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Sep 21, 2011Keep in mind that towns can have bookshelf blocks as well, in what I think are their pubs or libraries, even. Don't rule those out as a stronghold could be under that. Interesting you have two towns so close together. That's a lot of flat land for that to happen.Posted in: Survival Mode
Sep 21, 2011I have been reading people's opinions on the Endermen since Notch announced that he would nerf their block moving ability. Those that complain can't seem to grasp how many ways there are to handle them already. If they are taking stuff from your house, how are they even getting close to it? Build a moat to kill them in water. Light up the immediate area so they don't spawn nearby. Build thick perimeter walls that you can easily repair when you are up to it. Endermen aren't precise, they don't have a plan. They just like to move stuff.Posted in: 1.8 Update Discussion
There is some stuff that can be done with the Endermen to add more. Frankly I wish they didn't have a sound at all short of their footsteps until Mojang could add in their own custom sounds. I hear enough zombie sounds as it is. But nerfing one unique feature about them will only nerf the end product of the game all the more. Minecraft is either about crafting in peaceful, or crafting in a challenging environment. If people can't handle the challenging environment then they can just go to the peaceful setting or creative mode. If they do want the challenging environment while building, then you adapt to the circumstances. With spiders you build overhangs in your walls or even add slow sand that they can't climb on. With skeletons and zombies you build walls at least two high to keep them from getting over. You can even make a moat of lava to fry any buggers who get too close. That would include Endermen as well, but simple water works fine for them and then you can just have one meter high walls to keep out skellys, creepers, and zombies.
Minecraft is about being creative and imaginative on your own terms. I see Endermen as adding a new challenge to that. Nerfing their ability to take blocks will only dampen the experience for everyone.
Don't nerf the Endermen, Notch. I would as soon see them getting buffed, frankly.
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Jan 5, 2012For those seeing slimes on super flat, just set it to peaceful. Slimes don't spawn in peaceful anymore.Hills....I just found a lovely Mountain of sand in a desert biome. Now my plans for a desert fortress can come to be, again! MWAHHAHAHAHAHA!Posted in: News
Dec 17, 2011Samsonguy920 posted a message on Minecraft News - Video Game Awards, Mob Eggs & MoreTo those complaining about a hundred modders doing more than a couple people in Mojang: Shut the hell up and get over yourself. Be happy you can actually do mods in Minecraft, as it is getting damn near impossible to do it with any other game of today.Posted in: News
Dec 16, 2011Samsonguy920 posted a message on Minecraft News - Video Game Awards, Mob Eggs & MoreI love where the first news is Carl's adventures with phones and toilets. Nice to keep it real. There is some exciting stuff coming up with the update. I am holding back from touching the snapshots as this time I want to enjoy the update in all its glory. Putting in an actual animation of the sheep eating the grass is frikkin awersome! (Mob eggs are cool, too)Posted in: News
Dec 3, 2011Samsonguy920 posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for MinecraftYou people act like Notch is quitting Mojang. Heck, no. Minecraft is in a position now where it can stand on its own, so Notch can work on other projects within Mojang(And still be the big boss with the best hat). He isn't about to completely give up chipping in on MC, either.Posted in: News
Jens has been a strong contributor to the game. I know since I have followed Notch's and his ramblings since I started playing. It will be good to have a good system put down that will help good people contribute good mods to the game, instead of half-ass or malware crap that some have felt the burning desire to do. I am quite content with what I have to tinker with in the game right now, so focusing on the Mod API is a good thing right now. Then we can have so much more to tinker with when we have a stable system of finding safe mods to play with. Player contribution to making Minecraft even better is half of what Minecraft is about, and modding is a good way to show that.
Dec 1, 2011New Features:Posted in: News
Apples can randomly drop from trees
Apples will only drop from default trees (no pine or birch). You will get apple in 1/200 chance.
-Very nice, one more reason to punch trees. Though something for a quick bite to eat at the start of a world is nice. I seem to always get surrounded by sheep most of the time....
Farmland trampling mechanics have been altered
Farmland no longer tramples by walking on it, only jumping will affect it. Animals can no longer trample your crops.
-Hopefully Villagers are included in that. Those guys wouldn't know a farm from Central Park.
"Void fog" gone at bedrock level in Creative mode
-Excellent. I like Void Fog in Survival as it adds a lot of atmosphere, but keeping it in Creative felt non-constructive. However, to those who like to create bedrock creations in survival, there is still the option of skylights. Vertical 1x1 tunnels of glass from the surface to the ceiling of your bottom cave. It kills the void fog as long as you are within about 10 meters of the sunlight/moonlight. So if you can regularly space them, you should have good visibility down there. Careful digging the holes, though. Maybe making them 2x1 would be good.
Nov 24, 2011To those complaining about Mojang should do their own bugtesting: Considering they are not a large company, I would think they wouldn't have the resources to find every bug. Your statement here seems to allege that bugs are easy to find for a dozen guys who aren't already busy with other things. You could not be more wrong. Mojang is asking its community to help out to find the bugs so the game can be all the more fun for all of us. If you can't be bothered to help out, don't. Plenty of the rest of us are more than willing to do our part to help out in a game we enjoy.Posted in: News
Nov 11, 2011Ditto on this. The dragon egg alone seems to speak to the contrary of a "Code Freeze" being in effect. Really makes me wonder if we are going to get a solid build come Release since apparently other stuff has been getting implemented causing new bugs to appear.Posted in: News
Oct 19, 2011Let's spell it out. Code Freeze there will be nothing new added to the code of the game until main release come Nov 18th. From here until the 18th, Mojang will only be working on bug fixes and streamlining so that the main Release will be a smooth release. As Notch said in his blog, after the game is released, they will be taking a short break to recuperate, and give a little more emphasis on Scrolls and other projects. But then Mojang will roll up their sleeves and put some more love into our favorite game with updates and patches.Posted in: News
Quote from TheAvatarOfWar
First I asked, "how can there be a code freeze when we don't have 1.9?" Then I saw a thread saying 1.9 was released, so I removed my comment. Now I'm removing my removal because some moron just bumped the one month old and obsolete thread of the first pre-release.
So.... wheres 1.9? We had 4 pre-releases, that implies there should be an official "beta version" like how he did 1.8? But I see... nothing. The handling of these beta versions is utterly insane.
Notch put in his blog after the first prerelease of 1.9 that they would just do prereleases for more advanced users, and just wait until the 18th to do the final release. I imagine this was done with consideration of the time they had given themselves in order to get the last updates done and then can use the remaining time for debugging. I have no problem with this, as it just means I have less than a month to wait for the final product I paid for. Until then I can enjoy what Mojang has graciously allowed us to play for over a year now.
Sep 25, 2011Posted in: NewsQuote from itslamb
where do i save it too and how do i install it moitys?
I would just hide your current Minecraft(change the .minecraft folder name or just store your saves and delete it), then download the prerelease and run that as your current game. Make sure you do backup your saves before trying them in the prerelease as they will probably get bugs and hiccups from the incomplete coding.
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