• 1

    posted a message on Sarinilli's DreamCraft [64x+ Semi-Realistic Fantasy Pack] • 1.18.1 • Updated January 21 2022!
    Quote from JFMillerUSA»

    Love the pack, Are you still around. Any updates?

    Funny you ask only the other day- I know I go lengths without updating, and I do apologize for that! Life and all, and I have to be in the right mindset, you know?

    That aside.. I actually have been working on my pack off and on the last week or so, so yes you can expect an update to work in 1.19.3 here soon. ^_^

    Posted in: Resource Packs
  • 11

    posted a message on Sarinilli's DreamCraft [64x+ Semi-Realistic Fantasy Pack] • 1.18.1 • Updated January 21 2022!

    Theme: This pack is a semi-realistic yet true to Minecraft pack, with fantasy and medieval themes. I
    have taken inspiration from Japanese culture (for example I'm mildly obsessed with cherry blossoms),
    Norse myth (only fitting for Minecraft, right?) other medieval ideas, and some ideas purely from my
    own imagination.

    Most of my textures are created via digital painting using my wacom drawing tablet, some via filters and
    purely digital work, and some are made via utilizing the vast collection of pictures I've taken as resources.

    Welcome to my world... the world of Dreams.
    • DreamCraft •

    • This is still a heavy WIP. Please check back from time to time for updates!
    • This pack is free for use as-is, but NOT free to edit or use in shared remix packs. Just a fair warning. Please see "Legal" at the bottom of this post for more details. :3

    About the name "DreamCraft". I notice some time ago now that someone else was using the name "dreamcraft". Regardless, I can date my use of the name DreamCraft back to at LEAST May 26th of 2012. Likely prior (that's the earliest save date I've got). As such, I will be keeping this name however with the addition of "Sarinilli's" to differentiate.

    • ~ • ~ • Mod Support • ~ • ~ •
    As of yet my pack works right out of the box in vanilla, save a few features:
    My pack does require OptiFine for custom sky, custom colors, and random mobs.

    January 21 2022: Oh lord... it's been a while. Finally got the bug to work on my pack again a month ago and... well, hopefully the results don't disappoint. Still got a lot left to do but this update is big enough to call it a re-release. o_o



    Amethyst Block
    Amethyst Buds & Cluster
    Ancient Debris
    Azalea Leaves
    Blackstone Double Slab *Custom Texture*
    Blue Ice
    Budding Amethyst
    Candles - All colors - double sized textures for detail - including custom side textures for lit versions!
    Chiseled Deepslate
    Chiseled Nether Bricks
    Chiseled Polished Blackstone
    Cobbled Deepslate
    Cobbled Deepslate Double Slab *Custom Texture*
    Cobbled Deepslate Slab *Custom Texture*
    Cobbled Deepslate Stairs *Custom Texture*
    Copper - Block & Cut
    Copper - Exposed - Block & Cut
    Copper - Weathered - Block & Cut
    Copper - Oxidized - Block & Cut
    Copper Ore (in stone and deepslate)
    Cracked Deepslate Bricks
    Cracked Deepslate Tiles
    Cracked Nether Bricks
    Cracked Polished Blackstone Bricks
    Crimson Button *Custom Texture*
    Crimson Door
    Crimson Double Slab *Custom Texture*
    Crimson Fence *Custom Texture*
    Crimson Fungus (2 different designs; 6 variations total)*
    Crimson Nylium
    Crimson Planks
    Crimson Pressure Plate *Custom Texture*
    Crimson Sign
    Crimson Stairs *Custom Texture*
    Crimson Stem
    Crimson Trapdoor
    Crying Obsidian
    Cut Red Sandstone Double Slab *Custom Texture*
    Cut Red Sandstone Slab *Custom Texture*
    Cut Sandstone Double Slab *Custom Texture*
    Cut Sandstone Slab *Custom Texture*
    Deepslate Bricks
    Deepslate Brick Double Slab *Custom Texture*
    Deepslate Brick Slab *Custom Texture*
    Deepslate Brick Stairs *Custom Texture*
    Deepslate Ores (all existing ores now also in deepslate)
    Deepslate Tiles
    Deepslate Tile Double Slab *Custom Texture*
    Flowering Azalea Leaves (created as cherry blossoms)
    Gilded Blackstone
    Glow Item Frame
    Gold Block***
    Gold Block - Raw
    Honeycomb Block
    Lava (Flowing and Still)*
    Lightning Rod
    Moss Block
    Nether Sprouts
    Netherite Block
    Polished Basalt
    Polished Blackstone
    Polished Blackstone Bricks
    Polished Blackstone Brick Double Slab *Custom Texture*
    Polished Blackstone Brick Slab *Custom Texture*
    Polished Blackstone Brick Stairs *Custom Texture*
    Polished Blackstone Brick Wall *Custom Texture*
    Polished Blackstone Double Slab *Custom Texture*
    Polished Deepslate
    Polished Deepslate Double Slab *Custom Texture*
    Potted Crimson Fungus
    Potted Warped Fungus
    Powder Snow
    Quartz Bricks
    Quartz Slab *Custom Texture*
    Rooted Dirt
    Smooth Basalt
    Soul Lantern
    Soul Torch
    Stripped Crimson Stem
    Stripped Warped Stem
    Stripped Woods now use different texture than stripped logs
    Tinted Glass
    Warped Button *Custom Texture*
    Warped Door
    Warped Double Slab *Custom Texture*
    Warped Fence *Custom Texture*
    Warped Fungus (2 different designs; 6 variations total)*
    Warped Nylium
    Warped Planks
    Warped Pressure Plate *Custom Texture*
    Warped Roots (4 color variations)
    Warped Roots - potted (all variations)
    Warped Sign
    Warped Stairs *Custom Texture*
    Warped Stem
    Warped Trapdoor
    Warped Wart Block (with 7 variations)



    Amethyst Shard
    Banner Pattern - Valknut (Creeper)
    Banner Pattern - Cherry Blossom (Flower)
    Banner Pattern - Web of Wyrd (Globe)
    Banner Pattern - Yume (Mojang)
    Banner Pattern - Dream Bindrune (Piglin)
    Banner Pattern - Pirate Charge
    Bottle o' Enchanting**
    Bucket - (Empty)**
    Bucket - Cod**
    Bucket - Lava**
    Bucket - Milk**
    Bucket - Poisonfisk (Pufferfish)
    Bucket - Powder Snow - created as snowball bucket (name not changed)
    Bucket - Salmon**
    Bucket - Tropical Fish
    Bucket - Water**
    Candles - All colors
    Copper Ingot
    Crimson Door
    Crimson Sign
    Dragon's Breath
    Fermented Spider Eye**
    Glass Bottle**
    Glow Ink Sac
    Glow Item Frame
    Honey Jar (renamed Honey Bottle)
    Music Disk - Otherside
    Music Disk - Pigstep
    Nether Sprouts
    Netherite Ingot
    Netherite Scrap
    Netherite Tool - Axe
    Netherite Tool - Hoe
    Netherite Tool - Pickaxe
    Netherite Tool - Shovel
    Netherite Tool - Sword
    Potion Bottles - Lingering** *Custom Texture*
    Potion Bottles - Regular**
    Potion Bottles - Splash** *Custom Texture*
    Soul Lantern
    Suspicious Stew
    Sweet Berries
    Warped Door
    Warped Fungus on a Stick
    Warped Sign

    Blast Furnace Interface
    Cartography Table Interface
    Grindstone Interface
    Smithing Station Interface
    Stonecutter Interface
    Stream Indicator Icons
    Villager2 Interface
    World Selection Icons


    Particles etc

    Angry Particle
    Enchantment Glint*
    Glow Particle
    Lava Particle
    Powder Snow Outline
    Soul Fire Flame Particle

    Banner - Globe (created as "Web of Wyrd")
    Banner - Piglin (created as "Dream Bindrune")
    Brown Mooshroom (from previously made random alts)
    Cat - Jellie*
    Glow Squid


    There are 27 new paintings available through Optifine's random blocks ability!
    (UMM, when it works again, anyway.. though till then if you REALLY want to
    use any of them instead and have gotten this far, you're free to override
    and repack for your own use, as long as they stay in *this* resource pack)

    Updated Features & Textures

    Pack meta updated to 1.18
    MCPatcher folders now renamed to work entirely off of Optifine!

    Introducing a new Minecraft title, reworked finally for the pack rather than just a draw over! <3
    Pack icon has been updated to fit with the new title image
    Changed pack subtext colors to best match new pack icon
    "Java Edition" title screen text updated to go with the new logo's shading
    The panorama has been changed to a clean overlay which better represents my pack without being so distracting
    "Mojang" loading logo has been updated from the old red text, now matches the new logo.
    Loading screen background has been edited to fit the pack's theme
    Splash texts have been overhauled with splashes for the pack and only a bit of nonsense. ;)
    Options background got a flashy overhaul!
    Fixed the font just -slightly- to make it a little easier to read (still has issues with "bold" text, sadly)
    Credits got a bit of an update with pack related stuff up top
    postcredits got a little update as well

    Unnecessary block models for potted plants removed
    Fixed Chest & Double Chest textures to work with new format, removed old double chest files which are no longer used
    Renamed Pufferfish to Poisonfisk (It was a tossup between this or fugu but I'm weird so I'll use my made-up name, lol)
    Changed 'Amethyst' back to Emerald
    Updated the Rune replacements for the SGA that flies into the enchanting book - less messy/choppy/wobbly now

    Villagers fixed for the new structure- still a heavy WIP:
    professions will be customized further asap (adding accessories etc since some use the same base)
    profession levels now badges worn on upper chest instead of legs- finished.
    village location types currently turned off due to styles clashing with profession designs
    Finally made the texture for the farmer's straw hat

    Bedrock texture changed
    Granite texture changed
    Smooth Granite now alt Granite variation
    Smooth Diorite now alt Diorite variation
    Smooth Andesite now alt Andesite variation
    Obsidian texture changed back to dark purple and updated with banding to avoid conflict with Netherite
    Netherwart block has new texture with 7 variations
    Item Frame (item version) updated to match actual block and sword textures
    Retouched Lapis Ore
    Andesite updated
    Diorite updated
    Smooth Stone updated for variation on base stone
    Smooth Stone Slab updated for variation on base stone
    Smooth Stone Double Slab updated for variation on base stone
    Blast Furnace texture updated
    Slight update to Quartz Stairs to fix border
    Dark Oak leaves slightly updated
    Spruce log/bark updated
    Barrel Top Open texture updated
    Fixed existing potted plants that weren't showing up in pot variations
    Added alt red mushroom - potted version included
    fixed some pixel errors in the brown mushroom
    Wither Rose plant and potted versions updated with new alt colors
    Updated Nether Wart and added one more stage
    When did the cats legs swap? Huh. Updated and fixed the textures so the legs are proper again.
    Kind of slightly overhauled the flower pot textures and added a sixth pot
    updated Large Rocks (cyan concrete powder)
    Slight update to brighten the End Sky
    Sea Lantern updated


    Notes & Comments

    * The Bedrock texture actually got changed just so I could use the existing one for Calcite, which it looks much more akin to.
    * The Bedrock texture actually got changed just so I could use the existing one for Calcite, which it looks much more akin to.
    * I couldn't decide between the designs for crimson and warped fungus, so I used both; the differences between them being in the color schemes.
    * Probably not the best lava I could do, but it's been my bane for ages now and I can live with this for the time being. It's probably better than I think it is, though I know the tiling is a little bit off.
    * Used the texture to include another household cat "Fuddle". The other currently is the dark grey long haired "Gwynnie" in place of the British Shorthair; I have plans to remake the calico to model after my own cat as well.* The ehcnantmen glint got a much needed update- I actually hated the old one but forgot after I made it that I caused the insane sheen on the potions myself... oops! Haha

    ** I completely redrew all the dyes, because I finally realized I was over using that one bottle style.
    ** Revamped the Fermented Spider Eye, deserved a "new" slot since it got such a total overhaul.
    ** The Glass bottle and all Potion Bottles got a full overhaul; the main glass bottle and potions are similar to the old versions yet got a much needed update, while the Splash and Lingering potions now have their own unique bottle designs!
    ** The Bottle o' Enchanting got a total- and I mean total overhaul. It's now made out of faceted green crystal. ♥
    ** Ok so as much as I loved the purple "poisonfish", with fish being entities now, I made the decision to finally draw the actual pufferfish item icon instead.
    ** Totally redrew the bucket.. after all this time I grew to dislike the metal..cup..look. Yeah. Obviously all relating bucket textures were updated as well.

    *** I wasn't necessarily intending to remake the Gold Block, but an "I wonder what this would look like" trial ended up staying- so the Gold Block has been totally overhauled- in turn the Raw Gold block looks like a larger, rougher variety.
    *** Been thinking glowstone looked too "gold" for some time now, and with the new gold block I had no choice but to buckle down and remake glowstone as well. It's got a completely new texture, and is animated now as well!
    *** All Prismarine and related blocks have been entirely remade with a sort of tealy/green "sea jade" concept.
    *** All End Stone and related blocks have been completely remade with a much cleaner, more detailed white marble design.

    Release Date: June 14 2016!
    Updated: January 21 2022!

    For version 1.18.1:

    For version 1.13 (Up to Snapshot 17w47a):
    (this version is no longer updated!)

    For version 1.12 and prior compatible versions:
    (this version is no longer updated!)

    Granite, Diorite & Andesite with "polished" alts

    Deepslate and all variations

    Blackstone, New Endstone, and New Prismarine

    New Bedrock, Calcite, Tuff, Basalt & Variations, Quartz Bricks, Cut Sandstone Slab Variations,
    Chiseled Nether Brick, Cracked Nether Brick, Lodestone, Moss, Rooted Dirt, Crimson Nylium, Warped Nylium, Honeycomb Block, Target

    Ores (Coal, Iron, Copper, Gold, Redstone, Emerald, Lapis Lazuli, Diamond, Quartz) in Stone, Deepslate and Netherrack
    All Copper blocks

    New Glowstone, New Sea Lantern, Ancient Debris, Netherite, New Obsidian, Crying Obsidian, Raw Gold, Gold, All Amethyst Blocks
    Snow, Powder Snow, Ice, Packed Ice, Blue Ice

    Crimson woods and Warped woods

    Lightning Rod, Chain, Soul Lantern, Soul Torch, Blast Furnace, Grindstone, Stonecutter, Composter (with contents preview)

    Amethyst Shard, Chain, Copper Ingot, Honeycomb, Honey Jar, New Fermented Spider Eye,
    Netherite Ingot, Netherite Scrap, "Poisonfisk" (Pufferfish), Sweet Berries, Warped Fungus on a Stick, New Bucket
    Glass Bottle, Potion, Splash Potion, Lingering Potion, Bottle o' Enchanting, New Dye Style

    Updated Flower Pots with new variations!

    All Candles, Unlit and Lit

    Nether Sprouts, Warped Roots, Crimson Fungus Variants, Warped Fungus Variants

    Azalea Leaves & Flowers (as Cherry Blossoms), New Spruce Bark/Wood

    New Guis!

    The fancy new menu screen, with a new splash (yes it's in runes! It says Dream Craft)! :D


    Cow & Mooshroom


    Villagers (Butcher/Leatherworker, Blacksmith, Cleric)



    Blaze (day and night views)




    Kitties! ♥
    I made the Siamese a gray long fur for reasons (Once MCPatcher is up to date for 1.9+, I'll have a TON of cat colors and bring back the actual Siamese as well). :3

    Elements of my pack MAY be used for remix packs for personal use only. They may NOT be used as place holders or in any pack which will be posted anywhere ever. My textures are NOT to be used, edited, altered or adapted in any way shape or form.
    You MAY use my pack AS IS in videos as long as the link be posted in this thread or in a comment at the upload site, and credit as well as a link back to the pack and this thread be given at the video upload site. (Actually, please DO make videos, I would love to see them!)
    If you wish to share my pack, do NOT upload it elsewhere, please link to this thread and/or the upload site.

    Want to show your support? Feel free to use my banner!

    • ~ • ~ •

    Is there anything you would like to see in my pack? A special feature, specific idea for an alt texture, or mod support items? Feel free to make suggestions! I'll gladly consider any requests. :3
    Posted in: Resource Packs
  • 1

    posted a message on Sarinilli's DreamCraft [64x+ Semi-Realistic Fantasy Pack] • 1.18.1 • Updated January 21 2022!

    Oh I hope I didn't forget anything... I feel like I forgot something. AHEM, I mean...

    The update.. it is here. Details in the first post.

    Do be aware if you click to check the changelog, which is now under a spoiler, you may..drown. Please be careful!

    Screenshots have been updated as well, also under a cut.

    The old downloads are still there, as well as the new one. All updates from here on out are going up on MediaFire so I don't have to worry about weird sites with weird upload limits or weird hard to find download links. :)

    ...Guess it's time to start working on the NEXT update? Hahaha

    Anyway, a little preview image of the shiny, pretty new menu screen:

    PS: I have a site now, too. Simple, but it's there. :)


    Posted in: Resource Packs
  • 1

    posted a message on Sarinilli's DreamCraft [64x+ Semi-Realistic Fantasy Pack] • 1.18.1 • Updated January 21 2022!
    Quote from Alvoria»

    That logo feels very 90s to me for some reason. I approve! :D

    Hahaha I didn't even think about that, but I guess with the bright gradients, I can see that. Like 80's but not as neon. I'mma take that as quite the compliment, thank you! :D
    Quote from Alvoria»

    Also, yay for both you and your pack being alive!

    Yes, it's been a crazy couple of years! After MCPatcher and Optifine took ages to load back with 1.13 in '18, some life things, and sort of hitting a bit of a creative block, well, I meant to get back to this sooner, then the world was plunged into chaos. I sort of avoided a LOT of things for 8-10 months, then at the beginning of last year a lot happened (good.. different, busy, but good things) and time sort of got away from me... next thing I know... it's been 4 years since I touched this, or Minecraft save to open it, get overwhelmed looking at all the changes and new things, and close it again. I don't know... almost 2 weeks ago I was working on some little custom things in Animal Crossing and started really itching to do more than the limiting color pallet could allow, finished what I was doing there, closed it, got the 1.18.1 update and have been uhhh... rather busy since. hehehe

    I have umm... umm... *checks my changelog and pales* HAVE I REALLY FINISHED 98 NEW BLOCKS!? Huh, I guess I have. And that's not including items, updated, tweaks to textures and texts.. and I'm not ready to share the update QUITE yet so there'll be even more. heh heee o__o;

    Posted in: Resource Packs
  • 3

    posted a message on Texture Artists' Union
    Quote from SycloneSJS»

    Can i ask if anyone has a link or made a template for the new horses before i have to make one??

    Also now my company is signed as a Minecraft partner we are designing and making new content for the official Bedrock store and growing our team.

    I did...but they went and changed the model/texture again and it currently doesn't match- ie the horses are currently broken, showing part of the body on the lower half of the neck. I was going to remake the template I put together when they finally fix that.

    And congratulations!! That's amazing news! Good luck!


    SO I'm redoing my stripped woods, and I think I like this new direction... Still MORE than glad to hear opinions and feedback, of course!

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Insta-realistic decorations *sample*

    Seeing as how no one's responded, I will.

    First and foremost, they look amazing. I won't deny that- you've done a wonderful job on these! Very clean, very sharp and the detail is amazing.

    Now, my personal opinion which I have a feeling many of the community share; it's nothing at ALL against your work... but I for one prefer the fantasy, medieval appeal. I like feeling like I'm in a world without technology and the "stresses" of the real world. I LOVE exploring, building my farms, and building things like castles, old viking longhouses, etc. So for me, these models would ruin that appeal, as lovely as they are.

    If you ever decide to go that route, and create more medieval/fantasy models... I would be MORE than glad to give you some suggestions, as there are a few things I would LOVE to have in my pack, but don't have the modeling skills to provide.

    All in all, like I said, these sadly aren't for me, though I do love your work! Keep it up!

    And as a sidenote; please do be careful with likenesses of licensed material- the gamecube MAY be an issue; I know for a fact Nintendo considers things like fanart and cosplay to be free promotion, but they've got a long standing history of shooting down fan-games, so I'm not sure about their products being represented in another game. They may or may not care, so do be careful. Bethesda and Steam as a whole don't mind free fan works, but again, be careful. I cannot speak for other companies. I'd recommend making sure there's a text file disclaimer for anything you recreate like that.

    Posted in: Resource Packs
  • 5

    posted a message on Texture Artists' Union

    Hey everyone.. sitting on my next pack update for a bit but I've done some fun stuff. Wanted to share this though; I'm rather happy with how they came out and the detail for being 64x, but I'm always willing to hear opinions and constructive criticism. :3

    They're my new "stripped" Logs; decided to go with a vine like knotwork and floral on them since they seemed so bland otherwise.

    Thanks for the likes guys! However, and this took me by surprise, but I got it pointed out that the vinework look resembles termite patterning from a bit of a distance. *laughs* x'D
    Leave it up to family to be brutally honest right? If it inspires me to do even better though I'm sure not arguing, so we'll see what I actually end up using. :3

    Posted in: Resource Pack Discussion
  • 1

    posted a message on What is the best looking ressource-pack? And which shader is bestlooking with this ressource-pack?

    That is entirely up to personal taste Some will say one, others will say another... in the end your idea of "best looking" may be all your own.

    All I can say is look through packs and find one you like. Start by checking people's pack links in their signatures, look at those, check them out, try them out and see what you think.

    Same goes for shaders- though personally I don't use them anyway. I just use the default ones that come with minecraft these days.

    And lastly, good luck! Hope you find one that truly speaks to your tastes. ^_^

    Posted in: Resource Pack Discussion
  • 1

    posted a message on How should i deal with the new ocean world generation?
    Quote from ScotsMiser»

    I can understand how a change in the worldgen algorithms would change newly generated chunks (and could lead to some startling discontinuites), but why would you expect this to effect already generated chunks?

    It's because they rewrote worldgen from the ground up; meaning, the algorithms behind the previously generated chunks have changed. New worldgen will interpret those chunks entirely different, and you'll have a completely different map at best- trashed, broken or missing chunks at worse. It could completely destroy a world that uses the old worldgen algorithm because the entire code base is different.

    In short, new worldgen won't know that your previously generated chunks in your old world were even there. It won't know how to render them "properly".
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on The Future Of Customized Worlds After 1.13?
    Quote from C1ff»

    Wait... I don't understand this post at all. Mojang promising even better customized worlds implies that custom worlds won't come back?

    Do you mean that old customized worlds may not be compatible with the new system, by any means?

    I think what xXRoflRoflXx means is, it may take a while for them to code the new customization, so it may not be released back into the game in 1.13, but in a later release.

    I personally like the customization, but I'm definitely on the page of "patience is a virtue". I can imagine it will be worth the wait, however long it turns out to take.
    Posted in: Recent Updates and Snapshots
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