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    posted a message on What is a tick?
    To be precise, in programming terms, a tick is the amount of time the game spends per processing cycle. All of the instructions you give the game are calculated during a tick. In Minecraft, this tick has a length of 100, which is .1 seconds, so the game has .1 seconds to process your movement, mob movement, particles, clicks, and physics, from input to display, globally.

    More importantly, it's the time it takes for the basic delay in a redstone system.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Jebs Piston Door Tutorial!
    Quote from Avous_Yelmurc

    less mods the better :tongue.gif: all i need is single player commands and too many items for my creative world

    no ignorance behind that

    SPC has a flymod built-in. Also, it has /give and /i. All you need is SPC.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Reversing / flipping a piston tram
    Quote from phin1797

    When it reaches the end, it triggers pistons to push the body of the train across, just have a separate parallel track that trans can be switched across

    I was about to say that. Build a system so when the train reaches the end, 2 sticky pistons retract it to the side, and another set pushes the opposite one into place. I think it could be made to work.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Collapsible Bridge made using Pistons!
    Quote from BeJae

    No feedback? =(

    Feedback: You misuse "yet". Yet and but are not interchangeable.

    Anyway, it looks like you've put horizontal the secret door design. Not too creative, but the beauty is in that it appears you've optimized the circuitry for it. Good on you.

    Now get off that Mac and learn some English.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Piston elevator using stairs
    I have to wonder, though, can it be made to move backwards in such a way that the stair wave lets the player descend?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Minecraft Passenger Train
    Zephyrs: my favorite engine. Nice recreation.
    Posted in: Screenshots
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    posted a message on Bionicle in Minecraft.
    Now I have to hunt down all the parts and reassemble Tahu Nuva, damn you!

    Seriously, though, keep 'em going. I demand to see all 6 Toa :tongue.gif:
    Posted in: Screenshots
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    posted a message on Powered Rails Going anyway
    Hey
    Quote from Son588

    ya...

    Posted in: Suggestions
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    posted a message on Danger increases as you dig down
    You want danger when you mine? Dig vertical shaft straight down. Chances are, you hit lava, and you, and all your items, burn up. Want more danger? Walk around at night. Creepers + Skeletons + Zombies = you dying over and over.

    As I recall, digging into a natural cave has a chance of spawning hostile mobs, and I can't think of a time I haven't hit a cave when digging. (Lately, I've been playing Peaceful and experimenting with some mods and items, so it's been some time since I did battle with mobs)

    Just hitting the top of a cave, and falling in, can be dangerous as you lose health from the impact.

    All these people suggest adding difficulty to Minecraft. Personally, I think the difficulty already lies in the sheer amount of work you have to do to accomplish anything. As Ben Croshaw so eloquently put it, "That 80-foot golden cock-and-balls wouldn't be quite so turgid if it weren't for the entire continent you had to dig up to get the materials."
    Posted in: Suggestions
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    posted a message on Imperial Star Destroyer MEGAOBJECT: 1:1 Scale and Detailed
    Facebook doesn't give you an image link, just a page link. Prevents you from hotlinking it. Put your pics on a filehost, then hotlink them here.
    Posted in: Screenshots
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    posted a message on Mac Support
    Spend countless hours making a Linux build (probably Ubuntu) work. Runs faster than Windows minus Mac OSX, and uses far less hard drive space. GENERALLY runs Java as well as Windows, but if not, WINE runs Java well.

    Personally, the only reason I don't use Ubuntu is it's so hard to get into, but I must admit, its performance puts Windows and Mac to shame.
    Posted in: Suggestions
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    posted a message on How to PWN! Gravity by PHYT!
    I want 86 seconds of my life back
    Posted in: Tutorials
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    posted a message on The Pillar of Autumn's Glorious Return
    Better yet, when changing your tools' damage value in INVEdit, set it to -32657. That's the lowest it can go. You'll pretty much have the tool forever.

    Pretty ambitious project, there. Keep it up
    Posted in: Screenshots
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    posted a message on Kusanagi Gundam Seed
    Pretty ambitious. Good luck with the new builds. I eagerly await news of Kaguya, Orb, and Eternal.
    Posted in: Screenshots
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    posted a message on Kusanagi Gundam Seed
    Quote from XerBreak

    what's that? i never heard of it

    Posted in: Screenshots
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