Horse meat when raw should heal 1 hunger point and cooked horse meat should heal 3.5 hunger points with high saturation
Horses will drop 1 to 3 horse meat when killed
I'm probably gonna get no support for this thread!!!

2
54
For the same reason a lion has to murder an innocent gazelle to feed the pride.Quote from sczmaster
Players should not be forced to have to kill animals to get items like, meat, fathers, leather. There should be some kind of store in a village you can buy these goods from. Why should you have to murder innocent animals just to get food or leather?
If you have the knowledge of how to create a balanced economy using resources of value; sure.It is 2012 and minecraft should represent that. Just like real life, minecraft should have the option to buy these items without any animals being harmed.
Oh man, I see what you're talking about. Now when I go to a steakhouse, I can chow down on that 14oz Ribeye knowing full-well that no animal was harmed to bring me it; that alleviates such a great moral fear from my shoulders.Why kill a cow for its leather or meat when you can just go to a store and buy it without any animals being harmed?
No it doesn't.The game needs a store you can buy items from.
Certainly, it's OK to kill animals. There are children that live on farms and in the backwoods that MUST learn to kill chickens, deer, or whatever they can. I'd say it's a bad example to call these children that must rely on their skills to hunt or produce "murderers".I know some may dissagree, but the current system sets a bad example for children to play and think it is OK to kill animals.
3
The original idea for this mod was to simply add zebras to Minecraft because I always thought it would be a neat addition and would be easy to do thanks to using the same horse model. Eventually it expanded to include the quagga (a unique and now extinct subspecies of zebra) and eventually wild forms of the existing equines: the wild horse and wild ass. At this point it had become an equine mod but the nagging feeling that this didn't fit well enough with the other animals came up: why don't other Minecraft animals have wild ancestors? Why are all the pigs pink and hairless, instead of being wild boar? This led to what became the Fauna and Ecology Mod, a mod that's first goal is adding more realistic versions of existing Minecraft animals and their wild ancestors (or domestic descendant, as is the case with wolves), and eventually entirely new animals. Flora and fungus will also be worked on, but the focus is the fauna, at least for now.
Currently this mod adds the new horse, donkey, and cow along with their ancestors, and some horse relatives. All animals have needs based off of the Fossils and Archeology Mod, primarily hunger and happiness. Animals also have sexes and will naturally breed on their own, leading to dynamic populations in the wild. They will need to be tamed and are otherwise feral or wild, and after a few tame generations the newest offspring will be domesticated and become more useful and compliant. Animals also drop their own meat, skins, bones, and fat which will tie into the Fossil and Archeology Mod DNA system when they update to 1.10 (which they're currently attempting to do).
This mod, thanks to my partner AnarchCassius (who is the coder), is highly configurable and all (and I do mean all) features can be enabled and disabled at will, meaning basically any aspect can be taken out if you so desire. Features including enabling vanilla hand breeding or disabling hunger.
Species:
Horses, Donkeys, and Zebras:
Horse
Biomes: None, domesticated
Spawning: Domesticated from wild horses
Variations: 7 vanilla coat colors, plus other markings
Diet: Grasses, wheat, apples, carrots, and sugar
Description: Horses are a staple livestock and are commonly used for transportation over long distances. They can also be equipped with horse armor for combat.
Donkey
Biomes: None, domesticated
Spawning: Domesticated from wild asses
Variations: None
Diet: Grasses, wheat, apples, carrots, and sugar
Description: Donkeys are used as a slower but more hardy form of transportation, capable of being equipped with chests for storage.
Quagga
Biomes: Savanna
Spawning: Found in herds
Variations: None
Diet: Grasses, wheat, apples, carrots, and sugar
Description: A rare subspecies of zebra usually hunted for its unique hide. In real life, the subspecies was hunted to extinction in the 19th century.
Wild Horse
Biomes: Forests, Taiga (Forest Variant), Plains, Ice Plains (Steppe Variant)
Spawning: Found in herds
Variations: Forest (pictured above) and Steppe Variants
Diet: Grasses, wheat, apples, carrots, and sugar
Description: Wild horses are usually domesticated into the more useful horse, which is bigger and can be given horse armor. Steppe horses are a dun color while forest horses are a gray color (seen above) and both have striping known from cave paintings and are based on the "tarpan" or ice age horse, which are also recently extinct.
Wild Ass
Biomes: Deserts
Spawning: Found in small herds
Variations: None
Diet: Grasses, dead bushes, wheat, apples, carrots, and sugar
Description: Wild asses (insert joke about name) are stubborn and will even attack the player or predators if angered, but if calmed down enough to tame can be very handy for making donkeys. They're based off the African wild ass.
Zebra
Biomes: Savanna
Spawning: Found in herds
Variations: None
Diet: Grasses, wheat, apples, carrots, and sugar
Description: Zebras are hard to tame but can be very fast, making them a fun challenge to tame. They're based off the plains zebra.
Cows and Aurochs:
Cow
Biomes: None, domesticated
Spawning: Domesticated from aurochs
Variations: Males lack an udder and have larger horns
Diet: Grasses and wheat
Description: Cows are usually raised for meat, hide, and milk, but can also make for transportation while holding wheat on a stick. If untamed, they can be angered by being attacked.
Aurochs
Biomes: Forests and Taiga
Spawning: Found in herds
Variations: Males are darker and larger
Diet: Grasses and wheat
Description: Aurochs are a large and aggressive species of bovine found in forests, unlike the plains dwelling bison. If you can get passed the horns, domesticating cows is a considerable reward. They're based off the real ancestor of cows that went extinct during the 17th century due to habitat loss and hunting.
Discord Link (Download on Server):
I'll eventually have a standard download link.
https://discord.gg/zzsJ43K
Notes (Please Read 1):
1. The current models shown under Species are not publicly in game, instead the older models are being used. We're currently working to implant the newest models and textures, but I though I'd show how they're planned to be.
2. Yes we're updating the vanilla models to be more realistic but still feel like Minecraft. We're tired of overly detailed animal mods that feel so out of place in Minecraft, especially Mo' Creatures which started out pretty standard. The horses are purposefully made to be what we would have wanted the new models to be like because we agreed that the vanilla one was too detailed but didn't like the new official ones.
3. Why are many of the animals extinct but yet still alive in this mod? Well we kinda placed the mod in the early Holocene time-wise, so after the Ice Age but before modern times, which also explains why animals are being domesticated now. This means other recently extinct animals will be seen too, but that's not the focus. It just so happens that horses and cows have extinct ancestors and were done first.
This mod is just getting started, although we are busy from time-to-time so please have patients. The next thing on the list of animals is pigs and chickens, so stay tuned and leave comments below!
Thank you and enjoy!
1
The thing about the wiki is that things are still being added and changed, which make it prone to spontaneous change. So maybe hold back a week or two when things have deffiantly been straightened out. (I know I put the "ad" up, but that was before some internal changes)
As for leather, right now all (ok well technically most) animals drop a single whole skin, which you then cut with a knife into pieces, the amount of pieces depending on the species. These pieces are used to make skin armor, or used with Tanning Solution (basically the new tannin) to make leather. There might also be a stage inbetween tanning solution and leather, which is a tanning rack like you said. So it's something we're deffiantly considering.
1
The 1.1 update will be for 1.10.2.
Now a decent amount has happened lately internally, including having new coders, but we are full steam ahead now. I'll probably be creating a new thread for 1.1 because everything is going to change now, and I'll open up the RAPAD Discord to get a sort of community going for input and stuff.
Cross compatibility would be cool, but it would be a very lengthy process considering the new mechanics in 1.1 (that's a lot of new meats, skins, and so forth). If anything, we might just make a seperate mod with new animals and make that compatible xD
1
I'm going to talk to PCAwesome somewhere else to stop this feather arguement from being spammed here, so I'll move onto something new:
DNA Textures.
Now, I hope I won't be lynched when I say I don't like most of the animal DNA textures (the actual symbol for them, not the orange circle), primarily the vanilla farm animals and Cenozoic species. Some just looked weird, or had weird colors, and other were just overall inconsistent with each other. So, I decided to make my own versions of them:
I fixed some of the other theropods too, but I wanted to show these ones first. Tell me what you guys think, which version is better?
1
Yeah, no carnosaur has good evidence of being feathered yet, I was just defending the plausibility. I understand it would be decently speculative, so I see why you wouldn't want to do it.
Dryosaurus on the other hand has pretty good evidence, as I've already stated, so I do hope you guys decide to give it a feathering covering at some point.
3
Smelting a TNT block in a furnace acts like a delayed explosion.
1
I don't think I agree with the idea of splinters, but a better fix would just to give wooden tools the ability to have a handle grip, which you craft using leather and the tool.
1
Feather Meal, the equivalent of Bone Meal but made from feathers ofcourse. It's a real thing, and can be used as a fertilizer. It would be a nice secondary use for feathers, which are primarily pretty useless beyond arrows, and a way to speed up crops on Peaceful. It'll probably take multiple feathers to make one.
1
I guess I'll offer my support too: Saurian is by far one of the most accurate dinosaur representations ever. They check so many sources, consult so many high ranking experts, and look over so many data banks it's insane. I regularly ask them dinosaur questions on their Discord (if they pertain to Hell Creek or are related). It's not that other sources are wrong, Saurian just takes the most up to date and reliable ones and represents it. So yes, Saurian is an excellent reference source.
And just because it's a video game doesn't mean it automatically isn't a good source.
Also, FA accurate theropods need lips. They shouldn't have exposed teeth, it would ruin the enamel.
1
I'm not sure if this has already suggested here, but Polar Bear Pelts.
Polar Bears would drop 1-2 of them, and they could be made into wool carpets/rugs. Also they can be crafted into 2 Leather, simply by placing them in the crafting table by themselves, like Rabbit Hide. It would make Polar Bears more interesting and Polar Bear hunting would be a fun activity.
I also think they shouldn't drop fish, animals dropping what they ate is kinda weird. It's like killing a cow and it dropping Wheat. I'm hoping fish is just a placeholder for something unique.
EDIT: So, I extracted the latest snapshot to retrieve the Polar Bear texture to make a Polar Bear Pelt for my mod and I noticed something. Two things: A-The folder it's texture is in is just called "bear", not Polar Bear like what the actual file is called and B-The file is in a folder, but it's the only one in there. Other entities that have a single file aren't given a folder (except the Armorstand). This may point to different Bears in the future, such as the much rumored Panda or Grizzly/Brown Bear.