• 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Also, knowing that the community is working on updating this mod is rather fantastic! If we get working versions for new minecraft, Cool has something to reference while working on new stuff. We get updated ZSS and new content, faster and better than ever <3 Thank you in advance Robijn

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    I don't even have a clue how to use github o3o I'd love to bugtest the updates (though I have no idea how to download the repository?), since I'm currently sticking to 1.8.9 myself. (Minecraft has decided to take the route of crushing modders spirits after 1.8, so most modders stick with 1.8.9 anyways).


    Also, hi Cool. Long time no see. I still lurk :3

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    I think Vdrake77 said just about everything I would have said, but let me add a few extra thoughts:


    1. I'm pretty sure vanilla Minecraft already has a specific key/lock mechanism via NBT tags.

    2. Would be cool for maps, but also likely already possible via command blocks by removing specific other blocks around the one removed by the key. Mojang has done an excellent job enabling creative folks to do all sorts of things ;)

    3. Again, command blocks can do this and more. The events already in the mod are done programmatically - making that available somehow to map-makers would be interesting but extremely difficult or even possibly entirely beyond my capability. And command blocks.

    5. Adding bosses is planned but lack of computer and probably more importantly time has so far prevented that from happening. It takes anywhere from an hour (a reskinned zombie named 'Ganon') to well over a hundred (Darknuts, for example) to add a mob depending on how unique it is.

    6. Emeralds are already green rupees - all you have to do is rename them by editing your language pack :P Rupees are one of the most-requested items, so I'll probably cave in and add them eventually. They're just not something that inspires me, you know?


    I wonder how hard it would be for me to learn to code and take over for Red. I need a purpose in life xD
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Vdrake77»

    1. Even Zelda doesn't do this. Keys are keys unless they're Big Keys, and there's even multiple versions of that. If you're doing a map, clever usage of existing keys could resolve this.

    2. Kinda pointless, ain't it? I mean, there's other mods that adds multi-block doors. Why reinvent the wheel?

    3. Totally confused here. This already exists in game, but I take it you mean for some sort of map-maker feature? That actually seems interesting.

    4. Already happens in-game. For a map-maker, If you distribute items effectively, you've already got light and heavy blocks and a number of other things that have to be triggered to get past them. Have the doors be made of bombable stone and I think you can use the minecraft programmable blocks to give the user a bomb after killing all the mobs in an area.
    5. That's absurdly complicated for any mod to do.

    6. Emeralds. Use a texture pack.

    7. Again, complicated.

    8. Functionally impossible for minecraft without enormous data storage. Time of day is easy, but actually resetting the map could only be done by deleting and regenerating the chunk; giving any user the ability to do that will be the ultimate griefing.


    AND JUST TO BE CONTRARY, I ask for an option to start the game with Mailman Link's clothes. :P


    You win
    Posted in: Minecraft Mods
  • 0

    posted a message on PokémonMD: Undaunted Heroes [1.7.10] [Beta 1.0.1] - Tamables At Last

    I'm finally, FINALLY back to Minecraft and I've gotta say that this mod is really interesting already in my current world! It adds enough that I wanna investigate, but nothing that's just immediately game breaking. I feel bad slaughtering dozens of poor zombiemon though D:

    Posted in: WIP Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Doesn't have to be. I'm not a coder myself, but it seems reasonably feasible for someone to pick up where Red Majora left off.

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from colocmaram2»

    Ok, I'll try that

    If you get the crash again, let me know and I'll continue testing it for you.
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from smashbro596»

    question... since the red majora appears dead... ever plan on merging the content from the addon part of the mod into the newest version?

    also a small um... request...

    say i DON'T want to be the hero but instead i want to be the villain... more specifically i want to be the evil king ganon.... any way you could impliment the trident of power into the mod? or ganons swords? just something i can roleplay as ganon.

    my theory is like bathing the master sword in the goddess's flames to upgrade it into the true master sword, bathing the trident in the flames of sorrow, destruction, and despair would transform the trident of power into the true trident of power, to rival the true master sword. also using the spin attack with the trident equipped will instead throw the trident like a boomerang, dealing huge amounts of damage. and using the sword beam with the trident equipped will summon some fire bats who fly into your enemy, burning them to a crisp!

    also shift and jumping will cause you to leap high into the air, causing a huge quake that damages and stuns any mobs in an 8 block radius.

    all of this can only be done with the true trident of power.


    Interesting. That could be a great theme for a multiplayer server. Two 'teams' fighting for control of the triforce~
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from colocmaram2»

    Ok, I'm getting a little bit annoyed. I can't even create normal worlds now.


    Report:


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Oops.

    Time: 7/9/16 3:54 PM
    Description: Exception initializing level

    java.lang.NullPointerException: Exception initializing level
    at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_177484_a(ExtendedBlockStorage.java:63)
    at net.minecraft.world.chunk.Chunk.func_177436_a(Chunk.java:661)
    at net.minecraft.world.World.func_180501_a(World.java:330)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:272)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:260)
    at zeldaswordskills.world.gen.structure.RoomSecret.placeDungeonCore(RoomSecret.java:130)
    at zeldaswordskills.world.gen.structure.RoomSecret.decorateDungeon(RoomSecret.java:124)
    at zeldaswordskills.world.gen.structure.RoomBase.doStandardRoomGen(RoomBase.java:177)
    at zeldaswordskills.world.gen.structure.RoomSecret.generate(RoomSecret.java:93)
    at zeldaswordskills.world.gen.structure.MapGenSecretRoom.generate(MapGenSecretRoom.java:63)
    at zeldaswordskills.world.gen.ZSSWorldGenEvent.postPopulate(ZSSWorldGenEvent.java:50)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_36_ZSSWorldGenEvent_postPopulate_Post.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:497)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:269)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1112)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:180)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:122)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:189)
    at net.minecraft.world.World.func_72964_e(World.java:304)
    at net.minecraft.world.World.func_175726_f(World.java:299)
    at net.minecraft.world.World.func_180495_p(World.java:837)
    at net.minecraft.world.World.func_175623_d(World.java:221)
    at net.minecraft.world.World.func_175703_c(World.java:206)
    at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:65)
    at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:878)
    at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:800)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:90)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:204)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_177484_a(ExtendedBlockStorage.java:63)
    at net.minecraft.world.chunk.Chunk.func_177436_a(Chunk.java:661)
    at net.minecraft.world.World.func_180501_a(World.java:330)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:272)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:260)
    at zeldaswordskills.world.gen.structure.RoomSecret.placeDungeonCore(RoomSecret.java:130)
    at zeldaswordskills.world.gen.structure.RoomSecret.decorateDungeon(RoomSecret.java:124)
    at zeldaswordskills.world.gen.structure.RoomBase.doStandardRoomGen(RoomBase.java:177)
    at zeldaswordskills.world.gen.structure.RoomSecret.generate(RoomSecret.java:93)
    at zeldaswordskills.world.gen.structure.MapGenSecretRoom.generate(MapGenSecretRoom.java:63)
    at zeldaswordskills.world.gen.ZSSWorldGenEvent.postPopulate(ZSSWorldGenEvent.java:50)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_36_ZSSWorldGenEvent_postPopulate_Post.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:497)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:269)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1112)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:180)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:122)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:189)
    at net.minecraft.world.World.func_72964_e(World.java:304)
    at net.minecraft.world.World.func_175726_f(World.java:299)
    at net.minecraft.world.World.func_180495_p(World.java:837)
    at net.minecraft.world.World.func_175623_d(World.java:221)
    at net.minecraft.world.World.func_175703_c(World.java:206)
    at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:65)
    at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:878)

    -- Affected level --
    Details:
    Level name: tLoZ
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 35 Drop: 0
    Level seed: 2057186628670079868
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:800)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:90)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:204)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)
    at java.lang.Thread.run(Thread.java:745)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Mac OS X (x86_64) version 10.11.5
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 147916152 bytes (141 MB) / 364695552 bytes (347 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 5 total; -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1468 Optifine OptiFine_1.8_HD_U_H6 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1468.jar)
    UCHIJAA Forge{11.14.3.1468} [Minecraft Forge] (forge-1.8-11.14.3.1468.jar)
    UCHIJAA zeldaswordskills{1.8-3.2} [Zelda Sword Skills] (1.8-zeldaswordskills-3.2.jar)
    UCHIJAA XaeroMinimap{1.9.1.1} [Xaero's Minimap] (Xaeros_Minimap_1.9.1.1_Forge_1.8.jar)
    Loaded coremods (and transformers):
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.8_HD_U_H6
    Render Distance Chunks: 5
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 2.1 NVIDIA-10.0.48 310.90.10.05b12
    OpenGlRenderer: NVIDIA GeForce 320M OpenGL Engine
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 2


    I'm running those three mods just fine, with the exception of changing Forge out for a newer version.
    Using ZSS 3.2, Xaero 1.9.1.1 and Optifine H6 on Forge 11.14.4.1577 I'm unable to reproduce your crash.
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    -- Working on it --

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Zsashas»

    Don't worry about 1.10. No need to rush to that version, just work on whichever version you want.


    This, absolutely.
    Mojang isn't 'adding' anything to minecraft with these new versions. I think 1.7.10 was still the most significant update for modding, and actually has the most mods in continued development.
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    It's been a while since I posted here, but I wanted to stop in and say that I love that you're still working on this mod, Cool. Alias? I never did decide on a nickname for you o_o


    I know I'm bad with keeping in touch, but you're awesome (with and without the mod), so thank you for being you.

    Posted in: Minecraft Mods
  • 0

    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife
    I don't know if the current iteration of Terra Arts is still being updated but I have a crash involving flippers:
    ---- Minecraft Crash Report ----
    // Why is it breaking :( Time: 7/6/16 10:15 PM
    Description: Ticking player java.lang.NoSuchMethodError: DummyCore.Utils.MiscUtils.getBlock(Lnet/minecraft/world/IBlockAccess;III)Lnet/minecraft/block/Block;
    at terraWorld.terraArts.Common.Item.ItemArtifact_Flippers.onArtUpdate(ItemArtifact_Flippers.java:34)
    at terraWorld.terraArts.Utils.TAPlayerTickHandler.tickEnd(TAPlayerTickHandler.java:170)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_19_TAPlayerTickHandler_tickEnd_PlayerTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:350)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:353)
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
    at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:8)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows:
    --------------------------------------------------------------------------------------- -- Head --
    Stacktrace:
    at terraWorld.terraArts.Common.Item.ItemArtifact_Flippers.onArtUpdate(ItemArtifact_Flippers.java:34)
    at terraWorld.terraArts.Utils.TAPlayerTickHandler.tickEnd(TAPlayerTickHandler.java:170)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_19_TAPlayerTickHandler_tickEnd_PlayerTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:350)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:353) -- Player being ticked --
    Details:
    Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
    Entity ID: 30
    Entity Name: Pinkalyn
    Entity's Exact location: 210.50, 69.00, -274.50
    Entity's Block location: World: (210,69,-275), Chunk: (at 2,4,13 in 13,-18; contains blocks 208,0,-288 to 223,255,-273), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Entity's Momentum: 0.00, -0.08, 0.00
    Stacktrace:
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
    at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:8)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@7c348b8e
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 151403776 bytes (144 MB) / 400707584 bytes (382 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAAAA DummyCore{1.13} [DummyCore] (DummyCore1.13.jar)
    UCHIJAAAAAA terraarts{1.0.1710.1} [Terra Arts] (TerraArts-1.1.1710.27.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Pinkalyn'/30, l='New World', x=210.50, y=69.00, z=-274.50]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    This was tested with dummycore 1.13 and TerraArts 1.1.1710.27, but also with dummycore 2.0.1710.0A, no other mods installed for the above crash log. (aside from forge, of course)
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft

    I see! That seems problematic. I think the best solution for me, then, is to use a recipe editor to create a temporary recipe for the DhD until it is fully implemented. Thank you for the help!

    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft

    Thanks for the fast response! Sadly, if I have to use creative to give myself the item I don't feel I will be able to utilize the mod, I'm trying to keep things entirely survival. Do you know if one of the builds is functional for 1.7.10?

    Posted in: Minecraft Mods
  • To post a comment, please .