Of course there is no problem, in fact whatever you want to ask me about the mod, like compatibility, please send me a private message, and I'll answer you as soon a I can
The reason why i have not released any new version if because it is my las year before get into university and i have to focus on my studies and exams, so i have not enough time to code.
But hopefully i will have time to code on this christmas holiday.
I am sincerely sorry about this, but life is not always what we want.
Just go to the config file at /.minecraft/config/SackCastellon/SKC-CraftableHorseArmor.cfg and change the value on the line where it says "CheckVersion" from "true" to "false" to disable version check
Yes i know it's a lot of ids but most of them are used by tools, which already have its own metadata (damage), so it would be hard to code items with "double" metadata
then got a crash with SKC-CraftableHorseArmor{1.1.0.1} [Craftable Horse Armor] (CraftableHorseArmor 1.1.0.1 - MC 1.7.2 - Forge
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 30/04/14 1:31 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: SackCastellon/core/helper/LogHelper
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:501)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:202)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: SackCastellon/core/helper/LogHelper
at SackCastellon.craftablehorsearmor.handler.ConfigHandler.loadConfig(ConfigHandler.java:81)
at SackCastellon.craftablehorsearmor.CraftableHorseArmor.preInit(CraftableHorseArmor.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:500)
... 10 more
I hate to interrupt the joy of this great mod.
but maybe you didn't see my last msg for you.
would you be willing to do a side mod by chance or are you completely to busy?
I can pay you cash money to make the mod even if support for the mod is droped right away after 1.7
Yes, i saw it. But as i said before, i haven't got all the time I'd like, so it may will take a long time to release the mod (i mean finished, i'd probably release some beta version).
But don't worry i'll do all the posible to finish it quickly
0
Of course there is no problem, in fact whatever you want to ask me about the mod, like compatibility, please send me a private message, and I'll answer you as soon a I can
0
Oh, don't worry, it doesn't matter if the mod is packed as a .zip or s a .jar, the both are working.
PD: I also know downloading mods is so stressful, that's why I'm working on a installer for my mods
0
Craftable Horse Armor Mod has been finally updated for Minecraft 1.8!!!
And Requires:
0
The reason why i have not released any new version if because it is my las year before get into university and i have to focus on my studies and exams, so i have not enough time to code.
But hopefully i will have time to code on this christmas holiday.
I am sincerely sorry about this, but life is not always what we want.
0
The latest version is 1.1.2.0
So if you are looking for an older version such as 1.1.0.5 (because version 1.1.5.0 doesn't even exists) go to the Old Version's Spoiler.
Thanks for reporting problems.
0
Just go to the config file at /.minecraft/config/SackCastellon/SKC-CraftableHorseArmor.cfg and change the value on the line where it says "CheckVersion" from "true" to "false" to disable version check
1
And Requires:
NOTICE: I'm so sorry by being late with this update guys, but I was on a couple of travels and i hadn't time to code.
0
1. Yes, of course.
2. Probably yes, but surely not soon...
0
Yes i know it's a lot of ids but most of them are used by tools, which already have its own metadata (damage), so it would be hard to code items with "double" metadata
0
1. This mod currently uses about 420 IDs (including blocks and items). I've planned to reduce the number of IDs
2. To make it work on multiplayer, you and the host must have the mod installed.
(See the Instalation > Server section)
0
Oh, thanks, i've fixed it, just update Craftable Horse Armor to version 1.1.1.10 (it's a new version to fix it) [Quick link to Download]
Sorry about that
0
Don't worry about that i've implemented some Ore Dictionary recipes to make it more compatible.
They are aleady added.
0
Yes, i saw it. But as i said before, i haven't got all the time I'd like, so it may will take a long time to release the mod (i mean finished, i'd probably release some beta version).
But don't worry i'll do all the posible to finish it quickly
P.S.: The first was update my mod
0
Follow this topic to keep yourself up to date about new mod updates
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Follow this topic to keep yourself up to date about new mod updates