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    posted a message on 1.12 - JSON Text Component (for /tellraw, /title, books, signs)
    I am trying to make a slot machine using tellraw but it requires me to nest tellraws for it to work and when I do that it breaks my code.

    My command block will run this code
    /tellraw @p {text:"win",obfuscated:true,color:"red",clickEvent:{action:"run_command",value:""}}

    Which will then run this code when clicked
    /tellraw @p {text:"",extra:[{text:"♥",color:"red"},{text:"in",obfuscated:true,color:"red",clickEvent:{action:"run_command",value:""}}]}

    Which will then run this code when clicked
    /tellraw @p {text:"",extra:[{text:"♥♥",color:"red"},{text:"n",obfuscated:true,color:"red",clickEvent:{action:"run_command",value:""}}]}

    Which will then run this code when clicked
    /tellraw @p {text:"",extra:[{text:"♥♥♥",color:"red",clickEvent:{action:"run_command",value:"/scoreboard players add @p Money 5"}}]}

    I think it should look like this
    /tellraw @p {text:"win",obfuscated:true,color:"red",clickEvent:{action:"run_command",value:"/tellraw @p {text:"",extra:[{text:"♥",color:"red"},{text:"in",obfuscated:true,color:"red",clickEvent:{action:"run_command",value:"/tellraw @p {text:"",extra:[{text:"♥♥",color:"red"},{text:"n",obfuscated:true,color:"red",clickEvent:{action:"run_command",value:"/tellraw @p {text:"",extra:[{text:"♥♥♥",color:"red",clickEvent:{action:"run_command",value:"/scoreboard players add @p Money 5"}}]}"}}]}"}}]}"}}

    but when I run the full code it does not appear. it gives this error
    Invalid json: Unterminated object at line 1 column 101

    which is usually given with unbalanced brackets (I think)
    if some one could help that would be great!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Light Sensor Block?
    it would be cool if you could place these upside-down like half-slabs, thus inverting the signal!
    it fits Minecraft logic and they look the same size as slabs.

    but if not they still will be cool!
    Posted in: Minecraft News
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    posted a message on Zombie HuntMini game(lots of pics)
    does anyone know how I could make this count zombies killed?
    the most logical I could come up with it having holes in the floor to let items in then counting the drops that go through and it would allow people to win stuff from the zombies they kill, but this would be in accurate due to multiple drops bye one zombie
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Zombie HuntMini game(lots of pics)
    with the new updates they have added some useful new features which can be utilized to make fun and simple mini-games.

    Rules:
    • Don't let Zombies cross the line!
    Notes:
    • this is my first big tutorial!
    • Underlined stuff is Commands
    • It can be multiplayer!
    Requirements:
    • Creative mode
    • Being Op on the world
    • Minecraft
    • External editor OR a second player
    • Snap Shot 12w32a or higher
    Block/Items required:
    • Adventure Mode Control Block "AMCB" (137)
    • Stone pressure plate(i'm using wood for visibility)
    • Lava Bucket
    • Some Block to make walls
    • Iron Door
    • Signs
    • Redstone wire
    • Button
    • Monster spawner (52)
    Part1(main room)
    1. Make a hallway 16x5 this will be the main room
    2. cut a door in one of the 5 wide walls (players need in!)
    3. count three block out from that and make a line of pressure pads(loser line)
    4. on the far end add 3 pressure pads
    5. you should have this V (forgot the 3 pads :P )
    Part2(hallway)
    1. now make a four block long hallway connected to the door way
    2. put Iron doors at both ends with 2 pressure plates in the middle
    3. make 2 6x2 pits beside the hallway(these will hold start and stop functions)
    4. make this setup in the pits(wood blocks have buttons for entry and exit)
    5. set the lone AMCB to /gamemode creative(or survival) @p this will make leaving users back to normal
    6. set one of the 3 AMCB's to /gamemode adventure @p this will stop mini-game breaking
    7. set the other two to /give @p 161 1 and /give @p 267 1 (this will give the nearest player a bow and a iron sword)
    Part3(killer features)
    1. make a line of Redstone under the pressure pad line (main room)
    2. put an AMCB beside it
    3. make a 2x2x2 room and fill it with lava
    4. press (F3) and find your X,Y,Z co-ordinates in the middle of the lava room
    5. set the AMCB in step 2 to /tp @p lavaX lavaY lavaZ this moves them to the lava room when the zombies cross the line NOTE:replace lavaX,lavaY,lavaZ with the coordinates from step 4
    Part4(ammo system)
    back in main room
    1. under the 3 pressure pads on the empty side add 3 AMCB's
    2. set them to /give @p 262 64 this will stock them with arrows every time a zombie spawns
    3. in the ceiling above cut 3 holes for the zombies too come from
    Part5(spawn zombies)
    1. option 1:
    • make 3 monster spawners in the player area
    • use your external editor to set the to spawn zombies in the holes it the roof
    • when a player is in the playing field the spawners will start making zombies
    Part6(optional stuff)
    • instead of spawners you can have a friend spawn in zombies with zombie eggs NOTE: the arrow giving AMCB's need the command /give @a 262 64 (or else the users will run out of arrows)
    • you can use other monsters (spiders, ghasts,and passive Mobs are not recommended!)
    • put signs along the pressure pad line to increase its visibility
    • add detail
    • in the end the room should look like this(or similar)



    Thanks for reading and if someone makes a video of it in action I will add it to this post
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 12w32a Snapshot Ready for Testing
    this new "Beacon" block can be used for more than buffs!
    It also makes good aesthetic detail!
    Posted in: Minecraft News
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    posted a message on Sidegrass not biome specific.
    Switch to fancy graphics in the options that should fix it.
    Posted in: Legacy Support
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.

    Some good ideas here.

    You can't move water source blocks and lava, and I don't think there's a way to create an infinitely self-renewing moveable source of water. Passengers could of course use buckets to place and remove water and lava whenever they want to harvest cobblestone though. If you're ok with leaving a trail of blocks and levers behind as you go then a cobble generator makes a lot of sense.

    It could be used to create a truly self-sufficient ship, since you could generate cobble and grow trees on the ship to get the sticks to make new levers and pickaxes. Of course then you have to spend time harvesting cobble and waiting for trees to grow.

    What might actually be a whole lot of fun is a skyblock like challenge, but set on a flying ship that you'd have to improve and modify. And unlike skyblock there could be destinations ahead of you, floating dungeons basically, where you'd have to get off the ship and quest for items. Then you'd get back on the ship and fly on to the next area.

    cauldron can hold water and be pushed, but doesn't flow :sad.gif:
    if we could remove the water from them though, then we might get somewhere!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone: Bed Trap
    It's so simple yet effective! :iapprove:
    could you hide the BUD switch under the bed thus it is less hidden?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on isom folder?
    thank you, hopefully someone finds out what it's for.
    and thanks for the books location.
    Posted in: 1.0 Update Discussion
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    posted a message on isom folder?
    While looking through 1.9 pre5 jar for new textures for my texture pack I noticed an isom folder with 4 java files. when i try to run them it brings up their code in notepad++.
    I can't tell what they do!
    Is it some form of isometric viewer?

    also I can't find the enchantment tables book texture.
    Posted in: 1.0 Update Discussion
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    posted a message on Blindness potion
    If potion weren't labeled you could give them to other player
    player"here guard I brought you a strength potion"
    guard"thanks!"
    glug glug glug
    guard"I can't see!"
    player"mwahaha"
    Posted in: 1.0 Update Discussion
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    posted a message on 1.9 Pre-Release is Out for Testing!
    mah text messed up!
    it's turned into particles!
    it was fine when I started.
    Posted in: Minecraft News
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    posted a message on New mob: The Snow Golem
    They also spread snow!
    http://twitter.com/#!/notch/status/116449906658516992 source
    Posted in: 1.0 Update Discussion
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    posted a message on Help with minecraft and my skin
    Quote from Olsalt

    I just created my first skin and when i go to upload it it keeps telling me skin required i even tried with other skins still it doesnt work can any one please help?

    I have the same problem even with proper sizes and file format :sad.gif:
    Posted in: Skins
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    Quote from InsanityBringer

    I am now instantly curious at the moment what would happen if you hit a pig while riding it.

    I assume, at the moment, that the saddle isn't properly handled so it would probably set off in one direction, constantly trying to avoid the player -- without realizing that the player's currently attached to it :tongue.gif:

    that's a good question, but would your legs influence the pigs movement due to them rotating with the player.
    Posted in: 1.8 Update Discussion
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