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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524»

    That's actually already happened to me. It's been months since I've last played minecraft due to all my favorite mods being in a similar situation as Thaumcraft.


    Minecraft seems to be a thing I just keep coming back to. Yesterday I went and updated all my mods in my last Thaumcraft world to latest 1.8.9 and started playing again.

    I got inspired by an archatlas post so now I'm building a stepwell for my ungrateful desert villagers. Pictures after I finish.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Chrondeath»


    They don't spawn during the day, but the ones that spawn at night don't despawn in the morning. I'm fairly certain about this because my base in my first TC5 world was right next to an obelisk; every day I could kill the guardian from the prior night and a new one wouldn't spawn until the next night, but if I went out at night and killed the guardian a new one would spawn shortly thereafter.


    Maybe a light-level thing, though? I never tried setting up a darkroom around the obelisk.


    I recall in TC4 I found an obelisk that spawned guardians all the time, day or night. So it's probably just a luck thing. I haven't encountered any obelisks in TC5 that spawn guardians at all yet.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LucetLux»

    I'm having a hard time unlocking eldritch stuff, I got my warp to maximum by eating zombie brains but so far I haven't got any new unlocks, do I need to keep waiting for a random warp event to happen or is my thaumonomicon bugged?


    You're doing all the right things. Have you read a crimson cult book yet? If so, you just have to wait, unfortunately. Oh, and be sure to keep doing warpy stuff. Zombie brains don't cause Hunger like rotten flesh anymore, so now I carry zombie brains instead of food. Keeps me topped up.

    Still waiting on the second tier of Eldritch stuff myself...
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TPB»

    I have no idea if you tried, but i couldn't attach anything in the front. So it's only 3 sides for upgrades...


    It is only three sides for upgrades, but you can put a hopper on the front and it works fine. So when I said four sides, I meant "you can stick a hopper on the front".

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Robijnvogel»

    And when Thaumic Tinkerer gets updated you can use the Transvector Interface to free up that last space.

    That would require using Thaumic Tinkerer though. Which I won't add to my game because I frankly don't like it.

    Not like I need more than what I have right now anyways. There's no reason to mass smelt for runic shielding enchantments right now, because last I checked, Protection and armor points both apply to runic shielding health.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MentalMouse42»

    So, finally getting to distillation. Let me see if I understand this: Four sides to a smelter, each of which can have either a bellows, an auxiliary pump, or a flux filter? (And if all four sides are used, forget about hopper feeding?) Or can the secondary blocks be stacked? (with what limits?)


    Four sides is what I've found. I keep a hopper and chest on the front of mine, and I've got a flux vent and two aux pumps on the other three sides.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Farproc»

    Ooo. Thats nice.
    We need to document on the wiki these safe recipe chains.

    I recall noting that mundane potions have only one aqua on them. Someone check that for me?
    Personally I use sugar cane nowadays, but back when I was seriously paranoid I'd use a boat (one less point of essentia). Assuming four ingots of brass.

    My bugbear was (and still is) balanced shards. My current recipe is entropy shards, into a seething mixture of chiseled stone, sugar cane, and nether bricks. Only two points of waste, but I no longer care. Got lots of pure nodes lying around. Flux, what flux?

    I don't understand how y'all are runinin' yer bases with the essentia smeltery. Do your furnaces never cool?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from dhaisley»

    Repair enchant - DO NOT OPEN THE TREASURES. I tell everyone this.. you get MUCH better stuff from the Pechs if you roll the dice on the treasure then if you open it yourself. I have gotten 7 repair enchant books off of the pechs on merely uncommon treasures.


    Do open treasures. Sugar has desridium on it now, and phials of it are worth the same as uncommon treasures. Larger quantities can be done by using partially filled warded jars.

    In TC4, Rare treasure bags had a chance of dropping a Primordial Pearl. Don't know if that's the case yet in TC5, but here's to hoping...
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from RaptorTwitch»


    I got that Scanning Bow/Arrow/Bone I think.


    Does anybody know how to get the Golemancy Tab? I have it on my creative world (cause d'uh, cheats) but how do I aquire it normally?


    If only there were vanilla golems in Minecraft already, to inspire the novice thaumaturge.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Ioandar»

    ty, I will do that until I have found some repair enchants.

    Or you could remove twelve levels and give yourself a Repair II book with JEI.
    That's what I've been doing.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Farproc»

    Playing TC5 means playing MC 1.8.9 which doesn't have a lot of mods.


    This brings to light functionality that is typically provided by some other mod in the larger mod packs, but is now sorely lacking.


    More to the point, I know @Azanor mentioned once he was considering a barrel or mass storage solution of some kind. I know I, for one, would appreciate a thaumcraft based solution to me not opening hundreds of @#$*ing chests looking for a thing.


    So, please consider for Thaumcraft:

    * Magical Barrels / Big Chests / A magical "chest indexer" that allows lots of things to be efficiently stored and searched.

    * A wand focus that, when invoked, presents a crafting interface and remote access to chest indexer.

    * A bookshelf in the TC style that acts as an attractive inventory for books and scrolls (and contributes echantment levels to a nearby altar)

    * A block that, when stood upon, will swap the users current equipped gear with a nearby armor stand.

    * Magical bags that will store certain kinds of blocks keeping the users inventory clear, but try to maintain any stacks of items in the users inventory.

    * An enchantment that can be applied to TC head gear that will keep any vanilla maps updating even when not held. (I like vanilla maps and think they are underused).

    * A TC crafted item that, if in a players inventory when they die, will create an (indestructible) death totem where they die that has an inventory accessible by that player only, that will save all their things.

    * An enchantment that can be applied to blades that improves the chance to get a head. (Vorpal)



    Iron Chests and Storage Drawers are both updated enough to work in 1.8.9. Plus I count at least two backpack mods in the curseforge modlisting for 1.8.9. So that should settle your storage problems for the time being (not that I don't agree these would be useful additions to Thaumcraft or nuthin').

    Quote from Farproc»

    Can someone go and throw 4 stacks of Cobblestone into their Infernal Furnace and count what comes out?

    I just did this, and got 3 stacks out. So I either have a bad forge, a mod incompatibility? or TC5.1.3 has a teeny weeny little item loosing bug.



    I recall having weird problems like this occasionally with the Infernal Furnace starting all the way back in Thaumcraft 3 (and Thaumcraft 4). I think it's related to item stacks clipping out of the furnace before being absorbed, because it only happened when I dumped four or five stacks of stuff into it.

    You can attach a hopper to the lava at the center of an Infernal Furnace like it's a chest, so that's what I'm using now. No loss problems yet.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Is anyone using the essentia crystallizer? Does it seem really vis-hungry to you folks?


    I just dropped one down next to a terra node and the terra vis in the same chunk was gone by the time I set my thaumometer to view terra vis levels, some twenty seconds later. I've got a dioptra set up and I can see the essentia crystallizer punching a giant hole in the local terra aura, and it hasn't even done a full stack yet.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Chopter»

    I honestly cant tell if your trolling or being serious right now.


    The page is titled "Smelting". The thing that turns items into essentia is the Essentia Smeltery.

    It's an obvious, but incorrect, connection.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from kcindric»

    Does anyone else have problem growing single (1x1) spruce trees from saplings using bonemeal or the Hoe of Growth? The 2x2 spruce tree grows normally, but a single sapling will not grow (it behaves exactly like dark oak sapling, which is okay for dark oak, but not okay for spruce). I made sure there is plenty of space for the spruce tree (at least 5x5x8, but I tested it in superflat, too).

    I don't think it is a Thaumcraft issue, but rather an issue with Forge for 1.8.9 (I use Forge version 11.15.0.1699). However, I'd appreciate someone else confirming that.


    Quote from mr_hosed»


    I wondered why my Spruce Tree Farm wasn't growing. Went ahead and verified this in creative as well. Yeah, single Spruce Saplings won't grow, bone meal, time, hoe of growth, nothing will grow them.


    MC 1.8.9, TC5.1.3, Forge 11.15.0.1692


    It was a forge bug, apparently.


    Build 1.8.9-11.15.0.1702:
    cpw: Fix spruce not growing properly



    So, update forge to 1702 or later and that may just fix it.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from xsilentninjax»
    Just curious, is it normal currently for their to be missing textures? More specifically, on Thaumium Fortress Armor or Void Thaumaturges robes?

    or is that not supposed to happen?

    also, lack of wand animation? (I'm assuming the lack of all that stuff will be fixed in time since this was just recently ported to 1.8.9?)


    Are you using optifine? Other optifine users have reported missing textures on the fortress armor.
    Posted in: Minecraft Mods
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