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    posted a message on Fauna and Ecology Mod

    The original idea for this mod was to simply add zebras to Minecraft because I always thought it would be a neat addition and would be easy to do thanks to using the same horse model. Eventually it expanded to include the quagga (a unique and now extinct subspecies of zebra) and eventually wild forms of the existing equines: the wild horse and wild ass. At this point it had become an equine mod but the nagging feeling that this didn't fit well enough with the other animals came up: why don't other Minecraft animals have wild ancestors? Why are all the pigs pink and hairless, instead of being wild boar? This led to what became the Fauna and Ecology Mod, a mod that's first goal is adding more realistic versions of existing Minecraft animals and their wild ancestors (or domestic descendant, as is the case with wolves), and eventually entirely new animals. Flora and fungus will also be worked on, but the focus is the fauna, at least for now.


    Currently this mod adds the new horse, donkey, and cow along with their ancestors, and some horse relatives. All animals have needs based off of the Fossils and Archeology Mod, primarily hunger and happiness. Animals also have sexes and will naturally breed on their own, leading to dynamic populations in the wild. They will need to be tamed and are otherwise feral or wild, and after a few tame generations the newest offspring will be domesticated and become more useful and compliant. Animals also drop their own meat, skins, bones, and fat which will tie into the Fossil and Archeology Mod DNA system when they update to 1.10 (which they're currently attempting to do).


    This mod, thanks to my partner AnarchCassius (who is the coder), is highly configurable and all (and I do mean all) features can be enabled and disabled at will, meaning basically any aspect can be taken out if you so desire. Features including enabling vanilla hand breeding or disabling hunger.


    Species:


    Horses, Donkeys, and Zebras:

    Horse

    Biomes: None, domesticated

    Spawning: Domesticated from wild horses

    Variations: 7 vanilla coat colors, plus other markings

    Diet: Grasses, wheat, apples, carrots, and sugar

    Description: Horses are a staple livestock and are commonly used for transportation over long distances. They can also be equipped with horse armor for combat.


    Donkey

    Biomes: None, domesticated

    Spawning: Domesticated from wild asses

    Variations: None

    Diet: Grasses, wheat, apples, carrots, and sugar

    Description: Donkeys are used as a slower but more hardy form of transportation, capable of being equipped with chests for storage.


    Quagga

    Biomes: Savanna

    Spawning: Found in herds

    Variations: None

    Diet: Grasses, wheat, apples, carrots, and sugar

    Description: A rare subspecies of zebra usually hunted for its unique hide. In real life, the subspecies was hunted to extinction in the 19th century.


    Wild Horse

    Biomes: Forests, Taiga (Forest Variant), Plains, Ice Plains (Steppe Variant)

    Spawning: Found in herds

    Variations: Forest (pictured above) and Steppe Variants

    Diet: Grasses, wheat, apples, carrots, and sugar

    Description: Wild horses are usually domesticated into the more useful horse, which is bigger and can be given horse armor. Steppe horses are a dun color while forest horses are a gray color (seen above) and both have striping known from cave paintings and are based on the "tarpan" or ice age horse, which are also recently extinct.


    Wild Ass

    Biomes: Deserts

    Spawning: Found in small herds

    Variations: None

    Diet: Grasses, dead bushes, wheat, apples, carrots, and sugar

    Description: Wild asses (insert joke about name) are stubborn and will even attack the player or predators if angered, but if calmed down enough to tame can be very handy for making donkeys. They're based off the African wild ass.


    Zebra

    Biomes: Savanna

    Spawning: Found in herds

    Variations: None

    Diet: Grasses, wheat, apples, carrots, and sugar

    Description: Zebras are hard to tame but can be very fast, making them a fun challenge to tame. They're based off the plains zebra.


    Cows and Aurochs:

    Cow

    Biomes: None, domesticated

    Spawning: Domesticated from aurochs

    Variations: Males lack an udder and have larger horns

    Diet: Grasses and wheat

    Description: Cows are usually raised for meat, hide, and milk, but can also make for transportation while holding wheat on a stick. If untamed, they can be angered by being attacked.


    Aurochs

    Biomes: Forests and Taiga

    Spawning: Found in herds

    Variations: Males are darker and larger

    Diet: Grasses and wheat

    Description: Aurochs are a large and aggressive species of bovine found in forests, unlike the plains dwelling bison. If you can get passed the horns, domesticating cows is a considerable reward. They're based off the real ancestor of cows that went extinct during the 17th century due to habitat loss and hunting.


    Discord Link (Download on Server):


    I'll eventually have a standard download link.

    https://discord.gg/zzsJ43K


    Notes (Please Read 1):


    1. The current models shown under Species are not publicly in game, instead the older models are being used. We're currently working to implant the newest models and textures, but I though I'd show how they're planned to be.


    2. Yes we're updating the vanilla models to be more realistic but still feel like Minecraft. We're tired of overly detailed animal mods that feel so out of place in Minecraft, especially Mo' Creatures which started out pretty standard. The horses are purposefully made to be what we would have wanted the new models to be like because we agreed that the vanilla one was too detailed but didn't like the new official ones.


    3. Why are many of the animals extinct but yet still alive in this mod? Well we kinda placed the mod in the early Holocene time-wise, so after the Ice Age but before modern times, which also explains why animals are being domesticated now. This means other recently extinct animals will be seen too, but that's not the focus. It just so happens that horses and cows have extinct ancestors and were done first.


    This mod is just getting started, although we are busy from time-to-time so please have patients. The next thing on the list of animals is pigs and chickens, so stay tuned and leave comments below!


    Thank you and enjoy!

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Animal Products and Drops Mod (Updates Are Here)
    Quote from Hoops4sho»

    i'm fairly certain i could tackle a wiki. i've just recently started a job working 3 12 hr shifts a week, lots of free time. modded minecraft and rock band are my only real hobbies right now. of course i'd need you to feed me the information and i'd need a little guidance, but, at the risk of sounding boastful, i'm a pretty good writer. i really enjoyed playing with RAPAD in 1.7.10; i have some experience with the old version.


    speaking of, i really liked the feature of turning animal hides into leather rather than the vanilla way of just receiving leather as a drop. will there be something similar in 1.1? if i may suggest, another mod i playing with in 1.7.10 had a similar mechanic but it differed in execution. in Reasonable Realism, you received hide as a drop. you had to craft a tanning rack out of sticks and string and place the hide on the rack. after a fixed amount of time it converted into leather. maybe some kind of combination of the two would be really cool. treating the hide with tannin through a crafting mechanic and then placement on the rack for drying. i dunno, just an idea. i'm no coder so i have no idea what it would require to make it happen, and i'm sure you have much of the groundwork for the mod completed already. not trying to rock the boat; as i said, i enjoyed it the way it was.


    The thing about the wiki is that things are still being added and changed, which make it prone to spontaneous change. So maybe hold back a week or two when things have deffiantly been straightened out. (I know I put the "ad" up, but that was before some internal changes)

    As for leather, right now all (ok well technically most) animals drop a single whole skin, which you then cut with a knife into pieces, the amount of pieces depending on the species. These pieces are used to make skin armor, or used with Tanning Solution (basically the new tannin) to make leather. There might also be a stage inbetween tanning solution and leather, which is a tanning rack like you said. So it's something we're deffiantly considering.
    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Animal Products and Drops Mod (Updates Are Here)
    Quote from Hoops4sho»

    no promises yet but i might be interested in helping with a wiki...


    will the 1.1 update be 1.7.10? i just in the last couple weeks have been playing in 1.10.2 for the first time and i'd prefer to not go back now that i've finally made the jump, but i'd want to be playing with RAPAD if i'm contributing/writing a wiki for it.


    on an unrelated note, i'd be nice to see some cross mod compatibility, like say with Mo Creatures, Animania, and/or Better Agriculture... Reliquary, Ender Zoo, ... if i could just get Mo Creatures and Animania i'd get all gushy!


    The 1.1 update will be for 1.10.2.
    Now a decent amount has happened lately internally, including having new coders, but we are full steam ahead now. I'll probably be creating a new thread for 1.1 because everything is going to change now, and I'll open up the RAPAD Discord to get a sort of community going for input and stuff.

    Cross compatibility would be cool, but it would be a very lengthy process considering the new mechanics in 1.1 (that's a lot of new meats, skins, and so forth). If anything, we might just make a seperate mod with new animals and make that compatible xD
    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    I'm going to talk to PCAwesome somewhere else to stop this feather arguement from being spammed here, so I'll move onto something new:

    DNA Textures.
    Now, I hope I won't be lynched when I say I don't like most of the animal DNA textures (the actual symbol for them, not the orange circle), primarily the vanilla farm animals and Cenozoic species. Some just looked weird, or had weird colors, and other were just overall inconsistent with each other. So, I decided to make my own versions of them:

    *I also included Dilophosaurus because it appears to still have its frill (or its just really brainy) **The chicken and horse aren't different, but I kept them to compare them with the others. The terror bird and quagga are just one color now, but no other difference.

    I fixed some of the other theropods too, but I wanted to show these ones first. Tell me what you guys think, which version is better?

    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from ASDFGirl»


    We mean no new content as in, the next update is going to be a simple port to 1.10.2. New version and bug fixes, yes, but no new mobs or such.

    As for the feathers, we aren't going to add feathers for mobs that there isn't evidence for. That doesn't mean they never had feathers, but we aren't going to take that sort of creative license unless we have some sort of convincing evidence (it's kind of like dilo venom spitting; you can claim there isn't evidence against and call it creative license, but that doesn't make it realistic, you know?). I'll bring up dryosaurus with the team, but at least from my personal knowledge, I don't know of any evidence of feathers in your other suggestions.


    Hope this calms the debate a little bit!


    Yeah, no carnosaur has good evidence of being feathered yet, I was just defending the plausibility. I understand it would be decently speculative, so I see why you wouldn't want to do it.
    Dryosaurus on the other hand has pretty good evidence, as I've already stated, so I do hope you guys decide to give it a feathering covering at some point.
    Posted in: Minecraft Mods
  • 3

    posted a message on Small Suggestions

    Smelting a TNT block in a furnace acts like a delayed explosion.

    Posted in: Suggestions
  • 1

    posted a message on Small Suggestions
    Quote from darkmagi101»

    Low durability wooden tools should have a chance to give you splinters. Splinters will act as if you are hitting someone that has Thorns I whenever you use a tool or weapon. This can only be fixed by creating tweezers using 2 iron nuggets in a recipe like shears are crafted.


    I don't think I agree with the idea of splinters, but a better fix would just to give wooden tools the ability to have a handle grip, which you craft using leather and the tool.
    Posted in: Suggestions
  • 1

    posted a message on Small Suggestions

    Feather Meal, the equivalent of Bone Meal but made from feathers ofcourse. It's a real thing, and can be used as a fertilizer. It would be a nice secondary use for feathers, which are primarily pretty useless beyond arrows, and a way to speed up crops on Peaceful. It'll probably take multiple feathers to make one.

    Posted in: Suggestions
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from Rawkit_Rakiin»

    So are you implying that Saurian is superior to sources like Wikipedia, National Geographic, Museums not affiliated with their efforts, Smithsonian, and practically any other Institute of Higher Education, as well as any other source of dinosaur related information? While it may be a good point that it is endorsed by well known paleontologists, the other percentage of paleontologists and the general public are, will, or may be affiliated with other sources. I am still skeptical that Saurian is the absolute superior in dinosaur education. I respect your knowledge and opinions, as they are more than likely more reasonable than mine, but I cannot process that a video game would outclass any other source of information.

    I guess I'll offer my support too: Saurian is by far one of the most accurate dinosaur representations ever. They check so many sources, consult so many high ranking experts, and look over so many data banks it's insane. I regularly ask them dinosaur questions on their Discord (if they pertain to Hell Creek or are related). It's not that other sources are wrong, Saurian just takes the most up to date and reliable ones and represents it. So yes, Saurian is an excellent reference source.
    And just because it's a video game doesn't mean it automatically isn't a good source.

    Also, FA accurate theropods need lips. They shouldn't have exposed teeth, it would ruin the enamel.
    Posted in: Minecraft Mods
  • 1

    posted a message on Small Suggestions

    I'm not sure if this has already suggested here, but Polar Bear Pelts.


    Polar Bears would drop 1-2 of them, and they could be made into wool carpets/rugs. Also they can be crafted into 2 Leather, simply by placing them in the crafting table by themselves, like Rabbit Hide. It would make Polar Bears more interesting and Polar Bear hunting would be a fun activity.

    I also think they shouldn't drop fish, animals dropping what they ate is kinda weird. It's like killing a cow and it dropping Wheat. I'm hoping fish is just a placeholder for something unique.


    EDIT: So, I extracted the latest snapshot to retrieve the Polar Bear texture to make a Polar Bear Pelt for my mod and I noticed something. Two things: A-The folder it's texture is in is just called "bear", not Polar Bear like what the actual file is called and B-The file is in a folder, but it's the only one in there. Other entities that have a single file aren't given a folder (except the Armorstand). This may point to different Bears in the future, such as the much rumored Panda or Grizzly/Brown Bear.

    Posted in: Suggestions
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