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    posted a message on Macro / Keybind Mod

    For the auto repairing of tools that are in your hand you can try:

    ${if(DURABILITY<100);echo(/fix);endif;}$

    Just place this macro into the <onItemDurabilityChange> Event binding and it will type /fix if your tool goes below 100 durability.


    As for the auto mine you can use this one:

    ${if(automine);    log("Auto Mine Disabled");    unset(automine);else;    log("Auto Mine Enabled");    set(automine);    do;        key(attack);    while(automine);endif;}$

    just paste that onto a key binding to toggle it on and off, With this combo of macros you can auto mine and when your tool goes below the 100 durability it will be automatically repaired.

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from ddssoo»

    How can I minimize or change to a different windows(chrome/file explorer/notepad/anything else) without it messing up with the macro or going to the pause menu.


    Go to "%appdata%" to get to your roaming folder. From there open up your ".Minecraft" folder, Open the options.txt and find the line that says "pauseOnLostFocus:true" and change it to "pauseOnLostFocus:false".

    This will make it so that when you alt tab from minecraft it will not pause the game.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    One thing I was wondering that I forgot to put in my earlier posts was to ask if there is a way in Macro and Keybind mod to make a key bind to toggle the auto jump in minecraft 1.10+ on and off?


    I am also curious about one more little bug with the sign place macro that I have, When I place the sign every thing works expect the Day part of the auto date part of the macro. When I place the sign the third line comes out with "203/07" when it should be "21/07" or what ever day it is.



    ${TIME(&daymonth,DD/MM);TIME(&year,&4****YYYY****);placesign(&5Say&d0_o&5mie,&2Restocked &aOn,%&daymonth%,%&year%)}$
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Thx, that worked perfectly, again many thanks for the fast and efficient reply :)

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Many thanks for the quick reply, With your advice I have got the sign working but the hot bar selector is still being buggy, I switched over to using a simple torch placing macro to test it out as it is much quicker then having to run around to lower my hunger bar. I have tried both methods that you showed above but can not get the selected hot bar to go back to the one it was at prior to activating the script. The modified scripts are below.


    ${
    #slot = %SLOT%
    PICK(torch);
    wait(20ms);
    KEY(use);
    wait(20ms);
    Slot(%#slot%);
    }$

    or


    ${
    Set(#slot,%SLOT%);
    PICK(torch);
    wait(20ms);
    KEY(use);
    wait(20ms);
    Slot(%#slot%);
    }$
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    I have two different macros that I am having issues with, The first one is a simple sign placing macro that I am trying to get to add the current Date onto but is placing "False" on the sign where the date should be instead.


    ${TIME(&time, dd mm yyyy);placesign(1,2,3,%time%)}$


    The second macro that I am having issues with is my auto eat macro. It is doing the eating part perfectly but I am trying to get it to bring the selected hot bar back to where it was prior to eating.

    ${
    if(HUNGER<14);
    STORE(SLOT,SetSlot);
    do(35);
    pick(rabbit_stew,cooked_porkchop,pumpkin_pie,cooked_beef,beetroot_soup,cooked_chicken,cooked_mutton,cooked_fish,mushroom_stew,baked_potato,bread,cooked_fish,cooked_rabbit,apple,carrot,melon);
    key(use);
    until(HUNGER>19);
    slot(%SetSlot%);
    endif;
    }$
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    I made a quick script to auto eat when my player is hungry and so far it works well but it leaves the hot-bar selection on the food that it just consumed. Is there a way to make it jump back to where the selection was previously. This would also be useful for a torch placing macro that I want to make.


    My Auto eat script

    ${
    if(HUNGER<14);
    pick(rabbit_stew,cooked_porkchop,pumpkin_pie,cooked_beef,beetroot_soup,cooked_chicken,cooked_mutton,cooked_fish,mushroom_stew,baked_potato,bread,cooked_fish,cooked_rabbit,apple,carrot,melon);
    do(35);
    key(use);
    until(HUNGER>19);
    endif;
    }$
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    kk, thx ill try using that and see if it prevents players from attacking them :)
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    What is the entity name used for villagers, I want to prevent players on the server i am making from attacking villagers but need the entity name to do so.

    Thx
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Would the permission - -mcprotect.mob.npc*.attack prevent players from attacking any npc or would i have to make a deny perm for each type?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    For your recipe remover mod i would like to suggest adding in support for the MCPermissions mod. This would allow serves to block crafting of items like tnt for players but not for admins and such.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] MCPermissions and MCProtect 0.3 [WIP] (Prevent new players from griefing and protect regions on your server)
    Would it be possible to add permissions for crafting. That way i can prevent players from crafting items such as tnt.

    Thx
    Posted in: WIP Mods
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    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Quote from grooohm

    1.4.6 update:
    http://www.grooohm.o...l-1.4.6.litemod

    Liteloader required.

    Install instructions:
    • install liteloader
    • put wecui-liteloader-unofficial-1.4.6.litemod in your "%appdata%/.minecraft/mods" folder
    Infos:
    • May contain some bugs
    • Is not SinglePlayerConsole / Modloader compatible
    • Should only be used as long as there is no official release
    • All Credit goes to lahwran and yetanotherx
    • If u want the Source code, pm me (Eclipse Public License)


    Harrison_TOM try using this version with mod loader lite. Its just one more thing to put into the jar and it works with forge
    Posted in: Minecraft Mods
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    posted a message on [Launcher] SK's Launcher v3.1.5 - [+ SKCraft Launcher / modpack distribution platform)
    If possible I would also love to get a description of how to do a custom update url
    Posted in: Minecraft Tools
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    How hard would it be to add in the support for custom trees or to add in the trees from the redpower 2 mod ( rubber trees )

    Thx
    Posted in: Minecraft Mods
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