This would do it. Iron golems are really bad at protecting villagers, especially because they can't fit into the villagers' houses. And come on, if you attack a village, none of the villagers put up a fight! It's really lame.
I agree with him. And I also think that you should be the one to arm them
Villagers don't have the same shape as Steve so giving them armor would require a lot more coding than giving zombies and skeleton armor required.
And having a stupid villager wearing armor won't make it surfive anyway. It wil ltake longer for them to die but die they will. The player with a diamond armor is okay because he can regenerate but put an hungry player in diamond armor armor in the middle of a pack of zombies and you'll see that he ain't immune to death at all.
What needs to be done is not giving villagers armor, but fixing the villagers and zombie capabilities and AI in the first place.
- Zombies should NEVER be able to "sometimes" attack through doors or diagonally "through the diagonal of block in corners".
- At sunup, villagers should WAIT a bit before going outside. At least until they don't hear any more zombies around.
- At sundown, villagers should rush inside to safety A BIT BEFORE the night actually comes.
- EVERY village building MUST have a door.
- EVERY village building MUST have a torch inside. No mob should spawn inside the buildings! Buildings with access to the roof must also have lighting ion the roof.
- More lighting overall inside the village (woolen lamp posts, torches on the outside of buildings).
- Inside the villages limits, and a bit around it's periphery, ZERO caves and tunnels are able to cross through the dirt or ground.
- Better village defenses around all or at least around part of the village periphery : Fences, moats, walls, etc. This at least forces zombies to make a detour giving the villagers more time to get to safety.
- Permanent Zombies (i.e. zombies holding an item or wearing equipment, or renamed with a name tag) should stop aggroing villagers and move away from the village after 5 minutes have passed. And they don't come back by themselves.
- Tamed wolves and cats as part of villager's defenses, supplementing iron golems . Those aren't tamable by the player. They would be breedable, but the newly bred animals are "owned" by the village, not the player.
- Better villager-to-house mapping so that villagers don't tend to all cram up together inside the same few buildings, close to it's door.
- Better villager AI so they don't constantly go in and out of buildings almost non-stop, and open doors only when it is safe to go to the other side.
- Better villager breeding limits so that each building allows at least 1 villager population (currently, 3 doors = 1 villager, and not all buildings have one door! Which makes lots of "ghost towns" very easily).
Even though I like a little blood and gore, here and there, I don't think minecraft should have dismemberment.
and besides if it only takes aiming my crosshair at the other players arm, then I can win a PVP in just two blows, one to the arm holding the sword, and another one to the leg so he/she doesn't escape
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anyways, you have done a great job, with this map and I am looking forward to ant cube survivial
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Full support from me!
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I agree with him. And I also think that you should be the one to arm them
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but on topic this is really clever idea full support
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I see you added my idea but I just realized that horse armor doesn't have durability :/
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yep that sound great
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and besides if it only takes aiming my crosshair at the other players arm, then I can win a PVP in just two blows, one to the arm holding the sword, and another one to the leg so he/she doesn't escape
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but correct me if I am wrong you are suggesting that endermites should turn anything they touch into endstone? and ruin my beautiful world?