detection. This is my new idea, and what it would do is, when creating a world, when a biome is created, the biomes around it are made based on what that biome is. That means that if a desert would spawn, the biomes around it would be very dry, and not a tiaga biome like normal. Tiagas would most likely spawn near mountains, and hopefully they dev team will make them spawn higher up so that the snow makes sense. It would make world gen increase significantly, but make some awesome terrain (hopefully). 4. Make caves come to an end very often, and spawn them very far from eachother, spawning in the sides of high land masses, to even it out (because the large landmasses would be spread across the landscape). With this and with a few other agents I MIGHT have forgotten to mention, you could create a clean and good way to make nice and wild terrain.
    Posted in: Suggestions
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Loosedgrunt

    Those both sound great to me.

    Just one word changes. Either that or make the topic title like the signature I have, which is the one from this thread.

    Quote from BlastFromHell

    Seeds are useless? And you are a great programmer?
    Either way, Minecraft using a random object to generate it's maps.. Because computers can't generate random numbers by themselves they use a seed to generate it, by using the clock and a special algorithm they generate a random number.
    Why is this all thread is wrong? Because of your tiny knowledge.
    Minecraft can't use any other thing to generate their maps, The option to give a "seed" is just controlling the generation of the map, One of the greatest tools that minecrat can have.
    In conclusion, Learn how computer and game programming works, Then suggest such stupid ideas!.

    What the heck kind of angle are you coming from? Do YOU know how to program this? Really? Take a look back at the previous generation. Why isn't it like that now? It isn't cause minecraft just went "oh, I'm gonna generate different terrain now". No, it's because the development team changed it! They changed the algorithms, and now it's like the dull, lifeless terrain you see now. Dull, lifeless... kinda reminds me of your brain judging from your knowledge of this thread. I'm sorry I'm being nasty, but coming in with your big giant math talk and claiming something like that... really... really ticks me off. So go back and look at the old terrain, and explain why it isn't like that now, and why they would not be able to recreate anything like that ever again because it's so impossibly complicated. Go do it.
    Oh, I know how you can do it too! Go back to Alpha or just before 1.8, type in a popular seed like gargamel, take a pic, then go to 1.2.5, use the same seed. Yep, they'll be pretty much the same judging by what you're saying. The computer needs a seed to generate it, so obviously if you use the same good one before it should still be amazing, right?
    Posted in: Suggestions
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    posted a message on [Modder] Taking Mod Requests!
    Quote from Canablismisgood

    Ok I get your point,many a out of game program.would have to be able to make textures or have textures imported in.also a kind of slider to determine armor protection and durability so complete noobs like me can use it

    Has to be SMP compatible (does it help if I am hosting the server )

    There's still the issue that the game would require a restart and patch every time a new item is added. If it was SMP supportive it would have to be able to restart the game, patch the item in the server, and then rejoin all the players to the game without disrupting anything and causing data corruption, in which it still would have a high fail rate even if you DID get this to work. Making textures is also another issue, because you're basically importing paint into minecraft. Lag every time someone uses it. Also, what's stopping them from making an uber-powerful weapon made from dirt? It's just not realistic. I'm sorry, but this mod is just one that won't work. It'll be abused, hacked, and that's if you can figure out how to make it. I just don't want you to waste your time.
    Quote from Acke

    I would like to see a mod in which you can grow different fruits like strawberries (only harvested with sheers, no replanting - heal one hunger bar), grapes (also harvested with sheers, heal one hunger bar and also no replanting cuz they always grow on the same vine), cherries (cherry tree - leaves drop 2-3 cherries - heal half a hunger bar) etc.

    A lot of people have asked for more diversity in foods. There really is no point to it. Minecraft has wheat, which you can grow, and get a steady food source, which was its intention. Adding all these fruits and veggies just clogs up the game and there really is no point to it.
    Posted in: Requests / Ideas For Mods
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Loosedgrunt

    I apologize then, this was my mistake. I'm glad you're supporting this.

    If I can make a suggestion I think the title should be changed. When I saw the title I thought it meant wheat seeds. When I read the post I saw it was a bout terrain generation. I think
    Blad0719 would agree with me about the title.


    Quite a few people have said the same thing.
    Revision pitch: Map Seeds Are Useless! And Here's Why: or Terrain Seeds Are Useless! And Here's Why:
    Posted in: Suggestions
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Loosedgrunt

    I believe we have a misunderstanding. I read the entire topic and I understood what you said. The reason I said that is because I didn't think you title fit what you were trying to say. This entire post you are saying that terrain generation needs to be better and that when it is it will fix the seed issues. I thought it would be a post completely about seeds just by reading the title and I was disappointed to find another person complaining about the ever changing terrain generation. Although I thought this was very well written and you brought up some good points so I support you.

    I'm not the OP. Shreaders is the OP. I just feel like the threads I post on I should contribute more to, so I post here and there, and if I can answer any questions (assuming they're asked) I try to do so, if I know HOW to answer them.
    Posted in: Suggestions
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