I'm gonna put this in the description, everyone always asks on videos that have it. It's SimpleMap v0.7, I got it from the forums but I've heard it may be removed since Notch got mad about him distributing the minecraft.jar file.
You know you can create a bigger cannon without building upwards. I've seen a few where you leave a space near the back before the last TNT, then you trigger that one just before you trigger the rest. When it goes off it knocks all the other TNT up to the front of the cannon and then they launch the projectile. Might even be able to do it automatically with repeater delay.
You could add another water flow that starts where the items drop and then that goes through a one block hole and drops the items into lava. Then you fill your inventory with one stacks of the item you want. Your inventory will fill with the item you want and all the rest will drop into the lava.
The real problem is a lack of a carryable light source, and it's a major problem. This game basically requires you to torch spam to explore any cave. I know he said there were complications with the lighting engine, but I think it's an important thing to fix. It would also make the game much more realistic, it's kind of ridiculous that the only way to see as you go through a cave is to plant 100 torches on the walls.
Just make it so only the person who placed it can open it, everyone else has to destroy it. It also takes longer to destroy for everyone but the person who placed it. Maybe in line with obsidian (the time it takes a diamond pick to destroy obsidian).
Making the thief have to destroy the chest instead of opening makes it much easier to defend. You can fill chests with dirt and when they destroy it it'll fill their inventory. You can have the items drop down onto a wooden plate triggering a trap. You can just fill a room with 50 chests and only have valuables in a couple.
Have you tried copying and pasting a second copy of the tower with the water coming down to the same point? Theoretically it shouldn't work since chunk 0 is stealing all the spawns, but you could try it and see if anything comes down the chute.
Use MCEdit, read the readme as it can be a little tricky to get a hang of. But basically you can select a big cube of blocks and export it, then import it on another world. It's a cube though so it might take some of the surrounding landscape with it. You can avoid this by moving it in multiple pieces, but then you have to make them all line up again when you import.
Thanks for the upload Bucyruss, I put it into my map just above this hallway, put a hole in where the collection point is and let the drops flow out. Here's all you see of the trap:
Edit: the number in the top left is my frame rate, I left it running to check the drop rate, but had to leave so it ran for three hours. When I got back my inventory was full and there were so many items on the ground it was lagging like mad :smile.gif:
0
I'm gonna put this in the description, everyone always asks on videos that have it. It's SimpleMap v0.7, I got it from the forums but I've heard it may be removed since Notch got mad about him distributing the minecraft.jar file.
0
0
0
0
0
Making the thief have to destroy the chest instead of opening makes it much easier to defend. You can fill chests with dirt and when they destroy it it'll fill their inventory. You can have the items drop down onto a wooden plate triggering a trap. You can just fill a room with 50 chests and only have valuables in a couple.
0
0
0
Use MCEdit, read the readme as it can be a little tricky to get a hang of. But basically you can select a big cube of blocks and export it, then import it on another world. It's a cube though so it might take some of the surrounding landscape with it. You can avoid this by moving it in multiple pieces, but then you have to make them all line up again when you import.
0
Edit: the number in the top left is my frame rate, I left it running to check the drop rate, but had to leave so it ran for three hours. When I got back my inventory was full and there were so many items on the ground it was lagging like mad :smile.gif: