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    posted a message on Adventure Map Puzzle Ideas

    Bump

    Posted in: Maps Discussion
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    posted a message on Adventure Map Puzzle Ideas
    Quote from pyroduck111»

    I remember an interesting puzzle from Runescape. There was a grid of pressure plates, and each pressure plate was one of four different colors: red, blue, yellow, and green. Stepping on a red pressure plate would cause all the blue and green squares to rise up so you can't cross them, but left the yellow squares alone. This meant that if you on a red square, you could only go to yellow squares, and if you were on a yellow square, you could only go to green squares, and so on. You had to cross this grid, which was effectively a maze, to continue.


    On the topic of pressure plates, a good way to make them more realistic is to make them undetectable. Use command blocks to detect when a player is in a specific place, then replace the sandstone they are standing on with a sandstone slab, making it look like it sunk into the ground. After a small delay, a trap is triggered.


    Thank you for the ideas. I have an idea in my head of how to build the Runescape puzzle with command block, so I will definatly be adding it into the map. As for the trap, I will probably add that every once in a while too.


    Thanks again.

    Posted in: Maps Discussion
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    posted a message on Adventure Map Puzzle Ideas

    I'm currently working on a map in which a player has to make his/her way through an underground dungeon. The dungeon has an ancient Egyptian theme to it. Does anyone have any good ideas for puzzles? I just want some out of the ordinary ideas that would stand out. Don't take into consideration the level of difficulty it would take to build the puzzle, if you have an idea just put it here.

    Posted in: Maps Discussion
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    posted a message on Awful lag in 14w31a?
    So I've been making a map in the 1.8 snapshots and everything seemed to be lag free and working fine.

    Then the snapshot 14w29a was released and the whole map got horribly laggy. The FPS was fine and stayed at about 30-40, however when I broke blocks it made these ghost blocks that I could see but couldn't interact with. Also when I placed blocks it would take a couple seconds before the textures actually appeared. When I use redstone repeaters, the delay takes much longer than usual, and my redstone clocks are not working right as well.

    My computer is usually able to hand things like this. Ever since 14w29a is couldn't. It also only seems to be this one world on my computer, other ones work perfectly fine.

    Does anyone know what my problem is or does anyone have the same problem?
    Posted in: Recent Updates and Snapshots
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    posted a message on Need a reliable redstoner for my popular daily realm
    I would consider myself a really good redstoner. I can help you with easy builds to the more complicated ones too.

    IGN: samster99

    Thanks!
    Posted in: Minecraft Realms
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    posted a message on Discount Players For Sale! Get em while they're hot!
    1. IGN: samster99
    2. Age: 14
    3. Play Style: Survival
    4. Location: USA, Eastern time
    Posted in: Minecraft Realms
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    posted a message on New Minecraft Realm looking for fun people!
    IGN: samster99
    Posted in: Minecraft Realms
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    posted a message on Looking for players?
    I'd really like to join!

    IGN: samster99
    Posted in: Minecraft Realms
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    posted a message on POST YOUR IGN AND I WILL INVITE EVERYBODY!
    IGN: samster99
    Posted in: Minecraft Realms
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    posted a message on Arkendawn Role Play | Survival | Vanilla | 24/7 | Realm
    Age: 14
    Reason for joining: The roleplay sounded like fun and I love survival servers in general.
    How much would you play? 5 or 6 days a week
    Minecraft Username: samster99
    How you think you could add to the community: I love survival mode and mining, I can get lots of recourses to benefit the whole community.
    Posted in: Minecraft Realms
  • 0

    posted a message on Come join our minecraft realm!
    Can you invite me and my brother?

    My IGN: samster99

    My brothers IGN: david1220

    Thank you!
    Posted in: Minecraft Realms
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    posted a message on /fill clock help
    I am trying to make a clock using the /fill command.

    fill ~-1 ~ ~ ~-9 ~ ~ redstone_block

    fill ~1 ~ ~ ~9 ~ ~ air


    I saw SethBling use this in one of his videos and when I downloaded the map I noticed I used the same commands and everything. When I power the command that fills in the redstone blocks it just powers the other command block and that turns it back to air. However his clock was working. Is there something I have to do to get it started?

    I'm sorry if this is the wrong forum.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Can You Kill Entities With Specific Names?
    Quote from PopuliMinistrum

    Show me the exact command you are running, because I just tested it in 14w10c and it is working fine. And remember it is:
    kill @e[name=(entityname)]

    Without parenthesis. NOT:
    kill (entityname)




    This is what I did and the entity with that name Towns Man next to the command block is not killed
    Posted in: Recent Updates and Snapshots
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    posted a message on Can You Kill Entities With Specific Names?
    Quote from PopuliMinistrum

    /kill @e[name=(name here)]


    When I tried that the output was:

    You must specify which player you wish to preform this action on.
    Posted in: Recent Updates and Snapshots
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    posted a message on Can You Kill Entities With Specific Names?
    In a map I'm making I want to be able to kill villagers but only villagers with the name "Towns Man."

    Is this possible in the new snapshot? If so, what would the command be?
    Posted in: Recent Updates and Snapshots
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