To be precise, in programming terms, a tick is the amount of time the game spends per processing cycle. All of the instructions you give the game are calculated during a tick. In Minecraft, this tick has a length of 100, which is .1 seconds, so the game has .1 seconds to process your movement, mob movement, particles, clicks, and physics, from input to display, globally.
More importantly, it's the time it takes for the basic delay in a redstone system.
When it reaches the end, it triggers pistons to push the body of the train across, just have a separate parallel track that trans can be switched across
I was about to say that. Build a system so when the train reaches the end, 2 sticky pistons retract it to the side, and another set pushes the opposite one into place. I think it could be made to work.
Feedback: You misuse "yet". Yet and but are not interchangeable.
Anyway, it looks like you've put horizontal the secret door design. Not too creative, but the beauty is in that it appears you've optimized the circuitry for it. Good on you.
You want danger when you mine? Dig vertical shaft straight down. Chances are, you hit lava, and you, and all your items, burn up. Want more danger? Walk around at night. Creepers + Skeletons + Zombies = you dying over and over.
As I recall, digging into a natural cave has a chance of spawning hostile mobs, and I can't think of a time I haven't hit a cave when digging. (Lately, I've been playing Peaceful and experimenting with some mods and items, so it's been some time since I did battle with mobs)
Just hitting the top of a cave, and falling in, can be dangerous as you lose health from the impact.
All these people suggest adding difficulty to Minecraft. Personally, I think the difficulty already lies in the sheer amount of work you have to do to accomplish anything. As Ben Croshaw so eloquently put it, "That 80-foot golden cock-and-balls wouldn't be quite so turgid if it weren't for the entire continent you had to dig up to get the materials."
Spend countless hours making a Linux build (probably Ubuntu) work. Runs faster than Windows minus Mac OSX, and uses far less hard drive space. GENERALLY runs Java as well as Windows, but if not, WINE runs Java well.
Personally, the only reason I don't use Ubuntu is it's so hard to get into, but I must admit, its performance puts Windows and Mac to shame.
Better yet, when changing your tools' damage value in INVEdit, set it to -32657. That's the lowest it can go. You'll pretty much have the tool forever.
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More importantly, it's the time it takes for the basic delay in a redstone system.
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SPC has a flymod built-in. Also, it has /give and /i. All you need is SPC.
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I was about to say that. Build a system so when the train reaches the end, 2 sticky pistons retract it to the side, and another set pushes the opposite one into place. I think it could be made to work.
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Feedback: You misuse "yet". Yet and but are not interchangeable.
Anyway, it looks like you've put horizontal the secret door design. Not too creative, but the beauty is in that it appears you've optimized the circuitry for it. Good on you.
Now get off that Mac and learn some English.
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Seriously, though, keep 'em going. I demand to see all 6 Toa :tongue.gif:
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As I recall, digging into a natural cave has a chance of spawning hostile mobs, and I can't think of a time I haven't hit a cave when digging. (Lately, I've been playing Peaceful and experimenting with some mods and items, so it's been some time since I did battle with mobs)
Just hitting the top of a cave, and falling in, can be dangerous as you lose health from the impact.
All these people suggest adding difficulty to Minecraft. Personally, I think the difficulty already lies in the sheer amount of work you have to do to accomplish anything. As Ben Croshaw so eloquently put it, "That 80-foot golden cock-and-balls wouldn't be quite so turgid if it weren't for the entire continent you had to dig up to get the materials."
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Personally, the only reason I don't use Ubuntu is it's so hard to get into, but I must admit, its performance puts Windows and Mac to shame.
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Pretty ambitious project, there. Keep it up
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