Excellent interpretation in Minecraft of a fairly cool ship design. But the sci-fi geek in me wants to nitpick one tiny thing about your actual starship stats.
A 23000mm caliber railgun? Really? 23 meters? Your railgun fires projectiles that are 75 feet across? What does it fire, office buildings? Or do you mean that the railgun is 23000mm long? In which case, "23 meters" would probably be better, when you're measuring something the size of the top half of the Statue of Liberty's pedestal, you probably don't need the precision of millimeters.
Satire, my friend. It all started when my friend and I designed it. We joked around with the idea of insanely heavy weapons, and massive-caliber railguns came up. We figured the thing goes the entire length of the ship, just before the main drives, and accelerates an 8 meter-wide projectile through the center of the 23m barrel; 23 meters was a joke concerning Gundams, which never crest this height, and a scene from the end of Zoids: Guardian Force. Look that much up.
The satire is held, tongue-in-cheek, when the main cannon, or MARC (Magnetic Accelerated Rail Cannon), is listed as a 23000mm cannon. The number inspires awe or laughter.
You should have seen the design for the Thor-class heavy cruiser he and I came up with. It had 2-45000mm guns, and a massive positron cannon. That was just the epitome of a joke.
But, consider the kinetic energy an 8-meter-wide tungsten ferride round could deliver.
The point is, Minecraft, at its core, is only meant to reach to level 128. The lighting, rendering, physics, and map generation engines all end at that point. That is, sans input listeners, the entire game. Sorry, man.
So, guys, if I decide I only want to read the Suggestions forum to troll the morons and the noobs, will I get the banhammer? I mean, at least ninety percent of the posts on this forum are by 11-year-olds, and nothing screams trollbait like an 11-year-old. (Also, jailbait )
It's not like I don't have a Ph.D in the Art of Trolling, or anything.
But, on a serious vein, if you don't want your bridge to get burned, don't make it out of wood. If you want to quickly change your bridge from being a wooden construct to something non-flammable, download MCEdit or Single Player Commands (You will Google that, I will not spoon-feed you) and use the GUI in MCEdit, or the WorldEdit part of SPC, and use the replace function to turn all the wood you've selected on your bridge into something that doesn't suck. Just to be a douche, replace wood with gold blocks. Now, it looks even gaudier, is safe from lightning, and you have an infinite-ish supply of the most arbitrary part of the game.
Anyway, having a transparency toggle would have interesting results. It's theoretically possible, if my knowledge of how the game spawns objects, checks for light level, and adjusts light level is correct. Having windows that can become opaque could have some gameplay benefits.
Personally, though, I think the block should react to both redstone, and right-click, for greater ease of use. Further, any of the same blocks, immediately surrounding the powered block should change state, simultaneously, for the sake of large windows. This would be more work to code, but likely a more fulfilling gameplay addition.
news1:
okay do you know the mod ymod ? i just decompiled its classes and checked them and made the source files i checked every class name from dj java decompiler now i have the source theres a change that someone could upgrade this mod but not me
news2:
while i was checking all the minecraft decompiled classes i found something in the class files with notepad ++ called heightmap!! heres the code that i found:
heightMap = new byte[256];
but it says 256?! but i know the map height is 128 !??
i think we can do it and it doesnt need to be that hard to do this mod ! just modify some classes from 128 to 256 or 512...
common no pro modders can do that?
Actually, what that means is heightmap is an array of bytes, with a total of 256 indexes in the array, or 16x16.
That would be read, "heightMap gets new byte array, with 256 index locations". So, what heightMap actually is is a folder of sorts, that contains 256 bytes, and each byte reaches from range -128 to 127, and as far as I know, are filled.
Basically, you haven't found a way to increase map height, but the array that contains a chunk's byte indexes.
GreyAcumen, you're the guy who started this idea. What's your part in this now?
I advise on methods to better polish the ideas that the modders come up with, critique parts that I'm concerned with, and roll my eyes at the rabid fanbase that thinks any idea the modders come up with should go unquestioned.
First off, Toreador, dispense with the ridiculous color and bold scheme. You don't need to be different to be heard. It's just pretentious.
Second, the world needs more skeptics, GreyAcumen. People who follow the small group are the problem with society.
The void is outside the map. It's an area that doesn't actually exist within playable space. It does not adhere to any rules regarding physics. When you enter the void, you literally fall out of the map, with no way to get back in, because all that still works at that point is the lighting engine, player animation, and the player's motion vectors, because those are either global or player-based, and not based on chunks, like the rest of it.
In short, not only is your idea stupid, for lack of a better term, but impossible. Physically impossible. Deal with it.
Hey, guys, I've been doing some work in a SSP map, on a massive starship of my own design, the Loki-class frigate, Dresden Night.
CURRENT PROGRESS:
So far, I have the centerline profile and some bow skeletal structure put together.
A working image of what the Night should look like, cut away from the center. This isn't even complete, but there's enough of it to get to work.
And there's a lot I'll have to ad-lib, anyway. (and my copy of that image has more cool stuff, like the front and top profiles, and alternating colors for the number of blocks in a line and stuff)
Specs:
Length: 544 meters
Height: 106 meters
Width: 84 meters
Armament:
1 Magnetic Accelerator Rail Cannon (23000mm caliber)
A bunch of other stuff on a concept page I've misplaced >.>
I know this isn't the biggest, or most complete ship ever, but it's not Star Trek, all over again, so give me some credit, eh? Anyway, comment and stuff. I'll be posting more pics as I go.
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Shoulda used Travertine for the structure :tongue.gif:
Seriously, though, great job.
(Can the Circus be flooded for naval battles? xD)
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Nice job on that Kusanagi. I'm liable to call you Lord Uzumi, now.
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Work continues, albeit at a slowed pace, due to my lack of physical memory.
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Satire, my friend. It all started when my friend and I designed it. We joked around with the idea of insanely heavy weapons, and massive-caliber railguns came up. We figured the thing goes the entire length of the ship, just before the main drives, and accelerates an 8 meter-wide projectile through the center of the 23m barrel; 23 meters was a joke concerning Gundams, which never crest this height, and a scene from the end of Zoids: Guardian Force. Look that much up.
The satire is held, tongue-in-cheek, when the main cannon, or MARC (Magnetic Accelerated Rail Cannon), is listed as a 23000mm cannon. The number inspires awe or laughter.
You should have seen the design for the Thor-class heavy cruiser he and I came up with. It had 2-45000mm guns, and a massive positron cannon. That was just the epitome of a joke.
But, consider the kinetic energy an 8-meter-wide tungsten ferride round could deliver.
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It's not like I don't have a Ph.D in the Art of Trolling, or anything.
But, on a serious vein, if you don't want your bridge to get burned, don't make it out of wood. If you want to quickly change your bridge from being a wooden construct to something non-flammable, download MCEdit or Single Player Commands (You will Google that, I will not spoon-feed you) and use the GUI in MCEdit, or the WorldEdit part of SPC, and use the replace function to turn all the wood you've selected on your bridge into something that doesn't suck. Just to be a douche, replace wood with gold blocks. Now, it looks even gaudier, is safe from lightning, and you have an infinite-ish supply of the most arbitrary part of the game.
Now, STFU and GTFO.
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Anyway, having a transparency toggle would have interesting results. It's theoretically possible, if my knowledge of how the game spawns objects, checks for light level, and adjusts light level is correct. Having windows that can become opaque could have some gameplay benefits.
Personally, though, I think the block should react to both redstone, and right-click, for greater ease of use. Further, any of the same blocks, immediately surrounding the powered block should change state, simultaneously, for the sake of large windows. This would be more work to code, but likely a more fulfilling gameplay addition.
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Actually, what that means is heightmap is an array of bytes, with a total of 256 indexes in the array, or 16x16.
That would be read, "heightMap gets new byte array, with 256 index locations". So, what heightMap actually is is a folder of sorts, that contains 256 bytes, and each byte reaches from range -128 to 127, and as far as I know, are filled.
Basically, you haven't found a way to increase map height, but the array that contains a chunk's byte indexes.
0
First off, Toreador, dispense with the ridiculous color and bold scheme. You don't need to be different to be heard. It's just pretentious.
Second, the world needs more skeptics, GreyAcumen. People who follow the small group are the problem with society.
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In short, not only is your idea stupid, for lack of a better term, but impossible. Physically impossible. Deal with it.
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And an alternate view:
I got that far, when MC crashed. I need more RAM.
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CURRENT PROGRESS:
So far, I have the centerline profile and some bow skeletal structure put together.
A working image of what the Night should look like, cut away from the center. This isn't even complete, but there's enough of it to get to work.
And there's a lot I'll have to ad-lib, anyway. (and my copy of that image has more cool stuff, like the front and top profiles, and alternating colors for the number of blocks in a line and stuff)
Specs:
Length: 544 meters
Height: 106 meters
Width: 84 meters
Armament:
1 Magnetic Accelerator Rail Cannon (23000mm caliber)
A bunch of other stuff on a concept page I've misplaced >.>
I know this isn't the biggest, or most complete ship ever, but it's not Star Trek, all over again, so give me some credit, eh? Anyway, comment and stuff. I'll be posting more pics as I go.