• 1

    posted a message on [1.7.10] Experience and Level Guide! (UPDATING TO 1.8 SOON)
    Added the blaze version! Please tell me if something is incorrect.
    Posted in: Survival Mode
  • 1

    posted a message on [1.7.10] Experience and Level Guide! (UPDATING TO 1.8 SOON)
    Quote from Zewett

    Wow .. this is helpful! although I don't know if it's true that in the next update exp grinders would give less xp balls or something like that ... I don't know how that works ... I think it's when you kill the same mob always you get less xp balls as the usual .. I guess?


    That was only in the first few 1.4 snapshots. After everybody started hating the nerf, Dinnerbone removed it.
    Posted in: Survival Mode
  • 0

    posted a message on Dead suggestions people keep bringing up.
    Quote from FireKit

    Villager trades aren't that bad....................Just most of them. I want to kill the villagers that want me to give them gravel and emeralds for less flint then I gave him gravel (Just remove this guy, we can already buy arrows). 3-4 redstone is a total rip off too The glowstone blocks aren't a bad deal, nor are the diamond tools/gear. The arrows is kind of a meh deal, I wouldn't buy them.

    Obsidian tools does get boring hearing about. They'd still be over powered if it was only as good as diamond and couldn't be enchanted. I hate mods that just add new tools too, unless they are new origional tools like the wrench, mining drill.



    The only trades I use are for diamond gear, chainmail, exp potions, and sometimes food.
    Posted in: Discussion
  • 0

    posted a message on Dead suggestions people keep bringing up.
    I have to say that I disagree somewhat with #14 (gold coins). I don't want them to be added now...but I think it makes a hell of a lot more sense than emeralds.

    1. Gold coins are classic currency items...for anything
    2. It would make gold less useless
    3. It would make mining to get currency a practical option (making emerald ore your main source is silly, it requires a specific biome and is very rare, sugarcane and wool is the way to go)

    As I wrote that, I realized that you could use a massive zombie pigman farm to gather tonnes and tonnes of gold coins, but then as I wrote that I realized that you can also make a massive paper farm...
    Posted in: Discussion
  • 0

    posted a message on Epic Storage Room Ideas?
    Put glowstone behind the chests. Also, use item frames when 1.4 comes out.
    Posted in: Creative Mode
  • 1

    posted a message on [1.7.10] Experience and Level Guide! (UPDATING TO 1.8 SOON)
    Quote from TheRyanMCxD

    Wow thanks! Good job witht eh guide too. Very useful for my skeleton xp grinder :)


    :D
    Posted in: Survival Mode
  • 1

    posted a message on [1.7.10] Experience and Level Guide! (UPDATING TO 1.8 SOON)
    Quote from Nerdgazm

    Useful :) Good job


    Thanks!
    Posted in: Survival Mode
  • 0

    posted a message on Ban the user above you #2
    Banned for being repetitive.
    Posted in: Forum Games
  • 33

    posted a message on [1.7.10] Experience and Level Guide! (UPDATING TO 1.8 SOON)
    Have you ever sat in front of your exp grinder and wondered how much xp you will get when you kill all the mobs? If you use splash potions, not knowing can waste them, and if you use a crusher, pressing the button and coming up short of level 30 will waste even more time. Use this level guide to figure out exactly how many mobs you need to kill!

    By pressing f3, you can find the amount of mobs on your screen. Below the "Minecraft X.X.X" there should be a C, ignore that and go down the the "E". That is the count of all entities in the loaded chunks around you.


    E: entities on your screen/entities in your chunk radius. We want the number in front of the slash.

    As you can see, there are 3 entities where I am looking and 98 in the chunks loaded around me. Note that this counts everything, including dropped items, boats, minecarts, and most importantly, mobs.

    For best results, put your cursor directly on your mob collection area. The entity count will count all mobs on your screen, even if they are behind a wall you are looking at.

    Format: Level number: xp needed to reach level - amount of "normal" mobs needed to reach that level.

    Note: This guide assumes that you are at level 0 (i.e it takes 34 xp to get from level 0 to level 2, not 34 xp to get from level 1 to level 2).

    All mobs that drop 5 xp count as normal mobs (Cave spider, spider, creeper, enderman, ghast, skeleton, silverfish, zombie, zombie pigman, witch).

    Level 1: 17 - 4
    Level 2: 34 - 7
    Level 3: 51 - 11
    Level 4: 68 - 14
    Level 5: 85 - 17
    Level 6: 102 - 21
    Level 7: 119 - 24
    Level 8: 136 - 27
    Level 9: 153 - 31
    Level 10: 170 - 34
    Level 11: 187 - 38
    Level 12: 204 - 41
    Level 13: 221 - 45
    Level 14: 238 - 48
    Level 15: 255 - 51
    Level 16: 272 - 55
    Level 17: 292 - 59
    Level 18: 315 - 63
    Level 19: 341 - 69
    Level 20: 370 - 74
    Level 21: 402 - 81
    Level 22: 437 - 88
    Level 23: 475 - 95
    Level 24: 516 - 104
    Level 25: 560 - 112
    Level 26: 607 - 122
    Level 27: 657 - 132
    Level 28: 710 - 142
    Level 29: 766 - 154
    Level 30: 825 - 165

    And...the Blaze version! Blazes drop 10 xp, so I just halved all the numbers (I rounded up so you wouldn't be stuck with just under a full level)

    Level 1: 17 - 2
    Level 2: 34 - 4
    Level 3: 51 - 6
    Level 4: 68 - 7
    Level 5: 85 - 9
    Level 6: 102 - 11
    Level 7: 119 - 12
    Level 8: 136 - 14
    Level 9: 153 - 16
    Level 10: 170 - 17
    Level 11: 187 - 19
    Level 12: 204 - 21
    Level 13: 221 - 23
    Level 14: 238 - 24
    Level 15: 255 - 26
    Level 16: 272 - 28
    Level 17: 292 - 30
    Level 18: 315 - 32
    Level 19: 341 - 35
    Level 20: 370 - 37
    Level 21: 402 - 41
    Level 22: 437 - 44
    Level 23: 475 - 48
    Level 24: 516 - 52
    Level 25: 560 - 56
    Level 26: 607 - 61
    Level 27: 657 - 66
    Level 28: 710 - 71
    Level 29: 766 - 77
    Level 30: 825 - 83


    It's a good idea to copy/paste this into a book that you keep near your xp grinder. Quite a bit faster than going all the way back here :)
    Posted in: Survival Mode
  • 0

    posted a message on [Request] Massive landmass...
    Try using large biomes...
    Posted in: Seeds
  • 0

    posted a message on Why I cant
    Quote from silentkarl

    Oh thanks man I haven't play minecraft in a while thanks again
    BTW where can I get carrots?


    Jungles, or NPC villages.
    Posted in: Survival Mode
  • 0

    posted a message on Npc village with no houses or villagers! "slender man" seed 1.3.2/1.4
    Checked it out. This is legit. No houses or villagers, very fitting with the seed.....
    Posted in: Seeds
  • 0

    posted a message on My Iron Golem Farm
    Quote from IronMagus

    Each module needs at least 16 villagers in order to spawn golems, so 4 on each side will suffice.


    Is it the more you cram in the better or is there a point where it becomes inefficient?
    Posted in: Survival Mode
  • 0

    posted a message on My Iron Golem Farm
    Quote from IronMagus

    Villagers are in those little "pods" sticking out of the sides of the larger modules.


    Ah. How many are crammed in there?
    Posted in: Survival Mode
  • 0

    posted a message on What doesn't fit in with the game?And more!
    I just think that there are too many of these threads. Just stop whining people!
    Posted in: Future Updates
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