Quote from Nay7uk
Any ideas guys?
Mevans just said something about the most recent version of forge breaking the mod, try downgrading to an older forge version
Quote from Nay7uk
Any ideas guys?
Quote from BU235
Botania would be a nice addition to BTME lite and Coven.
(Sorry about the short post, but I don't have that much free time.)
Quote from Luke_SkyOtter
Did you make a Ring portal by throwing a gold rings into fire or lava?
BTW, This mod does NOT add stuff into the normal Minecraft world, you have to travel to Arda by said portal.
You should its pretty awesome. Plus I am coming out with a new pack called Coven, Magic based and much harder.
Quote from LampsOwnDogs
Hi everyone, I got this mod and I love it very much buy there was one problem I encountered. When I go to the locations on the map I don't find any structures on the waypoints. I found nothing in bree, isengard or the fords of isen. Can anyone help me out to figure out the problem?
Quote from funnykaas
could you please add in Gandalf and Sauron armor?
and it would be nice if you add in the ring wraiths and the nazgul.
That Might be good, right now I am just going with making tech happen in middle earth. I have 4 out of 5 basic quest lines done, getting started, basic tech ore 2x and power, flight, and basic power armor, I will be adding advanced ore processing to get to 3x ore from Mechanism, maybe 4x, advanced power armor, setting up a farm for trees, potatoes, wheat and something else with Forestry, then the final goal will be to go to the moon, but players will have to have a portal to do that. cause when go you to go the moon from Middle Earth you return to the over world. xD There really is no story more just a quests saying what to do with prizes. The Prizes are going to be silver coins, redstone, then each quest will let you pick one enchanted soul bound tool or armor part from ether good or evil side of middle earth. Leading to you getting really good things, the uncraftable items from the books like sting.
I thought about doing quests were I have players kill mobs cause Middle Earth adds bones for each mob type, a good or evil thing were evil players would start by killing hobbits, and trade there bones in for the quest. But for good players they would have to go for like hours to find orcs to kill were evil would be able to do there quests right from the spawn. Any ideas on how to fix this would be good.
Plus the agro's stop spawning after a while bug really would make a quest line about killing mobs hard.
And in the future there will be a quest system as part of the Middle Earth mod and it will make my quests that have anything to do with Middle Earth stuff like killing mobs or finding new places repetitive.
Ok I got mine factory working again, and I added MrCrayFish's Furniture, now the updates will stop for a while. I am going to be working on a story line/quest system for the modpack using the Hard Core Questing Mode. I am not sure how long it will take tho xD But it will be amazing!
Edit Never Mind on Mine Factory it didnt work on other pleyers computer.
Quote from Exige30499
have you tried the idfixminus mod??
Quote from goldendragon1597
This mod pack seems like a whole lot of fun, and has a variety to keep me entertained! Unfortunately.... I can't seem to open it. I've downloaded the technic launcher, and added this mod pack. I downloaded the mod pack and tried to play it, but... I get stuck on the loading screen where the Mojang symbol is displayed. I'm playing on a mac, if that changes anything.