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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LucetLux»

    I'm having a hard time unlocking eldritch stuff, I got my warp to maximum by eating zombie brains but so far I haven't got any new unlocks, do I need to keep waiting for a random warp event to happen or is my thaumonomicon bugged?


    You're doing all the right things. Have you read a crimson cult book yet? If so, you just have to wait, unfortunately. Oh, and be sure to keep doing warpy stuff. Zombie brains don't cause Hunger like rotten flesh anymore, so now I carry zombie brains instead of food. Keeps me topped up.

    Still waiting on the second tier of Eldritch stuff myself...
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Robijnvogel»

    And when Thaumic Tinkerer gets updated you can use the Transvector Interface to free up that last space.

    That would require using Thaumic Tinkerer though. Which I won't add to my game because I frankly don't like it.

    Not like I need more than what I have right now anyways. There's no reason to mass smelt for runic shielding enchantments right now, because last I checked, Protection and armor points both apply to runic shielding health.
    Posted in: Minecraft Mods
  • 4

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from RaptorTwitch»


    I got that Scanning Bow/Arrow/Bone I think.


    Does anybody know how to get the Golemancy Tab? I have it on my creative world (cause d'uh, cheats) but how do I aquire it normally?


    If only there were vanilla golems in Minecraft already, to inspire the novice thaumaturge.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Farproc»

    Playing TC5 means playing MC 1.8.9 which doesn't have a lot of mods.


    This brings to light functionality that is typically provided by some other mod in the larger mod packs, but is now sorely lacking.


    More to the point, I know @Azanor mentioned once he was considering a barrel or mass storage solution of some kind. I know I, for one, would appreciate a thaumcraft based solution to me not opening hundreds of @#$*ing chests looking for a thing.


    So, please consider for Thaumcraft:

    * Magical Barrels / Big Chests / A magical "chest indexer" that allows lots of things to be efficiently stored and searched.

    * A wand focus that, when invoked, presents a crafting interface and remote access to chest indexer.

    * A bookshelf in the TC style that acts as an attractive inventory for books and scrolls (and contributes echantment levels to a nearby altar)

    * A block that, when stood upon, will swap the users current equipped gear with a nearby armor stand.

    * Magical bags that will store certain kinds of blocks keeping the users inventory clear, but try to maintain any stacks of items in the users inventory.

    * An enchantment that can be applied to TC head gear that will keep any vanilla maps updating even when not held. (I like vanilla maps and think they are underused).

    * A TC crafted item that, if in a players inventory when they die, will create an (indestructible) death totem where they die that has an inventory accessible by that player only, that will save all their things.

    * An enchantment that can be applied to blades that improves the chance to get a head. (Vorpal)



    Iron Chests and Storage Drawers are both updated enough to work in 1.8.9. Plus I count at least two backpack mods in the curseforge modlisting for 1.8.9. So that should settle your storage problems for the time being (not that I don't agree these would be useful additions to Thaumcraft or nuthin').

    Quote from Farproc»

    Can someone go and throw 4 stacks of Cobblestone into their Infernal Furnace and count what comes out?

    I just did this, and got 3 stacks out. So I either have a bad forge, a mod incompatibility? or TC5.1.3 has a teeny weeny little item loosing bug.



    I recall having weird problems like this occasionally with the Infernal Furnace starting all the way back in Thaumcraft 3 (and Thaumcraft 4). I think it's related to item stacks clipping out of the furnace before being absorbed, because it only happened when I dumped four or five stacks of stuff into it.

    You can attach a hopper to the lava at the center of an Infernal Furnace like it's a chest, so that's what I'm using now. No loss problems yet.

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Chlodowig»

    ...

    ...

    ...


    Am I the only one who want to bring Biothaumaturgy to a whole new level? Like a tamper with one's body level? Anyone?


    You're not the only one. I like what forbidden magic did with the various taint tools, but I also like the idea of serious tradeoffs for moderate advantages. So all of my ideas are for things that go in baubles slots that have substantial benefits but significant downsides, coupled with penalties for switching between the two. My favorite one involves implanting various thaumaturgical devices into ones body as a means to ameliorate and take advantage of taint. Install a blood filter and become immune to taint poisoning, have natural regeneration on taint. But regenerating from food takes twice as much energy. Or a neck amulet that feeds on your blood (reduces your health a bit) but grants you a bunch of free absorption hearts (and deals a lot of damage when you remove it). Creepy stuff like that.

    Heh. It's all just ideas though, I'm no modder. So ideas they will remain.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from mihosh»

    Only thing with Vitium I could acquire without taint node/biome is Everfull Urn. Probably oversight...

    Scanning it unlocked Vitium and some researches.



    Try salis mundus. I recall remarking to myself it had vitium on it, but that was in version 5.0.3 so that may have changed. I haven't had a chance to play with the new version yet.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524»

    Actually, due to the difficulty of getting repair, normal void metal tools and armor are quite useful now. They're better for the aura too cause it repairs without cost, although it is a bit slow. In TC4 I just skipped over void metal equipment (except for the void robes) because I had repairing elemental tools already.

    Put unbreaking on your voidmetal tools. That'll help tremendously.

    The problem I have with Repair being so dad-blasted rare is that many of the tools have alt-uses that use durability and are extremely useful. But they're slightly too expensive to spend freely. Further, putting useful enchantments on them is still expensive (example: Fortune III on a sword), and repairing them quickly becomes extortionate, followed by impossible. If repairing tools and armors in the anvil didn't cost so much I would probably be fine with the rest of the system as it is now.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric»

    As a stopgap, you could get Growthcraft and use hopperized Fishtraps. In 1.7 I was mostly using a Fill golem drawing from a bank of fishtraps.

    Growthcraft is not yet available for 1.8, as far as I can tell.
    Quote from CaerMaster»

    That's precisely why Laskeri said "re-add". I'm personally strongly hoping for a future return of infusion enchanting, as I regard it as one of TC4's best and most useful (as well as most fun) features. Yes, vanilla enchanting has been improved in 1.8, but it's still awful. It's just slightly less awful in 1.8.

    A-freakin'-men. While I definitely appreciate thaumium as a superior enchanting material for starting thaumaturges (even more now that vanilla enchanting doesn't take seventy bazillion levels), I seriously miss having an arsenal of eternal tools and armor. I have precisely one item with repair on it: a thaumium shovel. Granted, that's a really excellent tool to have repair on, it is still my only repairing tool. I recently suffered my first death and lost 19 levels. I do not look forward to spending a lot of time enchanting books hoping for Repair I.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Farproc»

    All that said - the more I think about it - the more that combining up essentia seems to be a kind of busy work. When things are broken down you start with a great many sources of uniqueness, and set about making them more generic. I like that I need feathers, and enderpearls, and blaze rods, and eggs, and coal and arrows, and and... I don't like that for much of the rest, all I need is a wood farm.


    Exactly this. When I work with essentia and bubbling alembics and sloshing jars I feel like I'm taking the world and recombining it. The natural world is my source of power, power extracted by the careful selection and deconstruction of a bewildering variety of raw materials. Materials both simple and complex, common and rare, mundane and exotic. I can throw sources of light, fire, and power into a bubbling cauldron, and then by adding a small amount of ground glowing powder I can form a wondrous nimbus of light and heat. It floats in the air with no support at all and burns like a flame eternal, with strength enough to boil that same cauldron. By altering just two of the ingredients in that recipe, I can instead form a nugget of compact destruction, small enough to fit in the hand and powerful enough to blow holes in the landscape with a flick of the wrist.


    Vis, the aether of our mortal sphere and charged with the six primal aspects, is powerful and to be respected for sure. But as a source of material it's not the same thing as deconstructing and recombining the very matter of the world around us.


    Vis is great, but crystallizing it and combining is much more busywork and far less interesting than seeking out or farming for essential sources of essentia.

    Posted in: Minecraft Mods
  • 1

    posted a message on Xeno's Reliquary

    shift + left-clicking does nothing. the config is, and as far as i know, always been read-only.


    The config auto-generates lists of things for the interdiction torches and seeking bullets to affect. It couldn't possibly be read-only by default.


    Sorry guy. I've given you all the help I can. I'm just a guy who uses Reliquary and checks the thread once in a while.

    Posted in: Minecraft Mods
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