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  • Sceptile
  • Registered Member
  • Member for 8 years, 6 months, and 1 day
    Last active Tue, Feb, 28 2017 21:06:09
  • 0 Followers
  • 2,669 Total Posts
  • 36 Thanks
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  • View Sceptile's Profile

    1

    Dec 29, 2016
    Sceptile posted a message on [1.0+] KMPE™ Shaders v3.0 [NEW UPDATE! Incredibly water! Player shadow! Awesome sky!]

    Been a while. Is it going to get updated for PE 1.0.0?

    Posted in: MCPE: Texture Packs
  • View Sceptile's Profile

    2

    Mar 23, 2013
    Sceptile posted a message on Official Chat Thread XVIII - Endition
    Quote from bakapie

    I know that
    Why in the hell are you typing like that?
    Posted in: General Off Topic
  • View Sceptile's Profile

    1

    Mar 23, 2013
    Sceptile posted a message on What is your Favorite Item in Minecraft and why?
    Diamond sword for pwning n00blets
    Posted in: Discussion
  • View Sceptile's Profile

    1

    Mar 22, 2013
    Sceptile posted a message on Official Chat Thread XVIII - Endition
    Quote from EXRicky

    OBEY EXRICKY, AND YOU SHALL BE FINE.
    I shall obey you from now on, EXRICKY! *Hails*
    Posted in: General Off Topic
  • View Sceptile's Profile

    1

    Mar 22, 2013
    Sceptile posted a message on Official Chat Thread XVIII - Endition
    hello, Dex. o/
    Posted in: General Off Topic
  • View Sceptile's Profile

    1

    Mar 21, 2013
    Sceptile posted a message on Official Chat Thread XVIII - Endition
    What in the harlem shaking jeesus is goin-..

    Oh nevermind.
    Posted in: General Off Topic
  • View Sceptile's Profile

    1

    Mar 17, 2013
    Sceptile posted a message on Introductions & Leavings
    Quote from BlueMan77

    Greetings everyone. I am BlueMan77. I'm an avid gamer and percussionist. If you can't tell, I really like Blue Man Group. After seeing them live at Monte Carlo last week, I was completely blown away! It was the best live performance I have ever seen! Anyways, hello again and I wish you all the best.
    Welcome to the forums, BlueMan77!
    Hope you have a good time here. ^_^
    Posted in: General Off Topic
  • View Sceptile's Profile

    1

    Mar 17, 2013
    Sceptile posted a message on Official Chat Thread XVIII - Endition
    Quote from Albert586

    I am learning "Pi" at school too, pretty cool subject.

    I am learning "Pi" at school too, pretty cool subject.
    Pretty cool right? B) . Bloody spammers! D:<
    Posted in: General Off Topic
  • View Sceptile's Profile

    1

    Mar 16, 2013
    Sceptile posted a message on Official Chat Thread XVIII - Endition
    Quote from Ghastkin

    I dun want to argue with you.




    Белая армия, чёрный барон
    Снова готовят нам царский трон,
    Но от тайги до британских морей
    Красная Армия всех сильней...


    Anyways, see 'ya.
    I officially translated that:
    White Army, Black Baron
    Again, we are preparing the throne,
    But from the taiga to the British seas
    The Red Army is the strongest ...
    ;)
    Quote from Phoenixkingtle

    何もかもが支配されるわけじゃなく、
    これは起こるべくして起こったんだ。
    今世界中で起きてることが
    君にも見えるのなら、
    この時代が来るのはわかりきってたはずだろう。

    Goodbye.
    Officially Translated that too but, i didn't wanna post it.
    Posted in: General Off Topic
  • View Sceptile's Profile

    1

    Mar 16, 2013
    Sceptile posted a message on Official Chat Thread XVIII - Endition
    Quote from KaBling

    Shall we have repfest gentlemates?
    OH HECK NAWWW!!!!!
    Posted in: General Off Topic
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  • View epicSplashBattle's Profile

    1783

    Jun 8, 2012
    epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)

    Ho-Oh


    Pixelmon
    The Pokemon mod for Minecraft!

    To find out more about this mod you can check out the Pixelmon website!

    https://pixelmonmod.com/


    https://reforged.gg

    Submit bugs here on out issue tracker - Click me!

    Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc.
    Fishies
    Posted in: Minecraft Mods
  • View ozBillo's Profile

    90

    Jun 3, 2011
    ozBillo posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)



    Battered Old Stuff for Minecraft - all versions back to 1.4.7

    Do you have fond memories of visiting your grandad's farm when you were a kid? I bet as soon as you got there you'd run off on your own to go exploring. You'd happily spend hours climbing over his rusty, old farm equipment and poking around in the dusty corners of his many sheds. Your favorite shed of all was the wooden, weather-beaten one with the big, rusty, old padlock on the door, right down the bottom of the farm. You tried asking grandad if he'd unlock it for you so you could see inside, but he always changed the subject. Of course, this only made you even more curious. You'd sit up on the rusty, red tractor and just stare longingly at the shed. You'd imagine all sorts of strange and wonderful things that were probably hidden there. Mysterious and magical things. If only you could see inside.

    But, one day you found a way in, didn't you...



    Most of the textures in Battered Old Stuff will look a lot like the things you found in your grandad's shed. Rusty, faded, knocked around, and made of weathered old wood or metal. You'll often find switches, knobs, analogue gauges, and bits of old brass on them. And even bakelite (do you remember bakelite?).

    Includes support for the following mods...


    Ancient Warfare
    BetterStorage
    Biomes O' Plenty
    BuildCraft
    Charset Storage Barrels
    ComputerCraft
    Connected Textures
    Crafting Suite
    Crafting Table IV
    Easy Crafting
    Ender Storage
    Factorization
    Forestry
    Immibis's Mods
    IndustrialCraft
    IronChests
    Key and Code Lock
    Minecolonies
    Project Bench
    Project Red
    RailCraft
    RedPower 2
    Steve's Carts
    Steve's Factory Manager
    Thaumcraft 3 & 4
    Thermal Expansion, Thermal Foundation
    Tinkers Construct
    Twilight Forest

    If you are using a Mincraft version earlier than 1.5 you will need to install Optifine or McPatcher.

    For all later versions I highly recommend installing McPatcher or Optifine. Battered Old Stuff includes a lot of Connected Textures and you need McPatcher or Optifine in order to see them.

    You'll find screenshots for the new bits as I add them in the Changes sections below. And there's a section for fan-created additions to Battered Old Stuff below that.

    Or, you can just jump straight to the Download section :)

    Cheers,
    Bill


    Latest changes

    24-Dec-19: Updated versions for Minecraft 1.12

    Mods
    - added Elf costume texture for ComputerCraft Turtles
    - added texture for Better Storage Iron and Tin Chests
    - fixed texture for BuildCraft Mining Frame
    - new textures for Super Factory Manager
    - new texture for IC2 Iron Furnace
    - many textures for MineColonies
    - tweaked textures for Iron Chests
    - many tweaked and new Forestry textures
    - other tweaks and additions

    Core
    - new fence textures for Dark Oak, Spruce, Acacia, Birch, Oak
    - added and tweaked various Prismarine textures
    - tweaks to some Villager textures
    - other tweaks and additions

    Merry Christmas :)



    7-Sep-19: Updated version for Minecraft 1.14 and 1.13

    - added texture for Jungle Doors
    - added texture for Composter
    - new texture for Prismarine Bricks
    - connected textures for Prismarine Bricks
    - tweaked texture for Blast Furnace
    - new textures for Smooth Stone and Smooth Stone Slab
    - fixed Grass Path texture
    - tweaked all Terracotta textures
    - added textures for Barrel
    - added texture for Stripped Oak Log
    - added texture for Peony
    - fixed Pictures for 1.14
    - new texture for Birch Leaves

    Make sure you get the 8-Sep-2019 version. 7-Sep-2019 was missing some textures.





    23-Jun-19: Added RailCraft textures for Minecraft 1.12

    Lots of new textures. Many old ones tweaked.







    2-Jun-19: Minecraft Forums will be archived on 16th June 2019! :(

    After that date this thread will be read-only.
    I've moved all the latest versions of Battered Old Stuff (for 1.14, 1.13, 1.12, 1.11) to a folder on Mediafire.
    The Download section has a link to this new Battered Old Stuff folder as well as links to the older versions.
    I will continue to update Battered Old Stuff so that the latest versions will always be available.

    If you have any questions/problems/etc then please post them on the Battered Old Stuff Facebook page.

    2-Jun-19: New/Updated version for Minecraft 1.14 and 1.13

    Most of the connected textures shold now work with Optifine.
    I'll continue to update these as I fix them.

    21-Jul-18: New version for Minecraft 1.13

    None of the new 1.13 textures, yet.
    The connected textures won't work until Optifine for 1.13 is released.

    22-Feb-18: Added the mod textures I'm currently using under 1.12.2

    - Ancient Warfare
    - Biomes O' Plenty
    - BuildCraft
    - Charset Storage Barrels
    - ComputerCraft
    - Forestry
    - IndustrialCraft
    - IronChests
    - MineColonies
    - Thermal Expansion
    - Tinkers Construct
    - Twilight Forest
    - Uncrafting Table

    Here are some of the new textures...


    1-Jan-18: New version for Minecraft 1.12... Happy New Year!

    Minecraft
    - finally added gui textures for the Furnace!
    - updated crafting gui textures for compatibility with Minecraft 1.12
    - added Recipe Book textures Minecraft 1.12
    - updated bed textures for compatibility with Minecraft 1.12 (just the White bed for now)



    12-Feb-17: New/Updated textures for Minecraft 1.9, 1.10 and 1.11

    Minecraft
    - new connected textures for Cobblestone (requires Optifine)
    - added connected textures for Coarse Dirt (requires Optifine)
    - added connected textures for Cobblestone Stairs (requires Optifine)
    - new connected textures for Smooth Andesite and Smooth Diorite (requires Optifine)
    - added textures for Acacia Doors and Birch Doors
    - added textures for the Birch Boat (the original battered old boat is back!)
    - added textures for Spruce Stairs (requires Optifine)



    01-Jan-17: Converted mod textures for Minecraft 1.10

    Forestry, Railcraft, Iron Chests



    25-Dec-16: - New textures for Minecraft 1.9, 1.10 and 1.11

    Minecraft
    - added connected textures for Grass Path (requires McPatcher or Optifine)



    24-Dec-16: - Version for Minecraft 1.11

    24-Dec-16: - Quick update for Minecraft 1.9 and 1.10

    Minecraft
    - fixed player inventory GUI texture
    - tweaked Christmas chests

    18-Dec-16: - Versions for Minecraft 1.9 and 1.10

    Minecraft
    - added new doors (Dark Oak, Spruce)
    - new Smooth Granite texture (requires Mcpatcher or Optifine)





    8-Nov-15: - Mod textures for Minecraft 1.7.10

    Ancient Warfare
    - added Animal Farm, Fish Farm, Quarry
    - tweaked Engineering Station, Research Station

    Railcraft
    - fixed Locomotive Limiter for version 9.8.0.0
    - added Nether brick/stone variations




    12-Jul-15: - Mod textures for Minecraft 1.7.10

    Ancient Warfare - NEW!
    - added Engineering Station, Research Station, Town Hall, Crop Farm, Tree Farm

    Buildcraft
    - converted most BOS textures for version BC7

    ComputerCraft
    - fixed Turtle animation
    - tweaked Advanced Turtle texture





    7-Jun-15: - Mod textures for Minecraft 1.7.10

    Industrial Craft
    - added missing Charge Pad textures
    - fixed Charge Pad (BatBox)

    RailCraft
    - new Fitted Stone and Brick textures




    Previous changes

    24-May-15: - Mod textures for Minecraft 1.7.10

    Project Red
    - added textures back in to pack

    Thermal Expansion
    - added conduits

    Industrial Craft
    - added Charge Pad (BatBox)

    14-Mar-15: - Mod textures for Minecraft 1.7.10

    RailCraft
    - added Force Track Emitter
    - added Laser Rails
    - added Analog Controller Box
    - added Admin Steam Producer
    - added Admin Feeder Unit



    13-Mar-15: - Mod textures for Minecraft 1.7.10

    RailCraft
    - added Flux Transformer



    14-Feb-15: - for 1.7 64x version only (Mods)

    RailCraft
    - added Electric Tracks
    - added Electric Feeder
    - added Wire and Support Frame
    - tweaked Locomotives

    Thaumcraft
    - added Arcane Pressure Plate
    - tweaked SilverWood Logs

    Thermal Expansion
    - added Machinist's Workbench






    8-Feb-15: - for 1.8 64x version only (Core)

    Minecraft
    - added textures for the new ores (Diorite, Granite, and Andesite)



    7-Feb-15: - for 1.8 64x version only (Core)

    Minecraft
    - quick fix to show the new ores (just vanilla textures, for now).

    7-Dec-14: - for 1.8 64x version only (Core)

    Minecraft
    - added Iron Trapdoor, Inverted Daylight Detector
    - tweaked colour of Diamond ore (woohoo!)



    24-Aug-14: - for 1.7 64x version only (Core and Mods)

    Minecraft
    - added connected Double Bricks Slab (requires Mcpatcher or Optifine)

    Buildcraft
    - new textures for engines
    - added missing pipe textures
    - major tweaks to all pipe textures

    Thermal Expansion
    - added ore textures







    (10-Aug-14): - for 1.7 64x version only (Core and Mod)

    Minecraft
    - tweaked Crafting Table
    - added Redstone Block

    ComputerCraft
    - added Advanced Turtle
    - added painted Turtles
    - renamed textures for CC version 1.6/1.7

    Factorization
    - added Dark Iron

    Forestry
    - added Clockwork and Peat-Fired Engines

    RailCraft
    - tweaked Locomotives
    - tweaked Signal Box
    - added Admin Anchor

    Thermal Expansion
    - made Machine blocks a little less boring








    (20-Jul-14):

    Added the mod textures I'm currently using under 1.7.2
    - BetterStorage
    - Biomes O' Plenty
    - BuildCraft
    - ComputerCraft
    - Easy Crafting
    - Factorization
    - Forestry
    - Immibis's Dimensional Anchor
    - IndustrialCraft
    - IronChests
    - Key and Code Lock
    - RailCraft
    - Steve's Factory Manager (New!)
    - Thaumcraft
    - Twilight Forest

    (16-Feb-14):

    Thaumcraft (1.6)
    - added Wand Pedestal, Arcane Pedestal, Arcane Stone (TC4)
    - added some brass to the Warding and Travel Paving Stones (TC4)

    Thermal Expansion (1.5, 1.6)
    - added Powered Furnace, Glacial Precipitator, Pulverizer, Igneous Extruder, Sawmill, Induction Smelter (TE2,TE3)
    - added Energetic Infuser (with Nixie tubes!) (TE2,TE3)




    (26-Jan-14):

    Minecraft (1.5, 1.6, 1.7)
    - new Compass texture. This one should work :)
    - added Brewing Stand Base and tweaked Brewing Stand

    Better Storage (1.6)
    - added the new Connected Crates
    - added Cardboard Box





    (19-Jan-14):

    Minecraft (1.5, 1.6, 1.7)
    - added the Brewing Stand (just the top part, so far)
    - added Glass Bottle, Splash Potion Bottle

    Twilight Forest (1.5, 1.6)
    - added many blocks for the Dark Tower
    - added Mangrove, Canopy, Dark Wood and Twilight Oak logs
    - added Dark Wood leaves

    IndustrialCraft (1.5, 1.6)
    - added Induction Furnace, Advanced Machine Block (1.5, 1.6)
    - added Metal Former, Ore Washer, Thermal Centrifuge (1.6)
    - added CESU, EV Transformer (1.6)
    - added Construction Foam, Electric Wrench (1.5, 1.6)
    - added Insulated Tin wires (1.6)
    - less dark metal frame on other machines, generators, etc (1.5, 1.6)





    (22-Dec-13):

    Minecraft (1.5, 1.6, 1.7)
    - new textures for all Sandstone blocks
    - added new door for Desert biomes



    (2-Dec-13):

    Minecraft (1.5, 1.6, 1.7)
    - new Glass and Connected Glass
    - added Stained/Coloured Glass (1.7)
    - added Connected Stained Glass (separate download) (1.7)
    - minor tweaks to Wool textures (1.6, 1.7)

    Biomes O' Plenty (1.5 & 1.6)
    - added all the Planks

    ComputerCraft
    - fixed Turtle animation (1.6)

    Crafting Suite (1.6)
    - added Project Table (for cloth variations)

    Steve's Carts (1.5 & 1.6)
    - move textures to correct folder (1.6)
    - added Galgadorian Hull

    Twilight Forest (1.5 & 1.6)
    - added Maze Stone Mosaic (tiles)
    - fixed connected textures for Twilight Forest Portal






    (23-Nov-13):

    Minecraft (1.7)
    - added some flowers and double grass

    Better Storage (1.5 & 1.6)
    - added Thaumium versions of the Reinforced Chests

    Biomes o' Plenty (1.5 & 1.6)
    - added Sunflower

    Forestry (1.5 & 1.6)
    - added Analyzer

    Thaumcraft (1.6)
    - new textures for Paving Stones (TC4)

    Twilight Forest (1.5 & 1.6)
    - added Maze Stones, Hedge




    (16-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Alveary
    - redid Beehives, Bee House, Apiary
    - moved Worktable, Fabricator textures to correct folder (1.5)
    - added Farm Multiblock textures to 1.5 versions



    (15-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Carpenter, Work Table, Thermionic Fabricator
    - tweaked Fermenter and Centrifuge



    (8-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Farm Multiblocks
    - added Bio Generator, Centrifuge, Fermenter, Moistener, Squeezer, Still
    - added Chests, Apiarist's Pipes, Rainwater Tank
    - redid Bottler






    (5-Nov-13):

    Forestry (1.5 & 1.6)
    - added most Planks (5 to go... any requests?)

    Left to right...
    Back row: Larch and Acacia Planks
    Middle row: Teak, Lime, Chestnut, Wenge, Sequoia, Kapok, Ebony, Mahogany, Willow, Walnut
    Front row: Cherry, Maple, Palm, Citrus, Plum, Poplar, Pine


    With Larch Planks and microblocks, now you can build that fence at the back of your property to stop your livstock falling into the ravine!


    (4-Nov-13):

    Thaumcraft (1.6)
    - added Deconstruction Table, Paving Stones (TC4)

    Forestry (1.5 & 1.6)
    - added Beehives, Bee House, Apiary




    (2-Nov-13):

    Thaumcraft 3 & 4 (1.5 & 1.6)
    - darker wood for the Hungry Chest
    - added Traveler's Paving Stone (TC3)
    - connected Greatwood leaves

    Minecraft
    - added Podzol Dirt textures (1.7)
    - new Chiseled Quartz Block Top (all)
    - added unconnected versions of all dirt and grass (1.7)




    (31-Oct-13):

    Thaumcraft (1.5 & 1.6)
    - added Crucible, Hungry Chest, Obsidian Totems, Ores, Candle
    - added Arcane Door, GreatWood Planks, SilverWood Planks, Trunks (TC4)

    Better Storage (1.5 & 1.6)
    - added the Large Locker to the 32x versions
    - new wood for the Reinforced Chest
    - added Large Reinforced Chests
    - added GUIs for Crate and Reinforced Chests
    - added Reinforced Lockers (1.6)

    Biomes O' Plenty (1.5 & 1.6)
    - added TreeMoss and some connected leaves

    Buildcraft 64x (1.5 & 1.6)
    - tweaks/fixes to pipes

    Minecraft
    - tweaked Vines
    - added Vines to the 1.5 versions
    - added new Jungle Planks to 1.5 and 1.6 versions
    - tweaked Red Sand (1.7)





    (30-Oct-13):

    Minecraft 1.7.2
    - added Acacia and Dark Oak Planks, Logs, Log Tops and Leaves
    - added Red Sand
    - new Sand texture
    - fixed snow covered dirt sides
    - tweaks to custom biome colors (please report any weirdness!)





    (27-Oct-13):

    Minecraft 1.7.2
    - new connected grass, dirt and snow (requires McPatcher 4.3.0)
    - new jungle planks (shingles, be gone!)





    (25-Oct-13):

    Experimental version for 64x 1.5.2 only...
    - added new connected grass and dirt
    - removed connected ores

    Try it out and please let me know what you think. Any and all comments appreciated.

    Note: It also includes some Thaumcraft and Better Storage changes that haven't made it into the other versions, yet.



    (21-Oct-13):

    Minecraft...
    - added Dropper
    - added/fixed Detector Rail
    - tweaked Furnace

    Thaumcraft...
    - added Table, Research Table, Workbench
    - added Greatwood & Silverwood tops, sides, leaves
    - added Arcane Door, Quill
    - added Greatwood & Silverwood planks (TC4)
    - added Hungry Chest (TC3)
    - added Angry, Roomy, Hungry Chest (TC4)





    (18-Oct-13):

    Key and Code Lock...
    - added doors, locks and items

    Project Bench...
    - added Project Bench and GUI

    Factorization...
    - tweaked metal and motor textures for Grinder

    Project Red (MC 1.6.x)...
    - added Red Alloy Wire Insulated Wires, Bundled Wires, MJX Cables
    - added Ores, Bricks, Cobble, Basalt, Marble
    - added Logic Gates and Cells

    Immibis's Mods...
    - added Dimensional Anchor







    (4-Oct-13):

    Minecraft...
    - new texture for Redstone Lamp

    Factorization...
    - added Leyden Jar
    - added Crystallizer and Mixer





    (26-Sep-13):
    Minecraft...
    - added Hardened Clay textures (MC 1.6)
    - added Note Block (MC 1.6)
    - added Item Frame

    Vanilla Minecraft (only visible if you're NOT using McPatcher or Optifine)...
    - added Spruce Leaves
    - new Oak Leaves texture
    - new Ore textures
    - new Glass texture
    - new Stone texture






    (20-Sep-13):
    Factorization...
    - added Compression Crafter
    - added Router
    - updated Barrel textures to suit version 0.8.03





    (17-Sep-13):

    BuildCraft (64x only)
    - added Refinery, Hopper/Chute, Filtered Buffer and Advanced Crafting Table
    - added Quartz Pipes
    - addedd Lapis Pipes and Daizuli Pipes (for MC 1.6 only)





    (14-Sep-13):

    Added the Biomes O' Plenty CTM textures to the 32x 1.5 & 1.6 versions.

    (13-Sep-13):

    Added the 12-Sep-13 changes to the 32x 1.5 & 1.6 versions.

    (12-Sep-13):

    Changes for 1.5 & 1.6 versions (only 64x at the moment)

    Minecraft
    - added Slime
    - new Spruce Log texture

    Railcraft
    - new Smoker texture

    IndustrialCraft
    - Rubber Tree trunks
    - new/tweaked ore textures

    Biomes O' Plenty
    - RedRock, RedBrick, RedCobble, CragRock, DriedDirt, HardDirt, Mud
    - all tree trunks
    - some leaves (Apple Tree, Dark, Dead, HellBark, Jacaranda, Maple, OrangeAutumn, Origin, YellowAutumn)
    - tweaked ore textures











    (6-Sep-13):

    Changes for 1.5 & 1.6 versions

    Railcraft...
    - added Smoker
    - added Hobbyist Steam Engine
    - added Commercial Steam Engine
    - added Industrial Steam Engine
    - added Steel Block

    Minecraft...
    - added Smoke particles
    - added Fishing Hook



    (4-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added Sulfur and Saltpeter ores for Railcraft
    - added dark ore variants for Railcraft





    (2-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added Silver/Galena ore for Factorization

    Changes for 1.6 versions, only
    - added extra stone variation for RailCraft version 8.0.0.0





    (1-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added ores for Biomes O' Plenty
    - added ores for Forestry
    - added Biofuel Bottler for Forestry





    (31-Aug-13):

    Another update to fix Coal ore textures in 64x versions. Lo siento mucho.

    (18-Aug-13):

    Quick update to fix Coal ore textures in 64x versions.

    (13-Aug-13):

    Changes for 1.5 & 1.6 versions

    Minecraft...
    - new Quartz Block textures
    - new Fern textures

    RailCraft...
    - added textures for Steam Traps and Strengthened Glass

    IndustrialCraft...
    - added textures for Ores
    - new textures for bare Cables

    All mod textures in 1.6 version moved to correct directories.





    (12-Jul-13):

    Factorization (for MC 1.5 & 1.6)...
    - added textures for Solar Boiler, Steam Turbine, Reflective Mirror, Heater, Slag Furnace, Battery Block and Lead Wire




    (9-Jul-13b):


    Quick update to fix the Nether Portal textures in the 64x 1.5 version.

    (9-Jul-13):

    Minecraft 1.5,1.6...
    - added Nether Portal animation (requires MCPatcher or Optifine)
    - added custom biome colours for grass
    - added custom biome colours for spruce/pine leaves (requires MCPatcher)

    RailCraft...
    - added textures for the new bricks
    - new texture for the Buffer Stop Track

    Factorization (New!)...
    - added textures for Barrels






    (4-Jul-13):

    Minecraft 1.6...
    - added connected textures for orange Carpets
    - new connected textures for Oak Slabs




    (2-Jul-13):

    Minecraft 1.6...
    - fixed the log tops and Birch leaves textures

    (30-Jun-13):

    Minecraft 1.6...
    - added 64x and 32x versions

    Please, let me know if there are any problems... :)

    (18-Jun-13):

    Railcraft...
    - added Steam Turbine textures

    BetterStorage...
    - changed locker door texture




    (16-Jun-13):

    Minecraft 1.5...
    - added Ender Chest
    - added custom biome colours for foliage (fairly subtle)

    BetterStorage...
    - changed locker texture to suit version 0.6.2.22

    IndustrialCraft...
    - tweaked the rusty frames





    (5-Jun-13):

    Minecraft 1.5...
    - added connected textures for Vines (requires MCPatcher or Optifine)

    Railcraft...
    - added Liquid Boiler Firebox
    - added High Pressure Boiler Tank
    - new textures for Low Pressure Boiler Tank
    - added Routing Detector
    - added Routing Track
    - added Steel Tank textures
    - the 32x version should match the 64x, now





    (28-May-13):

    Minor update for Minecraft 1.5+...
    - included textures for IndustrialCraft 2

    (25-May-13):

    Not a big update, I know. Just fixing/adding some vanilla textures.

    Minecraft 1.5 or later...
    - new connected textures for Oak and Spruce/Pine Leaves (only if you use MCPatcher or Optifine)





    (19-May-13):

    Minecraft 1.5 or later...
    - added textures for Trapped Chests
    - tweaked textures for Chests
    - added connected textures for White Carpet (for snapshots 13w16a and later)
    - added textures for Hay Block (for snapshots 13w16a and later)





    (17-Apr-13):

    Quick update for Minecraft 1.5+...
    - included textures for BuildCraft (64x only)

    (15-Apr-13):

    Minecraft 1.5+...
    - added textures for End Portal and White Stone blocks

    BetterStorage (1.5+)...
    - add 32x version of Small Reinforced Chests, Storage Crates and Small Lockers




    (13-Apr-13):

    BetterStorage (New!)...
    - added textures for Small Reinforced Chests, Storage Crates and Small Lockers (only for 64x 1.5+ version)




    (24-Mar-13):

    Quick update for Minecraft 1.5+...
    - included textures for Easy Crafting



    (22-Mar-13):

    Minecraft 1.5+...
    - added new textures for Stone Bricks, Cracked Stone and Mossy Stone



    (19-Mar-13b):
    Quick update for Minecraft 1.5...
    - added textures for Activator Rail

    (19-Mar-13):

    Minecraft 1.5...
    - added Swampland Door and Window textures (MCPatcher only)
    - Birch Wooden Slabs now use the "fruit box" textures
    - included textures for Steve's Carts, ComputerCraft, Iron Chests, CodeChicken's Ender Chest



    Older changes
    (16-Mar-13):

    Minecraft 1.5...
    - added NetherQuartz Ore connected textures
    - added Comparator, Daylight Sensor and Hopper
    - added Dispenser texture for new orientation
    - new texture for Iron Bars



    (10-Mar-13):

    Steve's Carts...
    - added Standard and Advanced Hulls
    - added Compact Solar Engine
    - added Advanced Detector Rail and Junction Rail

    Minecraft 1.5...
    - added Quartz block textures

    Railcraft...
    - tweaked Rolling Machine texture


    (6-Mar-13):

    Minecraft...
    - added a version for Minecraft 1.5 and snapshots

    (2-Mar-13b):

    Quick update to fix reversed Wye tracks in 64x version.
    Thanks to Lord_Ygnas for spotting this :)

    (2-Mar-13):

    RailCraft...
    - added support for RailCraft 6.17
    - added textures for the Steam Oven

    (24-Feb-13):

    Redpower...
    - added textures for Basalt Pavers and Chiselled Basalt. Thanks for the nudge, TaeoG :)
    - new textures for Basalt Bricks and Basalt Cobblestone

    Railcraft...
    - changed Signal Box textures to suit 6.16 changes

    ComputerCraft...
    - added support for ComputerCraft 1.5
    - added texture for Crafty side of Turtle
    - slightly less rusty frames on the Computer and Disk Drive textures
    - fixed Modem texture and missing (default) Monitor front texture


    (23-Feb-13):

    Quick update to support RailCraft 6.16. No new textures.

    (22-Feb-13):

    Railcraft...
    - added textures for Limiter Track, Locomotive Track, Whistle Track and Locomotive Detector

    Minecraft...
    - new texture for the Mine Cart. Let me know if you hate it :)
    - added another Creeper variation


    (21-Feb-13):

    RedPower...
    - added textures for Charging Bench, Transformer, Windmill, Wind Turbine

    Minecraft...
    - remade Cobblestone texture to better suit the new smooth stone
    - tweaked the other stone textures to suit better, also





    (18-Feb-13):

    RedPower...
    - added textures for Kinetic Generator, Manager, Sortron, Blulectric Engine
    - tweaked textures for Tubes
    - tweaked texture for Rubber Tree Trunk

    Iron Chests...
    - added GUIs

    CodeChicken's Ender Storage (New!)...
    - added textures for Ender Chest

    Minecraft...
    - added 2 new Creeper variations

    (5-Feb-13):

    Quick update...
    - fixed the Zombie texture. It was looking strange, sometimes. Some would say, all the time :)

    (1-Feb-13):

    Quick update...
    - added support for RailCraft 6.15.1

    (31-Jan-13):

    Railcraft...
    - added support for RailCraft 6.15
    - added textures for the Locomotive

    IndustrialCraft 2...
    - added textures for Compressor (animated)
    - added textures for Scaffolds
    - added textures for Iron Fence

    BuildCraft (64x only)...
    - added support for BuildCraft 3.4.2
    - added textures for Emerald, Sandstone and Void Pipes

    RedPower 2...
    - added textures for Rubber Tree Trunk




    (23-Jan-13):
    Quick Update...
    - added Obsidian Chest to Iron Chests
    - added Front Chest to Steve's Carts


    (22-Jan-13):
    Iron Chests (New!)...
    - textures for all chests

    Steve's Carts (New!)...
    - textures for Wooden Hull and Side Chests

    IndustrialCraft 2...
    - added textures for Geothermal Generator
    - added textures for Copper, Tin and Bronze solid blocks

    RedPower 2...
    - added textures for gem and metal solid blocks
    - new grungier texture for Tubes

    Minecraft...
    - added textures for Creeper and Zombie
    - new textures for Iron, Gold, Diamond and Emerald solid blocks
    - tweaked oak planks (unconnected)


    (11-Jan-13b):
    Quick fix update:
    I left the default Minecraft textures out of the previous 64x version.
    That's why the pine trees have no leaves!

    (11-Jan-13):
    Minecraft changes...
    - added texture for Smooth Sandstone
    - added connected textures for Chiselled Sandstone
    - new connected texture for Nether Bricks

    Railcraft changes...
    - added support for RailCraft 6.14
    - added textures for the Villager Detector


    (9-Jan-13):
    IndustrialCraft 2 (New!)...
    - BatBox, MFE, MFSU, LV Transformer, MV Transformer, HV Transformer
    - Generator, Watermill, Solar Panel, Windmill (animated)
    - Machine Block, Iron Furnace, Electro Furnace, Macerator, Extractor
    - Insulated and Uninsulated Cables

    RedPower 2 changes...
    - added textures for the Fixture and Cage Lamps
    - added textures for the 10kV Wires
    - new texture for Silver Ore

    Railcraft changes...
    - added textures for the Lockdown Track

    Minecraft changes...
    - added texture for the Emerald Block
    - new connected texture for NetherRack



    (4-Jan-13):
    RailCraft...
    - added support for RailCraft 6.13
    - added textures for the Sandy Bricks, Personal Anchor and the new style World Anchor
    - the Coke Oven now uses the new Sandy Bricks texture

    (31-Dec-12):
    New textures for most of the ores.
    This has a big impact on the feel of MineCraft.
    Especially if you like swinging your pick in the bowels of the earth!
    Damp, dark caves will be even scarier. Try it to see what I mean :)
    Make sure you enable Connected Textures


    Screenshots of some of the new ore textures...
    Emerald

    Gold

    Redstone

    Here's 2 screenshots of the same spot with the old and new textures...


    (24-Dec-12):
    Just a little bit of Xmas :)


    (22-Dec-12):
    Quick update to add support for RedPower 2 PR6 (new textures just defaults for now)

    (19-Dec-12):
    Quick update to add support for RailCraft 6.11 (new textures just defaults for now)

    (16-Dec-12):
    ComputerCraft...
    - added textures for the Computer, Advanced Computer, Modem and Disk Drive

    Easy Crafting (new!)...
    - added textures for the Easy Crafting table and GUI




    (10-Dec-12):
    Railcraft...
    - changed the texture for the Wooden Rail Cart (more wood!)


    (9-Dec-12):
    Quick Update...
    - added the missing default item GUI textures (carrots, etc) for the newer Minecraft versions

    (8-Dec-12):
    Railcraft...
    - added texture for Wooden Rail Cart

    Buildcraft...
    - fixed engine textures for Buildcraft 3.2.1 changes


    (7-Dec-12):
    Railcraft...
    - added support fo RailCraft 6.10.0.0
    - added textures for the Gift Cart


    (2-Dec-12b):
    Quick update to add support for RailCraft 6.9.1.0
    Don't install this update if you're using an earlier version of Railcraft

    (2-Dec-12):
    Railcraft...
    - supports RailCraft 6.9.0.0 (no changes needed)
    - added textures for Solid Fueled Firebox
    - added textures for Low Pressure Boiler

    Buildcraft...
    - added support for Buildcraft 3.2.1 (64x only, for now. And, no new textures.)

    (25-Nov-12):
    Minor update...
    - added support for RailCraft 6.8.0.0 (new textures just defaults for now)
    - supports Minecraft 1.4.5 (no changes needed)

    (13-Nov-12):
    Minecraft
    - added support for 1.4.2 (new textures just defaults for now)

    RailCraft changes...
    - added support for RailCraft 6.7.0.0 (new textures just defaults for now)
    - added textures for the Wye Switches

    (24-Oct-12):
    RailCraft changes...
    - added support for RailCraft 6.5.0.0
    - IMPORTANT! Only install this update if you are using RailCraft version 6.5.0.0
    - the new items just have default textures, for now

    (15-Oct-12):
    RailCraft changes...
    - added support for RailCraft 6.4.x
    - added Anchor Sentinels
    - new texture for Embarking Track

    ComputerCraft (new!)...
    - added Turtle texture


    (19-Sep-12):
    Minor update...
    - added support for RailCraft 6.1.2.0
    - added Embarking Track

    (14-Sep-12):
    Some vanilla love...
    - added Enchantment Table
    - added Wheat

    Railcraft changes...
    - added Directional Detector Track
    - added Disposal Track
    - added Steel Plate





    (9-Sep-12):
    Minor update...
    - added support for RailCraft 6.1.0 (new tracks still use original RC textures)

    (8-Sep-12):
    RailCraft changes...
    - added support for RailCraft 6.0.0 (now supports both 5.4.x and 6.0.0)
    - added Iron Tank
    - added Buffer Stop Track



    (30-Aug-12):
    Minor update...
    - added rain (not blue!)
    - added a gui for RailCraft Tunnel Bore
    - fixed the block edges on water, ice, sand and soulsand in 32x version
    - fixed RedPower array1.png in 32x version
    - the Sun in 32x now matches 64x

    (25-Aug-12):
    RailCraft changes...
    - added the Tunnel Bore machine

    (18-Aug-12):
    RedPower changes...
    - added Frame Motor, Accelerator, Mag Tubes
    - added scorch marks to the top of the Igniter
    - (all RedPower Machine textures done, now)
    RailCraft changes...
    - added Loading Pipe
    - tweaked Sheep Detector in 32x version




    (12-Aug-12):
    RedPower changes...
    - added textures for RedPower Retriever and Igniter
    (only the Frame Motor and Accelerator left to do in RedPower Machine)

    (9-Aug-12):
    RedPower changes...
    - added textures for RedPower Filter and Assembler
    - new textures for RedPower Transposer and Deployer
    - grungier texture for Frames
    - tweaks to RedPower Sorter and Block Breaker
    BuildCraft change...
    - added texture for BuildCraft Robot


    (4-Aug-12):
    - 2 new old wooden Doors (I couldn't decide between the 2 so I added them both. One quirk, though. Opposite sides of the door are different. See what you reckon.)
    - new connected Bricks
    RedPower 2 changes...
    - added the 32x textures for RedPower Machine (32x now has the same textures as 64x. 32x looks much better than I expected)
    - added Sorting Machine, Ejector, Relay
    - new textures for Frames
    - changed wood and tweaked Buffer


    (31-Jul-12):
    - changed the RailCraft advanced rail textures to match the new MC Powered Rail
    - added the RailCraft item textures for carts
    - ready for 1.3.1

    (30-Jul-12):
    - added the player Inventory GUI and tweaked the others
    - added a few more item textures for GUIs (Ender Pearl, Eye of Ender, Redstone Repeater, Slimeball, Compass)
    - changed MC Powered Rail textures (thanks to SuperVampirates for the retracting contacts idea)
    - tweaked the Iron Door


    (27-Jul-12):
    - added a new texture for the Iron Door
    - added a few item textures for the inventory guis

    (25-Jul-12):
    - added a separate texture for Glass floors and ceilings
    - tweaked the color of normal Glass


    (23-Jul-12):
    - added all the tracks for RailCraft
    - tweaked MC rails



    - and, not quite done, yet, extra detail for the Switch Tracks. Probably in the next release

    (19-Jul-12):
    Quick update
    Only change is fixing the gui for the latest version of Crafting Table III.

    (18-Jul-12b):
    Minor update
    - re-did the Wool textures in the 32x version
    - yet another change to the MC rail textures

    (18-Jul-12):
    - added Nether Bricks
    - re-did Minecart texture. Should look better in 32x, too
    - new rail textures, again. Getting ready for RailCraft tracks
    - a few tweaks to RailCraft textures


    (16-Jul-12b):
    Quick update. Sugar fix :)

    (16-Jul-12):
    Added textures for RailCraft.
    Almost all of them except the actual rail textures :)




    (14-Jul-12):
    - added gui for RedPower Project Table
    - tweaks to RedPower Furnaces and Grate
    - added 32x textures for RedPower Core, Logic, Lighting, Wiring and World
    - tweaked lots of 32x textures




    (12-Jul-12b):
    Quick update to fix the scale on the Redstone Repeater.
    Also, added Jungle Leaves.

    (12-Jul-12):
    New Redstone Repeater texture. Now with matching sides, too.
    Chiseled Stone block.
    Added flowers, saplings, mushrooms, cobweb, dead tree, fern, and tall grass to the 32x version.

    (11-Jul-12):
    Cracked Stone Bricks, Mossy Stone Bricks, New Mossy Cobblestone, Re-done Cobblestone.



    (8-Jul-12):
    Quick update. Only change is new rail textures...

    (6-Jul-12):
    Conected textures for Furnaces.
    GUI textures for Chests, Crafting Table and Crafting Table III.
    Stone pressure plate texture.
    Changed the Wood pressure plate and fence textures.
    Tweaked connected bricks and birch planks (the red ones).





    (30-Jun-12e):
    Minor update.
    Added in the missing Connected Textures for the top and bottom of bookshelves.

    (30-Jun-12d):
    Minor update.
    Fixed the Connected Textures for glass in the 32x version.

    (30-Jun-12b,30-Jun-12c):
    Minor update.
    Did a different bookshelf top with less pattern repeat.
    Click the Spoiler button for pic.

    (30-Jun-12):
    Added a new top for bookshelves and a new wooden pressure plate texture.
    Added connected textures to the 32x version.
    Added textures for Crafting Table II to the 32x version.
    Tweaked oak leaves (I know. It's exciting!).
    And a couple of small surprises.
    Click the Spoiler button for pic.

    (26-Jun-12):
    First 32x version. It only has the core MC stuff for now.
    Click the Spoiler button for pic.

    (23-Jun-12):
    Added a newer cobblestone texture!
    I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon.
    Click the Spoiler button for pics.

    (20-Jun-12):
    New texture for RedPower Pump.
    New texture for Cobblestone (revisiting an early idea).
    Click the Spoiler button for pics.


    Very Old Changes Log
    (4-Jun-11) I've added a craft table and a screenshot in this post.

    (4-Jun-11) And this post has a version with tools attached to the table.

    (4-Jun-11) The latest version in this post has rusty tools!

    (5-Jun-11) A slight aesthetic adjustment in this post.

    (5-Jun-11) Added a battered old door in this post.

    (6-Jun-11) A little bit more battered and cracked glass in this post.

    (6-Jun-11) Added a porthole window in this post.

    (6-Jun-11) Some aesthetic adjustments and a mistake fixed in this post.

    (7-Jun-11) Added a battered ugly green wooden window and a sand texture in this post.

    (7-Jun-11) New wood texture, porthole and small grungy window in this post.

    (7-Jun-11) Added a hideous blue and orange window in this post.

    (8-Jun-11) Added a trapdoor in this post.

    (9-Jun-11) A slightly more interesting sand texture in this post.

    (9-Jun-11) Added a cobblestone and 3 stone textures in this post.

    (10-Jun-11) A less edgy cobblestone in this post.

    (11-Jun-11) Added a brass oil lamp (torch), a new stone texture, and a flame texture for particles.png in this post.

    (11-Jun-11) A slightly softer stone texture in this post.

    (11-Jun-11) Saw on craft table now has an upper support (this post).

    (11-Jun-11) Added an interrupted version of the planks in this post.

    (11-Jun-11) Added a sandstone texture in this post.

    (12-Jun-11) A less interrupted planks texture and a slightly less yellow sandstone in this post.

    (14-Jun-11) Added a rusty old cast iron stove/furnace in this post.

    (14-Jun-11) Added a Ladder in this post.

    (14-Jun-11) Some wear on the ladder rungs, a better flame, and MultiGlass in action in this post.

    (14-Jun-11) Added an arched window in this post.

    (16-Jun-11) Added wood (oak, pine/spruce, birch), dirt, grass, snow, and stone slab in this post. Also, changed the texture file layouts.

    (16-Jun-11) Fixed the sandstone slab.

    (17-Jun-11) Added bamboo/reeds in this post. Also, darker shadows on dirt sides.

    (18-Jun-11) Added more shadows for depth to the bamboo and birch textures in this post. And improved the flame a bit.

    (19-Jun-11) Added bricks in this post.

    (20-Jun-11) Some subtle brick tweaking in this post. A little lighter and a little less noisy.

    (26-Jun-11) Added a bed, some ore textures and ore blocks in this post.

    (28-Jun-11) Added a bookshelf, a cactus, some flowers, and mushrooms in this post.

    (28-Jun-11) Added TNT in this post.

    (30-Jun-11) Did a new cobblestone texture in this post.

    (1-Jul-11) Tweaked cobblestone to remove thin black line. Adjusted bed for MC 1.7.

    (2-Jul-11) Added a rough old rusty piston that's a little bit steampunk in this post.

    (5-Jul-11) In this post I added the door off my old beer fridge and an iron block to match the furnace/dispenser. Both in the alternates below.

    (6-Jul-11) Added new wood in this post. Also added alternate arched windows with cobble and brick backgrounds and an alternate porthole with the new wood planks background.

    (7-Jul-11) Added a Zenith jukebox in this post.

    (13-Jul-11) Added clay, lever and oak tree leaves in this post.

    (21-Jul-11) New, improved dirt and tweaked grass in this post.

    (17-Aug-11) New ore blocks, tweaked cobblestone with less blue and tweaked grass in this post.

    (9-Oct-11) Added some weeds in this post.

    (10-Oct-11) Mossy cobblestone in this post.

    (13-Oct-11) Added sponge, an oak sapling, a simpler window (see this post), and moved the arched window to alternates.

    (10-Jan-12) Added rails (see this post). Tweaked the bookcase to match the old Zenith radio better.

    (12-Jan-12) Added textures for RedPower Wiring (screenshots here and here) and RedPower Core Alloy Furnace (screenshot here).

    (13-Jan-12) Added a texture for the Minecart (screenshot here).

    (15-Jan-12) Added a battered old boat in this post.

    (16-Jan-12) Changed the minecart for a more battered look. Also, changed the wrapping on the RedPower wiring to rope. See here for screenshots.

    (17-Jan-12) Tweaked the minecart texture. A little less pink and a little more faded. Screenshot here.

    (19-Jan-12) Added textures for Buildcraft Pipes, Fillers, Miners, Tank and Pump. Screenshots of the mining well, pump and tank here.

    (19-Jan-12) Added a new version of the Buildcraft tank. (see it here).

    (20-Jan-12) Added a texture for water. Added a Victorian floor tile texture to the light blue wool spot. Screenshots here. Moved the old fridge door from alternates to the iron door texture spot. Great for making a food dispenser (see here).

    (20-Jan-12) I added iron bars a couple of days ago but never mentioned it. Screenshot here.

    (26-Jan-12) Added a rusty monster spawner (screenshot here), RedPower Blutricity Furnace, Thermopile (screenshot here), Frames, Solar Panel and Tubes. And I made a banner!

    (29-Jan-12) Added a Jarrahdale pumpkin (screenshot) and Mycelium (mushroom roots/soil) (screenshot).

    (2-Feb-12) Added ice (screenshot) and giant mushrooms (screenshot).

    (3-Feb-12) Added tree sapling textures (pic here).

    (7-Feb-12) Added redstone torches (screenshot) and redstone repeater (screenshot).

    (8-Feb-12) Added the complete RedPower Logic textures in bakelite and brass (screenshot). Also tweaked the redstone torch (screenshot).

    (10-Feb-12) Added textures for RedPower World marble and basalt (screenshot).

    (12-Feb-12) Added Redstone (wires) made from heavy rope impregnated with Redstone (screenshot). Added a new version of the normal Torch (screenshot) (still need a little work!). Added RedPower Battery Box (screenshot). Tweaked the normal Furnace, RedPower Alloy Furnace, Blulectric Furnace, and Solar Panels.

    (14-Feb-12) New RedPower Thermopile that looks like it get submerged in water and lava. New top for the RedPower Solar Panel. New torch coz I never really liked the old one. Screenshots here.

    (16-Feb-12) Added textures for the RedPower Project Table. New twisted RedPower Red Alloy Wire. Many tweaks to the RedPower Solar Panel. Added the grey metal minecart to the alternates directory. Screenshots here.

    (23-Feb-12) Added textures for the Crafting Table II mod (screenshot). New top and sides for the RedPower Project Table and modified textures for the RedPower coloured bundled wiring (screenshot). Addedd a texture for the BuildCraft Mechanical Engine and improved trunk and chamber textures for the engines (screenshot).

    (25-Feb-12) Updated for 12w08a. Added textures for Redstone Lamp (screenshot). Rustier iron block and furnace. Fixed Crafting Table II hinges and added inventory item texture. (screenshots)

    (28-Feb-12) Added textures for Glowstone and Netherrack. New texture for Bedrock. (screenshots)

    (4-Mar-12) Added texture for Soul Sand. New texture for Obsidian. Lots of BuildCraft 2/3 additions... Automatic Crafting Table, Template Drawing Machine (Architect Table), Builder, Blueprint Library, Path Marks, Laser, Assembly Table, Gates, new look textures for Fillers. Added tweaks to Crafting Table II textures. (all screenshots here)

    (15-Mar-12) More BuildCraft changes. New versions of Quarry, Mining Well, Tank, Pump, Assembly Table, Laser, Pipes and Quarry Frame. More changes to Fillers, Architect Table. (screenshots)

    (18-Mar-12) Updated to support Minecraft 1.2.3 and RedPower 2 Prerelease 4e.

    (19-Mar-12) Some RedPower 2 additions and changes. Added Blulectric Alloy Furnace, Restrictor Tube. New look for the Blulectric Furnace. (screenshots)

    (21-Mar-12) Added textures for RedPower lighting. (screenshot)

    (22-Mar-12) Re-did the textures for the chest. (screenshot) The large chest is similar to the original. But, the small chest looks different. Also, I added handles on the side so they can be moved more easily. And hinges so the lids won't fall off :)

    (24-Mar-12) Updated to support Minecraft 1.2.4

    (2-Apr-12) Added textures for the MC 1.2.4 planks. New look for the MC Crafting Table. Added textures for RedPower 2 ores. (screenshots)

    (3-Apr-12) Added textures for the MC sign and jungle tree bark. Changed one of the new planks to yellow shingles. (screenshots)

    (6-Apr-12) Added a Cauldron, Dead Tree, Jungle Sapling, Fern and Wool textures. Changed the tools on one side of the MC Crafting Table. New inside tools for Crafting Table II. (screenshots)

    (10-Apr-12) Added textures for RedPower 2 Block Breaker and Deployer. (screenshots)

    (14-Apr-12) Added textures for RedPower 2 Regulator, Item Detector and Buffer. (screenshot)

    (21-Apr-12) Added textures for Iron Golem "Gort", and Lava. New texture for Netherrack. Added texture for BuildCraft gold powered pipe. Tweaks to newer RedPower textures. (screenshots)

    (27-Apr-12) Added complete textures for RedPower 2 pr5 Logic. Screenshots here and here.

    (2-May-12) Feel the TERROR as Gort's eye opens!

    (5-May-12) Added RedPower Pump, Pipes, Grate and Frames Box. (screenshots)

    (7-May-12) Minor update with a few tweaks to the RedPower Pump texture. (screenshot)

    (3-Jun-12) Added connected textures for glass, bricks and bookcases. (screenshots)

    (7-Jun-12) Added connected textures for wood planks, wood stairs, fences, and sugar cane. (screenshots)

    (10-Jun-12) Added connected textures for wooden slabs and double slabs. Added texture for wooden pressure plate. New texture for connected fences. (screenshots)

    (20-Jun-12) New texture for RedPower Pump. New texture for Cobblestone (revisiting an early idea). (screenshots)

    (23-Jun-12) Added a newer cobblestone texture! I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon. (screenshots)

    (30-Jun-12) Added a new top for bookshelves and a new wooden pressure plate. Added connected textures to the 32x version. Added textures for Crafting Table II to the 32x version. Tweaked oak leaves (I know. It's exciting!). And a couple of small surprises. (screenshot)

    Download

    For ALL Minecraft versions after 1.10 *

    * Jumps to the Battered Old Stuff folder in Mediafire

    For Minecraft version 1.10 and earlier

    For Minecraft version 1.10 and 1.9

    Mod textures for Minecraft 1.10


    For Minecraft version 1.8.1


    For Minecraft version 1.7.10

    Extra Glass for Minecraft 1.7.10 (adds Connected Stained Glass)

    Mod textures for Minecraft 1.7.10


    For Minecraft version 1.6.4


    For Minecraft version 1.5.2


    For Minecraft version 1.4.7

    Use these links (64x, 32x) if you have problems.

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    Fan-Created Additions

    Fan-Created Additions to Battered Old Stuff...

    • JennyLeeP is making some excellent textures in the Battered Old Stuff style for mods I haven't done yet. Wireless Redstone Chicken Bones edition, Buildcraft Logistics Pipes, Additional Buildcraft Objects, Additional Pipes, and Sneaky Pipes. Check them out here.

    Banner

    Here's how to add the banner if you want to show your support for Battered Old Stuff...

    Go to the Signature section of your Profile Settings.
    Then, in the Edit Signature box, click the [BB] icon to toggle the editing markup mode.
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    Posted in: Resource Packs
  • View andrejolicoeur's Profile

    419

    Feb 12, 2011
    andrejolicoeur posted a message on [16x] Jolicraft ~ NETHER you mind!
    Jolicraft for 1.16. NETHER update!


    Get the latest version of JOLICRAFT for Java and Bedrock edition at

    WWW.JOLICRAFT.COM



    My name is Jolicoeur, so I called it Jolicraft. It's pronounced "Jolly Craft" by the way. My name means "Happy Heart", so I guess Jolicraft means "Happy Craft". So maybe I should have called it HappyCraft, because I'm generally quite happy. But I'm not always happy. Sometimes I run out of wine. Sometimes there's no hot water for my bath. Sometimes when I'm changing my son's diaper, he pees on me.Minecraft is a game about crafting the world around you. What better way to craft the world than to craft the very stuff the world is made of? I had a great time creating Jolicraft, it's so addictive to create textures and see them live in your own world. I didn't really intend to push the pack as far as I did, but damn this [profanity="­"] is addictive. It's as addictive as Minecraft itself, which is saying alot.This is Minecraft people. As with life, don't take it too seriously. A good plentiful helping of Jolicraft will wash the dust away from your dreary world.

    Why did you make this 16x16? Wouldn't it be awesomer if it was 32x32 or 128x128 or 1080x1080?I love 16p texture packs. It seems the perfect resolution to match the style of Minecraft. The purposefully crude low-res pixel crafting nature of the game was simply made for 16x16 textures, anything more just feels weird - like drinking red wine while eating hotdogs. Which Notch does every morning at the breakfast table. Although I'm sure one day I'll be bored and play around with a 32x32 version, just for the fun of it.Can you please add more sidegrass?Let me explain why this is almost no sidegrass on Jolicraft dirt. I like sidegrass in many texture packs. Sometimes it works and looks great for the type of grass & dirt they've created. But Jolicraft dirt is different. It's firm and scoopable. The grass is a thin layer on top of the dirt, so more sidegrass makes no sense as it either makes the grass layer feel thicker than I want or it makes the thin grass all droopy. Think of my dirt like cake with icing on top, so when you scoop through it the grass doesn't instantly hang down the side, it stays firm. And the grass overhangs just a tiny bit to cast a slight shadow down the side of the dirt. It's that crisp edge that makes Jolicraft dirt different from other dirt. It's not that I'm against sidegrass in general, just sidegrass in Jolicraft.I asked you to change a texture and you didn't. What gives?I'm sorry. You had good intentions in suggesting a change, but I didn't care for it. Don't be angry! I don't care for lots of stuff that other people like. And I care for lots of things that other folk don't like. And I'm neutral to things that many people aren't neutral to. What a world! Does that answer your question?I'm making my own pack or map, and I want to use a texture from your pack. Can I?I get lots of requests from folks asking if they can use specific textures in their packs and maps. I don't mind if you use any of my textures, help yourself and enjoy! But I just ask that if you do use something I've made that you state somewhere in your thread what you used of mine, and include a link to this thread via the Jolicraft logo (http://img607.images.../5724/sig5f.png). And I STRONGLY encourage you to not rely on anything I've made. Making a few textures doesn't take long. It's much more satisfying to create something original than to rely on someone else's creations. Wouldn't you agree?What's wrong with you?Once when I was young I pushed a toothpick into my ear and it went all the way in and didn't come out. I've not been quite right since then.
    Posted in: Resource Packs
  • View DrZhark's Profile

    1798

    Nov 17, 2010
    DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    Compatible with Minecraft 1.12.1


    This Mod adds more creatures to the game.


    Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev


    You're welcome to add this mod to your modpack. No need to ask for permission

    We have a new website!! Please check it here: http://mocreatures.org/home


    Download the Mod:


    Minecraft version 1.12.1

    -Mo'Creatures 12.0.5 (direct link)

    Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478


    Minecraft version 1.10.2

    -Mo'Creatures 10.0.6

    Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095


    Minecraft version 1.8.9

    -Mo'Creatures 8.2.2

    Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722


    Minecraft version 1.8.1

    -Mo'Creatures 8.1.3

    Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563


    Minecraft version 1.7.10

    Mo'Creatures 6.3.1
    Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208

    You can support my work via www.patreon.com/DrZhark

    or donating via paypal


    Known bugs:

    nothing to report now

    How to Install Mo'Creatures Mod:

    Minecraft 1.6.x+
    1. Install Forge using the installer.
    2. Launch the game using the Forge profile. Exit the game.
    3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
    4. Play! (Make sure your profile is set to Forge)


    Pre-Minecraft 1.6
    Download the files linked above

    Please make a backup of your minecraft.jar file and then:
    1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
    2. install GUI Api (just copy the .jar file into the /coremods folder)
    3. Delete the META-INF folder in the minecraft.jar file
    4. locate your .minecraft/mods folder
    5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
    6. Play

    You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
    [media][/media]

    And this one that explains how to set up a server with Mo'Creatures 5.0.0
    [media][/media]

    This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
    [media][/media]

    PixelPaperCraft has a section for Mo'Creatures!






    Previous Videos

    This video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
    [media][/media]

    this one is in Spanish and explains most of the features of Mo'Creatures:
    [media][/media]

    This video shows the New Big Cats and Manticores



    Change Log...


    [10.0.5]
    -fixed crashing bug when hitting werewolves with a tool
    -another attempt to fix aquatic animals crashing bugs

    [10.0.4]
    -fixed hybrid bigCats and pet amulet bug
    -animals can be tamed by riding them again
    -fixed Jellyfish crashing bug
    -fixed bug that made wyverns revert back to mother wyvern
    -exorcised Aquatic animals crashing bugs
    -Tamed Ligers can obtain wings by receiving an essence of light

    [10.0.2]
    -fixed tiny creatures appearing with the summon command

    [10.0.1]
    -fixed game crashing bug when Ents were planting flowers
    -fixed game crashing bug with MoCPetNames
    -fixed game crashing bug with PetAmulets
    -fixed MoCreatures tab name
    -fixed Mammoth Platform name
    -bunnies can be tamed again
    -small creatures can be picked up again
    -fixed light blue kitty bed icon
    -fixed amulets and fish nets
    -BigCats move faster
    -fixed bug with inventories of BigCats, Horses
    -fixed bug with entities moving sideways
    -fixed duplicating item bug when using item on off hand
    -fixed animation bug with aquatic entities receiving damage
    -Bears can now be tamed by giving meats to cubs
    -Bears can now be ridden and given chests
    -Split bears into separate entities
    -Split ogres into separate entities
    -medium fish were split into separate entities
    -small fish were split into separate entities
    -hybrid big cats are now separate entities
    -sorted eggs

    [10.0.0]
    -Updated for Minecraft 1.10.2
    -Beta release

    [8.1.3] and [8.2.2]
    tamed animals will no longer attack the player
    tamed bears can be commanded to sit with the whip
    fixed invisible kittybeds

    [8.1.2] and [8.2.1]
    -fixed bug where ghost big cats will revert to normal cats after reloading game
    -fixed bug where amulets will disappear from tamed big cats
    -fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
    -tigers and leopards now show chests
    -added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)

    [8.2.0]
    -Updated for MC 1.8.9

    [8.1.1]
    -BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
    -added Manticores
    -split stingRays and MantaRays
    -BigCats can be tamed by giving pork or raw fish to a cub
    -big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
    -white lions and white tigers are a rare spawn with a 1/20 chance
    -ligers are obtained by breeding a male lion with a Tiger
    -there is a hybrid between panther and regular leopards
    -giving a dark essence to a panther gives it wings
    -giving a light essence to a male lion, white male lion or liger will give it wings
    -Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
    -Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
    -There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
    -winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)

    [8.0.1]
    -removed fishbowls
    -fixed kitty beds icons and behavior
    -synchronized flying horse wing flapping animations and sounds
    -cleaned up the code
    -fixed komodo animations
    -fixed server code

    [8.0.0] devA - Note this is not a release ready version, for testing purposes only
    -werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
    -werewolves won't complain as much when transforming from human to werewolf form
    -improved werewolves moving speed when hunched
    -improved dolphin riding code
    -turtle swimmimg animation improved
    -piranhas move as a herd and attack differently
    -deers will jump when fleeing from entities
    -horses can also get ready to breed by feeding them a golden carrot
    -turtles / bunnies will not receive damage when riding a player
    -updated ogre attack animations
    -improved minigolem / golem throwing stone accuracy
    -added three more crab textures
    -foxes now spawn cubs that follow adults and flee from players
    -improved maggot animation
    -improved ant food picking behavior
    -added female turkeys
    -ents now plant all the flower varieties
    -added bear attack animation
    -decreased frequency of goat bleets
    -wraiths do not collide with entities, added attack animation
    -skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
    -MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
    -Improved elephant animations
    -Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
    -Added transform animation to Wyverns
    -Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
    -Sharkteeh can now be converted into bonemeal
    -fixed weapon damage and enchanteability
    -added Pet scorpion sitting behavior / animation
    -added transform animation to scorpions
    -Pet scorpion health boosted to 40 (from 18)
    -added wyvern ghosts
    -increased Horse health, Horse speed
    -Tamed Zebras shuffle again
    -The nightmare burning effect last less than before

    [6.2.0]

    - Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
    - Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
    - Fixed Wyverns not laying eggs
    - Fixed Pet Amulet glitch with mcMMO
    - Fixed Pet Amulet glitch with nametags
    - Fixed Ray grow glitch
    - Fixed BigGolem dupe glitch
    - Fixed wyverns, small fish, and medium fish not dropping the correct egg type
    - Fixed possible client crash with Ent's attacking tamed animals
    - Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
    This command should help server admins replace pets that go missing.

    Valid Horse types :
    Tier 1 : 1-5
    Tier 2 : 6-9
    Tier 3 : 11-13
    Tier 4 : 16-17
    Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67

    Valid Wyvern types :
    Normal : 1-4, 6-12
    Mother : 5

    An example of spawning a Zorse would be
    '/mocspawn horse 61'
    An example of spawning a mother wyvern would be
    '/mocspawn wyvern 5'


    for previous change logs, refer to the README.txt file

    Currently the Mod adds the following creatures:

    -Ents



    Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.

    -Moles



    Moles are very shy and hide underground from bigger creatures.

    -Mini Golems



    Mini golems are mobs that spawn at night and throw rocks at the player.

    -Silver Skeletons



    Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves

    -Raccoons



    Raccoons attack back if provoked. They can be tamed by giving them any edible item.

    -Small and Medium Fish

    pictures pending...

    A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole

    This is how a fishnet is crafted:

    -Crabs



    Spawn on beaches next to water. They can be tamed with fishnets

    -Wyverns




    Wyverns are poisonous drakes, they can be found on the WyvernLair.

    Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.

    The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.


    The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.

    The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.

    To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.

    -Elephants and Mammoths



    Elephants spawn on Deserts, Jungles, Plains and Forests.
    Mammoths spawn on cold biomes.

    Elephants drop Hide

    A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
    Tamed elephants are healed with baked potatoes, bread or haystacks

    A harness can be put on tamed adult elephants to make them rideable and attach extra things:

    If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
    To dismount an elephant, the rider has to make it sit first and then it can be dismounted.

    Indian Elephants can be given a special luxurious garment:


    In addition to the garment, a nice throne can then be given to the Elephant.



    Two chest sets can be put on each elephant, allowing it to carry inventory


    A key is used to open the inventory.
    Mammoths can also carry two extra regular chests.

    Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
    They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
    While wearing them reinforcement and ridden by the player, they will break blocks.
    (However that feature is disabled by default in multiplayer, to prevent griefing)
    Mammoths are more effective at breaking blocks than elephants.

    Wooden Tusks:


    Iron Tusks:


    Diamond Tusks:



    A platform can be put on the Songhua Mammoth, allowing them to carry a second player.


    To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
    The second player can dismount the mammoth by pressing the sneak key.

    -Komodo Dragons


    Komodo dragons spawn on swamps and plains. They attack small animals or players.
    Komodo dragons poison their prey.

    They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.

    An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.

    Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.

    A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.

    -Golems



    Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.

    Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.

    When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.

    As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.

    The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)

    It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.

    When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).

    -Snails

    Picture pending....

    They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.

    -Insects



    [media][/media]

    Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake

    -Turkeys



    Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.

    check this video by BlockDaddy
    [media][/media]

    -Horses



    Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.

    Only regular horses, donkeys and zebras spawn in the wild.

    Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.

    Tamed horses can be bred with the following combinations:


    The Gofa made this video explaining the breeding chart:

    [media][/media]





    This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

    When riding and undead horse, mobs will not attack you.

    To obtain rarer horses, you need a Zebra and the rare essences:


    Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.


    Essence of Darkness. The heart of darkness is a rare drop of bathorses.
    Bathorses are aggressive mob horses found at night, mostly on underground caves.

    The Essence of Light is made by combining the other three essences


    The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.

    Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.

    Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.

    If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.

    If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

    Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.

    If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.

    Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:


    Amulet of the sky, to capture pegasus or black pegasus


    Fairy amulet for the fairy horses


    Ghost amulet, that can capture ghost horses


    Bone amulet, used to capture skeleton horses



    Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.


    Iron Horse Armor


    Gold Horse Armor


    Diamond Horse Armor

    And crystal armor for the rare horses
    (pending picture)



    This is how you craft the Horse Saddle:




    The only way to dismount a horse is by clicking the sneak key (shift)

    Quick guide on how to breed horses:
    Rules for breeding:
    -The horses to breed should be kept close (no more than 4 blocks away)
    -There should be no other horses around (8 blocks)
    -You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
    -it takes time (about 1/2 Minecraft day)

    Quick Guide on How to use the Horses' Inventory:
    -Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
    -The horse needs to be tamed, and you need to give it a chest (only once)
    -A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.

    How to activate the Nightmare's special ability:
    -it has to be tamed, you need to give it a redstone.
    -after that, ride it... and be careful


    You can craft a rope:

    that can be used to tie horses and BigCats, so they will follow you.

    -Ostriches



    Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.




    The females and chicks will run away and hide their heads in the ground if attacked.
    Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.




    Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.

    You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.

    Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.

    If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

    Male ostriches are fast and the rare albino ostriches even faster.



    Ostriches can carry helmets that will reduce the damage received

    A chest can be given to an ostrich and they can carry a small inventory

    cloth colored cubes can be given to saddled ostriches to make them carry colored flags

    Nether ostriches are obtained by giving any tamed ostrich an essence of fire
    Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)

    Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
    They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn

    Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
    they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

    Undead ostriches are obtained by giving any tamed ostrich an essence of undead.

    -Snakes

    There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.

    Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles

    Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

    A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures

    You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.


    Shy dark green snake:


    shy dark spotted snake:


    coral:


    green snake:


    orange snake:


    cobra:


    rattlesnake:


    python:

    -MantaRays



    Mantarays are peaceful creatures, they won't bother you at all.

    They can be tamed by mounting them. Then a fishnet can be used on them

    -Stingrays



    Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!

    They can be tamed with fishnets

    -JellyFish.



    JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!

    Can be tamed with fishnets

    -Added Goats





    Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion

    Tamed and wild goats will follow you if you are carrying any edible items in your hand.

    You can use a rope on tamed goat to make them follow you

    You can milk female goats. Female goats don't have a goatie and have shorter horns

    Don't try to milk a male goat. It won't like it

    Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.

    Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned

    -Crocodiles







    Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
    Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
    Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
    If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
    Crocodiles drop hides that can be used to craft 'Croc' armor

    -Turtles





    These shy lil' guys will hide from any other creature bigger than them.
    Turtles are resistant to most attacks unless they are upside down.
    If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
    You can tame turtles by dropping watermelon slices or sugar cane near them.
    Once tamed, they will grow slowly, follow you around and also you can carry them on your head!

    -Scorpions



    Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
    There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.

    Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.

    Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
    the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

    With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
    The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.

    -Kitties





    Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.

    Medallion:
    L = leather
    G = Gold ingot

    L L
    G


    Once the cat is tamed, it will look for a Kitty bed with food or milk.

    Kitty Bed:
    P = wood plank
    I = iron ingot
    W = Wool (you can use dyed wool as well, it will give you beds of different colors)

    P P P
    P W P
    I

    You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.

    You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

    Pet Food:
    any combination of Raw Pork + Raw fish

    Once the kitty has eaten, it will look for an unused litter box.

    Litter Box:
    P = wood plank
    S = sand

    P P P
    P S P
    P P P

    The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.


    A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.

    IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off

    Whip:
    L = Leather
    I = Iron Ingot
    C = BigCat Claws

    C L C
    L L
    C I

    If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.

    You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.

    Rope:

    S = Silk

    S S
    S
    S S

    Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
    Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.

    A cat will follow you if you have a wool ball on your hand

    Wool Ball:
    S= string

    S
    s s
    s


    If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

    You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.

    After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.

    If a kitten is attacked, its mom will defend them.

    Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.

    -Mice


    They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.

    -Rats


    They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

    Watch this video from BlockDaddy O'Neal showcasing the rats
    [media][/media]

    -Deer



    Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
    They drop pork meat

    -BigCats™

    (Image Pending)


    BigCats replace the lions that were part of the initial release of this mod.
    Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.

    Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.

    BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.

    Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.






    Tamed BigCats will follow you and fight any mob that targets you.

    BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.



    Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.

    If you use a rope on a tamed BigCat, it will follow you and fight your enemies

    You can watch this video by Foxy1990, showing how to tame BigCats
    [media][/media]

    -Lil' Fish





    They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu

    Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water

    A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
    right click on it while holding any pike.

    Fish can also be tamed with fishnets

    -Dolphins



    There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.

    Taming dolphins:
    You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.

    Breeding dolphins:
    Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
    Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

    This video shows how to breed dolphins: (courtesy of Foxy1990)
    [media][/media]

    -Sharks



    The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
    The shark model was inspired by charle88's thread. He also shared his textures.

    -Werewolves




    The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!

    There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

    In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

    Werewolves sometimes will run on all fours, which makes them faster

    -Bears



    There are four kind of bears in MoCreatures:
    Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.

    You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.

    -Wolves



    Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!

    -Wraiths



    New flying mob. Spawns only on Normal difficulty or higher. Drops gunpowder

    -Flame Wraiths



    spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.

    -Ogres




    The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore

    The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.

    The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.

    -Ducks



    Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.

    -Boars




    They attack smaller prey and if you get close to them, they can also attack you. Be warned

    -Bunnies



    Courtesy of


    -Birds!






    Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.

    If you pick up a bird, you can glide safely from heights

    -Foxes



    They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model

    Frequently Asked Questions
    I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.

    F.A.Q.
    Q.: Can I include your mod in my modpack?
    A.: Yes you can. No need to ask permission. Just go ahead!

    Q.: How do I get off my mount?
    A.: Press the 'F' key

    Q.: I installed the mod but don't see any of the new creatures.
    A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true

    Q.: I only want to have xxx mob and not the others, can I?
    A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0

    Q.: I can't tame/ride a horse
    A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses

    Q.: I get a black screen when installing the mod
    A.: Did you forget to delete the META-INF folder?

    Q.: Does this work for SMP?
    A.: Yes

    Q.: The lions and bears are bipeds!!
    A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)

    Q.: Can you do xxxx mob for me?
    A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...

    Q.: Does this work for Mac computers?
    A.: It does, the installation procedure is different.

    Q.: What program do you use to make the mobs?
    A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code

    Previous versions

    -MoCreatures v6.2.1 (for Minecraft 1.7.2)
    -Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)

    -Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)

    -Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)

    -Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2

    -Mo'Creatures Mod v4.6.0a (MC 1.4.7)

    -Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)

    -Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.3.0.zip (Mirror)

    -Mo'Creatures Mod v4.2.3.zip (Mirror)

    -Mo'Creatures Mod v4.2.2.zip (Mirror)

    -Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)

    -Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)

    -Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)

    Banners

    If you want to add a Mo'Creatures banner to your signature, you have different options:


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>








































    Thanks to Jibberlicious
    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
    And if you survived the bunny infestation...

    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>







































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>

    Credits

    Coding: DrZhark, Bloodshot
    Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
    Textures, Icons: BlockDaddy and DrZhark
    Sounds: DrZhark

    special thanks to:
    -ScottKillen: Extrabiomes XL compatibility coding
    -AtomicStryker: SMP port for Minecraft 1.2.5
    -Cojomax: adding custom sounds
    -Freakstricth: Forge sprites
    -Resuke: icons
    -Vaprtek: initial Horse Model.
    -Dorino1: quack sounds plus painterly pack's duck texture.
    -Macaque: first boar texture.
    -KodaichiZero: Bunnies!
    -Rondaround: fox idea, AI, sounds and texture
    -_303 and Risugami: help with ModLoader and AudioMod
    -Corosus: optimization changes in the code
    -charle88: shark's model inspiration
    -cdrumer11: pink and white dolphin skins
    -FireHazurd: first werewolf model and texture
    Posted in: Minecraft Mods
  • View jamioflan's Profile

    968

    Feb 26, 2011
    jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    The new Flan's Mod Website is up!
    For downloads, content packs, servers and more, go check it out

    If it is down, you can get all the files for the mod and official content packs HERE


    Join our new Discord


    Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel



    Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff

    Check out the mod trailer here:


    I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!


    If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?


    Check these and other models out at my Shapeways store

    Looking for downloads? Everything is on my website, flansmod.com
    Posted in: Minecraft Mods
  • View karyonix's Profile

    277

    Oct 30, 2012
    karyonix posted a message on Shaders Mod (updated by karyonix)

    ShadersMod adds shaders to Minecraft and add multiple draw buffers, shadow map, normal map, specular map. These things can be used to change appearance of Minecraft world. How it looks depends on selected shaderpack and some user settings.
    This mod is derived from daxnitro's GLSL Shaders Mod.

    This mod requires recent and fast graphic card with NVIDIA or AMD GPU.

    Graphics effects do not come out of nowhere. They require computing power of both CPU and GPU.
    Some shaderpacks render around 10 times slower than vanilla Minecraft.
    You can expect low frame rate if your computer cannot get more than 200 FPS from vanilla Minecraft.


    Latest status


    ShadersMod has not been updated for more recent Minecraft version than 1.12.

    You may use OptiFIne instead of ShadersMod for loading shaders in latest Minecraft version.


    For Minecraft 1.12

    - ShadersMod v2.7.0 Installer for Minecraft 1.12 (updated 2017-06-17)
    (link)
    Download download page
    -- Not Compatible with Forge, Optifine

    -- This is for Minecraft 1.12 only, not for 1.12.1 or 1.12.2.


    For Minecraft 1.11.2

    - ShadersMod v2.6.1 Installer for Minecraft 1.11.2 (updated 2016-12-28)
    (link)
    Download download page
    -- Not Compatible with Forge, Optifine


    For Minecraft 1.11

    - ShadersMod v2.6.0 Installer for Minecraft 1.11 (updated 2016-12-18)
    (link)
    Download download page
    -- Not Compatible with Forge, Optifine


    For Minecraft 1.10.2

    - ShadersMod v2.5.4 Installer for Minecraft 1.10.2 (updated 2016-12-18)
    (link)
    Download download page
    Change - Fix some texture bug
    -- Not Compatible with Forge, Optifine



    - ShadersMod v2.5.3 Installer for Minecraft 1.10.2 (updated 2016-06-29)
    (link)
    -- Not Compatible with Forge, Optifine
    -- More info...


    For Minecraft 1.10

    - ShadersMod v2.5.2 Installer for Minecraft 1.10 (updated 2016-06-20)
    (link)
    Download download page
    -- Not Compatible with Forge, Optifine
    -- More info... Please read before install.


    For Minecraft 1.9.4

    - ShadersMod v2.5.1 Installer for Minecraft 1.9.4 (updated 2016-06-12) (link)
    Download download page
    -- Not Compatible with Forge, Optifine
    -- More info... Please read before install.


    For Minecraft 1.9

    - ShadersMod v2.5.0 Installer for Minecraft 1.9 (updated 2016-05-15) (link)
    Download download page
    -- Not Compatible with Forge, Optifine
    -- More info... Please read before install.


    OptiFine for 1.9.x also include ShadersMod features. See OptiFine thread.
    ShadersMod cannot be used together with OptiFine.


    For Minecraft 1.8.8 - 1.8.9

    sp614x has merged ShadersMod's feature into OptiFine. Available at OptiFine thread.


    For Minecraft 1.8 (1.8 only, cannot be used on 1.8.1 or 1.8.2 or 1.8.3)

    - ShadersMod v2.4.12 Installer for Minecraft 1.8 (updated 2015-06-30) (link)
    Download download page
    -- Compatible with Forge 1487 to 1521. Not compatible with Forge 1523 or later.
    -- Compatible with OptiFine_1.8.0_HD_U_D5 (AA OFF. AF OFF, Fast Render OFF, Natural Texture OFF)
    -- More info... Please read before install.



    - ShadersMod v2.4.11 Installer for Minecraft 1.8 (updated 2015-03-07) (link)
    -- Fixed entity shadows not rendered when used with Forge
    -- Fixed shadow framebuffer error on OSX
    -- Compatible with OptiFine_1.8.0_HD_U_D2, not with OptiFine_1.8.0_HD_U_D3
    -- Compatible with Forge 1468, not with 1469 or later

    - ShadersMod v2.4.10 Installer for Minecraft 1.8 (updated 2015-03-01) (link)
    -- Partially fixed Fixed beacon beam glitch with AMD Catalyst 14.12 omega driver.
    -- Partially fixed enchanted armor glitch with AMD Catalyst 14.12 omega driver.
    -- Changed shadow read buffer parameter.
    -- More info...

    - ShadersMod v2.4.9 Installer for Minecraft 1.8 (updated 2015-02-23) (link)
    -- Fixed compatbility with OptiFine connected textures.
    -- More info...

    - ShadersMod v2.4.8 Installer for Minecraft 1.8 (updated 2015-02-16) (link)
    -- Fixed compatbility with OptiFine_1.8.0_HD_U_D1.
    -- Fixed compatbility with Forge 11.14.1.1313.
    -- Not compatible with connected texture. You have to disable connected texture in optifine option when use with shadersmod.
    -- More info...

    - ShadersMod v2.4.7 Non-Forge Edition Installer for Minecraft 1.8 (updated 2015-01-12) (installer updated 2015-02-01) (link)
    -- It can work with OptiFine_1.8.0_HD_U_B6 - C7 but not D1
    -- It can work with Forge 11.14.0.1281 but not Forge 11.14.0.1292 and later
    -- Mod and installer are merged in one jar.
    -- ASM library is not included in mod installer. You can install it separately.
    -- Fixed texture feedback loop in some shaderpacks (eg. water glitch in SEUS 10.1).
    -- Fixed far away chunks are not rendered in v2.4.6
    -- More info...

    - ShadersMod v2.4.6 Non-Forge Edition Installer for Minecraft 1.8 (updated 2015-01-09) (link)
    Require Minecraft 1.8
    Not compatible with Forge
    Not fully compatible with optifine. It works with OptiFine_1.8.0_HD_U_B6 but has some glitch.

    Recent Change
    - Fixed missing shadow

    For Minecraft 1.7.10
    - Shaders Mod v2.3.31 Forge Edition for Minecraft 1.7.10 (2015-11-16) (link)
    Download download page
    Compatibie with Minecraft 1.7.10 with Forge 1481-1566
    Compatible with OptiFine_1.7.10_HD_U_C1 (only ultra edition)
    Compatible with AMD Catalyst 14.9
    Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
    Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
    Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge.

    - Shaders Mod v2.3.29 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-10-03) (link)
    Download download page
    Compatible with Minecraft 1.7.10.
    Compatible with OptiFine_1.7.10_HD_U_A4. (only ultra edition)
    Compatible with AMD Catalyst 14.9.
    Recent Change
    - Fixed crash while rendering compass in item frame.
    - Fixed compatibility with AMD Catalyst 14.9.


    For Minecraft 1.7.2
    - Shaders Mod v2.3.30 Forge Edition for Minecraft 1.7.2 (2014-11-11) (link)
    Download download page
    Compatible with Minecraft 1.7.2.
    Compatible with OptiFine_1.7.2_HD_U_D3. (only ultra edition)
    Compatible with AMD Catalyst 14.9.
    Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
    Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
    Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge.

    For Minecraft 1.6.4
    - Shaders Mod v2.2.3 Forge Edition for Minecraft 1.6.4 (2014-12-02) (link)
    Download download page
    * Compatible with AMD Catalyst 14.9
    . Compatible with Minecraft 1.6.4.
    . Compatible with OptiFine_1.6.4_HD_U_D1. (only ultra edition) (anti-aliasing and anisotropic filtering must be disabled)
    . Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
    Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
    Copy ShadersMod jar file to mods folder in game directory (or mods\1.6.4), so it will be loaded by Forge.

    Installation

    Installation (Forge Edition)
    -Prerequisite
    - Install Forge or FML
    -- Download Minecraft Forge or FML installer
    -- Open Minecraft Launcher.
    -- Select a profile (lower left corner of launcher window).
    -- Edit Profile. Select Minecraft version that ShadersMod is made for and save.
    -- Click play. Wait for Minecraft to load.
    -- After the game start successfully, close Minecraft. Close launcher if it is still open.
    -- Install Minecraft Forge or FML with the downloaded installer.
    -- Open Minecraft Launcher.
    Select Forge or FML in profile box at lower left corner of launcher window.
    Or select other profile and click Edit Profile and select Forge or FML version and save.
    -- Click Play.
    -- You should see "Mods" button in title screen below "Multiplayer" button.
    - Check whether everything is alright and close Minecraft.
    - Install
    - Copy ShadersModCore-....jar to %appdata%\.minecraft\mods folder.
    Make sure its file extension is ".jar", not ".zip".
    - If you want to install other FML mods or Forge mods, copy them to the same mods folder.
    - Run
    - Use Mojang's Minecraft Launcher to run Minecraft with Forge profile.
    (Don't worry if ShadersMod is not shown in mod list screen)
    - Open Option menu, Shaders... button. Click open shaderpacks folder.
    - Put some shaderpacks in the folder.
    - In Shaders screen click shaderpack name.

    Installation (Non-Forge Edition)
    1. Before running ShadersMod installer:
    1.1 Use minecraft Launcher. Run Minecraft 1.8 at least once and close it.
    ---- If you have only other versions installed, click "New Profile" or "Edit Profile" and select "Use version" "release 1.8", save, then selected the new/edited profile and click play.
    1.2 Install ASM 5.0.3 in minecraft libraries.
    ---- Use this ASM v5.0.3 Installer for Minecraft
    ---- If you have installed Forge or FML for Minecraft 1.8, it should have already installed ASM.
    1.3 Close Minecraft Launcher before you run ShadersMod installer.
    1.4 For some version that is compatible with optifine, if you want to install it together with OptiFine, run OptiFine installer before ShadersMod installer.

    2. Run ShadersMod installer
    2A. The installer is executable jar file. Double-click it in Windows Explorer to run.
    2B. If your computer doesn't associate .jar file properly, you may have to run java from command line or batch file.
    ---- The command to use is like this "java -jar ShadersMod-v2.4.7.jar"
    ---- You may have to use full path to java.exe if it is not in your PATH environment.

    3. After you run installer successfully:
    3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
    3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.

    Previous versions


    - Shaders Mod v2.3.28 Forge Edition for Minecraft 1.7.10 (2014-10-03) (link)
    Compatible with Minecraft 1.7.10.
    Compatible with OptiFine_1.7.10_HD_U_A4. (only ultra edition)
    Compatible with AMD Catalyst 14.9.

    - GLSL Shaders Mod v2.3.27 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-10-02)(link)
    Download download page 1 or download page 2

    - GLSL Shaders Mod v2.3.26 Forge Edition for Minecraft 1.7.10 (2014-10-02)*
    Download download page 1 or download page 2

    Recent Change
    - Fixed crash while rendering compass in item frame.
    - Fixed compatibility with AMD Catalyst 14.9.

    - GLSL Shaders Mod v2.3.25 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-28)(link)
    Download download page
    Compatible with Minecraft 1.7.10.
    Compatible with OptiFine_1.7.10_HD_U_A4.

    - GLSL Shaders Mod v2.3.24 Forge Edition for Minecraft 1.7.10 (2014-09-28)(link)
    Download download page
    Compatible with Minecraft 1.7.10.

    Change
    - Fixed normal map and specular map animation.

    - GLSL Shaders Mod v2.3.23 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-09)(link)
    Download link1

    - GLSL Shaders Mod v2.3.22 Forge Edition for Minecraft 1.7.10 (2014-09-09)(link)
    Download link1

    Change
    - Fixed rendering of held block.

    - GLSL Shaders Mod v2.3.21 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-06)(link)
    Download link1

    - GLSL Shaders Mod v2.3.20 Forge Edition for Minecraft 1.7.10 (2014-09-06)(link)
    Download link1

    Change
    - Added vertex attribute vec4 at_tangent. (at_tangent.xyz = tangent vector, at_tangent.w = handedness)
    - Fixed compatibility with ProjectRed-Lighting-1.7.10-4.4.8.47

    - GLSL Shaders Mod v2.3.19 Non-Forge Edition installer for Minecraft 1.7.10 (2014-07-12)(link)
    Download link1
    Compatible with Minecraft 1.7.10.
    Compatible with OptiFine_1.7.10_HD_U_A4.

    - GLSL Shaders Mod v2.3.18 Forge Edition for Minecraft 1.7.10 (2014-07-12)(link)
    Download link1

    - GLSL Shaders Mod v2.3.17 Forge Edition for Minecraft 1.7.10 (2014-07-07)(link)
    Download link1
    Compatible with Minecraft 1.7.10 and 1.7.2.
    Requires Forge or FML.

    - GLSL Shaders Mod v2.3.16 Non-Forge Edition installer for Minecraft 1.7.10 (2014-07-06)(link)
    Compatible with OptiFine_1.7.10_HD_U_A2.
    more info ...

    For Minecraft 1.7.5
    Non-Forge Edition
    - GLSL Shaders Mod v2.3.15 for Minecraft 1.7.5 installer (2014-03-29)*
    Not require Forge.
    Compatible with OptiFine_1.7.5_HD_U_D1.
    more info ...

    For Minecraft 1.7.4
    Non-Forge Edition
    - GLSL Shaders Mod v2.3.13 for Minecraft 1.7.4 installer (2014-03-24)*
    Not require Forge.
    Compatible with OptiFine_1.7.4_HD_U_D1.
    more info ...

    For Minecraft 1.7.2
    - GLSL Shaders Mod v2.3.12 for Minecraft 1.7.2 (2014-03-11)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    . Fixed crash if used with FML without Forge (v2.3.10-2.3.11).
    . Fixed mc_Entity.z and gl_MultiTexCoord3 not work in v2.3.10.

    GLSL Shaders Mod v2.3.11 for Minecraft 1.7.2 (2014-03-10)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed mc_Entity.z and gl_MultiTexCoord3 not work in v2.3.10.
    Bug : crash if used with FML without Forge.

    GLSL Shaders Mod v2.3.10 for Minecraft 1.7.2 (2014-03-09)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed flashing shadow
    Fixed held item rendering
    Added program gbuffers_spidereyes
    Changed mc_Entity x=blockID, y=renderType, z=metadata
    Added shader settings : shadowtex0Mipmap, shadowtex1Mipmap, shadowcolor0Mipmap, shadowcolor1Mipmap, shadowtex0Nearest, shadowtex1Nearest, shadowcolor0Nearest, shadowcolor1Nearest (to be used by SEUS GI algorithm)
    Bug : mc_Entity.z=metadata does not work.
    Bug : gl_MultiTexCoord3 does not work.
    Bug : crash if used with FML without Forge.

    GLSL Shaders Mod v2.3.9 for Minecraft 1.7.2 (2014-02-16)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Added gbuffers mipmaps generation before final program (previously only before composite* program).
    Fixed display error message on screen.

    GLSL Shaders Mod v2.3.7 for Minecraft 1.7.2 (2014-02-09)*
    Download link1
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed shadow of transparent block.
    Added shaderpack settings : generateShadowColorMipmap, shadowHardwareFiltering0, shadowHardwareFiltering1, shadow0MinMagNearest, shadow1MinMagNearest, shadowColor0MinMagNearest, shadowColor1MinMagNearest

    GLSL Shaders Mod v2.3.6 for Minecraft 1.7.2 (2014-02-08)*
    Download download
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed EnderDragon lighting bug.
    Fixed render chests and signs with gbuffers_terrain.
    GLSL Shaders Mod v2.3.4 for Minecraft 1.7.2 (2014-01-31)*
    Download download
    Requires Forge or FML.
    Compatible with Optifine.
    Recent changes:
    Fixed Spider and Enderman lighting bug.
    Added option to disable loading of normal map and specular map
    Added option to enable old lighting
    Changed block damage rendering
    Changed Sky rendering at the horizon.
    Changed Skip generating mipmaps of buffers if not OpenGl 3.0.

    For Minecraft 1.6.4
    Forge Edition
    - GLSL Shaders Mod v2.2.2 for Minecraft 1.6.4 (2014-02-03)
    Download link1
    Requires Forge or FML.
    Compatible with Optifine. But not compatible with Optifine's anisotropic filtering and anti-aliasing features. Turn them off when use with shaders mod.

    GLSL Shaders Mod (updated by karyonix) v2.2.1 for Minecraft 1.6.4 (2013-12-23)
    Fixed water bug while holding enchanted item.

    Optifine in mods folder is not compatible with ShadersMod 2.2.1 because of change in Forge/FML.
    Forge/FML can load Optifine in mods folder but it runs Optifine's class transformer after ShadersMod, so Optifine overwrite the change that ShadersMod does, so ShadersMod is not functional.
    Experimental FML Plugin for loading OptiFine from mods folder link.

    GLSL Shaders Mod (updated by karyonix) v2.2.0 for Minecraft 1.6.4 (2013-12-21)
    Fixed skyColor value.
    Changed hand rendering.
    Draw horizon with gbuffers_skybasic.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta18 for Minecraft 1.6.2-1.6.4 (2013-10-01)
    Fixed access flag of some fields and methods.
    Fixed fogMode has zero value.
    Fixed skyColor value -- bug again.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta17 for Minecraft 1.6.2 (2013-09-20)
    Fixed native crash while changing resourcepack on AMD card.
    Fixed composite buffer format setting.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta15 for Minecraft 1.6.2 (2013-09-18)
    Fixed default normal map and specular map bug when used with OptiFine.
    Fixed uniform variable not set before verify program object.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta14 for Minecraft 1.6.2 (2013-09-16)
    Fixed buffer overflow in ShadersTex from beta 13.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta13 for Minecraft 1.6.2 (2013-09-15)
    Does not require Forge but requires FML (which is included in Forge but can be installed separately).
    Compatible with Forge 9.10.1.859, FML 6.2.60.744, Optifine 1.6.2 HD Ultra C4.
    Fixed crash when used with TConstruct.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta12 for Minecraft 1.6.2 (2013-09-09)
    Added gaux1-gaux4 format setting from shaderpack.
    Added Optifine-compatible edition.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta11 for Minecraft 1.6.2 (2013-09-04)
    Load-time patching code completed.
    No whole-class replacement.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta9 for Minecraft 1.6.2 (2013-08-26)
    Fixed loading of texture filtering configuration.
    Added option for correct shadow pass frustum clipping (but lower FPS).
    Added render resolution multiplier option.
    Less class replacement.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta8 for Minecraft 1.6.2 (2013-08-22)
    Fixed mipmap bug.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta7 for Minecraft 1.6.2 (2013-08-21)
    Fixed config not loaded on startup bug.
    Less classes replacement.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta6 for Minecraft 1.6.2 (2013-08-18)
    Multiple depth buffers.
    Multiple shadow depth buffers with shadow color buffer.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta5 for Minecraft 1.6.2 (2013-08-15)
    Fixed white box covering horse head.
    Fixed rendering of downloaded player skin.
    Skip calculation of some new features when not used.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta2 for Minecraft 1.6.2 (2013-08-12)
    Fixed skeleton texture bug.
    Skip drawing circular shadow.
    Added block texture filtering option.

    GLSL Shaders Mod (updated by karyonix) v2.0.1 beta1 for Minecraft 1.6.2 (2013-08-10)
    Requires Minecraft Forge.
    Incompatible with Optifine.
    Now compatible with Sonic Ether's Unbelievable Shaders v10.0

    Shaderpacks

    - Sonic Ether's Unbelievable Shaders -- for NVIDIA GTX or AMD RADEON -- not compatible with Intel HD graphics -- not compatible with OS X
    topic link

    - Sildur's shaders PC/Mac,Intel compatible.
    topic link

    - Chocapic13's Shaders
    topic link

    - sensi277's yShaders -- for Intel HD Graphics
    topic link

    - MrMeep_x3's Shaders
    topic link

    - Naelego's Cel Shaders
    topic link

    - RRe36's Shaders
    topic link

    - DeDelner's CUDA Shaders
    web site link

    - bruceatsr44's Acid Shaders
    topic link

    - Beed28's Shaders
    Jelly World topic link
    Bendy Ground topic link
    The Wave topic link
    - Ziipzaap's Shader Pack
    topic link

    - robobo1221's Shaders
    topic link

    - dvv16's Shaders
    topic link

    - Stazza85 super Shaders
    topic link

    - hoo00's Shaders pack B
    topic link

    - Regi24's Waving Plants shaders
    topic link

    - MrButternuss ShaderPack | Shader 4 low Pc's
    topic link

    - DethRaid's Awesome Graphics On Nitro Shaders
    topic link

    - Edi's Shader ForALLPc's
    topic link

    - CrankerMan's TME Shaders
    topic link

    - Kadir Nck Shader (for skate702)
    topic link

    - Werrus's Shaders
    web site link
    topic link

    - Knewtonwako's Life Nexus Shaders
    topic link

    - CYBOX shaderpack
    topic link

    - CrapDeShoes CloudShade Alpha
    topic link

    - AirLoocke42 Shader
    topic link

    - CaptTatsu's BSL Shaders
    topic link

    - Triliton's shaders
    topic link

    - ShadersMcOfficial's Bloominx Shaders (Chocapic13' Shaders edit)
    topic link

    - dotModded's Continuum Shaders
    topic link

    - Qwqx71's Lunar Shaders (chocapic13's shader edit)
    topic link

    - Epix Shaders
    topic link

    - SeaMatis's Vibrant Shaders v1 (Chocapic13's Shader Edit)
    topic link

    - DatWeirdPerson's Mercury Shaders (PC/MAC/INTEL)
    topic link

    - bump-shadow-waving v0.9.9 (2014-09-06)

    bump-shadow-waving v0.9.9 (2014-09-06)
    download link1 or download link2
    - Fix POM glitch on some blocks (eg. Redstone wire).
    - Demonstrate how to use the new at_tangent attribute.
    - Require ShadersMod v2.3.20+.

    bump-shadow-waving 0.9.8 for mc1.7.2 (2014-03-22)
    Adjusted POM calculation for flipped texture in east and north sides of block in Minecraft 1.7.2 only, as suggested by Death_Dealer. This is for Minecraft 1.7.2 only, not for 1.7.4+.
    bump-shadow-waving 0.9.8 (2014-02-19)
    Fixed compatibility with NVIDIA 334.89.
    Old versions
    bump-shadow-waving 0.9.7 (2013-09-23)
    Demonstrate the use of multiple depth buffers, multiple shadow buffers and shadow color buffer.
    Underwater shading is still incomplete -- it is too bright now.
    Compatible with NVIDIA, AMD, Intel HD Graphics.
    bump-shadow-waving 0.9.6 (2013-08-20)
    Demonstrate the use of multiple depth buffers and shadow depth buffers and shadow color buffer.
    Water and Portal have colored shadow.
    Opaque objects above water cast shadows on both water surface and underwater.
    Underwater shading is still incomplete.
    Bug : incompatible with AMD.
    bump-shadow-waving 0.9.5 (2013-08-18)
    Demonstrate the use of multiple depth buffers and shadow depth buffers and shadow color buffer.
    Water and Portal have colored shadow.
    Opaque objects above water cast shadows on both water surface and underwater.
    Bug: POM does not work.
    bump-shadow-waving v0.9.3 (2013-08-08)
    Fixed waving grass and flowers problem in 1.6.x.
    Do not move bottom vertices of water.
    Rain is still not good.
    Require ShadersMod preview 3 or v2.0.1 beta 1 for Minecraft 1.6.2.
    bump-shadow-waving v0.9.2 experimental build (2013-03-06)
    (updated 2013-08-06)
    Require ShadersMod 1.44+
    Based on alternative shaders in daxnitro's GLSL Shaders release and daxnitro's wiki.
    Effects :
    Waving leaves, grass etc.
    POM, Shadow, Fog,
    DOF blur (disabled by default, edit final.fsh to enable)
    Use normal map + height map in *_n.png.
    Use Sonic Ether's specular texture format in *_s.png.
    Compatible with default texture (but it has no bump and specular effect).
    Compatible with default lightmap. Incompatible with special lightmap made for SEUSv10rc5.
    Rain is not looking good. I may fix it in later version.

    - How to prepare shaderpack zip file

    1.Make a folder named shaders
    2.Copy *.vsh *.fsh files in the folder
    3.Zip the folder.
    4.Make sure the zip file has shaders folder in it with *.vsh *.fsh in shaders folder.
    5.Rename your zip file for easy identification.

    - How to prepare shaderpack folder for in-game shaders selection

    1. Start Minecraft with ShadersMod installed
    2. Option... Shaders... open shaderpacks folder
    3. Create subfolder .minecraft/shaderpacks/packname
    4. Create subfolder .minecraft/shaderpacks/packname/shaders
    5. Copy your .fsh .vsh files into .minecraft/shaderpacks/packname/shaders

    Here is folder structure for .minecraft/shaderpacks

    - .minecraft
    --- shaderpacks
    ----- packname1 -- folder
    ------- shaders -- subfolder
    --------- *.vsh
    --------- *.fsh
    ----- packname1 -- folder
    ------- shaders -- subfolder
    --------- *.vsh
    --------- *.fsh
    ----- packname3.zip -- zip file
    ------- shaders -- folder in zip
    --------- *.vsh
    --------- *.fsh
    ----- packname4.zip -- zip file
    ------- shaders -- folder in zip
    --------- *.vsh
    --------- *.fsh

    Resource packs
    Some shaders effects need "normal map" and "specular map" in resource pack.
    Normal map name is + "_n.png".
    Specular map name is + "_s.png".
    - Chroma Hills
    web site link
    - 3D-Craft (bumpmap) 16x16
    topic link
    - Balea's continued
    web site link

    Graphics drivers links

    If you encounter problem running this mod, try update your graphics driver.
    Sometimes, latest version may not work well, you may have to install prior version that is known to work.

    Intel HD Graphics Drivers

    Driver versions *.3408 - *.3907 are not compatible. Game will crash.
    You should use the latest driver (or recent driver since *.3945)



    - 2nd Generation Intel Core Processors with Intel HD Graphics 3000/2000
    ---- 15.28.23.64.4101 for Windows 64-bit
    - 3rd Generation Intel Core Processors with Intel HD Graphics 4000/2500
    ---- 15.33.32.64.4061 for Windows 64-bit
    - 4th Generation Intel Core Processors with Intel HD Graphics 5000/4600/4400/4200
    ---- 15.36.14.64.4080 for Windows 64-bit
    - Intel download center

    NVIDIA GeForce Drivers

    Recommended version is 335.23 or newer

    335.23 for Windows 7/8/8.1 64-bit32-bit
    Search
    Versions 32x.xx are unstable. I can't use them.

    AMD Catalyst Drivers

    ShadersMod v2.3.26+ can be used with AMD Catalyst 14.9.
    Older versions of ShadersMod crashes on 14.9 but can be used with 14.4 or 13.12.

    driver for Windows 7/8/8.1 64-bit32-bit
    Search

    Troubleshooting

    - Texture resolution
    If the game cannot run after install this mod, and you are using high resolution texture, try again with 16x16 or 32x32 texture. If it works, you can try higher resolution like 64x64 or 128x128.
    256x256 does not work well with ShadersMod on most graphics cards today.
    - Java heap size
    This can be set in Minecraft Launcher - Edit Profile - JVM Arguments
    -Xmx1024M or -Xmx1G is usually enough. 2048M is plenty, depending on render distance and mods.
    Don't set it too high.
    ShadersMod and OpenGL requires a lot of memory outside java heap.
    Make sure you have enough memory remaining outside java heap.
    - Console output
    In Minecraft Launcher - Edit Profile -
    check "Launcher Visibility" and set it to "Keep the launcher open". Save Profile.
    After this is set and you launch the game, console output is in Minecraft Launcher window, Development Console tab.
    Reading it may provide some clue about cause of the problem.
    You can copy the text and paste it to http://pastebin.com/ (or similar website), submit it and get its link. Post your link in the forum when you ask for help.
    - Crash Report
    If the game crashes. There is also Crash Report page in launcher window that provides useful information.
    - Version and system info
    If you ask for help, please provide Minecraft version number, Forge version number, ShadersMod version number, and other mods name and version/edition (if installed).
    If non-default launcher is used, you should write its name and version number too.
    Also the operating system name and version, graphics adapter name and driver version.
    Please be specific. Don't say latest version of everything.

    Modpack permission

    This statement is about ShadersMod only, not including shaderpacks (which are made by many people).
    You can include ShadersMod in mod pack.
    However, some computers are not compatible or not powerful enough.
    This may cause problem for your users. You should provide support for them.

    Thanks

    - daxnitro for original GLSL Shaders mod
    - id_miner for GLSL Shaders OF
    - sp614x for Optifine
    - sonicether for Sonic Ether's Unbelievable Shaders
    - snowycat2012, volDeus for suggestion of fixing buffer overflow
    - Alexei03a for suggestion of improvement.

    History

    daxnitro created the original GLSL SHADERS mod which create possibility for better-looking Minecraft.
    However, in September to October 2012, daxnitro did not update his mod for new Minecraft version 1.3.2-1.4.2. The last version was 2.1.6 for Minecraft 1.3.1.
    Many users requested an update for new Mincraft version.
    daxnitro said in his post that he allow modification and distribution of his mod.


    Quote from daxnitro
    class="quote-body">
    Modified / Alternate Versions

    A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.

    So I started updating new version of mod. id_miner also made his updated version of GLSL Shaders mod as well. He post it in his GLSL Shaders OF thread. I am combining his code in my version of shaders mod. He plans to leave development of shaders mod after I include all his added features in my version.
    If you like the mod and want to donate to daxnitro, see the link in his thread.

    Old Releases

    Zip of modified classes releases
    Old Releases
    * ShadersMod (modified by karyonix) 1.46
    ShadersMod-mc1.5.2-ofud3-1.46 for Minecraft 1.5.2 OptiFine HD Ultra D3
    Release note
    - Update for new texture implementation in Minecraft 1.5
    - texturename_n.png = normal map
    - texturename_s.png = specular map
    - texture and its normal map and specular map must have the same number of pixels.

    * ShadersMod (modified by karyonix) 1.44 (2013-03-06)
    ShadersMod-mc1.4.6-ofuD5-1.44 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D5
    Release note
    - Fixed abnormal GUI rendering when rain is OFF.
    - Added uniform int entityHurt and uniform int entityFlash for gbuffers_entities.
    - Added custom DRAWBUFFERS setting.
    - Added uniform float sunAngle and uniform float shadowAngle
    uniform int entityHurt;
    value: 0 = normal, 102 = hurt

    uniform int entityFlash;
    value: 0 = normal, 1..255 = glow factor of flashing creeper

    uniform float sunAngle;
    value:
    0.00 = east
    0.25 = zenith (noon)
    0.50 = west
    0.75 = nadir (midnight)

    uniform float shadowAngle;
    value:
    0.00 = east
    0.25 = zenith (noon)
    0.50 = west

    Shaderpacks author can write DRAWBUFFERS setting in gbuffers_*.fsh and composite*.fsh
    /* DRAWBUFFERS:xxxx */

    Length of xxxx is number of draw buffers used.
    Number of valid draw buffers depends on GPU.
    Maximum allowed in ShadersMod is 8.

    where each letter in xxxx can be a digit (0-7) or N
    0 = color attachment 0
    ...
    7 = color attachment 7
    N = none
    First letter set output of gl_FragData[0]
    Second letter set output of gl_FragData[1]
    ...

    Example
    /* DRAWBUFFERS:0124 */
    gl_FragData[0] write to color attachment 0
    gl_FragData[1] write to color attachment 1
    gl_FragData[2] write to color attachment 2
    gl_FragData[3] write to color attachment 4

    /* DRAWBUFFERS:3 */
    gl_FragData[0] write to color attachment 3

    /* DRAWBUFFERS:01234567 */
    gl_FragData[0] write to color attachment 0
    gl_FragData[1] write to color attachment 1
    gl_FragData[2] write to color attachment 2
    gl_FragData[3] write to color attachment 3
    gl_FragData[4] write to color attachment 4
    gl_FragData[5] write to color attachment 5
    gl_FragData[6] write to color attachment 6
    gl_FragData[7] write to color attachment 7

    Internal format of gnormal and gaux4 can be changed from RGBA to RGBA32F or RGB32F.
    /* GNORMALFORMAT:RGBA32F */ or /* GNORMALFORMAT:RGB32F */
    /* GAUX4FORMAT:RGBA32F */ or /* GAUX4FORMAT:RGB32F */
    Installation v1.20-1.46
    You need correct version of minecraft and OptiFine. Wrong version does not work.
    Example :

    ShadersMod-mc1.4.6-ofuD5-1.43 for Minecraft 1.4.6-1.4.7 is to be used with OptiFine 1.4.6_HD_U_D5
    will not work with OptiFine 1.4.6_HD_D5 (standard edition not ultra),
    will not work with OptiFine 1.4.6_HD_U_C3 (wrong OptiFine version),
    will not work with OptiFine 1.4.5_HD_U_D5 (wrong Minecraft version).

    MCPatcher HD fix is not compatible.
    Modloader is not compatible.
    Forge is compatible. See compatible Forge version number in OptiFine thread.

    Forge includes FML which provides modloader functionality.
    * Installation for use with Magic Launcher
    1. Open Magic Launcher.
    2. Click Setup button.
    3. Select or create configuration you want to use.
    4. If you use Forge, add Forge universal zip.
    5. Add OptiFine zip (below Forge universal if used together).
    6. Add ShadersMod zip below OptiFine.
    7. OK and login. Test the game without shaderpack first.
    8. Option... Shaders... open shaderpacks folder
    9. Put some shaderpacks in the folder.
    10. Go back to Minecraft Shaders GUI. Click shaderpack name from the list.


    * Manual installation in minecraft.jar (for advanced user, if you don't want to use Magic Launcher)
    1. Make a backup of original minecraft.jar. (You may want it later.)
    2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
    3. Delete META-INF in minecraft.jar.
    4. If you use Forge, copy files from Forge universal zip into minecraft.jar
    5. Copy files from OptiFine zip into minecraft.jar.
    6. Copy files from ShadersMod zip into minecraft.jar
    7. Close minecraft.jar file and run the game. Test it without shaderpack first.
    If the game cannot run, you may have to restore minecraft.jar from backup and try again or give up.
    8. Option... Shaders... open shaderpacks folder
    9. Put some shaderpacks in the folder
    10. Go back to Minecraft Shaders GUI. Click shaderpack name from the list.


    * ShadersMod (modified by karyonix) 1.43 (2013-02-21) stable build
    ShadersMod-mc1.4.6-ofuD5-1.43 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D5 (2013-02-23)
    ShadersMod-mc1.4.6-ofuD4-1.43 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D4
    ShadersMod-mc1.4.6-ofud3-1.43 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D3
    Release note
    - Rewrite shaderpack loading.
    - Rearrange setEntity calls.

    * ShadersMod (modified by karyonix) 1.42 (2013-02-17)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Added gbuffers_skybasic and gbuffers_skytextured.

    * ShadersMod (modified by karyonix) 1.41 (2013-02-17)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed black sky behind water bug from recent versions.
    - Set mc_Entity attribute = -2 for sky.

    * ShadersMod (modified by karyonix) 1.40 (2013-02-16)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed abnormal reflection after changing texture pack.
    - Disable blending for hand but enable blending for hand-held ice.
    - Disable back-face culling for hand-held glass.
    - Improved error handling in validation of shader program.

    * ShadersMod (modified by karyonix) 1.39 (2013-02-16)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Improved error handling in validation of shader program.

    * ShadersMod (modified by karyonix) 1.38 (2013-02-15)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Bug: depend on LWJGL 2.8.5
    Release note
    - Improved error handling in validation of shader program.

    * ShadersMod (modified by karyonix) 1.36 (2013-02-15)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Added hand depth adjustment option.

    * ShadersMod (modified by karyonix) 1.35 (2013-02-12)
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed worldTime bug (which cause black world appearance in SEUS v10) from v1.33-1.34.

    * ShadersMod (modified by karyonix) 1.34
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed opaque water while holding enchanted item.

    * ShadersMod (modified by karyonix) 1.33
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Fixed invisible fire overlay
    - Fixed error while changing shaderpack

    * ShadersMod (modified by karyonix) 1.32
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    Release note
    - Compatible with Forge #518

    * ShadersMod (modified by karyonix) 1.31
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    - Bug: incompatible with forge
    Release note
    - Fixed v1.30 frame buffer bug

    * ShadersMod (modified by karyonix) 1.30
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    - Bug: incompatible with forge

    Release note
    - Add uniform variables.
    uniform ivec2 eyeBrightnessSmooth; // similar to eyeBrightness but changes smoothly in a few seconds
    uniform sampler2D gdepthtex; // depth buffer texture

    * ShadersMod (modified by karyonix) 1.28
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 --
    Release note
    - Update all chunks after changing shaderpack.
    - Add uniform variables.

    uniform float eyeAltitude; // y position
    uniform ivec2 eyeBrightness; // .x=light from torch,lava etc.; .y=sky light; range 0..240
    uniform int isEyeInWater; //0=no 1=yes
    uniform int hideGUI; //0=show 1=hide

    * ShadersMod (modified by karyonix) 1.26
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 --
    Release note
    - Change Shaders... button ID because of conflict with GuiAPI.

    * ShadersMod (modified by karyonix) 1.25
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 --
    Release note
    - Fixed error/crash when player gets hurt while in inventory screen.
    - Fixed fire overlay rendering.

    * ShadersMod (modified by karyonix) 1.24
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 --
    Release note
    - Added uniform int isEyeInWater.

    * ShadersMod (modified by karyonix) 1.23
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 --

    * ShadersMod (modified by karyonix) 1.22
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C2 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
    Release note
    - Fixed shadow stops working when player gets hurt.
    - Changed skip rendering of "vanilla" shadow.

    * ShadersMod (modified by karyonix) 1.21
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
    Release note
    - Fixed bright spider.
    - Added option to turn off cloud shadow.

    * ShadersMod (modified by karyonix) 1.20
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B4 --
    for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B2 --
    Release note
    - Added in-game shader switcher GUI (adapted from id_miner's GLSL Shaders OF).
    - Separate opaque and semi-transparent shadow depth buffers.

    * ShadersMod (modified by karyonix) 1.15
    for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B2 --
    for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B1 --
    for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra A3 --
    Release note
    - Fixed abnormal slowness bug in v1.13-1.14.
    - Fixed deleteTexture.
    - Fixed Skeleton and Zombie Pigman damage rendering.
    - Change block damage rendering to use gbuffers_terrain.

    * ShadersMod (modified by karyonix) 1.12
    for Minecraft 1.4.6 OptiFine HD Ultra A3 --
    for Minecraft 1.4.6 OptiFine HD Ultra A2 --
    for Minecraft 1.4.5 OptiFine HD Ultra D7 --
    Release note
    - Use only with specified Minecraft version and Optifine version.
    - Fixed crash when use with ExtrabiomesXL
    - Fixed wrong texture on mod blocks (v1.11 bug)

    * ShadersMod (modified by karyonix) 1.10
    for Minecraft 1.4.6 OptiFine HD Ultra A2 --
    for Minecraft 1.4.5 OptiFine HD Ultra D7 --
    Release note
    - Use only with specified Minecraft version and Optifine version.
    - Fixed gaux4 bug

    * ShadersMod (modified by karyonix) 1.9
    for Minecraft 1.4.6 OptiFine HD Ultra A2 --
    for Minecraft 1.4.5 OptiFine HD Ultra D7 --
    Release note
    - Use only with specified Minecraft version and Optifine version.
    - Added default image for normal map, specular map
    - Added gaux4 ... has bug, cannot be used
    - Added composite1, composite2, composite3 programs
    - Fixed zero gbufferProjection bug
    - Fixed water normal vectors

    Installation for Minecraft v1.4.5-1.4.6 ShadersMod v1.9-1.15
    You need specified version of original minecraft.jar, Optifine.
    You need shaders (*.vsh, *.fsh). They are not currently included in mod zip.

    * Manual installation in minecraft.jar
    1. Make a backup of original minecraft.jar. (You may want it later.)
    2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
    3. Delete META-INF in minecraft.jar.
    4. If you use Forge, copy files from Forge universal zip into minecraft.jar
    5. Copy files from OptiFine zip into minecraft.jar.
    6. Copy files from ShadersMod zip into minecraft.jar
    7. Copy *.fsh *.vsh files into minecraft.jar/shaders (or leave it empty and copy *.fsh *.vsh into .minecraft/shaders folder instead)
    8. Finished. Run minecraft.

    * Installation for use with Magic Launcher
    1. Open Magic Launcher.
    2. Click Setup button.
    3. Select or create configuration you want to use.
    4. If you use Forge, add Forge universal zip.
    5. Add OptiFine zip (below Forge universal if used together).
    6. Add ShadersMod zip below OptiFine.
    7. Add shaders zip file (which has *.fsh *.vsh in shaders folder inside zip)
    8. OK

    * How to use version 1.12-1.15 of ShadersMod with SEUS-v10rc6
    A. Manual install in minecraft.jar
    Open minecraft.jar in 7-Zip
    Delete META-INF
    Copy files from mod zip into minecraft.jar in this order
    : (forge), optifine, SEUS-v10rc6, newer ShadersMod
    B. Merge newer ShadersMod into SEUS-v10rc6 zip (for use with Magic Launcher)
    Replace .class files in SEUS-v10rc6 zip with .class files from newer ShadersMod.
    C. Simply use Magic Launcher
    Add SEUS-v10rc6 zip file below OptiFine and above newer ShadersMod.
    Add newer ShadersMod below SEUS-v10rc6.

    Nitrous patch releases (for Minecraft 1.4.2-1.4.5)
    * GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.1
    Download
    Release note
    - Add shader filename to log when there is compilation error.

    * GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.0
    Download
    Release note
    - Update for minecraft 1.4.5

    * GLSL Shaders mod for Minecraft 1.4.2 modified by karyonix v4
    Download
    Release note
    - Fixed gbuffers_water compatibility with Optifine.
    - Compatible with Default, Smooth, Multi-Core chunk loading in Optifine.
    - Not support anisotropic filtering, anti-aliasing, connected texture.
    - As a result of gbuffers_water fix, unmodified
    Sonic Ether's Unbelievable Shaders v10 rc5
    (not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and .fsh then duplicate gbuffers_textured_lit.vsh and .fsh and rename them to gbuffers_water.vsh and .fsh, replacing deleted files.
    - the included shaders files in this package is from daxnitro's package combined with "Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads" and "Waving Water" from
    Dax's wiki
    . It has no shadow or bump map/normal map feature.

    * GLSL Shaders mod for Minecraft 1.3.2 modified by karyonix v4
    Download
    Release note
    - Fixed gbuffers_water compatibility with Optifine.
    - Compatible with Default, Smooth, Multi-Core chunk loading in Optifine.
    - Not support anisotropic filtering, anti-aliasing, connected texture.
    - As a result of gbuffers_water fix, unmodified
    Sonic Ether's Unbelievable Shaders v10 rc5
    (not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and .fsh then duplicate gbuffers_textured_lit.vsh and .fsh and rename them to gbuffers_water.vsh and .fsh, replacing deleted files.
    - the included shaders files in this package is from daxnitro's package combined with "Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads" and "Waving Water" from
    Dax's wiki
    . It has no shadow or bump map/normal map feature.

    Installation for nitrous patch releases
    Installation (minecraft 1.4.2)
    - Make a copy of minecraft.jar v1.4.2
    - (Optional, recommended) Extract Optifine Ultra for Minecraft 1.4.2 to a folder. Use 7-zip or WinRAR to add all extracted files in your modded minecraft.jar
    (This mod can work without Optifine, but with limited functionality)
    - Extract GLSL mod package to a folder.
    - Run nitrous.jar in Shaders folder.
    If you cannot run it by double-click, you may run it from command-line or batch file.
    java -jar nitrous.jar
    - In nitrous, select Options tab. Browse for your modded minecraft.jar.
    - Select Local Mods tab. Click Install Mods.
    - View Log. Check for error message.
    - Replace .minecraft\bin\minecraft.jar with you modded minecraft.jar
    or use Magic Laucher to select your modded minecraft.jar and run it.

    Installation for use with SEUS v10 rc5 on Minecraft 1.4.2
    Sonic Ether's Unbelievable Shaders is a popular alternative shaders set. (not included in daxnitro's GLSL Shaders mod and this updated mod)
    It has shadow, normal mapping, specular, glossy reflection.
    It was availiable for download from Sonic Ether's facebook page.
    It comes with GLSL Shaders mod for Minecraft 1.3.1 .
    If you have a copy of Sonic Ether's Unbelievable Shaders v10rc5, you can install it together with this updated GLSL Shaders mod.
    1. Download
    1.1 Clean minecraft.jar version 1.4.2
    1.2 OptiFine HD A7 Ultra for Minecraft 1.4.2
    1.3 GLSL Shaders mod for Minecraft 1.4.2 modified by karyonix v4
    1.4 SEUS v10 RC5 for Minecraft 1.3.1
    1.5 texture pack : Ovo's Rustic Pack.

    2. Extract these files in separate folders.
    OptiFine_1.4.2_HD_U_A7.zip
    SEUS v10 RC5 for Minecraft 1.3.1.zip
    Shaders-2.1.6-mc1.4.2-mod4.zip

    3. Make a backup copy of original minecraft.jar, just in case.

    4. Install Optifine
    4.1 Make a copy of minecraft.jar, rename to minecraft-o.jar .
    4.2 Open minecraft-o.jar in WinRAR or 7-zip.
    4.3 Delete META-INF in minecraft-o.jar .
    4.4 Copy all files from extracted OptiFine_1.4.2_HD_U_A7\ into minecraft-o.jar .
    4.5 Close WinRAR or 7-zip.

    5. Prepare installer for GLSL Shader mod + SEUS
    5.1 Delete SEUS v10 RC5 for Minecraft 1.3.1\Shaders Only\gbuffers_water.vsh and gbuffers_water.fsh.
    5.2 Duplicate gbuffers_textured_lit.vsh and rename the copy to gbuffers_water.vsh, replacing deleted files.
    5.3 Duplicate gbuffers_textured_lit.fsh and rename the copy to gbuffers_water.fsh, replacing deleted files.
    5.4 Copy all files in SEUS v10 RC5 for Minecraft 1.3.1\Shaders Only\
    to Shaders-2.1.6-mc1.4.2-mod4\Shaders\mods\shaders\contents\files\shaders\ .

    6. Run nitrous
    6.1 Make a copy of minecraft-o.jar, rename to minecraft-seus.jar
    6.2 Run inst.exe or nitrous.jar in Shaders-2.1.6-mc1.4.2-mod4\Shaders\
    6.3 In nitrous, select tab Options. Browse for your minecraft-seus.jar
    6.4 Go back to tab Local Mod. There should be 1 mod.
    6.5 Make sure your minecraft-seus.jar is not opened in other programs.
    6.6 Click Install.
    6.7 Click View Log. Check error message.
    6.8 Close nitrous.

    7. Prepare texture
    7.1 Open Paint or GIMP or other program, create 16x16 pixels image filled with magenta(255,0,255), export/save as custom_water_still.png and custom_water_flowing.png .
    7.2 Make a copy of Ovo's Rustic pack, rename to Ovo's Rustic SEUS.zip
    7.3 Open Ovo's Rustic SEUS.zip in WinRAR or 7-zip
    7.4 Copy everything in SEUS v10 RC5 for Minecraft 1.3.1\Ovo's SEUS Patch to Ovo's Rustic SEUS.zip except terrain.png .
    7.5 Overwrite Ovo's Rustic SEUS.zip\custom_water_still.png and custom_water_flowing.png with the magenta images.
    7.6 Close WinRAR or 7-zip.

    8. If you use Magic Launcher, you can just click Setup and Select then browse for minecraft-seus.jar.
    If your want to run it from normal Minecraft Launcher, rename minecraft-seus.jar to minecraft.jar .

    9. Login and change settings.
    Texture Packs > Ovo's Rustic SEUS.zip
    Option... > Video Settings... >
    Chunk Loading: Default
    Option... > Video Settings... > Quality... >
    Mipmap Level: Max
    Mipmap Type: Linear
    Anisotropic Filtering: OFF
    Antialiasing: OFF
    Custom Colors: ON
    Connected Textures: OFF
    Natural Textures: OFF
    Done

    10. Optionally, add some files to your minecraft-seus.jar (or minecraft.jar) to reduce "too bright" problem with unsupported texture pack.
    { http://www.minecraftforum.net/topic/940974-125sonic-ethers-unbelievable-shaders-glsl-shaders-dynamic-shadows-more/page__st__11680#entry18603103 }
    If unsupported texture pack has its own lightmap, this does not work though.

    Related Pages

    GLSL Shaders Mod by daxnitro
    GLSL Shaders OF by id_miner
    GLSL Shaders Mod modified by karyonix
    OptiFine by sp614x
    Magic Launcher by sp614x
    Sonic Ether's Unbelievable Shaders
    Sonic Ether's facebook page



    Posted in: Minecraft Mods
  • View FlowerChild's Profile

    876

    Apr 10, 2011
    FlowerChild posted a message on Better Than Wolves Total Conversion!



    *** The Total Conversion That is Incompatible With Everything!!! ***

    [*** WHAT IS BETTER THAN WOLVES? ***]

    Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.

    It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.

    In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.

    NOTE: With the closing and archiving of the Minecraft forums, I've trimmed down this first post to not contain any information that may change with time (such as latest version). If you'd like to stay up to date with the mod, I'd suggest checking out the BTW forums linked below.

    [**** Official Forum ****]

    NOTE: Registration to the BTW forum is not always open. It is closed during periods of particularly high activity to prevent trolling and general chaos. If you can't register, please just try again at a later date.

    If you'd like to join the Better Than Wolves community and engage in meaningful conversation about the mod, you can find us here:

    Better Than Wolves Official Forum

    I warn you though, I'll ban you at the drop of a hat, so if you join us there, make sure to be on your best behavior and generally act like a reasonable human being.

    [*** BTW Wiki ***]

    If you have additional questions about the mod that aren't covered in this post, you can also consult the Better Than Wolves wiki:

    Better Than Wolves Wiki

    Keep in mind though, that it is community maintained, so the information found there is not always up to date.

    (Thanks to sargunster for setting this up, and to the whole Better Than Wolves community for contributing to it!)

    Posted in: Minecraft Mods
  • View Darkhax's Profile

    227

    Apr 3, 2012
    Darkhax posted a message on More Swords Mod

    Hello everyone o/


    With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.


    Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.


    If you would like to continue following me and my projects, I have a Twitter and a public Discord server. You can also find all of my mods on CurseForge.


    So long everyone, it's been a good run. o/



    More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!



    Downloads


    All texture packs listed here are not maintained by myself and may be out of date. Issues should be reported to the respectful pack author and not to myself or this thread. If you have made a resource pack addon for this mod and would like it featured here please send me a private message.

    Myserieden 32X by Myserieden (Download Author)



    Sphax PureBD Add-on by PantherX (Download Author)



    MeinKraft Add-on by BlauMannLP (Download Author)



    Dokucraft Add-on by Prophecy_Wrecker (Download Author)



    Faithful Add-on by Dangeresque486 (Download Author)




    Sword Info

    Dawn Star
    Damage:
    Durability: 1286


    Vampiric Blade
    Damage:
    Durability: 812


    Gladiolus
    Damage:
    Durability: 645


    Draconic Blade
    Damage:
    Durability: 1089


    Eye End Blade
    Damage:
    Durability: 1580


    Crystaline Blade
    Damage:
    Durability: 570


    Glacial Blade
    Damage:
    Durability: 680


    Aether's Guard
    Damage:
    Durability: 1796


    Wither Bane
    Damage:
    Durability: 1869


    AdminiumArk
    Damage: X99999
    Durability: 9999999




    Enchantments

    Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.

    Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.

    Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.

    Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.

    Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.

    Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.

    Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.

    Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.

    Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.

    Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.

    Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.

    Wisdom: This enchantment does nothing, I accidently broke it. :/

    Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.

    Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.

    Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.

    Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.

    Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.

    Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.

    Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.

    Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark

    Frequently Asked Questions

    Q: Does this mod work on servers?
    A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.

    Q: I am getting a crash with this mod, what should I do?
    A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.

    Q: Can you add a sword or enchantment that does _____________?
    A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.


    Legal And Mod Packs

    This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.

    Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.

    -The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)

    -The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)

    -The pack has permission to use every mod contained within the pack.



    Credits

    Starils: The original author of More Swords Mod.
    The DNSTechpack: Hosting my downloads and always being there for me.
    Thisguy1045: Artist of several textures within the mod.
    VydaX: Artist of several other textures within the mod.
    InsectKing142: Artist of the Dawn Star

    Posted in: Minecraft Mods
  • View Ri5ux's Profile

    355

    Oct 14, 2012
    Ri5ux posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    Common Useful Links

    AliensVsPredator Mod Website
    AliensVsPredator Mod Wiki

    https://aliensvspredator.org/image/forum-thread/wiki.png



    WARNING 1
    - Backup your worlds, this mod may cause unexpected or undesired changes to your worlds.
    WARNING 2 - MDXLib is REQUIRED. You must install it. You WILL crash if it is not installed.


    ALIENSVSPREDATOR.ORG












    Developers

    • Ri5ux - Lead Developer, Texture Artist, Modeler, Web Hosting, Web Developer
    • Cybercat5555 - Modeler, Texture Artist
    • TheDigitalDiamonds - Texture Artist (6/3/2014)

    Supporters (2018)

    • BigGuyRy

    YouTube Support

    • Ri5ux's YouTube Channel
    • Ulandos YouTube Channel
    Cinematic Mod Trailer
    Posted in: Minecraft Mods
  • View sonicether's Profile

    1158

    Jan 13, 2012
    sonicether posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Please read this entire post before attempting an install or posting about a bug.

    Development news is posted on my Facebook/Twitter page: http://www.facebook.com/SonicEther
    http://twitter.com/sonic_ether


    If you would like to access beta and experimental versions of SEUS Renewed and support the development of SEUS, check out my Patreon page: https://www.patreon.com/sonicether





    SEUS Renewed screenshots!






    SEUS Renewed is an on-going project! Feel free to report any issues you encounter.


    Setup (PLEASE READ)

    OptiFine has taken over shader support for Minecraft. Go download and install OptiFine first! ALWAYS USE THE LATEST VERSION

    You need to install this mod to use my shaderpack!

    Download OptiFine

    Once you've got OptiFine installed, to use a shaderpack, follow these instructions.

    1. Navigate to your .minecraft folder (google is your friend if you don't know how to do this).
    2. Create a new folder called shaderpacks (without capital letters) if it isn't already there.
    3. Go download my shaderpack "Sonic Ether's Unbelievable Shaders" from below and place the shaderpack in this directory.
    4. Valid shaderpacks include .fsh and .vsh files that the Shaders Mod reads to tell your GPU what to do during runtime. These files must be in a folder named shaders within any shaderpack. Shaderpacks may only be uncompressed folders or .zip files.

    The following is an example of the file layout possibilities for the shaderpack Sonic Ether's Unbelievable Shaders v10.1 Ultra
    .minecraft/shaderpacks/SEUS Renewed 1.0.0/shaders/[.fsh and .vsh shader files here]
    or
    .minecraft/shaderpacks/SEUS Renewed 1.0.0.zip/shaders/[.fsh and .vsh shader files here]

    If this layout is not respected, your installed shaderpacks will not work. This is the first thing you
    should check if your game looks like vanilla Minecraft.

    5. In Minecraft, go to Options > Video Settings > Shaders. Here you will see a list of your currently installed shaderpacks. Select a shaderpack by clicking on it.

    6. In Options > Video Settings > Shaders, make sure that "Old Lighting" is set to Default!

    7. Click Shader Options in the bottom right corner of the Shaders selection screen (for v11.0 and Renewed) to setup SEUS-specific options. Here you can choose from Low, Medium, High, Ultra, and Extreme profiles, as well as tweak any individual option to suit your needs!



    Sonic Ether's Unbelievable Shaders


    Downloads


    LATEST:


    SEUS Renewed 1.0.0 (DOWNLOAD)


    SEUS Renewed is a re-imagining of SEUS and is an ongoing project. Check the links at the very top of this post to follow its development!


    Make sure to always use the latest version of OptiFine!


    -Improved GI and SSAO
    -Super smooth Temporal Anti-Aliasing
    -Completely reworked system for day/night cycle based on atmospheric scattering
    -Accurate sunlight color via atmospheric scattering
    -Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
    -New atmospheric scattering on distand land for a natural sense-of-scale
    -New underwater rendering
    -Normal/bump mapping from torch/artificial light
    -Screen-space shadow tracing for better contact shadows
    -Vastly improved performance with long render distance settings
    -Physically-based specular highlights from sunlight
    -Improved 2D clouds
    -Improved rendering of stained glass

    -New rain/wet effects

    -End and Nether shaders

    -Improved POM and POM self-shadowing

    -Improved shadows

    -Many more, too many to list here!


    OLDER VERSIONS



    SEUS v11.0 (DOWNLOAD)

    -Tweak Shader Options to adjust SEUS v11.0 based on your hardware!
    -Variable Penumbra Soft Shadows
    -Proper rendering of transparent objects
    -Proper light absorption through stained glass
    -Stained glass colored shadows
    -New volumetric clouds
    -New water rendering
    -Water caustics
    -Crepuscular rays (volumetric light rays)
    -Improved GI
    -Vastly improved shadow and GI render distance
    -Automatic exposure adjustment based on average brightness
    -New tonemapping operator
    -More natural/realistic lighting values
    -Atmospheric scattering
    -New BRDF for diffuse and specular lighting
    -Spider/Enderman eyes no longer look glitched
    -Lots of other improvements!


    SEUS v10.2 Preview 1

    SEUS v10.2 Preview 1 Ultra (work in-progress)
    -Single bounce diffuse global illumination from sunlight!
    -SSAO
    -Fixed day/night cycle
    -Various other bug fixes


    SEUS v10.1

    SEUS v10.1 Lite Coming Soon...
    SEUS v10.1 Standard
    SEUS v10.1 Ultra
    SEUS v10.1 Ultra DOF
    SEUS v10.1 Ultra Motion Blur

    SEUS v10.1 Preview 2 (work-in-progress)
    Some issues have been fixed from Preview 1. Some new features have been added.
    -Puddles form when it rains and create reflections. This effect is meant to be seen when using a resource pack with normal maps. Go download ChromaHills which has normal maps.
    -New procedural clouds rendered directly in the sky and in reflections (transcending screen-space)
    -Cloud shadows. When clouds are covering the sun, direct sunlight dims.
    -Torchlight color is much more mellow and less orange.
    -Better specular highlights from sunlight when a texture pack with specular maps is used.
    -"Smooth lighting" reverted back to old rendering mode.
    -Tonemapping adjustments
    -Overall less harsh outdoor lighting

    SEUS v10.1 Preview 1 (work-in-progress)
    This preview version still has some issues but is overall faster and improved over v10.0. A full release of v10.1 will be released soon. It has not been tested for use with OptiFine.

    SEUS v10.0 Lite
    SEUS v10.0 Standard
    SEUS v10.0 Ultra No Blur
    SEUS v10.0 Ultra Motion Blur
    SEUS v10.0 Ultra DOF

    LEGACY VERSIONS:

    SEUS v10 RC7 Ultra

    SEUS v10 RC7 Ultra (1.6.2 compatible)

    SEUS v10 RC6 Ultra

    SEUS v10 RC5 Ultra

    SEUS v10 RC4 Ultra

    SEUS v10 RC3 Ultra


    SEUS v08 Lite

    SEUS v08 Standard

    SEUS v08 Ultra

    Tweaks

    Once the mod is properly installed, there are a few things you can do to ensure maximum performance.

    -Run the game in a smaller resolution in full-screen
    -Lower your render distance
    -When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.



    Reporting an Issue

    If this mod is giving you unusual results, please make sure that you installed everything correctly first.
    If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.


    I can't help you if you don't provide these details:
    -Describe your issue thoroughly. Provide a screenshot or video if you can.
    -Describe your system specs. If you forget this step, I cannot help in any way.
    -Include the output log along with your issue report.
    -Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue.

    Posted in: Minecraft Mods
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