Would love to see that happen... A normal human can stay awake for up to 2-3 days before they collapse from exhaustion and exertion. So maybe play on that with the mod?
*Less and less max health the more tired
*Decrease in both walk speed and tool efficiency
*Quicker hunger depletion when going on the 2 or 3rd day.*Less armor efficiency when tired, regardless of armor.
*When fully exhausted, will fall asleep on the ground, prey to monsters and the like, maybe even dropping hotbar items too.
*When sleeping without bed-type item, will only restore 15-20% of combined sleep, and should hopefully be enough to reach an actual bed.
*When sleeping without bed, will ALWAYS advance time to early evening, NOT morning. After all, you made the mistake of not tracking your sleep...
That is just a few ideas that immediately popped in my head. Perfect for hardcore players playing games like UHC Mod packs for instance... (like me)
There's a mod out like that already!
http://www.curse.com/mc-mods/minecraft/227114-better-sleeping
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Immersive Cables
You ever wondered if you could wire your Applied Energistics or Refined Storage network with those fancy Immersive Engineering cables? Well, now you can with this mod!
This adds transformers, connectors, relays and wires for you to be able to easily wire up your systems.
Applied Energistics info:
Refined Storage info:
Crafting recipes (Applied Energistics):
needs: 2 aluminum wires, 2 pure fluix crystals and either a stick or treated wood stick
needs: 2 steel wires, 2 fluix crystals and either a stick or a treated wood stick
needs: 2 copper wires, 2 pure nether quartz crystals and either a stick or a treated wood stick
needs: 8 fluix wire coils and an iron ingot
needs: 8 dense fluix wire coils and an iron ingot
needs: 8 quartz fiber wire coils and an iron ingot
needs: 2 pure fluix crystals and 2 sky stone blocks
needs: 3 fluix crystals and 4 sky stone blocks
needs: 2 glass (any) and 2 pure nether quartz crystals
needs: a fluix relay, a fluix coil block and 5 iron ingots
needs: a dense fluix relay, a dense fluix coil block and 5 iron ingots
Crafting recipes (Refined Storage):
needs: 2 aluminum wires, 2 quartz enriched iron ingots and either a stick or a treated wood stick
needs: 8 refined fiber wire coils and an iron ingot
needs: 2 smooth stones and 2 quartz enriched iron ingots
needs: a refined relay, a refined fiber coil block and 5 quartz enriched iron ingots
Please note this mod requires the latest Immersive Engineering version!
Download:
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Issues go here: https://github.com/SanAndreasP/TurretModRebirth/issues
Please provide your fml-client-latest.log or latest.log (whatever you have in your logs/ folder) via https://gist.github.com
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Mortar Turret: just a different name for the old artillery turret, which will come back
Vacuum turret: just a different name for the old collector turret, which will come back
Water Gun turret: I like the idea, but I'll probably use it for a brand new turret, that can do more than shoot just water
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New bugfix update beta.2.1 is out! It fixes an issue with the Turret Assembly Table not having all recipes for some of you.
1
New update for Minecraft 1.12(.1) is out now! https://minecraft.curseforge.com/projects/clay-soldiers-mod/files/2478586
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New beta 2 is out for Minecraft 1.12 and 1.12.1! (be careful, this version will break turrets from older worlds, so make backups!)
There'll be new stuff, but I want to focus on readding the old stuff back first.
Yes. You can have turrets that target other players. It's its own tab in the TCU GUI.
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New Clay Soldiers update out, with lots of soldier upgrades!
https://minecraft.curseforge.com/projects/clay-soldiers-mod/files/2439707
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Thanks for the video! I've added it to the front page.
I will change the laser sound in the future. I just need a better one first.
The dismantling of turrets will involve a new container that is big enough to hold the turret ammo AND all upgrade slots (since a chest only has 27 slots, and a turret can hold max. 36 upgrades).
#1: That's the way I decided to do things. If you have a good reason other than "I don't like it", it'll stay this way.
#2: They'll be added back. The jump from 1.7 to 1.10 was a huge one, requiring a recode. Stuff like this takes time, and given that modding is something I do in my spare time, it takes a while to add everything back in, so be patient or not, but don't expect me to add everything back in an instant.
#3: That's great, and they'll be back, but as I've mentioned in #2, it'll take time.
#4: The FIRST VERSION of the mod was posted 8 months ago! It only had the T1 turrets in it. Since then I've added T2 and T3 turrets to the mix, with more turrets coming in future versions.
#5: This tells me as much as "There's food in the fridge". What is glitchy? Elaborate or else I can't fix it.
#6: See #1.
#7: See #2.
#8: No, I don't support older versions anymore, as I've said in #2, I do this in my limited spare time.
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https://minecraft.curseforge.com/projects/clay-soldiers-mod/files
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I need feedback on the Laser Turret firing sound! Please tell me if it's okay as it is or if I need to change it.
Also I'm sorry for this, but I dropped support for the 1.7.10 version now, since first, I don't have the time in my hands to maintain 2 separate versions of the mod (given the codebase is vastly different) and second, most mods are available for 1.10.2 / 1.11, so there's no interest for me in 1.7.10.
Here's the changelog:
dispenser-click sound) to prevent spamming it on fast-firing turrets
be able to "pass through" turrets anymore (also you can now walk on
them)
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When I'm done with the Tier 3 turrets, I will update the mod on 1.7.10 as well (which would be also the final 1.7.10 version and entering the beta stage)
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Sure, as long as you follow the license:
http://creativecommons.org/licenses/by-nc-sa/4.0/
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Thanks! Well, there'll be customizable defense bots in the future, but the turrets themselves are how they are, I won't change them.
I can add the crafting recipe, sure, but the recipe is shown in the Turret Info Tablet as well
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Alright, alpha.5 for 1.10 is out now with 2 new turrets and 3 new upgrades available!
Here's the complete changelog:
As usual, you can find the new version right here: http://minecraft.curseforge.com/projects/turret-mod-rebirth/files
Have fun!
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From the log:
Java Version: 1.8.0_25, Oracle Corporation
@OP: Try removing fastcraft and see if that fixes it, as it's mentioned first in the stacktrace.
If that works, report this error to the fastcraft dev