First thing I noticed- colors in the menu/game select screen are busted, causing the text to scroll off the screen. Kind of obvious but still, thought I'd point it out.
Otherwise, looking good! I am however antsy to see more content updates; what can I say, I'm excited for the oceans overhaul, new mobs and stuff!
Looking forward to future updates! :3
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I kinda suck at remembering time exists... I blinked and 7 months passed? BUT I DO have the work in here to prove it, I suppose. lolol
So yes... finally a new update months late, but hopefully it's worth it.
Huh, is that the other thing using the dreamcraft name? I'll have to look into it- is it Java or Bedrock?
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Funny you ask only the other day- I know I go lengths without updating, and I do apologize for that! Life and all, and I have to be in the right mindset, you know?
That aside.. I actually have been working on my pack off and on the last week or so, so yes you can expect an update to work in 1.19.3 here soon.
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If all else fails, you can just resave the enchantment glint image as transparent or solid black so it won't show, but this will effect all items and objects it's used on.
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Oh I hope I didn't forget anything... I feel like I forgot something. AHEM, I mean...
The update.. it is here. Details in the first post.
Do be aware if you click to check the changelog, which is now under a spoiler, you may..drown. Please be careful!
Screenshots have been updated as well, also under a cut.
The old downloads are still there, as well as the new one. All updates from here on out are going up on MediaFire so I don't have to worry about weird sites with weird upload limits or weird hard to find download links.
...Guess it's time to start working on the NEXT update? Hahaha
Anyway, a little preview image of the shiny, pretty new menu screen:
PS: I have a site now, too. Simple, but it's there.
https://sarinilli.com/DreamCraft
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Hahaha I didn't even think about that, but I guess with the bright gradients, I can see that. Like 80's but not as neon. I'mma take that as quite the compliment, thank you!
Yes, it's been a crazy couple of years! After MCPatcher and Optifine took ages to load back with 1.13 in '18, some life things, and sort of hitting a bit of a creative block, well, I meant to get back to this sooner, then the world was plunged into chaos. I sort of avoided a LOT of things for 8-10 months, then at the beginning of last year a lot happened (good.. different, busy, but good things) and time sort of got away from me... next thing I know... it's been 4 years since I touched this, or Minecraft save to open it, get overwhelmed looking at all the changes and new things, and close it again. I don't know... almost 2 weeks ago I was working on some little custom things in Animal Crossing and started really itching to do more than the limiting color pallet could allow, finished what I was doing there, closed it, got the 1.18.1 update and have been uhhh... rather busy since. hehehe
I have umm... umm... *checks my changelog and pales* HAVE I REALLY FINISHED 98 NEW BLOCKS!? Huh, I guess I have. And that's not including items, updated, tweaks to textures and texts.. and I'm not ready to share the update QUITE yet so there'll be even more. heh heee o__o;
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UMM.... I'm just going to leave this here for now. I'll post properly soon, I promise. Hope everyone has been well! ♥
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AH- Somehow I was missing a color option while trying to calculate it.
I have to admit, having the tropical fish based on coloration like sheep wool gives a LOT of options without having to worry about so many textures. It may seem like overkill options for fish, but from a coding and customization standpoint it's brilliant.
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Where are you guys getting this 3072 versions of tropical fish thing from?
Are there THAT many color possibilities? Because I'm only seeing a possibility of 14 from the textures so far.. *mildly confused*
Edit: Even if I add all variants with all color possibilities, I'm still only coming to 2730 So I'm still confused about the 3072 and where it's coming from. o.o
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Been a little while and I have a bit to show for this time!
Full details on the update are of course in the first post; I'll just leave these screenshots here for now. Enjoy!
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This is why I keep the larger sizes to a bare minimum, the rest at 64x; save mobs and such that can get a bit larger... try to keep the overhead loading of large textures down as best I can and still retain the quality I'm after.
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Thank you! I have to admit to a "dirty secret" though... I copped out and made the stripped logs 128x rather than 64x. I now have to relabel my pack as "64x+" or "64x enhanced". Not the first time I've done it in recent days, and may not be the last- as long as the style is retained and the textures still work together in a pack, no harm, right? ...right? ^^;
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I did...but they went and changed the model/texture again and it currently doesn't match- ie the horses are currently broken, showing part of the body on the lower half of the neck. I was going to remake the template I put together when they finally fix that.
And congratulations!! That's amazing news! Good luck!
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SO I'm redoing my stripped woods, and I think I like this new direction... Still MORE than glad to hear opinions and feedback, of course!
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Seeing as how no one's responded, I will.
First and foremost, they look amazing. I won't deny that- you've done a wonderful job on these! Very clean, very sharp and the detail is amazing.
Now, my personal opinion which I have a feeling many of the community share; it's nothing at ALL against your work... but I for one prefer the fantasy, medieval appeal. I like feeling like I'm in a world without technology and the "stresses" of the real world. I LOVE exploring, building my farms, and building things like castles, old viking longhouses, etc. So for me, these models would ruin that appeal, as lovely as they are.
If you ever decide to go that route, and create more medieval/fantasy models... I would be MORE than glad to give you some suggestions, as there are a few things I would LOVE to have in my pack, but don't have the modeling skills to provide.
All in all, like I said, these sadly aren't for me, though I do love your work! Keep it up!
And as a sidenote; please do be careful with likenesses of licensed material- the gamecube MAY be an issue; I know for a fact Nintendo considers things like fanart and cosplay to be free promotion, but they've got a long standing history of shooting down fan-games, so I'm not sure about their products being represented in another game. They may or may not care, so do be careful. Bethesda and Steam as a whole don't mind free fan works, but again, be careful. I cannot speak for other companies. I'd recommend making sure there's a text file disclaimer for anything you recreate like that.
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That is entirely up to personal taste Some will say one, others will say another... in the end your idea of "best looking" may be all your own.
All I can say is look through packs and find one you like. Start by checking people's pack links in their signatures, look at those, check them out, try them out and see what you think.
Same goes for shaders- though personally I don't use them anyway. I just use the default ones that come with minecraft these days.
And lastly, good luck! Hope you find one that truly speaks to your tastes.
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Hey everyone.. sitting on my next pack update for a bit but I've done some fun stuff. Wanted to share this though; I'm rather happy with how they came out and the detail for being 64x, but I'm always willing to hear opinions and constructive criticism. :3
They're my new "stripped" Logs; decided to go with a vine like knotwork and floral on them since they seemed so bland otherwise.
EDIT/UPDATE:
Thanks for the likes guys! However, and this took me by surprise, but I got it pointed out that the vinework look resembles termite patterning from a bit of a distance. *laughs* x'D
Leave it up to family to be brutally honest right? If it inspires me to do even better though I'm sure not arguing, so we'll see what I actually end up using. :3