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  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Anyone know of a server with this?

    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] New mod for Minecraft Based on "Tibia"!

    Keep up the great work! Hoping this gets updated for 1.10.2 Minecraft, I had a crash whilst trying Minecraft 1.10.2, Guessing you can use forge 1.10.2 but not Minecraft. Dont lose interest your work has not gone unnoticed!

    Posted in: WIP Mods
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    posted a message on Tibia Minecraft MOD Pre-Alpha Release

    ---- Minecraft Crash Report ----
    // Ooh. Shiny.
    
    Time: 5/8/17 4:08 PM
    Description: There was a severe problem during mod loading that has caused the game to fail
    
    net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Tibia Minecraft MOD (TibiaMCMOD)
    Caused by: java.lang.ExceptionInInitializerError
    	at com.Strychi.TibiaMCMOD.TibiaMCMOD.init(TibiaMCMOD.java:154)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    	at java.lang.reflect.Method.invoke(Method.java:497)
    	at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:600)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    	at java.lang.reflect.Method.invoke(Method.java:497)
    	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    	at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243)
    	at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    	at java.lang.reflect.Method.invoke(Method.java:497)
    	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    	at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145)
    	at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:795)
    	at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:324)
    	at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
    	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    	at net.minecraft.client.main.Main.main(SourceFile:124)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    	at java.lang.reflect.Method.invoke(Method.java:497)
    	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.RuntimeException: Duplicate stat id: "TranslatableComponent{key='achievement.Buzz', args=[], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" and "TranslatableComponent{key='achievement.Buzz', args=[], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" at id achievement.Buzz
    	at net.minecraft.stats.StatBase.func_75971_g(SourceFile:42)
    	at net.minecraft.stats.Achievement.func_75971_g(SourceFile:63)
    	at com.Strychi.TibiaMCMOD.Achievements.RegisterAchievements.<clinit>(RegisterAchievements.java:118)
    	... 38 more
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- System Details --
    Details:
    	Minecraft Version: 1.10.2
    	Operating System: Mac OS X (x86_64) version 10.11.4
    	Java Version: 1.8.0_65, Oracle Corporation
    	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    	Memory: 208751808 bytes (199 MB) / 642228224 bytes (612 MB) up to 12871532544 bytes (12275 MB)
    	JVM Flags: 5 total; -Xmx12G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    	FML: MCP 9.32 Powered by Forge 12.18.3.2185 6 mods loaded, 6 mods active
    	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    	UCHI	mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) 
    	UCHI	FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2185.jar) 
    	UCHI	Forge{12.18.3.2185} [Minecraft Forge] (forge-1.10.2-12.18.3.2185.jar) 
    	UCHI	mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.10.2.jar) 
    	UCHI	mythic{1.10.2-A-1} [Mythic Beasts] (mythic-1.0_1.10.2.jar) 
    	UCHE	TibiaMCMOD{1.07} [┬ž9┬žnTibia Minecraft MOD] (TibiaMCMOD Pre-Alpha MOD-1.08 MC-1.10.jar) 
    	Loaded coremods (and transformers):

    See Crash Report above, I am using Forge 1.10.2

    Posted in: WIP Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.10.2) (1.5.6) (Updated 07/05/2017) - Mobs, Monsters, Monster Girls

    Not sure if this was ever answered, but is it possible to turn off spawning of certain mobs from GoG3? 1.10.2

    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Testfalia.mcph.co


    its just bare bones now, but up and running for sure! Invite all your friends, the world looks amazing and mountainous. Head over to marauderstale.enjin.com for the texture pack and mod pack, add your ign and age to the whitelist page and I'll accept you asap.


    If you are not so tech savvy technic will keep you up to date on all the mod updates and additions!


    https://www.technicpack.net/modpack/testfalia.1016472


    unlike many servers we have plugins as well, so /home etc all work!


    i recommend a minimum of 4gb of ram allocated to your Minecraft.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Are we allowed to use this on a server, also can we post our server on here? I have a great huge server being made with a few amazing mods, one being made by me, and a few friends its from fantastic beasts and where to find them. The map uses rtg so it looks amazing with i&f

    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Mounts r46 [WIP]

    The source is linked on page one. Anyone ( with a detailed understanding of java )could make a mod of there own with the help of this.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] How To Train Your Minecraft Dragon (v1.1.0) UPDATED

    For those complaining, and those saying they want to help, or remake this. https://github.com/HTTYMD-Team/HTTYMD-Mod?files=1


    The source code is right there. Learn to code, or learn to Frankenstein some code, YouTube... just do some work.

    Posted in: WIP Mods
  • 0

    posted a message on Dragon Mounts r46 [WIP]

    If you haven't already, look up fire and ice dragons. The mod is almost out of beta!

    Posted in: WIP Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Thanks for the heads up! Just so for future events, could you tell me what is needed when compiling with llibrary? I have run in to this issue before with other mods.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Is it against the rules to compile the source and play it on a server? I wouldnt mind beta testing it on my server with players, and I have knowledge to compile source.


    Well the only thing I am not quite getting down is compiling with the dependency, I have never done so.


    Forge/Terminal Log after

    bash gradlew setupDecompWorkspace
    bash gradlew eclipse[/pre]

    https://hastebin.com/iyijizumej.coffeescript



    build.gradle file


    https://hastebin.com/rasevuqucu.cs

    Posted in: Minecraft Mods
  • 0

    posted a message on Dodo Bird (Dericawl) [1.10.2]

    Yes I just want something similar, but just the bird/animations.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Dodo Bird (Dericawl) [1.10.2]

    I am looking to have someone help create a Dodo Bird Model with Walking animation, and a Sitting Model.

    Here is a reference image:


    I would like the entity to work very similarly to my Demiguise Entity,


    https://github.com/Sean-Amor/MythicBeasts/blob/master/src/main/java/net/soggymustache/mythicbeasts/entity/demiguise/EntityDemiguise.java


    but instead of disappearing, it uses the Enderman Teleport ability, minus the block carrying lol, just its teleport ability. I also, if at all possible will like it to drop eggs, like chickens do. When killed it can drop 1 xp, and Raw Dodo Meat (when cooked, will of course be cooked Dodo Meat), its Health with be the same as chickens. Perhaps it also floats like the chicken does? Its spawn will be very rare, and only in jungle biomes.


    I will pay if this is time consuming.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mob setCanPickUpLoot help

    So I got this little guy here, I need help with a few things, but firstly, I am trying to make this mob pickup loot that the player drops.


    https://github.com/Sean-Amor/MythicBeasts/blob/master/src/main/java/net/soggymustache/mythicbeasts/entity/niffler/EntityNiffler.java


    Also if possible, i'd like to make him only make the player drop gold ingots, diamonds, gold nuggets, gold blocks, and diamond blocks, any idea how I can go about doing this? I would also rather not have to kill him to make him drop items he stole, if at all possible... at certain levels of health when you hit him he drops them. I dont really know how to code, so baby step me through this please, perhaps explain what you did, and why you did it.

    Posted in: Modification Development
  • 0

    posted a message on Custom NPCs

    I know this is not where issues are posted, but I guessed if someone else had the same issue, and knew a way to fix this.


    Crash on Staff use 1.10.2


    CustomNPCs_1.10.2(20nov16)


    Minecraft Forge: 12.18.3.2221

    SpongeForge: 1.10.2-2202-5.1.0-BETA-2034

    SpongeAPI: 5.1.0-SNAPSHOT-428c0b2

    Minecraft: 1.10.2 23.01


    From what players are saying, if they have a staff and use it/have it in there inventory it crashes the server.

    I believe this may be the error log, I may have to have them reproduce the issue if this is incorrect.

    https://hastebin.com/iqagemebey.vbs

    Posted in: Minecraft Mods
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