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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from XanderGryphon

    Ocean mobs are spawning without problems for me, client and server. Outside of incorrectly configured spawns or mod conflicts, though, I'm afraid I can't offer much in the form of advice on fixing it.


    How curious... maybe I should purge the config's entirely, and reset everything to get a clean test on it, to rule out 'wonky settings'. I'll report my findings after!

    Edit: With configs erased and recreated from scratch, absolutely no mobs spawn in the ocean - no animals, no fish, no hostiles, notta. 0/0 after 3 minutes. On land, they spawn fine.

    I remove mo' creatures and the spawn control - it begins to work for vanilla things.

    Very confusing, as no other mod alters mob spawns or such, especially not the ocean. Gonna try to turn debugging up and see if I catch any issues.


    Edit 2:

    My only theory is it could be BOP (biomes o plenty) - though, the spawning should work just fine, it has prior. I'm going to go try and fish a response from them to see if they alter the ocean biome at all so I can see if that's the issue.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    So I'm curious, has anyone else had a major issue with the newest mo' creatures/custom spawner?

    Oceans, specifically, will NOT spawn anything, anywhere. Caves, on islands, in water, notta. Absolutely no creatures will spawn on ocean biomes at all.

    On land, all biomes spawn according to their applied rules (Biome type, etc etc) without any issue. It's only Oceans that are doing this and I'm puzzled why. Anyone got advice how to attack and try to fix this?
    Posted in: Minecraft Mods
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    posted a message on War of Hante[Survival][Unique World][Controlled-PVP][Custom drops][Modified Mobs][Tons, tons more!]
    Quote from AetherMegiddo

    What will happen to those that join with it? I assume so long as they don't cause trouble, their fine. Could just consider is open beta (sorta), I guess, if that's the case.


    No one did so far, so not worried. I have backups of the world, and yes. So long as they aren't troublesome, I'm fine with it for now.

    NEW BUILD!

    This is ONLY for use on our server, and no where else, yada yada, legal jargon, yada yada.

    Changelog:

    ~ Lots of updated mods, for bugs, etc. Metallurgy got a big fix in bugs, so gravel, dirt, etc pockets spawn again. Less spam on the console, quartz doesn't spawn in the normal world, etc etc.

    ~ farming was tweaked! You can no longer create seeds from fruit, instead, harvesting items has a 50% chance to drop a seed. All crops (not trees) now drop 2-4 items instead of 1-2.

    ~ Spawning tweaks!

    ~ Lots of under the hood stuffs.


    Another major update will be coming in 4-7 days when we re-add the stone layers mod, add an AMAZING chat mod that will be vital for when we grow larger, and a few other additions.

    Soon as we finish Spawn enough, we're going to begin opening up town creation and public applications. yay!
    Posted in: PC Servers
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    posted a message on War of Hante[Survival][Unique World][Controlled-PVP][Custom drops][Modified Mobs][Tons, tons more!]
    Okay! Some updates.

    #1 Farming is still a MASSIVE work in progress. Tons of tweaking to do. When you guys get on (very soon!) - I need your testing to focus on farming elements, hunger, and food in general. need lots of focus on this to get it right!

    #2 Ores are NERFED HARD. I told you guys, this is a 'peaceful, but resource deprived world'. For example, in the old setup - a 50x50x128 area had about 3500 iron ore. it now has 950-1100. Diamonds used to be 320 - now under 100.

    Remember, rock crushers double the output of each ore, so it sounds worse then it really is. :P

    #3 we've setup into a 'middle ground' for biome size. Rather then the small biomes of normal, or the HUGE biomes of old, I've taken a step between it. Biomes average about 400-1400 wide give or take. This should please everyone enough as a middle ground.

    I'll be releasing the client build very soon. Just finalizing configs and tweaks!


    Edit:

    Below is the link to the client build! Please note this 'modpack' is ONLY designed for our server. You're allowed to legally use it anywhere else, blah blah blah, rah rah rah. You know the typical mod jargon. I'll try to get us a proper 'private' area to post these updates to save us wasting time with PM's in the future. ;P


    And yes, I know players not 'permitted' on the server can join with this link. I'll work on whitelist later when I'm home and deal with such individuals then. :P
    Posted in: PC Servers
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from RebelKeith

    #1-4 will be easy to fix, I have no idea what is causing #5, It didn't seem to happen when I was testing. I'm not sure if you know about this, but there is an item in the tools tab that can help, if you right click the ground it tell you how many of each ore are in that chunk.


    Yep. I just wanted to get you up to date with issues (that I can confirm from others/experienced myself with evidence).

    #5 is likely tied to that mod as I said - I have the author looking into metallurgy and his mod to try and see why they aren't playing nicely together. Was just wondering if others might be experiencing it in other ways, and not just with this mod installed (as I notice it in vanilla stone types at times, too).

    As for 'ore hunting' you just use worldedit.

    expand 50x50x128, then type //replace gravel, lava, water, grass, dirt, stone and similar to clear out everything BUT ores - you can then see clearly. Other option for accurate vanilla ores is //replace Iron_ore (or similar) to get a detailed number. How I do detailed averages for testing.

    If at all possible, could you try to get a build out at least to fix that spammy message in console? I can't see ANYTHING in my console, as that message spam literally erases anything on it every 1-3 seconds >.<
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Ok! Let's start the list of problems.

    All of below is for version 3.0.0.0.10.2

    #1 As said above, nether quartz spawns in the normal world via the vanilla config. All other configs for vanilla seem to work fine.

    #2 I'm also oddly seeing no gravel spawn at all. I believe gravel is an 'ore' in vanilla in generation, and that wasn't counted for when you removed the vanilla generation for them. Same for 'dirt pockets' in the ground have vanished for me.

    #3 This is literally spam-walling my console non-stop.

    20:31:22 [INFO] spawning 2 ores of Mithril
    20:31:22 [INFO] spawning 2 ores of Mithril
    20:31:22 [INFO] spawning 2 ores of Vulcanite
    20:31:22 [INFO] spawning 6 ores of Magnesium
    20:31:22 [INFO] spawning 6 ores of Magnesium
    20:31:22 [INFO] spawning 1 ores of Meutoite
    20:31:22 [INFO] spawning 15 ores of Iron
    20:31:22 [INFO] spawning 15 ores of Iron
    20:31:22 [INFO] spawning 7 ores of Shadow Iron
    20:31:22 [INFO] spawning 1 ores of Adamantine
    20:31:22 [INFO] spawning 1 ores of Adamantine
    20:31:22 [INFO] spawning 3 ores of Deep Iron
    20:31:22 [INFO] spawning 3 ores of Deep Iron
    20:31:22 [INFO] spawning 2 ores of Sanguinite
    20:31:22 [INFO] spawning 3 ores of Gold
    20:31:22 [INFO] spawning 3 ores of Gold
    20:31:22 [INFO] spawning 6 ores of Potash
    20:31:22 [INFO] spawning 6 ores of Potash
    20:31:22 [INFO] spawning 3 ores of Infuscolium
    20:31:22 [INFO] spawning 3 ores of Infuscolium
    20:31:22 [INFO] spawning 2 ores of Orichalcum
    20:31:22 [INFO] spawning 2 ores of Orichalcum
    20:31:22 [INFO] spawning 50 ores of Coal
    20:31:22 [INFO] spawning 50 ores of Coal
    20:31:22 [INFO] spawning 1 ores of Platinum
    20:31:22 [INFO] spawning 1 ores of Platinum
    20:31:22 [INFO] spawning 2 ores of Carmot
    20:31:22 [INFO] spawning 2 ores of Carmot
    20:31:22 [INFO] spawning 4 ores of Prometheum
    20:31:22 [INFO] spawning 4 ores of Prometheum
    20:31:22 [INFO] spawning 6 ores of Bitumen
    20:31:22 [INFO] spawning 6 ores of Bitumen
    20:31:22 [INFO] spawning 1 ores of Rubracium
    20:31:22 [INFO] spawning 1 ores of Rubracium
    20:31:22 [INFO] spawning 1 ores of Atlarus
    20:31:22 [INFO] spawning 1 ores of Atlarus
    20:31:22 [INFO] spawning 15 ores of Tin
    20:31:22 [INFO] spawning 15 ores of Tin
    20:31:22 [INFO] spawning 4 ores of Vyroxeres
    20:31:22 [INFO] spawning 3 ores of Emerald
    20:31:22 [INFO] spawning 3 ores of Emerald
    20:31:22 [INFO] spawning 2 ores of Silver
    20:31:22 [INFO] spawning 2 ores of Silver
    20:31:22 [INFO] spawning 5 ores of Midasium
    20:31:22 [INFO] spawning 3 ores of Alduorite
    20:31:22 [INFO] spawning 20 ores of Copper
    20:31:22 [INFO] spawning 20 ores of Copper
    20:31:22 [INFO] spawning 1 ores of Eximite
    20:31:22 [INFO] spawning 3 ores of Diamond
    20:31:22 [INFO] spawning 3 ores of Diamond

    #4 HE tnt/LE tnt, can bypass protections. There needs to be a way to toggle on/off the creation of it in the config, or similar.

    #5 Metallurgy seems to be generating very oddly. I'm seeing large pockets with 0 ore spawning of any kind, then abruptly, you see it begin to generate normally. The size varies, but it's always from sky to bedrock - no ores at all. Trying to find the trigger. It MIGHT be that it's not playing nicely with the mod 'underground biomes' - it did prior. example here: http://imgur.com/nTC8cEc

    I'll add to this as I find things!
    Posted in: Minecraft Mods
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    posted a message on War of Hante[Survival][Unique World][Controlled-PVP][Custom drops][Modified Mobs][Tons, tons more!]
    Quick update - we're in the final hurtles of the client. The modder was sick so we got delayed, but yes. There's a new bugi n the version, but should be getting fixed any second now.

    After that, we're having a short 'test phase' about 2-4 days to ensure I didn't miss anything for ores, food rates, etc etc etc, then we're ready to launch a stable world!

    Edit:

    Always with the problems. Now ores don't generate properly. What do I mean? like this.

    http://imgur.com/nTC8cEc

    Giant barren patches with 0 ores at all, then suddenly it's normal. No cause.
    Posted in: PC Servers
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from iguana_man

    Missed this. As above, my mod is compatible again - I update pretty quickly.

    Feel free to ask me whatever you like on my thread (link in sig).


    yep, appreciated! Glad to see such fast updates on both fronts. :) (also, I posted a bug report on your thread - incase you're not watching it haha :P).
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    that config
    Quote from NicholasArdens

    # Configuration file

    *snip*

    This was my Config file as generated by the game as well, I changed the ids to match but maybe the rarity thing caused the game to get confused or something


    That config is totally different to my own on a freshly generated setup... did you alter it?

    also, I noticed a small glitch (not sure if it matters), in the settings for cinnamon.


    # Configuration file

    ####################
    # block
    ####################

    block {
    I:cinnamonblockID=3968
    I:cinnamonsaplingID=3969
    I:cinnamonstorageID=3970
    }


    ####################
    # general
    ####################

    general {
    I:cinnamoncropfoodrestore=1
    }


    ####################
    # item
    ####################

    item {
    I:cinnamonID=15709
    I:treerarity=1
    }



    As you see, treerarity is in the ITEM section. Doubt it matters, but I thought I'd point out that little quirk. I'll update this post as I find anything else of note that's 'off'!


    btw, Pam. Any idea with mr.iguana is gonna update his plugin for harvestcraft? Or should I ask him? (wondering if you've had experience in how fast he tends to update things for a general idea).
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from Ariannae

    I actually have just recently started using IDResolver for exactly that; When I know there are no more conflicting IDs, I go into the mod menu for IDResolver and generate an ID Status text file. It shows which IDs are attached to what blocks, and lists IDs that are currently available, as well as whether they're an Item ID, a Block ID, or just a free slot. Seems to be working well, and is -very- useful for a large range of things.


    very true. I tried it prior, and it didn't work - though, I haven't tried it since it updated. Probably the best move is what you said, just wish there was a simple visual UI built into the game. Surprised there isn't yet... oh well. :)
    Posted in: Minecraft Mods
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    posted a message on War of Hante[Survival][Unique World][Controlled-PVP][Custom drops][Modified Mobs][Tons, tons more!]
    Quote from Fallen_Comrades

    While I'm waiting for the client to be ready, I might as well give some feedback on the last version.
    The skeletons could use a slight nerf in damage due to the fact that their damage can pack a devastating punch you even wearing full armor. This could annoy new players and will put them off. Skeletons have gone to a point where I've completely avoided them in anyway possible.
    Creepers are still extremely weak, they spawn less than the normal mobs and even with the increased blast radius, the explosion is a minor hindrance. It would be nicer if they had a speed boost or shorter fuse but you might already have this in plan.
    Zombies aren't too overpowered or under powered but are still bugged since the first hit does 1 damage, the next three hits do no damage. Their spawning rate could be increased and possibly make it that zombies could spawn in hordes.
    Spiders are fairly weak and might need a slight damage/health buff. Cave spiders are pretty balanced, they have large damage and low health.

    Although you most likely already know all this, I'll just post this in case.


    Skeletons have no armor pierce, and hit 3 hearts... so wut? ._.

    creepers I can't alter in that way - yet. I really wish I could, as yeah. They're harmless.

    Spiders - noted, upped them a smidge.

    Zombies show that because the mod damage indicator doesn't like custom hp values. You're not really hitting 1 - it just assumes their hp is 20, not 40 as it is.
    Posted in: PC Servers
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    posted a message on War of Hante[Survival][Unique World][Controlled-PVP][Custom drops][Modified Mobs][Tons, tons more!]
    Quote from AetherMegiddo

    Yay! That didn't take long, did they say what the issue was?


    Small quirk in their code as I suspected - blocked the config's setting from being input, as it assumed the settings were disabled.

    Quote from Farfel

    Is the client the same one from before?


    Nope. New client will be coming any time now. Waiting on a final mod to update anytime now, just to make sure I don't need to mess around with world gen again later. If all goes well, this will be our final world gen (until I reset us for the public world - but we'll try to stick to the same 'seed').

    Just a matter of time now...


    edit:

    Actually, going to begin uploading the mods to the server now. Backing up the world, and going to hammer out any config quirks that's gonna take a few hours. When the mod I'm waiting for updates, it'll only be 20-30 mins of work to fix and update it to the server, and I need to go tune all the ores so yeah. Plenty o time. :P

    Edit 2:

    Everything worked, hory crap. :o No issues, notta!

    I am just busy fine-tuning all the ore rates, etc.

    be afraid. Ores are nerfed hard. used to be 3600 iron in a 50x50 area? now around 1000. Coal used to have 6000, now it's down to 2500. (though there's lignite 'stone' that acts as a crude coal foun all over to help counter this), etc etc.

    Copper and tin are fairly abundant to give a basic level material/tool type.

    too much changed to really give a good detail - just lots of refining!

    The client will be released soon...
    Posted in: PC Servers
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from csigrissom1956

    Yeah, I know. Don't Starve is kinda addictive. Played yesterday too when I saw the update.

    Do you have a list of the correct item id's? I might be able to fix my walnut issue if I could change the id's to the correct ones for those problem trees.

    Found out that Harvest Craft also plays well with Superheroes Unlimited :) I don't know about how it will respond with Biomes O Plenty added...but I may check that out.


    I can confirm it seems to play just fine with biomes o plenty. Saw flowers, berries, trees (rarely - but they existed) all over the custom biomes.

    As for ID's, I wish I kept a list. I know there's about 6-7 conflicts (for me at least). What we really need is not a list of conflicting id's - but a mod that generates not used ID's in a list for us! :P

    But yes. I'd say the mod works almost TOO well with biomes o plenty, with berries and bushes everywhere, even at frequency=1 hahaha. We'll see if she releases the new update that makes bushes and such biome specific, see how the balance goes from there (and see if it doesn't break the compatibility).
    Posted in: Minecraft Mods
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    posted a message on War of Hante[Survival][Unique World][Controlled-PVP][Custom drops][Modified Mobs][Tons, tons more!]
    Quote from PetriMan

    House, house, house please. I would love to keep my house T_T. Same request for Fallen_Comrades.

    EDIT: Also my black ostrich, my elephant, my other ostrich and my scorpion pls <3


    Pets can't, and will never be kept as they aren't balanced out yet (rarity wise).

    If you want your home saved, I need exact coordinates posted.

    Edit:

    Huzzah! Metallurgy is fix't!... now if the backend of the server (our host) wasn't offline *facepalm* guess we'll upgrade tomorrow... grumble...
    Posted in: PC Servers
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    posted a message on War of Hante[Survival][Unique World][Controlled-PVP][Custom drops][Modified Mobs][Tons, tons more!]
    Quote from PetriMan

    Eh, all we get in Britain are birds. Lots and lots of birds. I'm not even sure there's another active server player who is British, just me.


    There is others.

    And I love wood pigeons out there. Nothing more unique then waking up to them calling in the morning, hahaha.

    Though, I hate the sea gulls. they drop bombs ON your food, to make you drop it. They're too smart for their own f'ing good >.>


    Edit:

    WE ARE LIKELY RELEASING A NEW CLIENT/WORLD LATER TONIGHT! If you have something in world you want saved, tell me now!
    Posted in: PC Servers
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