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Jun 24, 2014Just noticed the 1.8 stuff - I just check in occasionally since most of the traffic here seems to be about AutoSwitch which I don’t use.Posted in: Minecraft Mods
EnchantView should definitely still exist if it can still give us info the vanilla interface doesn’t. I’m in a similar position to Schlutt—small Craftbukkit server with friends (& sticking with 1.7.2 for EnchantView)—so server-side would make things simpler for me. I haven’t played around with the snapshots enough to get my head around the new system yet, so I probably can’t add much more. Anything that reduces the stupid randomness (which I’ve never liked) is good. Randomness in the world; in mob behaviour is fine, but not in my enchanting table! If I wanted to gamble I’d go to a casino.
Nov 3, 2013SeansanAstrail posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)Posted in: Minecraft ToolsQuote from ThreeEye
Help Post removed due to users like Clovis3321 and CobbleBoy considering it spam even though it is just like the Vogon_Captain posts at the top of every page of the Mystcraft thread.
A lot of the people that needed to see the helpful information (such as solutions to common problems and updated setup instructions etc) ignored it anyhow. Those that did find it helpful didn't post anything saying so making it appear the Help Post was not needed.
Gone are the list of solutions to common problems, updated setup instructions, and other helpful information.
Oh...I didn’t get a notification of this so I guess you edited the other message.
I don’t think this is a good solution either...there is such a thing as compromise.
Nov 3, 2013SeansanAstrail posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)Posted in: Minecraft ToolsQuote from `name="ThreeEye" »Are you an idiot? So, I'm supposed to keep old outdated copies of the Help Post where people can still refer to them? That wouldn't and doesn't make any sense! Especially, coming from someone like you with less than 30 posts at the time I'm looking at it! Dude, it's a HELP POST! Some people set new levels of stupidity.
I think lots of us appreciate that you’re only trying to help, ThreeEye, but your posts often come across as overly aggressive.
Yes, it’s frustrating to see the same question asked again and again by people who can’t be bothered reading even a page of this thread.
BUT your approach is not going to make that go away.
There is no reason to post your help information over and over either. That’s just as annoying.
Instead you could put it in a single post which you could bookmark and edit as needed. Then you could just post a link to that post. Very easy to set up and doesn’t clog up the thread.
Oct 26, 2013OK...answering my own question.Posted in: Recent Updates and Snapshots
/achievement give achievement.openInventory @p
May 18, 2013Disclaimer: I'm not part of Mojang and there's nothing official about this. I'm just posting in the hope it will be helpful. It seems similar questions come up again and again and I think it would be good to have a central place to share information. Crowdin does a pretty good job with the day to day info, but general advice is a bit lacking. I'll add to this post as necessary. Mods - if this looks useful please pin!Posted in: Language Packs
- Register (or sign in) at crowdin.net
- Fill in your Profile (include your Minecraft username if you like)
- Find your language on the Project Page
- Check your language's Discussions tab for hints/issues
- Say hello to the team - don't be a hit-and-run!
- Go back to the Files tab and hit the Translate or Vote button!
I can't find my language!
Send Jeb an e-mail asking him to add it - Jens Bergensten <[email protected]>. Be polite and patient - he probably has one or two things to do.
A bad translation is stuck with lots of votes
It can happen. You can also get different translations of the same word winning different votes. These situations can only be solved by a proofreader. You can contact Jeb to request proofreader status, but I suggest you do it only after discussing it with your language group. A proofreader can approve or delete particular translations.
Avoid machine translation!
Computer translation has come a long way, but it won't give you a quality translation and for many languages it will give you complete rubbish.
If you don't believe me here's my back-translation of that sentence after being translated by Google into Irish:Computer translation coming upon a long way, but won't give him to you translation of quality and to many languages will give him to you whole rubbish.
It's hard to convey the awkwardness of the translation when putting it back into English because it makes the mistake of just using English structures which don't work properly in Irish.
Here's what Google makes of my translation (i.e. one that makes sense in Irish): Has developed a computer translation but you get high quality translation from and in many cases you will not only nonsense right away.
Use Comments, Terms and Context
The crowdin.net translation interface has a Comment section at the side. Often other language teams will have already put useful advice or suggestions there. Read them!
You can also add definitions of Terms used in any particular string. This can be useful for keeping a consistent vocabulary through the translation. One thing to remember: copy the English description into your language description if you create one; otherwise it won't appear for your language.
The top of the translation area will also show you the Context. Usually this is just the code label (e.g. "Minecraft Realms" context is "menu.online"). This can give you a hint about where to look in the game to see how the words are used in context. If it's very ambiguous or confusing additional comments can be added to the context.
It's very easy with crowdin to check how words have been used before. Just have another translation tab open and use the search feature (the magnifying glass at the top of the "Texts to translate" list) to search for the English word you want to check.
For example, carpet was recently added to Minecraft so you have to translate the various colours of carpet. You can easily search for unusual terms like Magenta or Cyan to see how Magenta Wool or Cyan Wool were translated in the past.
No translation can be better than a bad translation
If you're not sure about a translation, either take the time to find the best solution or just leave it to someone else. We all immediately recognize a bad (or even just lame) translation. If people see too much of that they'll just swap back to English.
Seán (seanos @ crowdin.net)
May 16, 2013Posted in: DiscussionQuote from TheMehranKhan
i can translate minecraft to persian xD
how can i send it to jeb ?
If you go back 3 (yes only 3) messages you will find Jeb's e-mail address.
- Register an account at crowdin.net
- Send Jeb an e-mail asking him to add Farsi to the translations at crowdin.net
Aug 22, 2012SeansanAstrail posted a message on [Launcher] SK's Launcher v3.1.5 - [+ SKCraft Launcher / modpack distribution platform)Posted in: Minecraft ToolsQuote from ragger
I can't either. Seems that it doesn't detect if there is a new update avaible and Force update doesn't do anything.
Why can't you just run the standard Minecraft launcher to get an update?
I haven't any problem at all with updates, so it must be something very specific to your setup, which you've told us nothing about.
Apr 13, 2012SeansanAstrail posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft ToolsQuote from yubyub96
Hey i have a suggestion i think a lot of people would like its the option to change the direction of the 3d view camera,
When the 3D window has focus, press L or R to rotate the view left or right.
I'd really like to be able to zoom the view too.
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Jul 13, 2014Use -- it doesn't rely on any sort of glitch, so it still works just fine in the updates. You can build as many or as few of the individual "pods" as you like; in the video, he builds four, and links them together to a central killing zone. There are a few refinements that can be made, since the game has changed a little bit since that design was introduced:Posted in: Survival Mode
Only ten villagers are required, instead of sixteen. Since you only need ten villagers, you now only need 32 doors to breed them instead of 48. If you're bringing in all ten villagers from outside, and don't need them to breed up to that many, then you only need 24 doors (technically 21, but 24 is easier to lay out symmetrically.) Also, you don't need all four villager "cubbies." Two of them, on opposite sides from each other, is enough.
In the video, he uses lava to damage the golems part-way, and then collect the damaged golems in a cell for you to come kill when you're ready to collect the iron. With the addition of hoppers, this is no longer necessary. Instead, you can just drop the golems in a hole, 2x2 and 3-deep, with the floor made out of hoppers. For killing them, you can simply place signs at the second block up (at your head level), and then "float" lava on top of the signs, at the golems' head level. Their drops will fall at their feet and not get burnt up by the lava, then they'll get sucked up into the hoppers and deposited into a chest or sorting system, or whatever.
Jul 7, 2014He didn't actually come THROUGH the portal, he just spawned near it. Zombie Pigmen can spawn near overworld portals, and (rarely) ghasts if its a very large portal. Killing him won't anger his buddies in the Nether.Posted in: Survival Mode
Mar 20, 2014Posted in: Minecraft ModsQuote from boxanata
Hmmm. Threading is enabled, although I'm not sure what it's set too. I'll give the Forge version a go, as I have yet to try that. Thanks.
Edit: Not sure why, but the forge version seems to drop my frames down to 15fps, when they're usually at 50-60fps. Ahh well, back to the non-forge version, for now.
It can generally be fixed by changing the minimaps settings to enable threading XD.
Anyway I changed how the minimap rendering was being called and you will notice an improvement with fps.
I have also removed the dependencies so my modification can be treated solely as a patch instead of an entire mod. That means you can still support Reis by downloading the official beta, then patching it.
I may remove the pre-patched links, but we will see.
When you do use the minimap make sure to set Threading to enabled and Priority to medium or high.
It removes almost all the fps drop created with the mod.
(Even after my little boo boo)
I have two 780tis in sli I don't notice fps drops.
Heres the links.
Reis Minimap 1.7.2 Beta - Official <= Support Reis and download first.
<= Download next
<=Or if you hate reis and are lazy use this link :3
If you do choose to support Reis follow this.
- Open ReisMinimap 1.7.2 Beta zip file.
- Download My forge patch and open.
- Drag all files in forge patch over to ReisMinimap zip.
- Accept any overwrite request (if any)
- Place patched ReisMinimap zip into your forge mod folder.
- If desired take a look at .minecraft/config/reisminimap.cfg
Sep 22, 2013ThreeEye posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)FOR PEOPLE REQUESTING HELP:Posted in: Minecraft Tools
Find a later updated copy of this help post.
Sep 5, 2013Barnhardt1 posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)Posted in: Minecraft ToolsQuote from Qwizzy
I have Magic Launcher setup with the latest Forge environment and it won't load, even without any other mods. What am I doing wrong? I want to use Inventory Tweaks but the game gives me the following error code:
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
What in flippity flappity friggin heck is this supposed to mean?
I had the same problem, I had to open the stock launcher and change to the Forge profile there and run it once before it would work in Magic Launcher.
Jan 13, 2012Syfaro posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)yesyesyesyesyesyesPosted in: Minecraft Tools
That is awesome.
Edit: looking back on this post, how did I get 4 rep?
Edit 2: 17 rep? wat?
Edit 3: I'm not even sure...
Edit 4: Popular? really?
Edit 5: ...
Edit 6: I don't even know any more.
May 3, 2013Mumfrey posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]LiteLoader version updated to 1.5.2:Posted in: Minecraft Mods
Feb 11, 2013Posted in: Recent Updates and Snapshots
Thanks, I try.
You people are INFURIATING!
In the background throughout the updates to 1.4 and the snapshots for 1.5 they've been recoding vast amounts of the game to be more modular and better accept Mod-added features. They had to re-write the logic that handles redstone so that when they DO create an API, mods can interact with Redstone and do it in a reliable and predictable way. THIS IS ONE OF THE BIGGEST STEPS TAKEN THUS FAR TOWARDS THE MOD API.
Well, that's good. In that case, that's exactly the type of thing I'd want them working on.
For the record, I am no kid. I am 36 years old, and have worked as a programmer (assembly for microcontrollers, not anything in the java world, though many standard concepts are true regardless of language). I understand enough to know that what they are trying to do is hard. I understand that it's a LOT of work. I even get that it turned out to be a lot more work than they were expecting... that happens.
I can sit here and shout all day, but I will bet every dollar in my bank account that none of these kids will ever understand that Mojang has a small group of HUMAN BEINGS working on this game and they have MORE THAN ONE GOAL and YOUR OPINION OF WHAT IS MOST IMPORTANT DOES NOT DICTATE HOW THEY ATTEMPT TO PLEASE THE ENTIRE COMMUNITY.
But I also understand how Mojang tends to treat things that are a lot of work and not fun. They delay the crap out of them. There have been interviews with Notch and Jeb where they basically said that bug fixes aren't fun, and playing with new content is fun. Well duh. But this (by their own admission) causes them to procrastinate on stuff that is really important for the future of the game. That's really all I have a problem with.
The Mod API is just one example of the basic underlying issue I have with Mojang as a dev team. Because they are indie, and work for themselves, there's no one above them to hound them to do the things that "aren't fun" instead of the things that are. Yes, there have been a lot of bug fixes in the past several months. There have also been a lot of bugs that have been around for that long (or much longer) that are still there. "Oh yeah, we didn't fix the lighting bugs yet, we'll get to it sometime. In the meantime, have some exploding minecarts! They are super fun!"
Even then, like I said, I don't have a problem with some new content. They are trying to appease the kiddies that don't care about actual game stability or bug fixes, and just want the "cool new stuff." But the issue is when new content creates new bugs, when they really need to be fixing existing bugs (and re-writing code, as you said) to be able to get the Mod API out. Am I suggesting that the Mod API is the most important thing they can work on? No. But they did promise it, millions of people are waiting for it, and they have said they can't finish it until they fix other things first. So creating things that are moving them away from that (by creating new bugs that need to be squished), puts them in danger of never actually being able to release a Mod API. If they take a step back for every step forward, they aren't going to get anywhere.
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