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    posted a message on New Enchanting - My Thoughts
    Quote from scrubking

    And that is why any changes they make will always result in something bad. The core gameplay mechanic is broken so it doesn't matter what superficial changes they make.

    As long as they are bent on this idiotic roullette aspect for enchanting I'm afraid it will always be a frustration instead of a fun addition to the game. And they know the random aspect is bad because this "fix" was a move away from that, but not enough to properly fix the problem.


    It isn't a roulette. You get to see what you get, and sometimes you even get more than that. If you don't like that enchantment, then you reset the enchantment seed with a cheap item or book. Not that hard...
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on New Enchanting - My Thoughts
    Quote from DElyMyth

    Replies in bold.


    Pretty much summed everything up. There isn't really any reason for people to refute the OP again.
    To be honest, I really don't think any of these New Enchanting complaint threads are really thought through. Almost looks like people are so used to complaining about something that they feebly try to find something wrong with everything.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on My Opinion on New Enchanting
    Quote from Random_chan

    I like the new enchanting mechanics, I just don't like how they made it be that you need lapis to enchant. Just thinking about what's gonna happen to all my lapis mansions on servers I go onto makes me cringe. I think it would be better if you could also use gold and maybe redstone as well as lapis since whenever I play i always have an abundance of gold and redstone.


    You don't need very much lapis, and it can be obtained very easily with fortune.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on My Opinion on New Enchanting
    Quote from rkpkid1997

    So... as everyone may know, in the new snapshot, enchanting is completely different. In a bad way or good way, that is up to you. But here is some reasons I think this new update is BAD:

    Oh ok, so if you don't like the first snapshot that means the whole update (that has barely started development) is bad.

    1. Enchanting now seems a lot more difficult to understand, much more so than before. Im sure you can learn it, but I don't see why they would fix something if its not broke, so to speak.

    It isn't that hard to understand. If you go play around with it for a awhile you'll begin to see how it works. I went from not knowing how this new enchantment thing worked at all to easily understanding it in 2 minutes of using the snapshot.

    2. The requirement of lapis, although providing a use for it finally, renders any custom maps such as a wave-arena, CTM, or good ol' PvP now useless, so many minigame servers will be broken for some time, until map-makers release an updated map that somehow encorperates lapis into the map.

    You can just use the map in the version that it was created for. The new launcher makes that easy. Even if you wanted to use the map in the latest version there would be no point, as the map was created before all the new items were available and you wouldn't find them in chests or anything.

    3. On the topic of "finally a use for lapis", I personally think Mojang was being lazy by making it's use relative to enchanting. Don't get me wrong, I love Mojang and Minecraft, but I think that everyone was expecting maybe a new feature that involved lapis, instead of re-working an existing feature to incorperate it. Think about this. It's a very good point.

    Mojang added a good use for lapis, and you think that just because it wasn't something entirely new they are lazy?

    I've thought about it, and no, it is not a very good point.

    Hopefully this rough new enchanting will smooth itself with future snapshots, but really I think it sucks right now :/

    How can you say it sucks if you don't even understand it?


    Comments in bold.

    This is honestly the worst thought out complaint thread I've ever seen.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on How to hide/protect my base from hacked clients?
    What hacked client was he using? I am not aware of a client that will send you a message of the logout location of a player (last image).
    Posted in: Discussion
  • 2

    posted a message on 1.7 Horrid World Generation
    Quote from redstonevet90


    It's not the actually biomes themselves that people are saying are boring, its the repeating 10,000 block biomes that make things boring and the giant clusters of the same biomes.


    That's what you think, but the guy I was responding to was referring to a mountain top covered in gravel.
    Posted in: Recent Updates and Snapshots
  • 6

    posted a message on 1.7 Horrid World Generation
    Quote from Koogle

    1.7 terrain generator .. bland uninspired boring dismal and just down right rubbish.



    Yeah....really boring.









    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.7 Horrid World Generation
    Quote from MineCrak



    "Simple Gravity" as I described should be much better, after all Terra Firma Craft has something similar to the "Simple Gravity" I described and yet people are able to use that mod just fine.


    Complex gravity would never work, even for people with strong processors.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.7 Horrid World Generation
    Quote from MineCrak



    I agree with the idea of what you are saying, that 'game play' should override realism when the two collide, but man would I LOVE to have a "Gravity" option I could turn on for worlds!!


    -offtopic-

    It could be "Simple Gravity" where it is assumed that any solid block that touches another solid block is affixed to the other block in some way so it wouldn't fall, but dirt would cave-in after a few seconds without a solid block beneath (giving you enough time to support it with solid blocks. Also; for instance; if you mined out underneath a stone block and there is not a solid block above it or connected to its sides (only dirt or sand etc) then it will have the same cave-in behavior. I would LOVE this! ** And most if not all currently built structures should be safe and not collapse. :)

    Or, "Complex Gravity": where the game actually checks a certain distance out to make sure blocks have enough support from below and if they don't there will be a count-down to a larger cave-in. That would be an option for those who have a strong enough processor.


    LAG LAG LAG LAG LAG LAG


    That wouldn't ever work. Imagine that it would be like every block is an enchanting table that has to check a huge space for bookshelves. I remember that Jeb once denied a request to make the range of bookshelf placement bigger because of the lag it would create. Imagine what this would do.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.7 Horrid World Generation
    Quote from redstonevet90



    This is the most illogical garbage I have seen yet.

    "It's hard to find a good map, but the world generator works fine," is essentially what you're saying.

    It's a contradiction.



    Populi didn't say that. You just took a quote from someone else and threw it in his mouth.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on 1.7 Horrid World Generation
    Quote from redstonevet90

    Forget about the lag it's really a null point for either side.



    Ok.....so now your only argument is that you are too lazy to do a bit of exploring?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.7 Horrid World Generation
    Quote from redstonevet90

    As I said before you are taking it out of context. It was a hypothetical example of how lag is created.

    Populi was trying to say that a server with plugins that has too much lag should revert back to vanilla because vanilla servers can handle lag better. Which isn't true because it all depends where the lag is coming from.

    Your server is going to lag if you stretch it's resources too far. Period. Be that too many plugins, or cramming too many people on it. To reduce it's lag you first need to find the source.



    Vanilla servers can actually handle the lag a lot better. In vanilla, all you need to do is load the chunk. But with plugins, you have a lot of extra things attached. Anti-grief plugins, orebfuscator, block permissions, etc. Plugins are also generally not as efficient as vanilla minecraft, it all just adds more time onto the chunk loading process.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.7 Horrid World Generation
    Quote from Zeno410

    That's not quite true. The server has to search through its chunk database to load a chunk, and the larger the database, the slower the search. Theoretically the difference shouldn't be large with actual world sizes, assuming it's well programmed - but - my impression with a single-player world is that when I get far from spawn (maybe 5000 blocks) loading does seem to slow down.



    Vanilla minecraft handles the searching of region files very well. However, some plugins aren't made so efficient, thus the reason bukkit servers are generally more laggy.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft isn't getting better. Just weirder.
    Oh I know! I'll take one feature I don't like, then I'll take a bug, and THEN I'll take an update that happened in 2011 and say minecraft is weird!


    By the way, none of those things are even related to 1.7.4



    Actually, now that I read it a second time, it's almost like the OP is sarcastically referencing what the majority of complaint threads have been saying for the past.....I don't know....3 years?
    Posted in: Survival Mode
  • 0

    posted a message on 1.7 Horrid World Generation
    Quote from redstonevet90

    It was an example to explain to her how lag is created. You're taking it out of context.


    It wasn't, really.

    Populiministrum said this:
    And as I have been saying, Vanilla servers can handle this lag, as it is the only resource intensive lag they get.


    You then responded by saying this:
    This isn't true. Pack 50 people onto a new vanilla map with 2 GB of RAM and tell them to all go explore. I'd give it 5 minutes before your server crashes. It all depends on what your server is capable of, not where the lag is coming from.


    Populi said that servers can handle this lag. You then responded by saying that this lag comes from 50 people on a small server who are all exploring, and you were correct in saying that. But the thing is that crazy scenario never happens, and if it does the server owner is being irresponsible by letting 50 people on a server that obviously can't handle it (i.e not mojangs fault and they can't fix it). So this lag actually never happens, because the scenario that causes it never happens.

    So it would make sense for us to want a more realistic scenario, otherwise all you've been saying about 1.7 making people explore and exploring causing lag is moot.
    Posted in: Recent Updates and Snapshots
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