THAT'S IT.
I'm fed up with your services constantly being down.
I want my cape back. I don't want to spend money on a cape I can no longer see.
Why is my cape not showing up?
You don't donate for the cape, you donate because you like the mod. Think. First. The cape is there to show you like the mod and to give something back for being nice, you did not "buy" it.
So...the red mushrooms are supposed to be white? I think it worked better the other way around where the red mushrooms resembled the redish-brown mushrooms with the spotted caps, and the white mushrooms were the brown ones.
See int he default mode, the red ones are larger with spots and the brown ones are small and plain.
With the current JohnSmith settings, the texture that is currently used for the brown mushrooms more resembled the red mushrooms. Swapping them as they currently are is a bit confusing, at least for me.
The concern here is probably that the white ones don't really look like either red or brown, making the brown one better for both.
Played with this mod in Tekkit Lite. Haven't got a chance to play with the advanced machines yet, but I love the volcanoes, gem tools, athame, etc :3
That said though, I have some criticism - mainly the diamond drawplate recipe. Microblocks are a great idea for decorative/creative freedom, but I feel are really out of place in recipes, as they produce a lot of waste. In order to make anything that uses fine wires, you need 11 diamonds. Nine of which you use to make a diamond block. Which you then proceed to cut up into pieces, using a tool that requires two more diamonds. And all that, just so you could make a frickin' wool card. It's enough for me to not bother and kill spiders instead, or macerate wool despite the poor 1:1 rate...
You can get some diamonds back from using the panels in your crafting grid.
I like how you have used that sandstone texture, because it looks really nice with this color. And the work you have done so far is great. I am happy that someone make Biomes o' Plenty support, because I have started using it lately.
Is there any fix for the thaumimacon showing the wrong recipes(other mods item's recipes)?
Have been wanting to get into thaumcraft on my world but I don't wanna have to tab out every second.
I love this texture pack because it fits my builds but i use the Better Than Wolves mod, john smiths don't have textures for this mod and i have not idea who i should mention it to, please help.
He has been poking around in the EE3 thread, posting some comments, so he is definitely still around and he might update it soon. I hope he is (highly likely), and maybe he is preparing something new for the update as well.
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dat "å" drop
Really looking forward to TC4, I think it will be amazing!
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You don't donate for the cape, you donate because you like the mod. Think. First. The cape is there to show you like the mod and to give something back for being nice, you did not "buy" it.
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The concern here is probably that the white ones don't really look like either red or brown, making the brown one better for both.
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You can get some diamonds back from using the panels in your crafting grid.
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Just making them bigger will not do anything really. You have to remake the whole texture based on the 32x32 version.
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Use your imagination...
Oh, and your eyes. It is possible to transmute some things into other.
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That is how it was meant to be. Why do you want it to look ugly?
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I like how you have used that sandstone texture, because it looks really nice with this color. And the work you have done so far is great. I am happy that someone make Biomes o' Plenty support, because I have started using it lately.
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Yeah, it is called fixing id conflicts.
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You can find WIP textures for Better than Wolves here: http://www.sargunste...php?f=12&t=7381
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Stop pestering for the update, and it's already forge.
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You need to update Gregtech. It is not Optifine's fault.