• 1

    posted a message on Traincraft 4.2.1.

    I'd rather see a 1.7.10 port really, rather than a 1.8 or above one. Right now not many mods exist for 1.8 and above, and most modding players are still using 1.7.10. This means that it would make more sense to take the step to 1.7.10 where everyone will be on the same page, then once you're familiar with the code from porting to 1.7.10 it will allow you to more easily rewrite for 1.8 and up.


    TBH, I'm not really going to newer minecraft versions until certain mods I really love are available for those versions. That means chances are 1.9 isn't for another year or more. and 1.8 isn't until much later this year.

    Posted in: Minecraft Mods
  • 2

    posted a message on Legends Never Die (Blockman Dash Revival)

    It's back, again, this time with new textures for many of the untextured items and interfaces. Because of how many changes were needed to make it ready for 1.6.4 alone, and how many authors this pack has had in past, I've chosen to rename the pack to a name that reflects that this pack, like legends, will never die, just evolve.

    Like with anything revived, I will credit those that came before me.

    wild8900 - original designer alpha 1.2 - alpha 1.2.6

    MegaManTrigger - reviver beta 1.1- beta 1.2

    DarkDemonWolf76 - reviver for beta 1.4 - Release 1.4.5

    spoonikle - GUI fixs and minor block corrections in beta 1.4 release

    Dominionus - reviver for Release 1.5

    I have changed a few textures back from Dominionus' version, like making gold armor be a servbot again. Enchanted books are also now recolored regular books. Most notably, Potions now appear inside the cans, rather than as a odd ball behind the cans. Charcoal now has coal's old texture and coal has been made darker. the Gold nugget has been changed to a small refractor and the gold ingot has been changed to match the color of the nugget.

    The horses have been made by combining elements of the Firushudot with elements of the Cannam. Currently horse armor is just vanilla armor with the eye holes moved.

    Images:



    Items in frames, Top: Compass, Clock, Netherbrick. 2nd row: Wither Skeleton Skull, Enchanted book, Charcoal, Coal. 3rd row: Water Bottle, Splash Potion of Regeneration, TNT minecart, Hopper minecart. 4th row: Nether Quartz, Gold Nugget, Gold Ingot, Nametag.



    Blocks: Daylight Detector, Redstone Comparitor, Redstone Block, Hopper, Netherquartz Ore, Coal Block.





    Trapped Chests and Dropper





    Zombie Villager





    Reaver Horses


    Should anyone want to help me with making new textures, I will gladly accept the help, I'm not very experienced with 32x texturing and the help will be appreciated. My lack of experience is why this is only for 1.6.4 rather than 1.7 or 1.8. I officially want to extend an invitation to have this resource pack become a community project. It has already passed through the hands of so many authors, it is deserving of any contribution that anyone is willing to make. There are a lot of mods and new vanilla blocks left to get textures.

    Contributions should be images posted in this thread so we don't clutter the forum. if the contribution is for an untextured block or item it will go in right away, if it's for one that already has a texture then it will get put in a zip file for alternate textures in a folder with the artist's name. Contributions will all be credited to the artist who made the texture to be contributed.

    I do want this pack to be able to branch out beyond just vanilla and to be usable with many mods as well, I feel it's worthy of such.

    Download link:
    http://www.mediafire.com/download/id1qaz3e7s1xci9/Legends Never Die.zip

    Changelogs:
    10/22/2014

    Added silverfish
    Fixed Zombie Pigman
    Fixed Spider eye effect
    Replaced Jungle Log
    Added several sounds

    Soundlist:
    Chest open and close
    player hurt sounds
    bow sounds
    explosions
    XP refractors
    Item pickup
    Anvil use
    buttons
    level up
    Posted in: Resource Packs
  • 2

    posted a message on Dimensional Doors v2.2.4

    I already told you, literally 3 posts above your previous post on this page.

    Posted in: Minecraft Mods
  • 1

    posted a message on Dimensional Doors v2.2.4

    no it's not, look at the comment like 4 posts above your comment.


    it's just in the beta phases


    Just a note on using the beta version of the 1.7.10 release


    i found a pocket dimension biome... what is that?


    Generated a fresh world, where do I turn in my crash report to help with development? Got some kind of exception getting block type in world.


    This was with test 8.

    Posted in: Minecraft Mods
  • 1

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    I got a lot of the rails done and some of the other blocks.

    Update:
    I found a 1.5 version of this in some archives i found on google, it had some thaumcraft and other mod textures in it, including mystcraft. I grabbed the thaumcraft ingot for a base for the ingots of railcraft to make a standard ingot shape.

    here's a link to the archive I found http://minecraft-forum.net/minecraft-textures-downloads/1-5-32x-last-days-texture-pack-download/#.VMAmySzSkR0

    Going to be using what textures I can recover from that pack to help with making some mod support textures I can help contribute to this pack.

    Update 2:
    I converted what textures I could from the 1.5 mystcraft textures. I'm including a zip file with the converted files in this link http://www.mediafire.com/download/du555a5qp67ebfw/Last_Days_mystcraft_incomplete_texture_conversion.zip
    Posted in: Resource Packs
  • 1

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from ajalexd»
    i am going over some mods for 1.8, too see what to support in 1.8 and also looking into making a last days mod pack. - long ways off so it will be in 1.8. - if it happens....really need a artist like froman or comply_cat_ed to get that far.



    For exp in 1.8 there is a furniture mod that adds showers useful in bunkers.

    might make more sense to work toward 1.7.10 mod support first then see about porting what can be ported to 1.8
    I haven't seen many of the big or "popular" mods getting updates for 1.8 yet.

    In fact, I've only seen a select few mods even have beta versions available for 1.8, not even stable/recommended releases.
    Speaking logically, it will probably be at least half a year before we have enough mods updated to make a 1.8 modpack.
    Posted in: Resource Packs
  • 1

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from ajalexd»

    only today did the front page get a download link for 1.8!

    I don't know if there will be mod support in 1.7.10 atm there are 3 mods mostly supported in 1.6.

    what mod/mods do you want for 1.8 and i will try to fill it as best i can.

    The mods I want support for aren't updated for 1.8, Mystcraft, Thaumcraft, and Tinkers' Construct.

    Just a note, I could try to help with making some textures for tinkers' construct compatability. I've been working on such textures for the blockman dash revival(Legends Never Die) so I have a good idea of how quickly they could be made.
    Posted in: Resource Packs
  • 2

    posted a message on Make singleplayer truely singleplayer again/good way to improve singlepalyer performance
    I have been having trouble playing minecraft recently because of lag in my singleplayer worlds. I do NOT mean framerate drop, I mean actual SERVER LAG that happens typically when a server is not able to handle everything going on. Seeing as I don't play singleplayer over lan this means that my singleplayer world should not be a server. Yet for some reason, ever since the current method of lan servers has been implemented, minecraft performance has been going down, and resource demand has been going up.

    Before lan servers, I could play smoothly even with a dozen different mods installed, now I can't even play smoothly with NO mods installed.

    The best way to fix this kind of huge performance issue would be to take the server thing out of singleplayer and add a button to multiplayer for players to create a locally hosted server using a world from their singleplayer files. With this in place singlepalyer could go back to true singleplayer where the computer is not being bogged down by trying to use network connection while trying to process an already demanding game. I almost feel like I have to buy a server from a host and make that server closed to the public just to get myself singleplayer that runs properly because then the burden of processing the serverload won't be on my computer. But that is too costly and I can not afford it.
    Posted in: Suggestions
  • 3

    posted a message on Digicraft [16x][1.6.2][New Language][Music]
    This texture pack took me over a year total to make. I made every single texture based upon Digimon games and the shows. Mod textures will be added in a secondary zip file as each mod's textures are finished as much as I feel is necessary. Mod added mobs will not be re-textured if you want Digimon additional mobs I suggest the Digimobs mod found Here. The moon and Sun were used with permission from artists on Deviant Art
    Moon/Earth
    zanagb and RivenRoth740
    Sun
    SunshineCasy


    Pictures


    Default Skin(Digidestand Steve)

    Nether Mobs(Meramon, DemiMeramon, DemiMeramon(no eyes/mouth), Bakemon)

    Hostile Mobs(Dracmon, Mummymon, Dokugumon, Myotismon, BlackGarurumon, Numemon(Randomobs), Raremon, Motimon)

    Passive Mobs(Moosemon, Sheepmon, Garurumon, Kakatorimon, Tsukaimon, RedMoosemon(non-official recolor), Gesomon, Mikemon, Gatomon, BlackGatomon)

    Gallopmon & Shiremon(4 Variants, 1 with Gold Armor)

    The Blocks(most of them)

    Sun and Moon
    The enderdragon's new skin is a surprise for players to find when they reach it. Silverfish were not changed due to no suitable Digimon being able to be found.

    Villagers were changed to Goburimon, SnowGoburimon(Librarians), and Shamanmon(Priests).


    Here is a image with optional alternative textures for some blocks, blocks with only one texture on here are planned to have alternatives in the future.


    Note, From now on the most recent versions will be divided into 2 downloads, one with replacement music, the other without. Both versions will have replacement menu, bow, and villager sounds.
    The Music Version includes a guide in the base folder that lists which music disc is what song.
    Downloads:
    1.3 and earlier
    1.4.6 Download
    1.5.1 Download
    1.6.2+Music Download
    1.6.2 Without Music Download

    Mods that have texture replacements in the texture pack(only valid for versions after 1.3)
    Until mod textures are figured out for 1.6 and beyond, the pack currently is vanilla only.
    • Crafting table 2
    • Modular Forcefield system addon
    • Compact Solars addon
    • iron chests
    • Mystcraft
    • Red Power
    • Industrialcraft 2
    • Buildcraft
    • Craftguide
    • Nuclear Control addon
    • Railcraft
    • Randomobs(Creepers only)
    • Connected Textures(not up to date)
    • Rei's Minimap(if it read textures from texture packs)
    • Thaumcraft 3
    • Forrestry
    • Factorization
    • Nether ores
    • and more...

    Changelog for current Version(1.6.2):
    • Added Music Replacements
    • Added Goburimon-like sounds for Villagers
    • Added Digimon Language
    • Added Gallopmon/Shiremon
    • Added sound for Bow
    • Added sound for Menu Buttons
    Posted in: Resource Packs
  • 1

    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    Quote from uncletravis

    Before I make my post I'd like to apologize if anything i bring up has been addressed already. Now, The very first thing this mod makes me think of is the Harvest Moon series. I've loved Harvest Moon since the first time I played. A staple of these games was fishing; What I've been able to find seems to point towards a Mod that either was an expansion to, or ran parallel to Farmcraftory. Was this mod abandoned, absorbed into Farmcraftory or something else entirely? I ask because I've yet to try the mod and am unaware of its full contents. I feel like a small fishing mechanic would fit in quite well, although this could just be the Harvest Moon nostalgia. And finally I would like to discuss the kitchen blender. Do you craft every recipe in the mod with a blender or is it just juices? If you do in fact prepare every meal possible with a blender, it seems a bit silly. Might I suggest instead a recipe book. Minecraft's enchanting table's book could be re-purposed for this, sitting were you place it and then opening when right clicked leading you to the GUI that the blender has now.


    This is actually based off of Rune Factory, the Fantasy Side series to Harvest Moon, the first game was literally called "Rune Factory, a Fantasy Harvest Moon" Fishing is in the Full mod but it is in modules like Farming, fishing, ect. the other modules I assume were not updated yet. To my knowledge the juice is the only craftable food currently available in the Farmcraftory module.
    Posted in: Minecraft Mods
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