Usual warnings…
- ScotsMiser
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Member for 6 years and 11 days
Last active Mon, Dec, 4 2023 11:13:12
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May 14, 2019ScotsMiser posted a message on Minecraft 1.14Posted in: NewsAs of 13May19has been released…
Note that the announcement references a "1.14.2 to address further issues" but gives no time frame…
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May 9, 2019ScotsMiser posted a message on Minecraft 1.14Posted in: NewsAs of 05May19
Minecraft 1.14.1 Pre-Release 2
is out…
Despite the title, the lower part of the page makes clear that MS/Mj considers this a snapshot and appropriate warnings re world corruption etc apply…
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Apr 30, 2019ScotsMiser posted a message on Minecraft 1.14Posted in: News
Re#74
If that's the result of world gen, I'd call it an argument for rapid deployment of 1.14.1…
Otherwise, could be used as bait for a zombie shooting gallery.
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Apr 24, 2019ScotsMiser posted a message on Minecraft 1.14Posted in: News
People complaining about "bad updates" when Mojang improves features that had unintended behaviors remind me of Super Smash Brothers Melee fanatics having a fit when they can't abuse glitches to their advantage in the new games. Nothing's wrong with an iron farm or anything like that, but with a game that's constantly changing, you can't seriously expect something that ridiculous and obtuse to stick around when villages finally got revamped. The changes made are pretty good if your goal isn't to lock all your villagers in a box for their whole lives. On my realm, there's a master farmer that gives me mysterious stews of saturation for a single emerald, which heal about 7 hearts in just a couple seconds. Love that guy. Also, due to the behavior changes, operating inside of villages and improving them is finally intuitive and worthwhile. They don't just wander aimlessly and get themselves killed anymore.
The distinction between exploiting a bug and clever use of the intersection of various mechanics is essentially a matter of individual perception.
Changing long standing mechanics such that older builds are bricked is the issue…
(Doing so becomes more offensive when the changes seem to push a particular OneTrueWay™ to play.)
As for "expect[ing] something that ridiculous and obtuse to stick around", surely this applies more to floating trees, stone, etc. and infinite cantilevers than the generation conditions for an interprectation of a fictional critter…
It's really too bad MS/Mj seems intent on forcing a particular playstyle as many of the additions made (see second para. reply #22) could have expanded the game without discommoding a major faction of players…
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Apr 24, 2019ScotsMiser posted a message on Minecraft 1.14Posted in: News
No worries, always a few of us insightful types about to help with that… [/sarky]
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Apr 23, 2019ScotsMiser posted a message on Minecraft 1.14Posted in: News
"Frankly, if we'd known how much work putting together the biggest Minecraft update yet was going to be, we'd have probably taken the easy option and tried to raise that child instead."
Given the poison pills included in 1.14 that break all prior worlds and greatly inhibit endgame play, a strong case can be made for that option having been preferrable…
Adding all the decorative blocks, bamboo, berries, new flowers/dyes, text editing in books, accessibility, the various technical changes, villager work stations (without messing with village recognition/golem spawning and trading), would have been a nice update that didn't grief a large section of the community. [Even including some of the cruft (foxes, pandas, stews, crossbows, noteblock sounds, etc) would have been fine… provided "Performance Improvements" is in comparison to 1.12 (not 1.14 snapshots).]
As is Minecraft seems well on its way to becoming MineCruft
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Apr 11, 2019ScotsMiser posted a message on Minecraft 1.14 Pre-Release 1 and 2Posted in: News
Uh-Oh! sombody let the marketing department out of the padded room again…
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Mar 28, 2019ScotsMiser posted a message on Minecraft 1.14 Snapshot 19W13A and BPosted in: News
THX for the fun read…
I gather we have another convert to wondering who slipped the hallucinogens into the MS/Mj watercoolers.
Pardon my inner grammarian, but
might be clearer as 'collection sippy cup'. (The first took a bit to decode, and largely beacuse I remember sippy cups… [a bottle to actual cup intermediate that helps in weaning infants for those not 'in the know'].) -
Mar 16, 2019ScotsMiser posted a message on Minecraft 1.14 Snapshot 19W11APosted in: News
Yes, blocks broken by a TNT explosion now have a 100% drop rate ie. no blocks are lost to the explosion.
Items, however, can still be destroyed by TNT so any items created by a first explosion are likely to be destroyed if not picked up before a second.
Have not been able to find anything that specifically mentions mob drops, but a number of indications that they also have a 100% drop rate from the first explosion [only in the sense that the TNT destroys no drops] but are subject to destruction by subsequent explosions.
TNT mining of diamonds would noy be something I'd recommend as it breaks the ore block without the benfit of Fortune, but it is otherwise possible.
I can see the impetous to make TNT more viable for mining, but agree that preserving a small chance of destroyed blocks (or – better still – further reduced blocks eg stone types to gravel or sand / wood to sticks) would be more realistic [for whatever weight the realism argument can be said to have].
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Mar 16, 2019ScotsMiser posted a message on Minecraft 1.14 Snapshot 19W11APosted in: News
"it's bug fixing from here on out and we're
hoping for a release quite soon!"
This does NOT bode well…
Particularly as code optimiation needs to follow bug fixing…
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Dec 1, 2018ScotsMiser posted a message on Minecraft 1.14 Snapshot 18W48APosted in: NewsQuote from ChosenMental»
Is this another new form of absurd virtue-signalling after the animal cruelty thingy? Personally i can see the feature do more good for the game.
I'd call that a very kind and gentle way of explaining the situation…
[Others might see it as an exercise in proper and responsible corporate protection of "the children" :BLETCH: ]
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Nov 29, 2018ScotsMiser posted a message on Minecraft 1.14 Snapshot 18W48APosted in: News
From the Grindstone section [Emphasis added]:
"Has the ability to remove all non-curse enchantments from an item; for each enchant removed some XP is reimbursed"
Probably not of great utility given the new furnace/XP behavior, but a this would seem to make the enchanted armor drops from various mob farms another source of XP.
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Nov 24, 2018ScotsMiser posted a message on Minecraft 1.14 Snapshot 18W47APosted in: News
18w47b has issued. [same link]
More changes- Numerous worldgen performance improvements
- Adjusted mob spawning behavior to be closer to that of 1.13.2
- More Jappa texture changes
- Fixed strongholds not generating properly
- Reduced the cluster size of Pillager spawning so Outposts aren't flooded by Pillagers
More fixed bugs
MC-139764 - World generation logs warning "Empty or none existent pool : minecraft:empty"
MC-139693 - Blocks appear elsewhere in the world when they update
MC-139497 - Can't place rails, redstone, and other blocks that need a solid block below on Soulsand
MC-139401 - Pistons are no longer (redstone) transparent
MC-138566 - Barrels facing south have a rotated front texture
These announcements would be of greater utility if they included (or at least linked to) actual descriptions of what is being done/attempted:
"Adjusted mob spawning behavior to be closer to that of 1.13.2" could stand some expansion as to how and what mechanics were reverted.
As it stands attempting to eveluate how this is working [the presumptive purpose of snapshots] is greatly impeded by there being no clear indication of what is intended… -
Nov 15, 2018ScotsMiser posted a message on Minecraft 1.14 Snapshot 18W46APosted in: News
This "Added support for directional opacity of blocks (used by slabs, stairs, snow layers, non-full-block dirt-related blocks and extended piston base blocks)"
could do with some explanation....
The inclusion of "extended piston base blocks" suggests a repeat of the lag monster that occured the last time piston opacity was messed with may be in the offing :sigh:
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I suspect much of the degree to which a given player perceives combat and terrain manipulation as interrelated is the result of background; having started in gaming with hexmaps and literal sandtable wargames, I've always thought of manipulating [better preparing] the battlefield as integral to combat.
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I'm not sure this will help, but creeper farms generally need a targetable block for the creeper to attempt to wander/flee towards on the other side of the drop — like the outer rim shown here (Creeper Gunpowder Farm Tutorial | Minecraft 1.14 - 1.17 (Java Edition) by LogicalGeekBoy).
This would not affect creepers on platforms low enough to be tracking the grass on the ground.
From you initial post, it sounds like you are moving the creepers out of the farm via nether portals rather than a drop; are there area on the other side of the portals the creepers wander AI would consider targetable (e.g. carpeted full blocks)?
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IIRC mobs will only pathfind to solid blocks; try placing some solid blocks (spawnproof with buttons as needed) so that creepers pathing to these blocks will fall into the collection mechanism.
(Are the 5% that do wander recent spawns? Mobs will wander automatically in the first 30[?] seconds after spawning.)
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Adding villagers picking up trade items would open up automatic trading with villagers.
Given that there is already pushback from those who dislike automated systems over automated barter halls, I don't see MS/Mj going for this.
(If anything, the 'experimental' trading nerfs suggest they will be greifing villager trading rather than facilitating it....)
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This has been requested repeatedly, hopefully the addition of the auto crafter means MS/Mj is revisiting some of their previous rejections…
Which seems preferrable…(and would likely be able to reuse a fair bit of the code from the daylight sensor)
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Provided this doesn't change the color of the light (technical difficulties: search colored light[s] as this has been discussed ad nauseam) this should be fairly easy to add and would not be liekly to face serious opposition as the effect would be purely cosmetic.
I was thinking that as well
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Barring the possibility of rarely adding a Herobrine skin to zombies during the Halloween period (maybe 1% chance) or as part of an April fool's update…
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Adding micro transactions to MC is a complete non-starter (nor is any increase in BR micro-transactions something that should be encouraged).
MS/Mj has the idea of "you earn points by complete challenges like go to the nether earned points which could lead up to enough to get some item shop currency" listed on their never ever to be considered — do NOT suggest this — page
Mobing players onto a server by association with another player [partry leader] seemd fraught with problems; from both the points of view of the players and the server owner. Players could be joined to a server the riles of which they have not read and acknowledged while the server would be accepting any players in the party without review.
This alos seems unnecessarily complicated: plyers could simply join individually [as now] and then foorm a party.
(Although there doesn't appear to be any point to being in a party from the OP. What does being a member of a party do? [Other than group koining of servers.])
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I just found thi supdate notice in my inbox:
https://www.minecraftforum.net/forums/minecraft-java-edition/recent-updates-and-snapshots/3167887-is-the-chat-report-system-good-or-bad?comment=115 with an ascribe date of 7:52 on 07Nov
Note that this is [currently] comment #111 -- one wonders just how much censorship is happening….
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A very strong argument for DEsensitivity training IMNSHO…
This (providing an environment where youngsters can learn learn to shrug off random dunbassery / tomfoollishness) should be one of the selling points of the game.
At minimum, any penalty system should:
$ assume innocence
$ provide an opportunity for the accused to make their case BEFORE sanctions
$ provide consequences for false and/or malicious reporting
$ be based on clear and objective standards of behaviors [& lotsa luck with this point — but it needs doing for a system to be viable]
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That makes it sound a lot like a different colored frog light (although derived from a different source)…
I don't see such a block as having a major effect (for good or ill), but it seems unlikely to garner favor from MS/Mj so [comparatively] soon after froglights.